Prince Renathal is a 3 Mana Cost Legendary Neutral Minion card from the Murder at Castle Nathria set!
Your deck size is 40. Your starting Health is 35.
Flavor TextA lot of kids go through a rebellious phase, but Prince Renathal's was a bit extreme.
- Mana Cost: 3
- Attack: 3
- Health: 4
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Neutral
- Card Type: Minion
- Set: Murder at Castle Nathria
Isn’t the game infested with bugs already? Isn’t this mechanic going to add even more bugs to the already broken game client?
Typically the kind of brave-new-mechanic card that will break the meta completely and will be nerfed / banned from wild, or prove totally insignificant – either way, probably after the first two weeks of experimenting.
I don’t think Renathal is going to be quite as inconsistent with card draw as everyone thinks…. I crunched the numbers using a hypergeometric calculator and came up with this…
IF YOU HAVE 30 CARDS IN YOUR DECK, AND HAVE 1 COPY OF A CARD IN SAID DECK, HERE ARE THE ODDS OF DRAWING THAT CARD;
Starting hand = 10%
1st turn = 3.7%
2nd turn = 3.85%
3rd turn = 4%
4th turn = 4.17%
5th turn = 4.35%
6th turn = 4.55%
7th turn = 4.76%
8th turn = 5%
9th turn = 5.26%
10th turn = 5.56%
IF YOU HAVE 40 CARDS IN YOUR DECK, AND HAVE 2 COPIES OF A CARD IN SAID DECK, HERE ARE THE ODDS OF DRAWING THAT CARD;
Starting hand = 14.6%
1st turn = 5.41%
2nd turn = 5.56%
3rd turn = 5.71%
4th turn = 5.88%
5th turn = 6.06%
6th turn = 6.25%
7th turn = 6.45%
8th turn = 6.67%
9th turn = 6.9%
10th turn = 7.4%
IF YOU HAVE 30 CARDS IN YOUR DECK, AND HAVE 2 COPIES OF A CARD IN SAID DECK, HERE ARE THE ODDS OF DRAWING THAT CARD;
Starting hand = 19.3%
1st turn = 7.41%
2nd turn = 7.69%
3rd turn = 8%
4th turn = 8.33%
5th turn = 8.7%
6th turn = 9.09%
7th turn = 9.52%
8th turn = 10%
9th turn = 10.5%
10th turn = 11.1%
That gives you an average of 1.775% more likely to draw a card you have 2 copies of in a 40 card deck, over a card you have 1 copy of in a 30 card deck.
That is an average of 2.85% chance more likely to draw a card you have 2 copies of in a 30 card deck, over a card you have 2 copies of in a 40 card deck.
That means if you are running a Renathal deck, you are giving up a 3% chance to draw a card you would normally run 2 copies of, to gain a 2% chance to draw a card you would normally run 1 of and also gain +10 health…… seems kinda fair to me.
I’m not sure if this comparisson is reasonable. Most of the time, you’re not running 1 copy of a card because of ‘deck space’ but because those are more niche cards that you don’t want to draw as consistantly as you would with 2 copies.
And comparing 2 copies in 30 cards with 2 copies in 40, chances are significantly higher the less cards your deck has.
That said, I love the card and hope there will be a playable deck for it. Reminds me of ‘Battle of Wits’ for MtG.
Yeah think of it more as now after you built a solid deck you can now add 10 more card to draw the cards you want more rapidly and you get an extra 10 health on top of that. ????
More health but your deck becomes more inconsistent, I love the design of this card! I’ve seen a card concept like this before, where it allowed you to use between 20 and 40 cards with your health matching the amount of cards used..
Anyways, I expect this to perform better in wild decks, because the card pool is larger, but from experience you’d rather just get to your key cards faster.
Since Hearthstone all but killed fatigue anyways, this won’t help against fatigue at all. I mean, it will, but the game will never reach fatigue anyways, or either player has a scammy card that shuffles many more (sometimes infinitely more) cards into your deck. Let’s just say fatigue is no reason to play this card.
As for the 40 health, it’s good, but if you can’t get to your key removal cards in standard where the card pool is already limited, you’re just not gonna be able to remove the minions dishing out the damage in the first place.
This card does have a chance of feeling fairly unfun to play against, if the previously stated issues can be overcome. I’m hopeful it will not turn out this way, but it is something to keep in mind.
All in all, 4/5, I hope there will be at least a single competitive deck that is able to use this card.
Absolutely best card in a long time. At least in wild this must make other type of decks more playable.
This card is damn good in Holy Paladin and Control Warrior.