Voltaic Burst

Voltaic Burst Card

Voltaic Burst is a 1 Mana Cost Rare Shaman Spell card from the The Boomsday Project set!

Card Text

Summon two 1/1 Sparks with Rush. Overload: (1)

Flavor Text

Batteries have three components: Cathode, Anode, and Overload.

Cards Relating to Voltaic Burst

Spark
Type: Minion - Cost: 1 - Attack: 1 - Health: 1
Rush

Voltaic Burst Card Review

I feel like people are underrating this card a bit. While summoning 2x 1/1 for 2 mana in total (not exactly, 1+1 overload is generally better than 2 mana) is pretty bad, if you consider the fact that they have Rush and that Shaman has lots of Token synergies, then it suddenly might look much better. Normally, lots of times those 1/1’s wouldn’t stack, because your opponent would kill them to play around exactly those synergies.

But with Rush, it’s a different story. Just for example – if you have Flametongue Totem on the board, then you get 2x 3/1 instead of 2x 1/1 to trade with. You can play them on your Bloodlust turn to trade for 8 extra damage, or just push through a Taunt. They have synergy with Knife JugglerSea Giant and such. It also combos really well with the new Thunderhead guy, summoning four tokens with Rush.

So yeah, this card is 2 damage for 2 mana, but that’s only the worst case scenario. If you play it in a Token Shaman deck, you will nearly always get more, sometimes much more. I like it and while it alone won’t be enough to push Token Shaman, add some more synergies and it might be a solid deck.

Card rating: 7/10

36 Comments

  1. Lol
    July 28, 2018 at 6:40 pm

    Art shows 3 sparks

  2. boi
    July 28, 2018 at 6:38 pm

    I find this card pretty interesting.
    1. This card, is summoning 2 ELEMENTALS, meaning it could fit in a elemental deck. It can be used with Earthen Might creating a 3/3 minion with rush, and 1/1 rush for 3 mana.
    2.This can be used in instances where there is a divine shield minion and you can spend and easy 1 to get rid of that shield.
    3. And finally, as other people on this comment section have said it can

    • Yhiorvick
      July 28, 2018 at 10:11 pm

      I mean, in the first place a pure elemental deck for shaman is so oversaturated with decent cards that thisll never see play in that. furthermore, earthen might synergizes with this but it really doesn’t make it worth it enough to put this card in the deck

  3. Dark
    July 28, 2018 at 3:04 pm

    The design of this card should be played is very situational but since it’s a Shaman card I don’t mind it. Shaman has the best cards out of all classes so one or two bad cards don’t hurt. Especially if you’re playing in wild.

  4. GlosuuLang
    July 28, 2018 at 11:29 am

    Obvious comparisons are Lost in the Jungle, Alleycat, Living Roots. This card… can’t work as a 1-drop, since the Overload on 2 is a massive tempo loss. It’s only useful if you can combo it with Flametongue Totem, Witch’s Cauldron, Cult Master or Bloodlust (or similar shenanigans). It has potential in the mid-game, but the fact that you can’t play it on 1 (as it should be), is a huge bummer. So 2/5 stars.

    • Wendigo
      July 28, 2018 at 12:18 pm

      Did you ever use Unstable Evolution turn 1? Healing Raing turn 3?

      Not everything must fit its turn.

      • GlosuuLang
        July 28, 2018 at 1:05 pm

        If I’m summoming two 1/1s I’d rather do it as soon as possible. Look at Zap! Cool card, we thought it would be as good as Backstab. Turns out it doesn’t make the cut to include in any deck.

        • Killy
          July 28, 2018 at 5:36 pm

          Not 2 1/1s but 1/1s with rush thats all the difference in the world. Only in rare cases you wanna play this turn 1.

  5. Thrall
    July 28, 2018 at 11:08 am

    Yay i love getting shitty new cards…

  6. UkuleleLover
    July 28, 2018 at 3:40 am

    I feel like it’s more of a turn 3 card, unless your opponent is play like aggro pally or something very aggressive. This way you could combo something off of it immediately: Flametongue, Earthen Might, Dire Wolf, etc.

  7. minti
    July 28, 2018 at 3:28 am

    wHY one Earth does this overload you. Living roots shurely didn;t overload the druid. And it is more consistent. There already is Zap. Why do you want a second copy of zapp that costs one more?. On top of that those spark they wil lnot count as if you played elemental so they will not synergize with the ungoro elementals. And even spell power will not boost them. Flametongue may make this card better for board clears But it comes at a time that flametongue totem is getting extinct from the decks.
    I can see Gen decks being in demand of this card. But that is not a good card. And if Gen and Baku decks are going to be a reason for crappy cards than they are already not doing what they were intended to do.

    • psycho
      July 28, 2018 at 7:36 am

      Felxibility perhaps? It can be summon 2 sparks, act as a 2 damage removal, or 1 damage 1 elemental. Also it synergizes with overload cards, which is part of shamman identity

    • Killy
      July 28, 2018 at 11:32 am

      It doesn’t go into genn.. (except from getting it from hagata)

    • warpten
      July 29, 2018 at 6:10 am

      this overloads you because if it didn’t, it would be completely over powered

  8. Tricklas
    July 28, 2018 at 1:36 am

    Good Card in aggro when u run knife jugler, direwolf, or flame totem anyway.. for example with totem this Cards make 6 dmg for 1+1 mana. mage Needs four and can’t split.

  9. Zulda
    July 27, 2018 at 10:54 pm

    I First Saw This Card Through The Actual Spoil (Like The Video In Some Asian language) Because I Wanted To, And I First Thought It Had No Overload, Which would Have Made Perfectly Fine. But The Overload Really Makes It Not That Useful (Even Without The Overload The Card Was Not That Great). 4/5 For The Card I Thought It Was 2/5 For The Actual Card

    • Alt3r
      July 27, 2018 at 11:13 pm

      why do some people capitalize the first letter of every word? On to the actual comment, this card is actually pretty good the more you look at the synergies, Cult Master/Witch’s Cauldron, Flametongue Totem, Primal Talismans, there is just a lot you can do with it to take into consideration. The more I look at it, the more possible a zoo/token shaman deck can be competitive, I have faith it will be at least tier 3.

  10. Jed
    July 27, 2018 at 9:42 pm

    Filler. Shouldn’t be anything crazy, but might seem some experimentation as a one drop.
    2/5

  11. Soup And Salad
    July 27, 2018 at 9:42 pm

    One mana spells that spawn a pair of 1/1s have been playable in both Druid and Paladin. Granted, Living Roots could also be a damage spell and Lost in the Jungle created Silver Hand Recruits, but this also has its own benifit. That benifit being this is also functionally a damage spell to minions and the sparks are Elementals, so there can be some extra synergy with spells like Earthen Might. It may not be able to contribute or start the Elemental chain, but the tribal tag can have the occasional use.

    If Token Shaman or Aggro Shaman ever returns to the meta game, this card will probably be part of that deck.

    • Alt3r
      July 27, 2018 at 10:42 pm

      I think one of the most important bits to this card to mention is simply flametongue totem existing, it’s probably the only reason this has overload in the first place. I’d like to believe that token shaman will be a thing at some point though, just because there’s so much potential.

  12. Jonnymeerkat
    July 27, 2018 at 9:13 pm

    Can someone confirm whether the minions are elementals?

    • Soup And Salad
      July 27, 2018 at 9:34 pm

      Even if they are Elementals, you wouldn’t be able to start the Elemental chain with this card since an Elemental has to be played and not just summoned to activate the battlecry of an elemental you’d want to play the turn afterward.

      • Terence
        July 27, 2018 at 10:16 pm

        I the minions are elemaentals it you can play the two mana buff and get an elemental

        • Terence
          July 27, 2018 at 10:17 pm

          Damn i cant type

          • Anom
            July 28, 2018 at 1:14 am

            You actually cant, it has overload

  13. ZipZazzman
    July 27, 2018 at 8:23 pm

    This card neither confirms nor denies the existence of more Freeze Shaman support coming in The BoomsDay Project

  14. UkuleleLover
    July 27, 2018 at 8:19 pm

    I think that this with Bloodlust would be a quick way to remove some minions. Also the new Shaman legendary wouldn’t be bad with this too. I also like this with flametongue. I think agro shaman might have fun with this.

    • Jonnymeerkat
      July 27, 2018 at 9:10 pm

      Not great with the new legendary cause it would overload twice as well.

  15. Piterno
    July 27, 2018 at 8:07 pm

    Electra and Flametongue into this for 12 damage of trades for 6 mana? Half-decent card, though it probably could have afforded to be just a 1 mana do that without overload. Well, gotta push the class Identity I suppose.

    • Fluffy
      July 27, 2018 at 10:28 pm

      The problem is you cannot position around the flametongue if it is already deployed, it would be better as a 1/1 minion that summons another, you could place it, and it would activate elemental synergies next turn.

      This will just be one of the best drops for the cauldron since it gives you 2 extra cards for 1 mana.

      • Piterno
        July 27, 2018 at 10:52 pm

        If they summon to the right, you can left to right Electra Flametongue Voltaic and trade them from left to right to give them all the buff when you trade them…

  16. Coyote
    July 27, 2018 at 8:02 pm

    Looks very good for shaman, Flametongue totem + this for 3 mana.

    • AidanAeon
      July 27, 2018 at 8:28 pm

      Yeah that’s something, I was a little quick to judge this card as terrible, but that’s a solid control/early game combo to keep the board.

    • Daniel
      July 27, 2018 at 11:02 pm

      Four mana if you count overload. Also Firefly + Totem is the same but better.

      • MyNameDerek
        July 28, 2018 at 2:48 am

        U can’t say it’s drastically better since the fireflies don’t have rush, so they don’t have an impact on board instantly. Moreover, fireflies + flametongue can’t be played before turn 4 in the same turn, though this card and flametongue can be both played for 3. I wouldn’t say it is better than firefly, or worst, it’s just different goals for different cards

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