Fiendish Circle
Fiendish Circle is a 4 Mana Cost Common Warlock Spell card from the The Witchwood set!
Card Text
Summon four 1/1 Imps.
Flavor Text
Like a knitting circle, but less evil.- Mana Cost: 4
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Warlock
- Type: Spell
- Set: The Witchwood
- Mechanics: Summon
Fiendish Circle Card Review
A balanced version of Imp-losion, but in this case “balanced” equals “bad”. Getting 4x 1/1 for 4 mana is not good. I mean, Paladin will laugh at you, play Call to Arms, get three stronger minions and probably throw knives at two of your 1/1’s too just for a good measure. Call in the Finishers, a Shaman’s version of this card, was played only twice – first in some sort of Token Shaman (but it was replaced pretty quickly by better options) and then in Quest Shaman, but in both cases, it was thanks to multiple synergies. Similarly, Stand Against Darkness didn’t see any play until the amount of synergies reached a critical level.
Realistically, the card has SOME synergy in Zoo. You can play it with Knife Juggler or with Dire Wolf Alpha. You also have cards that buff Demons (Demonfire, because Crystalweaver is rotating out), but that’s not good enough.
This is a much worse version of a Forbidden Ritual, which has seen some play in Warlock thanks to its flexibility, but disappeared once every deck started running some 1 damage AoE. The only advantage of this card is summoning Demons, but right now, there aren’t really lots of ways to take advantage of that.
If they print some powerful Demon synergies, especially AoE ones (like 2 mana “give all your Demons +2/+2” or stuff like that), it might see play. But right now, it doesn’t make much sense to play it.
Card rating: 2/10
meh, you’ll still play it because of all the sea giants and knife jugglers you’re playing.
fill board and fling 4 knives on 6 is not necessarily awful. on 4 or coin 3 it’s actually kinda good. Obviously it’s no implosion but i wouldn’t just trash it.
Could become powerful in later expansions that involve around demon buffing/summoning, But right now it’s utter trash
This at least won’t see play as long as Cubelock is around since the Imps are demons as a result the worst thing you could get back with Bloodreaver Gul’dan.
If this came with deal 2 damage to a minion, then it would definitely see play in a Witchwood Zoo deck as the return of Implosion. As is though, unless Warlock gets another version of Quatermaster for demons in future expansions, this will rarely see play unless Zoo really needs it for whatever reason.
You know what Warlock likes? Bloodreaver. You know what Bloodreaver hates? This card. You know what this card offers? Nothing. I honestly don’t even think it’s great in Arena. It’s Forbidden Ritual that deletes your Demon pool and Warlock doesn’t have good enough on-board Demon synergy to justify this.
New multi-class spell for Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, and Warrior:
Fiendish sabotage:
If you are facing a Warlock, replace their hand with 10 Fiendish Circles.
Is that card a joke?
lock needs joke cards considering how many op ones they’ve gotten this and last xpac
Kinda Nice of Arena.
There isn’t a Unite the Demons yet, for another Quest card on Warlock just yet, so Who knows.
Keep it for the sake of the Next few expansions, of potentially getting a Unite the Demons idea somehwere on July or November/December.
Those who remember, cry
Great in flood style zoo deck, has synergy with Knife Juggler, Sea giant, Reliquary Seeker and Darkshire Councilman.
Implosion without the plosion
Uhum, without losion.
Hehe lotion.
Terrible card. If at least Warlock had a summon a Demon quest like Shaman does… But no, this makes Gul’Dan worse. And in Wild you have Forbidden Ritual, which is in every way better. Terrible card, but Warlock already got other OP cards, so it doesn’t matter. 0/5 stars.
Finishers for warlock, not too much demon synergy yet and its terrible with guldan