Top Standard & Wild Legend Decks – The Lost City of Un’Goro (Week 5) – August 2025

So, patch 33.2 dropped on Tuesday. The update was mostly focused on Battlegrounds, but it had a few Standard changes – two nerfs and two buffs. Unsurprisingly, the nerfs made a big difference. Dorian/Agamaggan Warlock is pretty much dead, as it can no longer consistently hit the right cards with Cursed Catacombs. And while players are trying to salvage Cycle Rogue (some play the deck as it was, some replaced Playhouse Giants with Red Giants, and others have dropped the Giants altogether), it is now significantly weaker than it was before the patch, and it’s harder to win through early Giant scams.

Buffs, on the other hand, didn’t matter that much. Quest Mage buff was definitely more relevant and it at least made players try out the deck again. It’s actually one of the most popular decks in the game, but it’s still Tier 3. You can technically climb with it if you’re good enough or get lucky, but it’s clearly not top tier. It’s pretty fun to play though, so if you already have the right cards, give it a try. And honestly, 1 or 2 more buffs and it might get there. On the other hand, the Quest Demon Hunter buff made literally zero impact. Which wasn’t hard to predict, because it was more of a QoL change that didn’t address the issues with the deck. In reality, if you can complete the Quest and play a reward without dying, you’re generally in a good spot already – but most of the time it’s just too slow.

Some of the most powerful decks after the patch are Handbuff and Beast Hunter, Aggro and Cliff Dive Demon Hunter, Aggro Paladin, Owlonius Druid, different flavors of Priest (Bandate OTK, Protoss, Menagerie)… and, surprisingly, Big Spell Mage. I’m honestly not sure why, but the deck has suddenly started popping off on the ladder and it works quite well. It runs Tsunami (obviously) as well as Huddle Up as the spells it wants to cheat. It’s hard to say if it’s just flavor of the month deck, or if it will stick around, but seeing it again was very surprising.

Other decks that are somewhere around Tier 2 (so still very much viable, but not top contenders) include stuff like Dummy Warrior, Elemental Mage, Fyrakk Rogue, Quest Paladin (still the only really viable Quest deck), Starship Demon Hunter and Nebula Shaman (the deck has gained a few win rate % after the patch). A few Death Knight decks are sitting on the edge between Tier 2 and 3 – mostly Blood Leech/Starship builds (but Stegodon version is surprisingly okay too).

One extra deck worth mentioning is Aviana Druid. It’s one of the most popular decks on the ladder, despite performing pretty poorly in terms of stats (low Tier 3). It’s yet another “scam deck” that relies on playing an early Aviana with no other minions in the deck and then winning the game with 1-Cost Legendaries. The deck is incredibly RNG-heavy, if you hit the right Legendaries you can often close out the game around Turn 5-6. But then you might get a bunch of useless stuff and just die. The deck has no real alternate game plan. Your experience will probably vary wildly – one player can win 10 games in a row after getting lucky, and another might not hit any viable minions and not be able to win a single game. That’s why many people are hitting #1 Legend with it even though the win rate is very low overall (this is not an example of a “high skill cap” deck that only a few can master).

As you can see, we actually have a pretty healthy number of different decks in the meta. However, players still aren’t very happy with it. I’d say that there are two big problems. First one is that many of the decks are still relying on “scam tactics” (usually cheating out big stuff or some OTK combo in the mid game, hoping that your opponent can’t answer it). That’s what two of the nerfed decks also relied on, but we still have many others. To answer to those decks you often have to play Aggro – this type of deck often lacks proper defenses. So the meta is mostly centered around those two strategies. And the second problem is that The Lost City of Un’Goro expansion is still incredibly underpowered. We’re over a month into it, but most of the new decks are still nowhere to be seen. If you look at the ones I listed, pretty much all of them are old decks with maybe 1-2 new cards added (which I already covered when discussing last week’s meta). I feel like it’s one of the lowest impact expansions in history, maybe even worse than Rastakhan’s Rumble in that aspect.

Our only hope right now is that the mini-set is going to fix stuff. And we won’t have to wait TOO long. We don’t have any exact dates, but it should be out around late August or early September. I hope that the upcoming cards are better tuned and that Quest decks get some support in there.

Oh, and sorry, I focused so much on Standard that I forgot about Wild. There’s a Wild version of Heroic Brawliseum going on right now, so the decks I featured are from it (gonna post a few more before it ends next Wednesday). As usual, I wouldn’t recommend playing it unless you’ve very confident in your skill/luck. The average score of 3-3 is a net loss when you compare rewards to the entry cost (you need around 5 wins to come out very slightly ahead). At the same time, I WOULD recommend trying Wild. I honestly think that the current Wild meta is better than the Standard one, which is pretty… wild.

Below is a full list of the Legend decks from last week, sorted by the highest placement.

If you want to see all of the current top meta decks, go to our Hearthstone Meta Tier List post!

Hearthstone Standard Legend Decks of the Week

Hearthstone Wild Legend Decks of the Week

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

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