Spirit Poacher is a 2 Mana Cost Rare Hunter Minion card from the Murder at Castle Nathria set!
Battlecry: Summon a random Dormant Wildseed.
Flavor TextAlways poach from your local spirit shelter.
Spirit Poacher Additional Information
Cards Relating to Spirit Poacher
|Fox Spirit Wildseed|
Type: Minion - Cost: 1 - Attack: 3 - Health: 1
Dormant for 1 turn. Rush
|Bear Spirit Wildseed|
Type: Minion - Cost: 2 - Attack: 2 - Health: 4
Dormant for 2 turns. Taunt
|Stag Spirit Wildseed|
Type: Minion - Cost: 3 - Attack: 4 - Health: 3
Dormant for 3 turns. When this awakens, equip a 3/2 Greatbow.
Type: Weapon - Cost: 3 - Attack: 3 - Durability: 2
A shit ton of stats for the effect. Playing a 2/2 on turn 2 is not good, but it’s also not super bad, since it does have 2 health, which helps it survive stuff like her powers and whatnot. The effect is really powerful, either giving you good removal for the next turn, good stats in two turns or good value in three turns. Not to mention that you can “stack the dormant minions
and have continued board control with minions you practically never payed for.
Will not see play. It is a bit too slow and you dont know what you get.
You play against an aggro deck than you want the Fox spirit, against value decks the Stag spirit than its pretty good but believe me you get always the wrong wildseed.
Maybe hunter get some synergies which make this card better but for now. 3/5
5/5 for the flavor and beautiful Wildseed artworks alone. Is this good? I don’t know enough about Hunter to really judge, but gut instinct says that it being random rather than discover really dampers its effectiveness. I’ll be curious whether we see more Wildseed interplay since it’s a very thematic Shadowlands thing and fits well into both Hunter and Druid.
Might see play if the infuse payoff cards are strong enough. I have high hopes for it since it’s the least parasitic archetype they revealed so far.