Widowbloom Seedsman

Widowbloom Seedsman

Widowbloom Seedsman is a 4 Mana Cost Epic Druid Minion card from the Placeholder set!

Card Text

Battlecry: Draw a Nature
spell. Gain an empty
Mana Crystal.

Flavor Text

Sometimes a blue thumb is better than a green one.

Type
Minion
Rarity
Epic
Set
Placeholder
Class
Druid
Cost
4
Attack
3
Health
2
Minion Type
Mechanics
Battlecry, Draw Cards, Mana Crystal
Artist
Matt Dixon
Collectible
Yes

7 Comments

  1. LarryLazard

    This would be a very good card just as a spell, but with a body? Absolutely broken 5/5

  2. Lord V

    I'm big fan of druid class.but it's not a legal at all !
    In turn 4 Gaining 10 mana?!

  3. CASA

    WTF, This card is just an autoinclude in every druid deck that want ramp.

    One of the best cards in the set right now.

  4. fareh

    So, they nerfed Wild Growth because it was too powerfull, but now they decide for just 1 more mana giving you an extra semi specific card and an extra 3/2 body is fair?

  5. Cursore1610

    Broken ass card. C'mon, why does Druid still get these broken ramp cards nobody asked for? Exceptionally so when Guff still is a thing. Once upon a time, Druid had to pay the powerful ability to ramp with loss of value and tempo, but the devs seem to have forgotten that that should be a thing; yet again, a new card gets printed which lets Druid gain mana crystals without having to worry about their tempo nor their value.

  6. Mimeoplasm

    I believe Druid decks max size just for reduced to 28 because of these auto include monsters…

  7. benoitballs

    Echoing a comment I made in the Topior thread, but I really just don't understand the balancing here unless they plan on nuking Jerry Rig Carpenter (like making that a 5 drop or something).

    Druid passes turn one to then Jerry Rig a Nourish, Wild Growth/Innervate this, Nourish, Topior, then continue with the game plan of taunt up/rush down the board until they Kazakusan you for an inevitable lethal.

    This is pretty much the ONLY way to build Druid, and will be for about 2 years. Team 5 really backed themselves into a corner with the way they've developed Druid. It's way too consistently ramping; starting to feel a bit like the KFT days.

Comments are closed.