Cult Neophyte is a 2 Mana Cost Rare Neutral Minion card from the Scholomance Academy set!
Battlecry: Your opponent's spells cost (1) more next turn.
Flavor TextMake a new recruit's deficiencies your efficiencies.
- Mana Cost: 2
- Attack: 3
- Health: 2
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Neutral
- Card Type: Minion
- Set: Scholomance Academy
- Mechanics: Battlecry, Change Cost
I mean, this is fine and everything, but I’m probably not going to be using this card, and partially is becuase I don’t understand where this is going to fit into other than see it as an Anti Control Card.
Is going to keep your Mages and Priests just a smudge busier, but that’s it. Some, much like Priest, Aren’t even bothered by using a 10 Mana Puadge of Death, but they are bothered by a 2 Mana Renew.
This card needs some experimentation as to how it works, as it can either do not a whole lot, or it can make or break the meta when used correctly. 3 Stars.
Looks like a zoo type card that you would play right before your opponents board clear turns like 7 for mage flame strike or 9 for priest plague. Overall it’s more a card for aggro decks than anything else.
It’s important for this kind of cards to have body and this one has it. For aggro.
Seems like just another 2/3/2 Tech card that doesn’t see play. It can sometimes prevent your opponents Spellburst turn or AoE but is that good and consistent enough where you’d run this?
Mana Burn is seen in play and Loatheb is still played in wild.
Loatheb essentially prevents spells from being played at all, and Mana Burn only costs 1 mana to deny your opponent 2, plus it affects all cards, not just spells.