Spirit Bomb

Spirit Bomb Card

Spirit Bomb is a 1 Mana Cost Common Warlock Spell card from the The Boomsday Project set!

Card Text

Deal 4 damage to a minion and your hero.

Flavor Text

Might take a few episodes to power up.

Spirit Bomb Card Review

Compared to Darkbomb, it looks really, really poorly. Dealing 3 damage to everything vs dealing 4 damage to a minion is comparable, but taking 4 extra damage… oh my. In some cases it could be seen as an upside, but most of the time it will be a massive downside.

If you pay one more mana, you get Shadow Bolt without a downside. Is 1 mana worth taking 4 damage? Well, to be fair, some of the decks have no choice. If you want to play an early single target removal in Even Warlock, you can’t put the 3 mana spell in. So this might be played there. It buffs Lesser Amethyst Spellstone, and it brings you closer to a buffed Hooked Reaver. But it will probably be meta-dependent. If Aggro decks will play single, stronger early game minions – stuff like Hench-Clan Thug or Vicious Fledgling – then it’s solid. You take damage once, but you prevent them from hitting you multiple times. On the other hand, it’s really bad against Aggro decks going wide, such as Odd Paladin, and to a certain extent Zoo Warlock too (I mean, you will be able to answer one minion, but AoE is what you really need).

Maybe playable in non-Prince Keleseth Zoo Warlock? The deck doesn’t really care about damage right now, especially the healing build. But I’m not sure if it would want a reactive card like that, it prefers a proactive play style.

All in all, Even Warlock looks like the most likely candidate, but it will be a meta call. Right now, it might seem that the deck doesn’t need more healing, but the meta is incredibly slow and doesn’t have lots of burst. Try playing Even Warlock against decks like Tempo Mage or Odd Paladin all the time and you will notice that every bit of life helps, taking 4 damage just like that is often going to lose you the game. That said, if the meta will demand it, and people will drop high priority 3-4 health targets in the early game, it might see play.

Card rating: 5/10

Leave a Reply


  1. Killy
    August 2, 2018 at 12:48 pm

    Flame Imp cost you 3 life but is great in a deck that really needs the board, why not pay 4 life in this deck to deal a little bit more dmg then you normally would get for 3 mana? Without Keleseth in your deck you would run the 2 man 2/4 taunt and maybe Hooked Reaver suddenly would fit in your deck. Maybe even run a spellstone or 2. Could be a new kind of “zoolock”, I will try this card for sure.

  2. Giojutsu
    August 1, 2018 at 6:56 pm

    C’mon man its one of the powerful attack by Son Guko, of course he is exhausted after blasting a planet with it. 🙂

  3. 8BitBrain
    August 1, 2018 at 4:18 pm

    Eh, it’s ok for evenlock and is great with molten giant in wild. Otherwise, it’s going to be hard to fit this into a deck.

  4. Mrthejazz
    August 1, 2018 at 2:28 pm

    For all those times when you had a need to blow up ghosts.

  5. Soup And Salad
    August 1, 2018 at 11:03 am

    The four damage this deals is rather steep, but it is cheaper than Shadow Bolt. Additionally, Warlock is a class that does have a fair amount of healing to make up the difference, and there have been times playing Even Warlock that I wish I could enable Hooked Reaver faster.

    If this card existed in an environment with the pre-nerf Sacrificial Pact, this would have easily been part of Cubelock and it might see play in Healing Zoolock as is to help clear taunts.

    I don’t think calling this utter trash because of the health cost is warranted.

  6. SpectralTigerDude
    August 1, 2018 at 10:57 am

    Doesn’t hit opponents face… 1/5

  7. Jed
    August 1, 2018 at 10:43 am

    Yeah it’s pretty bad for a one mana discount on shadow bolt, and already not run card.


  8. Vincent Braun
    August 1, 2018 at 10:43 am

    This is 2 mana 4 dmg forget about the selfdamage still good removal tool, spellstone activator, synergy with new card and the other self dmg minions. Tempo Card, can easily kill a 4 drop for two mana, health doesn’t matter so much in Zoo when you have the board

  9. Ziggars
    August 1, 2018 at 10:43 am

    It’s shadow bolt, which rarely sees play, except way worse.

    0/5 for why

    • Soup And Salad
      August 1, 2018 at 10:55 am

      It comes out a turn earlier and Warlock has always been a class that does self harm for powerful effect.

    • Grenga23
      August 1, 2018 at 3:08 pm

      well card is better for wild, reno warlock, which does play shadow bolt, and doesnt give a crap about taking damage

  10. Naphtaline
    August 1, 2018 at 10:33 am


  11. Amory Genest
    August 1, 2018 at 10:32 am

    Yeah yeah keep warlock the worst designed cards ever…
    This card and the legendary minion are THE WORST.

  12. sugardaddy
    August 1, 2018 at 10:27 am

    this card is pretty bloody bad, compare it to dark bomb and even the self damage synergy is obviously not worth it.