Top Standard & Wild Legend Decks - Into the Emerald Dream (Week 8) - May 2025

By Stonekeep -

Deck RoundupInto the Emerald Dream

featured-fyrakk-the-blazing

Before I forget, we're in the middle of the Heroic Brawliseum. Given that the Brawliseum meta is pretty close to Standard meta, as usual, I'm going to include the 12 wins Brawliseum decks in this roundup. Many pro players/streamers focus on the Brawliseum whenever it's up, so it would be pretty hard to find enough decks from the ladder.

The good news is that the mini-set is out and the meta has finally seen some changes. The bad news is that those changes aren't necessarily for the better. Well, unless you're a fan of Imbue mechanic, then things are looking great (for two classes).

Imbue Hunter and Imbue Druid have completely dominated the early post-mini-set meta. Imbue Hunter, thanks to the addition of Tending Dragonkin, can now easily OTK the opponent, often as early as Turn 6-7. The goal is to draw King Plush (which is quite easy with many tutor cards), discount and buff it with Hero Power, and then copy it it with Dragonkin. The combo can't be stopped by Taunts - Plush just shuffles them back to the deck. Armor can stall it a bit, but Hunter scales the damage faster than others can gain it. Because the combo is very consistent and inevitable, basically every deck need some way to answer it. Either you play a fast enough deck that can kill Hunter before they OTK you, or you run disruption cards like Dirty Rat if your deck isn't particularly lethal.

The other dominant deck is Imbue Druid, which also benefitted heavily from the mini-set. The deck got more card draw (Petal Picker/Amirdrassil) and tempo (Charred Chameleon), which is exactly what it needed. Before the mini-set, the deck often ran out of cards and some slower decks could outlast it. While it's still possible, it's now much harder. And Charred Chameleon fixes one of its biggest weaknesses - early aggression. It took a few turns for Druid to get the Imbues rolling and fast decks would often take advantage of that. Chameleon lets Druid clear the early/mid-game boards much easier, thus buying more time to turn the game around.

While not to the same extent as those two, the third class that benefitted from the mini-set the most is definitely Rogue. Cindersword, as suspected, is a good aggressive tool. But more importantly, the class started running Fyrakk the Blazing as a late game finisher. Rogues can often get it out earlier thanks to Sandbox Scoundrel, and then bounce it back to the hand and keep replaying it if needed.

Some other decks have included a new card or two, but there's really not much to talk about. Those three classes completely dominate the meta. Imbue Hunter and Imbue Druid have up to 25-30% play rate each in Diamond. The play rate drops closer to 15-20% at lower ranks, but that's still a lot. Then, Aggro/Fyrakk/Tempo Rogue (however you want to call it) is the third most popular deck with about 10% play rate.. So if you're trying to climb through Diamond, you have about 2/3 chance to meet one of those three. If you get unlucky, you can play for a few hours and not meet any other deck outside of those three.

As much as I wished for some power level shifts after the mini-set, it's clear that the meta is not in a great state. I really hope that we get a balance update very soon, because it's only been a few days and I'm already getting tired of Standard. From what I've gathered online, it's a sentiment shared by tons of players.

Oh, and while the mini-sets rarely have a big impact on Wild, this one is a bit different. Everburning Phoenix created a new combo, with Knife Juggler out of all the cards. The idea is that you play Juggler, Spiritsinger Umbra, and then spam Everburning Phoenixes. Because Umbra triggers Phoenix's Deathrattle, it immediately returns to hand so you can play it again. If your APM is high enough, it's possible to deal 40+ damage with a single Juggler (of course, more with two of them). As usual, combos like that are harder to pull off on mobile, but still possible. So far the deck looks good, but similarly to other combo decks, it doesn't have a great matchup vs Aggro.

We're also in the middle of Masters Tour Spring qualifier playoffs. Sadly they are not streamed anywhere, although some players have been showing their matches with a delay. Darroch (the new HS Esports manager) has shared on socials that they didn't have time to set up streams this time, but they would like to do it for the Summer playoffs. I hope that happens, because more HS esports is never a bad thing. Just to be clear - Spring Masters Tour itself will be streamed (I don't remember if we have a date, but it should happen in a few weeks).

Below is a full list of the Legend decks from last week, sorted by the highest placement.

If you want to see all of the current top meta decks, go to our Hearthstone Meta Tier List post!

Hearthstone Standard Legend Decks of the Week

Fyrakk Aggro Rogue – #1 Legend (Unknown) – Into the Emerald Dream

Format: standardSeason: Season 134Dust5,000

Imbue Hunter – #3 Legend (Jiuqianyu) – Into the Emerald Dream

Format: standardSeason: Season 134Player: jiuqianyuDust3,060

Control Warlock – #6 Legend (OTGchu) – Into the Emerald Dream

Format: standardSeason: Season 134Player: OTGChuDust8,080

Taunt Control Warrior – #17 Legend (NoHandsGamer) – Into the Emerald Dream

Format: standardSeason: Season 134Player: NoHandsGamerDust15,280

Imbue Druid – #19 Legend (tibolt) – Into the Emerald Dream

Format: standardSeason: Season 134Player: tiboltDust7,480

Imbue Druid – #23 Legend (Thijs) – Into the Emerald Dream

Format: standardSeason: Season 134Player: ThijsDust7,480

Protoss Mage – #122 Legend (1476079) – Into the Emerald Dream

Format: standardSeason: Season 134Dust9,400

Miracle Rogue – #131 Legend (GodRelD) – Into the Emerald Dream

Format: standardSeason: Season 134Dust5,480

Imbue Hunter – #166 Legend (BongDaCity) – Into the Emerald Dream

Format: standardSeason: Season 134Player: BongDaCityDust4,760

Blood Dark Gift Death Knight – #350 Legend (Stinzy) – Into the Emerald Dream

Format: standardSeason: Season 134Player: StinzyDust8,400

Heroic Brawliseum 12 Wins Decks

Imbue Druid – 12-0 (赐炎的咎姬) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust7,480

Protoss Rogue – 12-0 (钉宫四萌うるさい) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust9,940

Yore Control Warlock – 12-0 (炉石唐三十六) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust11,180

Imbue Hunter – 12-1 (제너럴야옹이) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust2,840

Fyrakk Aggro Rogue – 12-1 (임나참) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust4,880

Imbue Hunter – 12-1 (炉石传说小黄毛) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust4,360

Ashamane Rogue – 12-2 (貂蝉补药演我了) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust5,480

Blood Starship Death Knight – 12-2 (炉石小菜泫) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust6,040

Blood Starship Death Knight – 12-2 (炉石小菜泫) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust6,040

Imbue Druid – 12-2 (Rocky) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Player: RockyDust10,680

Protoss Mage – 12-2 (LvGe) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Player: LvGeDust9,400

Taunt Control Warrior – 12-2 (Xhope) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Player: XHopeDust13,840

Rainbow Menagerie Death Knight – 12-2 (洋葱骑士) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust3,060

Terran Control Warrior – 12-2 (从不吹比的葫芦呼噜) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust10,480

Aggro Ursol Paladin – 12-2 (横陈梦卧) – Heroic Brawliseum Emerald Dream

Format: standardSeason: Season 134Dust8,940

Hearthstone Wild Legend Decks of the Week

Juggler APM Rogue – #1 Legend (Puchacz) – Wild S134

Format: wildSeason: Season 134Player: PuchaczDust5,140

Questline Demon Hunter – #1 Legend (uikyou) – Wild S134

Format: wildSeason: Season 134Player: uikyouDust6,900

XL Reno Hostage Mage – #1 Legend (Unknown) – Wild S134

Format: wildSeason: Season 134Dust33,060

XL Malygos OTK Druid – #1 Legend (nawa) – Wild S134

Format: wildSeason: Season 134Dust18,760

XL Secret Call to Arms Paladin – #1 Legend (Unknown) – Wild S134

Format: wildSeason: Season 134Dust10,700

XL Questline Frog Shaman – #3 Legend (Pers) – Wild S134

Format: wildSeason: Season 134Player: PersDust13,920

XL Reno Rogue – #91 Legend (Karadorable) – Wild S134

Format: wildSeason: Season 134Dust29,600

XL Reno Holy Wrath Paladin – #178 Legend (Ocean) – Wild S134

Format: wildSeason: Season 134Player: OceanDust34,700

XL Il’gynoth Questline Demon Hunter – #199 Legend (djentmx) – Wild S134

Format: wildSeason: Season 134Dust9,780

XL Reno Druid – #288 Legend (Schobbe) – Wild S134

Format: wildSeason: Season 134Dust37,580