Bru’kan of the Elements
Bru’kan of the Elements is a 8 Mana Cost Legendary Shaman Hero card from the Fractured in Alterac Valley set!
Battlecry: Call upon the power of Elements!
Flavor TextThe elements crackled through Bru'kan's veins and his life flashed before his eyes. He knew this moment would come, but he wondered, had he given them enough?
- Mana Cost: 8
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Shaman
- Card Type: Hero
- Set: Fractured in Alterac Valley
- Mechanics: Battlecry, Damage Enemy Minions, Damage Hero, Gain Armor, Restore Health, Summon, Taunt
Bru’kan of the Elements Additional Information
Power of Elements
You choose two different Elemental powers for Battlecry, then Hero Power randomly rotates every turn just like Dr. Boom, Mad Genius.
Cards Relating to Bru'kan of the Elements
Type: Hero Power - Cost: 2
Hero Power Call upon a different Element every turn!
Type: Minion - Cost: 2 - Attack: 2 - Health: 3
I think this might be 1 mana too slow to see play. The hero power is great value but 8 mana is a lot.
Grade 1 out of 5. Won’t run! As always shaman only receive garbage in card form. Now compare with others!
Just remembered but this is a better kalimos,
By not needing to have the elemental requirement
And having its battlecry twice
Even though you lose 8/8 elemental by gaining 5armor
its not going to work in this combo meta, but nice try to have a control shaman.
For anybody who wonders exactly how this works;
–You play this and choose two of the Invocations to take effect immediately
–Then, your hero power for that turn becomes one of the Invocations you didn’t choose
–Your hero power will then change to a random Invocation at the end of each of your turns
Lightning and Earth Invocation seem kinda weak to me when you’re on 8+ mana. Fire and Water Invocations seem pretty strong though.
8 mana to gain 5 armor, deal 6 damage to the enemy hero, and restore 6 health to all friendly characters is pretty nice… and you always have the chance of getting those high roll games where you get Fire Invocation for hero power every other turn (2 mana fireballs, yay)
Seems mediocre compared to the other Hero card.
The other class got area damage as well as bonus effect. this one only rotates.