Demonic Project is a 2 Mana Cost Common Warlock Spell card from the The Boomsday Project set!
Each player transforms a random minion in their hand into a Demon.
Another group project where Jaraxxus doesn't do any work.
Demonic Project Card Review
This is a pure tech card, and people saying that it will surely see play are just wrong. In the average scenario, this card is bad. The effect is mirrored, but you have to pay 2 extra mana and a card for it. There is a significant chance that you will play this, spend a card, 2 mana and upgrade your opponent’s minion. Which is obviously something you never want to do.
The only situation in which this card is good is when you hit one of the vital cards in your opponent’s hand, especially a combo minion. If you hit Shudderwock, Malygos, Prophet Velen etc. you basically increase your chance to win the game by a huge margin.
It’s a bit like Dirty Rat, but even more situational. Dirty Rat had another upside – you could play it against Aggro and pull a small minion out, which wouldn’t trade well against a 2/6 Taunt. And a 2 mana 2/6 Taunt was good in general when your opponent had no minions. This is never good if you don’t hit the right target. Even if your opponent has no minions in the hand, paying 2 mana to transform a random card in your hand into a Demon is not really exciting… unlike 2/6 Taunt.
As much as I like anti-combo tech cards to exist (I think that every strategy should have some sort of counter-play), I don’t particularly like this card. It has very narrow uses, and even if you play against the right deck, it’s often still a 50/50 or 33/66 to hit the right target. Sure, Dirty Rat was the same, but Dirty Rat had some other uses like I’ve mentioned. I believe that if combo builds will dominate the ladder, this will be a common tech. But it won’t see any play at all if they won’t.
Card rating: 2/10 in general, 7/10 as a tech in case combo decks get popular on the ladder
Demonic Project Full Card Art