Welcome to Hearthstone Top Decks Best Hero Class Tier List! This list will feature the top classes in the Standard game currently and be periodically updated when new content or changes in the meta occur.
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Best Hearthstone Hero Class Tier List
Classes are broken down into three tiers: Tier 1, 2, and 3. Tier 1 will feature the best classes, these classes have either one top tier deck or multiple high to mid-tier decks. Tier 2 will usually feature classes that have a high to mid-tier deck or multiple mid-tier decks. Tier 3 contains the worst of the nine classes, these classes will have either one mid-tier deck or none depending on how the meta shakes out.
Keep in mind that the current meta is very balanced – every single class has at least one viable deck. Even the Tier 3 classes aren’t MUCH worse than Tier 1 classes right now.
Tier 1 Hero Classes
The current Druid is one of the most versatile classes Hearthstone ever had. It has some viable meta archetypes, and a bunch of (also pretty viable) off-meta ones. Even though it doesn’t have a #1 deck, I’ve decided to put it on the top of the tier list just because of how many high tier decks it has. However, things weren’t always so bright for Druid. It was targeted by the nerfs all the way since Whispers of the Old Gods, when Standard format was created. More recently, it got a significant nerf after its early domination in Knights of the Frozen Throne. However, between the solid classic set and the strong cards it got throughout Year of the Mammoth, the class seems to thrive again in the Year of the Raven, especially after the recent nerf patch. Even though The Witchwood wasn’t an amazing expansion for Druid overall, the few good cards it got turned out to be enough to activate two archetypes – Witching Hour for Taunt Druid (Hadronox is a Beast, so you can revive it for just 3 mana) and Wispering Woods for Token Druid (a big board flood, akin to the old school Wisps of the Old Gods, for just 4 mana). On top of those, Ferocious Howl is just a solid card when you play builds with lots of card draw, and it also activates the Lesser Jasper Spellstone.
Druid has the ability to adapt to most of the metas. Depending on the deck you pick, you can play the board flood strategy (Token Druid), slow, defensive deck with “combo” win condition (Taunt Druid), Ramp deck that wants to get to high mana as quickly as possible and pump out big threats every turn (Big Druid), cheat out the 10 mana minions on top of a 4/4 body with Spiteful Summoner (Spiteful Druid), as well as different variations on the combo win condition – either burst with Malygos (Malygos Druid) or a card that wasn’t supposed to work – King Togwaggle (Mill Druid). The only deck that is really absent from the Druid’s roster is the classic Aggro build, which was often the best choice in this class during the last year.
Druid’s Best Decks
Early in The Witchwood, before the nerf patch, Cube Warlock was completely dominating the meta. Since the deck didn’t lose that many tools compared to its Kobolds & Catacombs version, while majority of the other builds got weaker, already strongest Warlock archetype became even better. However, the recent nerf patch targeted the deck specifically, nerfing both Possessed Lackey and Dark Pact. Cube Warlock has disappeared from the radar for a while, but another build took its place – Even Warlock. It’s a variation on the oldschool Handlock, playing multiple big minions, notably those that benefit form big hand sizes, such as Mountain Giant or Twilight Drake. The deck can even drop a Turn 3 Giant assuming it starts second. It’s now the strongest Warlock archetype and one of the best decks on the ladder. That said, the nerfs weren’t enough to completely destory Cube Warlock, and the deck is still viable.
The Witchwood wasn’t a great expansion for the class. While Zoo build has got some interesting cards, most of them aren’t good enough. The only one that really stands out is Legendary – Lord Godfrey – which became a staple in slow Warlock builds. Which means that Warlock decks mostly rely on the cards from previous expansions. Notably, the Neutral Genn Greymane had probably the biggest impact on Warlock class this expansion, making the Even Warlock builds possible.
Both Even & Cube Warlock are high tier decks. Zoo is a viable build, but probably around low Tier 2 or high Tier 3 – it’s not a terrible choice in the meta, but definitely not as good as some of the other decks.
Warlock’s Best Decks
Fast Paladin decks are go-to Aggro builds for the last few expansions. However, things have really taken off for the class in Kobolds & Catacombs, when Call to Arms, arguably one of the strongest cards in the entire game, was released. After the rotation, Paladin was absolutely dominating the meta with all kinds of builds – Even, Odd and Murloc. Most notably, Even Paladin was a dominating meta deck, the only one which competed with Cube Warlock in terms of win rate at higher ranks. It took a single nerf to completely destroy the deck and turn it into an off-meta build – Call to Arms now costs 5 mana up from 4, which means that Even build can no longer play it (and it’s not worth it in Odd build, since you would always pull 1-drops). Still, Odd Paladin, which looked to be the dominating Paladin build early in the expansion, didn’t experience any nerfs.
When it comes to The Witchwood cards, two biggest ones for Paladin were the Neutral Legendaries – Baku the Mooneater (Odd Paladin) and Genn Greymane (Even Paladin). Even builds also sometimes used Silver Sword and The Glass Knight, while some of the Odd builds added Witch's Cauldron as their refill mechanic. The Odd & Even Legendaries played the most important role in the deck’s development, though.
And so, Odd Paladin is now the only viable meta Paladin build. That said, Paladin still gets to Tier 1 just because of how good it is – all stats put it at the top of the meta. Win-rate wise, it’s the best deck in the meta, and that’s why despite there being no real choice, Paladin has to be considered a Tier 1 deck. If you want to play other Paladin decks, both Murloc and Even Paladin are off-meta builds currently.
Paladin’s Best Decks
Tier 2 Hero Classes
Hunter used to be the king of Aggro, but it lost that title a long time ago. Harder, better, faster and stronger aggressive builds from different classes have took over the Face Hunter. But for the last two expansions, another style of Hunter decks thrives – slower, more Midrange builds with some interesting quirks. But before that, what happened to the good old Face Hunter? Funnily enough, it has experienced a renaissance early into The Witchwood, when Odd Face Hunter with Baku the Mooneater was one of the more popular builds. Right now it’s an off-meta deck, but some players are still having success with it, given that the current meta is more greedy than ever. When it comes to the new Witchwood cards, Hunter got some interesting options, such as Dire Frenzy, Rat Trap or Houndmaster Shaw, but none of them is particularly important. Witchwood Grizzly was probably the most important new card, especially if we look at the strongest Hunter build right now – Recruit Hunter.
Two Hunter decks that stand out are Recruit (Kathrena) and Spell builds. The first one is created around cheating out big bodies onto the board for cheaper than they should be, which is kind of a common theme in Hearthstone lately. The deck uses cards such as Silver Vanguard and Kathrena Winterwisp, as well as Seeping Oozelings, which copy their Deathrattles, in order to cheat out huge Beasts such as the Witchwood Grizzly (with full stats, since Battlecry does not proc), Charged Devilsaur or King Krush. Spell Hunter, compared to the Kobolds & Catacombs version, had to drop the Barnes + Y'Shaarj, Rage Unbound combo, since they have rotated out, and add 2x To My Side! instead (which aren’t that bad at all). Right now it mostly relies on the mid game swing from Greater Emerald Spellstone, as well as the DK Hero to win the games. Talking about Deathstalker Rexxar, the card was updated with all of the new Beasts (it wasn’t updated back in Kobolds & Catacombs). The update added a bunch of new, “fast” Beasts with immediate effects, such as Battlecries or Rush, making the average Zombeast less clunky. Despite being just a bugfix, it was a massive buff for the card.
Outside of those two, some players are still trying to bring back the oldschool archetypes, such as Face Hunter I’ve mentioned already, or Midrange Hunter, but the results are pretty mixed. Once in a while, a pro player takes those archetypes to high Legend, which means that they’re by all means playable, they just might not be very consistent.
Hunter’s Best Decks
It’s a pretty common theme in Rogue. The class rarely gets powerful Class cards, yet it always seems to stay in the meta. Miracle Rogue was played in some form in almost every single meta since the game’s release, and that part didn’t change. Withchwood is a pretty solid expansion for Rogue, for two reasons. First – it brought back the Tempo Rogue in a form of Odd Rogue. 2/2 dagger might not seem that amazing, but it lets the deck control the flow of early game quite nicely, and it’s a solid reach tool later in the match. And second – after the nerf patch, meta has slowed down heavily, letting Miracle Rogue have a little breathing room. The deck is always powerful versus slow builds, but it struggles against aggressive ones. Current meta is not perfect, but it lets best Rogue players do their magic and hit high Legend ranks commonly.
As for the new cards, it seems that Rogue got mostly synergies for the new “Echo” mechanic, as well as some more “Burgle” synergies (most notably, Tess Greymane). However, as you probably imagine, it’s still not enough for those decks to work. The only new Rogue card commonly used in different decks is Blink Fox – despite it having the burgle synergy, it’s like a bigger version of Swashburglar – it gives you an okay body and an extra card, even if it’s not always useful. However, the most important card Rogue got this expansion was Neutral – Hench-Clan Thug. It could as well be the Rogue class card, as it’s the only class that can always make it work. Given that Turn 2 Hero Power is a very common play in most of the Rogue decks, dropping Thug on the curve means that it’s a 3 mana 4/4 with a potential to grow even further. Oh, and of course, Odd Rogue would not be possible without Baku the Mooneater, so that’s another important Neutral card for Rogue.
When it comes to the current archetypes, the Odd & Miracle builds are most dominant, both having 5-7% of the ladder share, depending on how the meta looks like (Miracle gets an advantage in slower meta, while Odd Rogue is better in a faster meta). Other than those, we have two prominent off-meta builds – Quest Rogue and Kingsbane Rogue. Quest Rogue was very powerful early in The Witchwood, but it was nerfed (for a second time, because it already got hit once back in the Journey to Un’Goro if you don’t remember or weren’t playing back then). It’s still somewhat playable, but no longer that strong. Second build – Kingsbane Rogue – got hurt badly by the recent rotation. Not only it lost multiple ways to buff the weapon (Naga Corsair, Southsea Squidface), it has also lost its main cycle/mill tool – Coldlight Oracle. It still somewhat works thanks to the meta being as slow as it is, but it simply takes longer to snowball as much as you could back in Kobolds & Catacombs.
Rogue’s Best Decks
Mage is doing okay in the current meta, with two viable meta decks and one interesting off-meta deck that I would never imagine existing. For the big part of Year of the Mammoth, Secret Mage was THE Mage deck – there were points at which it completely dominated the meta. While other builds, such as Control Mage, Exodia Mage or even Freeze Mage did exist, they weren’t as good. This have changed now, as Secret Mage has lost a big part of the Secret synergies, which made it so strong – Kabal Lackey, Medivh's Valet and Kabal Crystal Runner are all gone. It wasn’t enough to kill the deck completely, but it switched into even more burn-heavy game plan, nearly dropping the board control most of the time. However, Big Spells Mage, a variation on Control Mage that was created back in Kobolds & Catacombs, seems to be the best Mage deck in the meta right now. With the massive amount of removals, it can clear most of the opponent’s threat, and Frost Lich Jaina gives it a very strong win condition in slow matchups. Notably, it’s also great against the Taunt Druid build, because Polymorph is an amazing counter to Hadronox & Witching Hour.
Witchwood gave Mage some interesting cards, but the problem is that it didn’t get one or two synergies, Blizzard has tried to push 4 or 5 different ones. Starting with the Odd Mage (Black Cat), Tempo Mage (Vex Crow, Cinderstorm), Elemental Mage (Bonfire Elemental), minion/card draw Mage (Curio Collector, Book of Specters, Archmage Arugal and finally even a Secret Mage (Arcane Keysmith). In the end, it turned out that most of those archetypes weren’t good enough and most of those cards didn’t get into the meta. Cinderstorm is commonly used in Tempo/Burn/Aluneth Mage (depending on how you call the new version of Secret Mage), Arcane Keysmith is also played in some of the builds, as well as in the Big Spell Mage, while the Archmage Arugal + Book of Specters combo was tried out first in the Elemental build, which didn’t work, and later in… Murloc Mage. That’s an unexpected off-meta deck for Mage. Notably, two Neutral cards also found their home in The Witchwood Mage builds – one is Lifedrinker in Tempo Mage (the deck needs all the reach it can get), the other one is Voodoo Doll in Big Spells Mage, which can be used as another removal when combined with Hero Power (Assassinate, basically), but after Frost Lich Jaina was played, it also summons an extra Water Elemental, making it an amazing Tempo and value play.
Besides those two, the most notable Mage build is the off-meta Murloc Mage I’ve mentioned. Even though Mage has no class-only Murloc synergies, the sheer pressure of Murloc boards combined with Mage’s burn spells and insane cycle (Book of Specters, Aluneth) turned out to work surprisingly well. On top of that, no one really expects Murlocs after facing Mage, so your opponents might be caught off-guard. Other than that, some players also try the Elemental or Freeze Mage builds, but they aren’t working very well.
Mage’s Best Decks
Tier 3 Hero Classes
Warrior was on the bottom of the tier list for a while already. After Pirate Warrior got nerfed, then completely gone from the meta, there was no deck that could replace it. Players have tried many different approaches, but nothing seemed to work. Warrior has nearly as many potential builds as Druid, but sadly for the Warrior fans, their general viability is much lower than Druid’s. Still, Witchwood was a pretty successful expansion for the class, since it’s the first time in a while when it has at least one viable build.
Witchwood mostly focused on the Rush cards & synergies – Warrior had got four class-specific Rush cards and two Rush synergies, which is a lot. However, it turned out to not be enough yet – Rush Warrior is an off-meta deck, it’s just not very powerful. That said, just a few more cards and it can actually turn into something better next expansion. The only non-Rush class card that’s really strong is Warpath. It’s a very flexible removal, since you can use it quite early to deal with some Aggro boards, but it also scales into the late game, letting you deal up to 5 damage on Turn 10 (but you usually use it to deal 4 damage for 8 mana, and then Hero Power). Early in the expansion, the Neutral Baku the Mooneater was thought to be the savior of the class. Warrior’s Hero Power is one of the best upgraded ones – gaining 4 Armor per turn is quite big. That said, despite the card’s initial popularity, it turned out that sacrificing all of the Even cards is simply too much for most of the decks – some of the most powerful Warrior tools, such as Execute, Drywhisker Armorer or Blood Razor are all Even. That said, it might make more sense to run it in the future, if Warrior received some stronger Odd cards to fill the gaps.
The archetype that got the biggest boost is Taunt Warrior, and not because of the class cards. Two biggest reasons were a meta change, as well as the Phantom Militia card. Since this one card can let Warrior get up to three triggers of the Quest, the decks could cut some less useful Taunts and focus on staying alive and cycling instead. All of the small Taunts and removals are enough to win vs Aggro, while the upgraded Hero Power, which you can get quite quickly, is great in the slower matchups – since you Hero Power every turn you don’t even need to have too many big drops. Taunt Warrior is a solid Tier 2 deck. Other than that, Warrior fans are experimenting with multiple different archetypes – Big/Recruit Warrior, Control Warrior (including Odd Control Warrior), Fatigue Warrior and Rush Warrior. Those decks are not as good as the Taunt version, but some players (notably the Warrior god, Fibonacci) are having some decent runs with those.
Warrior’s Best Decks
Similarly to Warrior, Shaman was in a rather poor state lately. Blizzard seemed to push a different archetype every single expansion, which in turn meant that Shaman could play ten different decks, but it had zero viable options. Throughout most of the Year of the Mammoth, Evolve Shaman was the only good Shaman archetype. It was created back in Journey to Un’Goro, but by the Kobolds & Catacombs, it was already a low tier deck. Some players have though that The Witchwood is going to be a new start for the class, and well, they weren’t entirely wrong. Shaman has got some of the most powerful cards in The Witchwood, and it really shows. A class that was nearly unplayable is actually a solid option right now, especially the Shudderwock version, which can be used to hard counter some of the other popular decks (for that reason, it’s pretty good tournament pick too).
Two Shaman strategies got pushed and turned out to be viable in The Witchwood. First one is Battlecry Shaman built around Shudderwock, a card that repeats every Battlecry played that game. While there are a few ways to build it, a Combo deck with Saronite Chain Gang, Grumble, Worldshaker and Lifedrinker. While the combo is not guaranteed to work, if it does, you end up with a hand full of 1 mana Shudderwocks that besides big bodies also give the value of all of the Battlecries. Given that the damage / healing of Lifedrinker is also repeated (sometimes even multiple times per cast), after playing a few copies you usually just win the game. Other viable build is Even Shaman, a deck built around Genn Greymane. Shaman is the only class, which got Even decks support – Murkspark Eel is very powerful if you can meet the Even-only conditions. Besides that, Even Shaman decks also commonly run Earthen Might. Reducing the cost of Totems might not seem like a great thing ,but it lets Shamans build the board quite nicely, and falling behind on board is one of the main issues Shaman faces. Shaman has also got the only Hero card in this expansion – Hagatha the Witch – which is used by both of those meta decks.
Those are basically the only two Shaman decks present in The Witchwood. Murloc, Elemental, Overload and even Evolve Shaman are played by an incredibly small percentage of the players, and you won’t likely face them on the ladder (at least not in the higher ranks).
Shaman’s Best Decks
This will probably be a huge surprise for many of you. After all, Priest has received powerful cards for nearly the entire Year of the Mammoth, building multiple powerful archetypes around them. Even The Witchwood was pretty good for the class. Still, current statistics indicate that Priest is the worst class on the ladder in its current form. Keep in mind, though, that “worst class” in this very balanced meta is not bad at all. While Priest has no Tier 1 decks, it has some Tier 2/3 builds that you can use to ladder with. Rotation was a pretty big hit for the Priest class. It seems that Dragons were the best way to build the class, no matter what specific archetype you hand in mind, at least after the Highlander Priest’s nerf. And it’s actually still a thing, to a certain extent – Duskbreaker is so strong that it’s often enough to play other Dragons.
As for The Witchwood cards, Priest has got some nice new options, but just like with some of the other classes, they’re all over the place. Divine Hymn is a solid Control tool (played in Control / Mind Blast Priest), Coffin Crasher would be good to play in big Deathrattle decks (but those don’t really exist right now), Nightscale Matriarch is a good Dragon that sometimes sees play in Combo version, Vivid Nightmare is played in another combo build with Prophet Velen.. Lady in White and Chameleos were both hyped before the expansion, but as of right now, it turned out that there aren’t any decks that support them.
Talking about specific archetypes, right now we’ve got two meta decks and three off-meta decks. Starting with the meta builds – Control / Mind Blast Priest is like a new, non-Highlander version of the Razakus Priest from Kobolds & Catacombs. Obviously not as powerful, but can still get some nice chip damage every turn and burst the opponent down. Another meta build is Combo Priest, built around Divine Spirit + Inner Fire, a strategy nearly as old as the game itself. When it comes to the off-meta ones, Quest Priest is the most prominent one. It started as a solid meta deck after the patch, but it just didn’t turn out to be good enough and it landed in the second category. Then, we’ve got another Combo Priest, called Resurrect Priest (so people won’t mistake it for the Inner Fire build), a combo deck running Greater Emerald Spellstone to revive a bunch of minions including Prophet Velen and/or Malygos and then shoot the opponent down with Mind Blast and/or Holy Smite. And finally, we’ve got the Spiteful Priest, which was very popular early in The Witchwood expansion, but it first gave away to the Spiteful Druid, and then to the nerfs (Spiteful Summoner got nerfed from 6 to 7 mana).
Priest’s Best Decks
Updated by Stonekeep on 6/26/2018!