There will be 135 new cards coming in The Boomsday Project expansion. Below you will find a full list of the currently revealed cards, along with many sorting options. If you are curious which cards have released most recently, you can sort by Date in the field right next to the Filter button!

Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Academic Espionage
Shuffle 10 cards from your opponent's class into your deck. They cost (1).
Rogue Epic Spell 4
Annoy-o-Module
Magnetic Divine Shield Taunt
Paladin Rare Minion 4 2 4
Arcane Dynamo
Battlecry: Discover a spell that costs (5) or more.
Neutral Rare Minion 6 3 4
Astral Rift
Add 2 random minions to your hand.
Mage Rare Spell 2
Astromancer
Battlecry: Summon a random minion with a Cost equal to the number of cards in your hand.
Mage Epic Minion 7 5 5
Augmented Elekk
Whenever you shuffle a card into a deck, shuffle in an extra copy.
Neutral Epic Minion 3 3 4
Autodefense Matrix
Secret: When one of your minions is attacked, give it Divine Shield.
Paladin Common Spell 1
Beakered Lightning
Deal 1 damage to all minions. Overload: (2).
Shaman Common Spell 0
Beryllium Nullifier
Magnetic Can't be targeted by spells or Hero Powers.
Warrior Epic Minion 7 4 8
Biology Project
Each player gains 2 Mana Crystals.
Druid Common Spell 1
Blightnozzle Crawler
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush.
Rogue Rare Minion 4 2 4
Bomb Toss
Deal 2 damage. Summon a 0/2 Goblin Bomb.
Hunter Common Spell 2
Boommaster Flark
Battlecry: Summon four 0/2 Goblin Bombs.
Hunter Legendary Minion 7 5 5
Brainstormer
Battlecry: Gain +1 Health for each spell in your hand.
Neutral Common Minion 3 3 1
Bull Dozer
Divine Shield
Neutral Common Minion 9 9 7
Celestial Emissary
Battlecry: Your next spell this turn has Spell Damage +2.
Mage Rare Minion 2 2 1
Cloakscale Chemist
Stealth Divine Shield
Neutral Common Minion 2 1 2
Cloning Device
Discover a copy of a minion in your opponent's deck.
Priest Common Spell 1
Coppertail Imposter
Battlecry: Gain Stealth until your next turn.
Neutral Common Minion 4 4 4
Cosmic Anomaly
Spell Damage +2
Mage Common Minion 4 4 3
Crazed Chemist
Combo: Give a friendly minion +4 Attack.
Rogue Common Minion 5 4 4
Crystallizer
Battlecry: Deal 5 damage to your hero. Gain 5 Armor.
Neutral Epic Minion 1 1 3
Crystalsmith Kangor
Divine Shield, Lifesteal Your healing is doubled.
Paladin Legendary Minion 2 1 2
Crystology
Draw two 1-Attack minions from your deck.
Paladin Rare Spell 1
Cybertech Chip
Give your minions "Deathrattle: Add a random Mech to your hand."
Hunter Rare Spell 2
Damaged Stegotron
Taunt Battlecry: Deal 6 damage to this minion.
Neutral Common Minion 6 5 12
Dead Ringer
Deathrattle: Draw a Deathrattle minion from your deck.
Priest Common Minion 2 2 1
Demonic Project
Each player transforms a random minion in their hand into a Demon.
Warlock Common Spell 2
Dendrologist
Battlecry: If you control a Treant, Discover a spell.
Druid Rare Minion 2 2 3
Doubling Imp
Battlecry: Summon a copy of this minion.
Warlock Common Minion 3 2 2
Dr. Boom, Mad Genius
Battlecry: For the rest of the game, your Mechs have Rush.
Warrior Legendary Hero 7
Dr. Morrigan
Deathrattle: Swap this with a minion from your deck.
Warlock Legendary Minion 6 5 5
Dreampetal Florist
At the end of your turn, reduce the Cost of a random minion in your hand by (7).
Druid Epic Minion 7 4 4
Dyn-o-matic
Battlecry: Deal 5 damage randomly split among all minions except Mechs.
Warrior Rare Minion 5 3 4
E.M.P. Operative
Battlecry: Destroy a Mech.
Neutral Epic Minion 5 3 3
Ectomancy
Summon copies of all Demons you control.
Warlock Epic Spell 6
Electra Stormsurge
Battlecry: Your next spell this turn casts twice.
Shaman Legendary Minion 3 3 3
Electrowright
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1.
Neutral Common Minion 3 3 3
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Eternium Rover
Whenever this minion takes damage, gain 2 Armor.
Warrior Common Minion 1 1 3
Eureka!
Summon a copy of a random minion from your hand.
Shaman Rare Spell 6
Explodinator
Battlecry: Summon two 0/2 Goblin Bombs.
Neutral Common Minion 4 3 2
Extra Arms
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2.
Priest Rare Spell 3
Faithful Lumi
Battlecry: Give a friendly Mech +1/+1.
Neutral Common Minion 1 1 1
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
Flark's Boom-Zooka
Summon 3 minions from your deck. they attack enemy minions, then die.
Hunter Legendary Spell 7
Flobbidinous Floop
While in your hand, this is a 3/4 copy of the last minion you played.
Druid Legendary Minion 4 3 4
Floop's Glorious Gloop
Whenever a minion dies this turn, refresh a Mana Crystal.
Druid Legendary Spell 1