Hearthstone Legendaries You Can Safely Disenchant (Updated for Kobolds and Catacombs!)

With a flash of orange and a shout from the Innkeeper, opening a Legendary card in a Hearthstone pack is certainly exciting. Unfortunately, most Legendary cards are not competitively viable. In many cases, you’d get more mileage out of the 400 dust than the card itself. This guide provides a list of Safe to Disenchant and Probably Safe to Disenchant Legendary cards for the current Standard meta. Used in conjunction with our Legendary Crafting Guide, you’ll be able to make the most of your resources in Hearthstone.

Wild Hearthstone Legendary Cards

Since the inception of the Wild format, Hearthstone players have been left with the difficult decision of whether to disenchant cards that rotate into Wild. While there is a smaller player base and less competitive play than Standard, Wild offers a lot of unique synergies with nostalgic cards.

The questions you must ask yourself in determining what to do with your Wild-specific collection are “How much value does the dust have to me now?” and “What is the likelihood I become infatuated with the format down the road?”. No one but you can decide what the “best” choice is in this case.

Hearthstone Card Pack Changes

Shortly before the release of Knights of the Frozen Throne, changes to Hearthstone pack openings have an impact on the decision not only of whether to disenchant Legendary cards but also when to disenchant. Because it is no longer possible to open a Legendary card that you already have in your collection, it makes sense to hold onto Legendaries for sets in which you are actively opening packs. While you won’t get the immediate dust from the card, it will save you the pain of opening that card in a later pack. This becomes more important as your collection within a particular set grows and fewer Legendary cards become possible to open.

Likewise, the number of packs you intend to open within a set is an important consideration. If you have plans to open several more packs of a given expansion, you may wish to hold onto all Legendaries within that set. Once you’re done cracking open packs for that set, however, you’re generally safe to start dusting cards. Even if you happen to get some free packs from Blizzard, it’s unlikely that you’ll open any Legendary in such a small amount of packs, let alone one you already disenchanted.

Hearthstone Card Sets

Disenchanting Legendary cards is inherently risky. You’re gaining 400 dust for a card that costs 1,600 dust. This results in a net loss of 1,200 dust should you decide to craft a previously disenchanted Legendary down the line. While no one can predict how much support a particular card will get in future sets, by considering the set of the card in question you can mitigate some of the risks.

With this in mind, it is recommended that you’re more conservative with your decision to disenchant Legendary cards from the current year and, more specifically, the most recent set. Soon after an expansion release, Arcane dust becomes precious as players look to craft new decks. However, the meta takes time to settle and what may seem like a safe disenchant two weeks after release may be a sleeper card that is found to be quite potent later in the set’s life.

Safe to Disenchant Legendary Cards

Hearthstone Legendary Crafting Guide Table of Contents

This guide breaks down Legendary Cards for each set into Safe to Disenchant and Probably Safe to Disenchant. Safe to Disenchant Legendary Cards can be confidently converted to dust as they are unlikely to see play in the current meta, nor are support cards likely to make them any more playable. Probably Safe to Disenchant Legendary Cards do not see play at the moment, but an expansion bring them more support may propel these cards into viability in the future. All of the cards in this list are currently played in less than 1% of decks, according to data from HSReplay.net.


Finally, it’s worth restating that no one can accurately predict the long-term viability of Legendary cards. In the past, we’ve seen Legendary cards go from unplayable to meta-breakers with just a little more support. This guide uses the information we have available to us now to make educated recommendations for disenchanting cards. In the end, however, it’s the responsibility of the player to decide to dust or keep any of the cards listed.

Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions so some additional restraint can be exhibited when disenchanting Classic Set cards.

The Classic Set has a higher density of Legendary cards than other sets. It’s no surprise, then, that there are quite a few Safe to Disenchant Legendary Cards in the set. A little more caution can be given to Legendary cards in the Classic set because they will be apart of the Standard format for a long time to come and Tavern Brawls continue to award Classic packs.

Safe to Disenchant Legendary Cards

Gruul – On paper, Gruul seems like he’d be powerful. However, when you invest eight mana into a single minion, you want more of an immediate effect than this card provides. Gruul is largely a victim of other, more powerful options being available.

Illidan Stormrage – Illidan is, unfortunately, not prepared for opposing minions or spells. The weak stat line of both the Flame of Azzinoths and Illidan himself are too easily removed by opponents to be a viable threat.

Lorewalker Cho – While he’s a top-performer in the meme meta, Lorewalker Cho is infrequently a card you want to play in your deck. Even in a minion-heavy deck where the downside is unlikely to affect you a 0/4 body doesn’t offer much.

Millhouse Manastorm – Everyone’s favorite gnome provides a great body for two mana, but the drawback is far too punishing for Millhouse to see competitive play.

Nat Pagle – Nat Pagle is a prime example of why micro-changes are not possible in Hearthstone. Before a small change, Pagle was present in nearly every single Hearthstone deck. As soon as his text was changed from “At the end of your turn,” to “At the start of your turn,” the jolly fisherman immediately disappeared.

Nozdormu – The concept of punishing slow-playing opponents is certainly tempting, but it comes at too much of a cost with Nozdormu. On turn nine, you really want to get more stats in play than this dragon provides. Quick-thinking Hearthstone players would be better served holding out for a speed game mode than holding on to Nozdormu.

The Beast – Paying six mana for a 9/7 doesn’t sound all that bad. Giving your opponent a free minion, however, is usually not a good idea. In addition to the drawback of the Deathrattle, the somewhat fragile nature of The Beast makes it easily managed by opponents.

Probably Safe to Disenchant Legendary Cards

Al'Akir the Windlord – There was a time when the Windlord saw significant competitive play, but with an extensive list of other options, this Elemental comes up a bit short.

Cenarius – The patron god of all Druids makes this list not because he’s a weak card, but due to the numerous strong options available to the Druid class. Even before the class exploded in popularity during Knights of the Frozen Throne, Druid had better win conditions to ramp into.

King Krush – Charge is undoubtedly a powerful mechanic, but paying nine mana for eight damage is rarely worth the cost. Even with new ways to cheat him into play, King Krush has consistently proven to be too slow (outside of fringe play in Recruit Hunter).

King Mukla – A three mana 5/5 means you’re gaining three extra stats. However, Mukla’s drawback effectively gives four stats back to the opponent allowing them to dictate efficient trades. This downside makes it hard for the gorilla to find a home in even the most aggressive decks.

Onyxia – The daughter of Deathwing has had her moments in competitive play, but has never quite been a mainstay. Even when included in certain decks, she’s frequently easily replaced by more potent options.

Hogger – Hogger offers a unique means of stalling a single, large opposing minion, but his stat line makes him easy to deal with. The gnoll is further weakened by the uptick in token strategies that can easily get past the weaker members of his pack.

Tinkmaster Overspark – Another victim of small changes, Tinkmaster was another ubiquitous choice in early Hearthstone. These days, the inconsistency of both the transform result and the target makes this gnome far less powerful than he once was.

Year of the Kraken (2016 Sets)

The Year of the Kraken consists of Whispers of the Old Gods, One Night in Karazhan, and Mean Streets of Gadgetzan expansions. All three sets will rotate out of the Standard format with the release of the first expansion in 2018.

Whispers of the Old Gods

Safe to Disenchant Legendary Cards

Anomalus – Whispers of the Old Gods had some pretty abysmal class Legendaries. At the top of the list is Anomalus which, can devastate an entire board (yours included) if you somehow manage to kill it off. Unfortunately, Jaina has numerous board clears and doesn’t want to waste burn spells on her own minions.

Cho'Gall – Cho’gall proved to be the gateway card to Bloodbloom. Unfortunately for the ogre, waiting until turn seven to accelerate out a spell just isn’t fast enough, even with a 7/7 body attached.

Hallazeal the Ascended – While healing to full may sound great, slower builds of Shaman have several more consistent means of gaining health.

Herald Volazj – Copying minions offers some exciting combo potential. Paying six mana to do so means you aren’t able to do much else with your turn, severely limiting your options. Herald is another case of a great concept, but weak implementation.

Hogger, Doom of Elwynn – New Hogger suffers from the same problem as Old Hogger: a great ability, but poor stats to mana cost ratio. The second iteration of Hogger is even less likely to see play than the first.

Mukla, Tyrant of the Vale – New Mukla suffers from the exact opposite problem as Old Mukla. Here, you get too few stats in play initially and the upside doesn’t quite make up for the loss in tempo.

Nat, the Darkfisher – Giving your opponents cards is never a good idea. With Evil Nat, all you get in return is an extra stat. If you happen to reel in this card from a pack, you probably want to throw it back.

Princess Huhuran – Most Arena players would gladly snag a 5 mana 6/5 with some potential upside. In constructed play, however, Hunter doesn’t have many on-curve Deathrattle minions that are going to stick around long enough to get value out of Huhuran’s Battlecry.

Shifter Zerus – A card that birthed a Tavern Brawl, Shifter Zerus can be a lot of fun, but in a competitive environment, you’d rather have the consistency of knowing what is in your deck (or in this case, hand).

The Boogeymonster – Another big body that grows over time, The Boogeymonster suffers a similar fate to Gruul. The problem lies in the fact that not only do you have to invest mana in the card, but also time. Unfortunately, the latter resource is quite precious in Hearthstone leaving The Boogeymonster as a safe disenchant.

Probably Safe to Disenchant Legendary Cards

Twin Emperor Vek'lor – While C'Thun decks were dominant for a time, their popularity has continued to decline. As a result, supporting cards (Twin Emperor included) suffer from the Old God’s reduced viability.

Malkorok – Equipping a weapon the same turn you develop a body is a nice tempo swing, but Malkorok is either too slow or too inconsistent to find his way into any Warrior decks.

Soggoth the Slitherer – Soggoth provides a big body that’s difficult to remove, but isn’t quite worth his mana cost when you consider some of the other options at eight or more mana.

Xaril, Poisoned Mind – Xaril isn’t a bad card, but Rogue currently has a few better options at the four mana slot. The now competitive deck slot makes it hard to imagine Xaril will see much play before rotating out of Standard.

One Night in Karazhan

Safe to Disenchant Legendary Cards

Prince Malchezaar – You might have noticed that the current guide is quite a bit longer than its Legendary Crafting Guide counterpart. This is because there are substantially more bad Legendary cards than there are good ones. Conceptually, there’s nothing wrong with this fact but, in practice, you don’t want to dilute your deck with bad cards at the start of the game.

Moroes – Token generation was at peak popularity in Journey to Un’Goro and Moroes still hardly saw any play. Even with stealth, the helpful butler is too fragile to withstand even the slightest AoE damage.

Mean Streets of Gadgetzan

Safe to Disenchant Legendary Cards

Don Han'Cho – The handbuff mechanic has never quite made it to competitive viability. It should be no surprise, then, that the gang boss of the Goons has never seen play.

Hobart Grapplehammer – Hobart’s ability to mass Upgrade! weapons resulted in some early play after release, but his poor stat-line and slow speed make him a bit of a liability in the decks that want to take advantage of his effect.

Knuckles – Another disappointment to Hunter players, Knuckles introduced an interesting mechanic, but didn’t quite offer enough to find his way into decks.

Madam Goya – Goya is another card that saw some play at times, but Goya Shaman wasn’t quite as powerful as it was fun. These days, she may be better served as a pile of dust (R.I.P.).

Mayor Noggenfogger – The ultimate meme machine, Noggenfogger creates chaos when he finds his way into play. Even the most dedicated Hearthstone anarchists, however, can’t be bothered to pay nine mana for this kind of disruption.

Sergeant Sally – It’s a tough job patrolling the Mean Streets of Gadgetzan. Unfortunately, Sally wasn’t quite up to the task. This little gnome never quite made her way into competitive play.

Wrathion – Players regularly give up stats on minions in exchange for drawing cards, so many had high hopes for Wrathion. However, he sacrifices a few too many numbers for the sake of (most often) drawing only a single card.

Probably Safe to Disenchant Legendary Cards

Auctionmaster Beardo – Beardo has some interesting Exodia potential with Uther of the Ebon Blade but, in most cases, he has proven to be little more than an expensive Spider Tank.

Inkmaster Solia – Even when Reno Jackson was available in the Standard format, Solia didn’t offer enough to be mandatory in Highlander Mage decks. Now, with Reno out of the format, the deck is dramatically weakened and Solia’s power level is further diminished.

White Eyes – Adding a 5-mana 10/10 to you deck sounds great but, unless you draw it shortly after, you lose a bit too much tempo when playing White Eyes on curve. Likewise, Shaman doesn’t quite have enough card draw to dig for The Storm Guardian consistently.

Year of the Mammoth (2017 Sets)

The Year of the Mammoth consists of Journey to Un’Goro, Knights of the Frozen Throne, and Kobolds and Catacombs. All three sets will rotate out of the Standard format with the release of the first expansion in 2019.

Journey to Un’goro

Safe to Disenchant Legendary Cards

Clutchmother Zavas – The Discard mechanic has gotten some support in the past, but still fails to make it into the competitive scene. In Discard decks, Clutchmother provides a potential safety net discard, but probably isn’t worth a spot in your deck.

Lakkari Sacrifice – Early on, many players made the mistake of shoving the Warlock quest into Discard Zoo. The inevitability of the reward provides belongs in slower decks, however. While the card is unlikely to see competitive play, it is one that could get enough support in the future to make it viable.

Ozruk – Chaining Elemental synergies has seen some play in a few classes from time to time, but all elemental decks have one thing in common: they exclude Ozruk. Typically, Elemental decks want to play minions on curve turn after turn. This strategy is effective, but often leaves too few cards in hand by turn nine to make Ozruk a substantial threat (or even road block).

The Last Kaleidosaur – If Galvadon is any indication of the strength of the Kaleidosaur, it’s no surprise they died off. Adapting five times is fun, but dumping your entire win condition in a single minion is a recipe for disappointment when the removal inevitably hits.

The Marsh Queen – Infamously predicted to be a game breaker, the Hunter quest never had a chance at living up to expectations. A critical problem with the quest mechanic is that you have to give up your turn one. This quest, in particular, feels the effects of this since decks that use it are chock-full of one drops.

The Voraxx – Yet another victim of the pace of Hearthstone. A 3/3 on turn 4 is easily removed and most buffs that warrant duplicating cost a significant chunk of mana. As a result, The Voraxx is consistently sidelined, even in decks than run enough buff spells to consider the plant.

Tyrantus – A giant minion that cannot be targeted with removal spells, Tyrantus is certainly an appealing option. Usually when you spend over eight mana on a single card, however, you want something more than a pile of stats.

Probably Safe to Disenchant Legendary Cards

Awaken the Makers – Healing to full life (or beyond, in this case) can end the game on the spot. That said, giving up a card in your opening hand is a huge commitment. Like many other quests, this makes Awaken the Makers a fairly safe card to disenchant.

Hemet, Jungle Hunter – It’s been mentioned a few times how bad it is to dilute your deck, so certainly thinning it must be good, right? Well.. sort of. Hemet, Jungle Hunter has some potential but hasn’t quite found a consistent strategy to make his way into. Too often there are low mana cards in your deck that you don’t want to blow up.

Jungle Giants – Malfurion is exceptional at accelerating large minions into play. He’s so good, in fact, that it makes Jungle Giants a bit less consistent than simply ramping into ten mana as quickly as possible. Free minions are great, but you only get to draw (and therefore play) one minion each turn after the quest is complete.

King Mosh – Control Warrior has a wealth of removal options which makes King Mosh a spectator in most lists. At nine mana, Warrior usually has already either lost or gained control over the board. If the latter is true, the deck really wants to begin working towards its win conditions.

Unite the MurlocsMegafin solves one weakness of Murloc Shaman (running out of steam), like Hunter, the deck doesn’t want to effectively pass on turn one.

Sherazin, Corpse Flower – For a time, Sherazin was a staple in Miracle Rogue decks. Now, the once barren 4-mana slot is now very competitive. Even if we see a resurgence of Mircale Rogue, Sherzain may be left out.

Swamp King Dred – Dred can make turns seriously uncomfortable for your opponent, but the current state of Hunter makes it hard to dedicate a spot to the large dino. Hunter mains may want to keep him around, but others may consider dusting the beast.

Knights of the Frozen Throne

Safe to Disenchant Legendary Cards

Archbishop Benedictus – Most decks are built with a specific win condition in mind. Copying your opponent’s deck, which may or may not have a similar goal to yours, usually does little more than dilute your deck and worsen your upcoming draws.

Arfus – Everyone’s favorite doggo saw some play early on, but paying 4 mana for a 2/2 body is hard to stomach. There are few Death Knight cards that make this tempo loss worth it.

Blood-Queen Lana'thel – Unlike Clutchmother, Blood-Queen fits into the slower deck that Quest Warlock wants to become. Even still, she suffers from the weakness of the archetype as a whole.

Lilian Voss – A four mana 4/5 is never bad, but as with Xaril and Sherazin, Rogue has better options at this spot in the curve. More importantly, Rogue usually wants to keep their own low-cost spells to pair with Gadgetzan Auctioneer or generate tempo.

Moorabi – The Freeze mechanic received just enough cards to pique interest, but not quite enough to result in a new archetype. Even then, a 4/4 for six mana needs to generate a lot of cards to warrant play.

Sindragosa – Once again, most Legendaries are not great cards. Worse yet, the Deathrattle makes for slow turns if you have to ping off the Frozen Champions yourself. Sindragosa is an impressive value generator, but the decks that the dragon fits into typically have more than enough value to finish the game.

Probably Safe to Disenchant Legendary Cards

Bolvar, Fireblood – Divine Shield Paladin is an archetype that never quite took off. As a result, the second iteration of Bolvar only sees slightly more play than his predecessor did.

Hadronox – Hadronox has two major flaws: a lack of immediate effect and weak stats of most taunt minions in Druid. With a Battlecry, the card may be overpowered but having to wait for the deathrattle, Hadronox may never get to resurrect anything. Couple that with the 1/5 stat line now ubiquitous in Druid Taunt minions and Hadronox is hard to squeeze into a deck.

Prince Valanar – Early on, Prince 4 saw more play than his peers. However, the relatively weak effect does not make up for such a significant gap in your mana curve.

Professor Putricide – While many had high hopes for this Legendary mad scientist, the lack of consistency of his ability means Professor Putricide even comes up short in Secret Hunter lists.

Rotface – Tempo Warrior, the deck most likely to find space for Rotface, remains just on the outside of the current meta. In the future, the ugly monster could find his way into competitive decks, but at the moment, this seems unlikely.

Kobolds and Catacombs

Safe to Disenchant Legendary Cards

King Togwaggle – The ability to swap decks with your opponents certainly has some meme potential, but it’s unlikely this kobold will see competitive play.

Temporus – There’s a chance Priest will be able to break Temporus in the future. After all, extra turns are universally powerful in card games. At this time, however, Temporus is too likely to lose you the game on the spot.

The Darkness – Deactivating an opponent’s Raza the Chained and Kazakus seems tempting, but the payoff is too inconsistent and rarely worth doing nothing on turn 4.

The Runespear – A Tortollan Primalist on a stick, the Legendary Shaman weapon is unlikely to see much more play than its shelled counterpart.

Probably Safe to Disenchant Legendary Cards

Geosculptor Yip – Even with all of the armor generation in the set, it doesn’t appear that Yip offers a better win condition for Control Warrior than simply taking games to Fatigue.

Grumble, Worldshaker – Elementals have some fantastic Battlecries. Unfortunately, to get value from Grumble, you have to bounce your entire board.

Dragon Soul – Despite some early hype, this Priest Legendary weapon has a pretty abysmal win rate when added to a deck. When the card gets played, things only look worse.

About the Author

A card game veteran, Roffle has been infatuated with Hearthstone since closed beta. These days, he spends most of his time tinkering with decks on ladder or earning gold in Arena (f2p btw). In particular, Roffle has a wealth of experience in competitive Wild Hearthstone, including a top 16 finish in the inaugural Wild Open Tournament and numerous high end of season finishes since the format’s inception. Follow him on Twitter or check out some of his articles on Roffle.net.


A card game veteran, Roffle has been infatuated with Hearthstone since closed beta. These days, he spends most of his time tinkering with decks on ladder or earning gold in Arena (f2p btw). In particular, Roffle has a wealth of experience in competitive Wild Hearthstone, including a top 16 finish in the inaugural Wild Open Tournament and numerous high end of season finishes since the format’s inception.

Check out Roffle on Twitter or on their Website!


  1. meisender
    May 6, 2018 at 1:36 am

    Hey folks,

    this article is in desperate need of an update, even if it’s only a disclaimer, that it is outdated.
    You still get here from the frontpage via “Articles” and the advice given here even contradicts the advice in your Legendary Crafting guide.
    I don’t mean to hassle you, just draw your attention here 🙂

    Thanks and kind regards.

  2. AdwinVanClee
    May 5, 2018 at 10:37 am

    Should i dust my golden ysera

    • meisender
      May 6, 2018 at 1:29 am

      Arguments against it:
      1. Ysera is a good Legendary, that you can use in a lot of control-decks as top-end
      2. it’s Classic, it will forever be playable, unless Blizz decides to shove it into the Hall of Fame, at which point you would get whopping 3200 dust

      Arguments for it:
      1. it’s golden, so you could immediately pick a Legendary of choice

      so that’s about it. Do you value golden cards? Do you have a Legendary on your wishlist and need the dust? Do you like to play heavy control?

  3. GlosuuLang
    April 23, 2018 at 2:46 am

    This needs an update. I feel really sorry for those who disenchanted Hadronox and Togwaggle. They’re missing on some good competitive decks.

  4. Solidheart
    April 22, 2018 at 2:23 am

    This totaly needs update. Some of safe cards are now in the meta.

    • Roffle - Author
      April 23, 2018 at 9:11 am

      This should be updated soon. Typically, we give things a week or two to settle after new cards are introduced before making recommendations for crafting and disenchanting.

  5. Lorentzen361
    April 21, 2018 at 10:49 am

    Hi guys, I need som dust to make the Cubelock deck so I was thinking about disenchanting a few legendaries, but I need some help to decide. These ones I have (and don’t use):
    – Splintergraf
    – Hadronox
    – Prince Liam
    – Tirion Pordring
    – Sonya Shadowdancer
    – Grumble. Worldshaker
    – Geosculptor Yip
    – Scourgelord Garrosh
    – Woecleaver

    Any advice would be great!

  6. Shulian
    April 19, 2018 at 2:05 pm

    Hi guys, I need 1000 dust to make the Spiteful Druid deck so I was thinking about disenchanting a few legendaries, but I need some help to decide. This ones I have (and don’t use):
    – Twig of the world tree
    – Toki Time-tinker
    – Sindragosa
    – Dragoncaller Alanna (golden)
    – Chameleos
    – Temporus
    – Face collector
    – Sonya Shadowdancer
    – Thrall, Deathseer
    – Glinda Crowskin
    – Blackhowl Gunspire
    – Woecleaver
    – Dollmaster Dorian (Golden)
    – Master Oakheart

    Any advice would be great!

    • Drake
      April 20, 2018 at 12:15 am

      Toki and Temporus easy dust….trust me, Toki is very slow plus it’s RNG and Temporus is really bad in a tempo/control meta 🙂

    • Quakins
      April 20, 2018 at 12:11 pm

      Twig of the World Tree and Temporus are definitely the worst there. You will almost certainly never use them unless you make a silly meme deck.

  7. A lonely spoon
    January 28, 2018 at 6:07 am

    Guys do u think i should keep or Disenchant my golden zola the gorgon???

    • Uhm
      February 4, 2018 at 12:36 am

      If it is golden,dust it.

    • Sage de Medici
      February 7, 2018 at 9:03 am

      Zola is a fabulous legendary, but dusting a golden gives you instant pick of any other legend.

      Zola works great with other legends, quests, battlecries, and specifically RNG cards. You won’t see as much value until you get more legends, and quests are about to go to Wild.

      Depending on your style, something class specific might suit you. Zola is hard to beat for value though.

      • Amine
        February 8, 2018 at 6:51 am

        Hello,quests (as far as i know) remain in standard,the rotation includes Karazan,old gods and gadgetzan.

      • ShuckFitt
        March 1, 2018 at 7:37 am

        Quests will be going into wild the exact same time as Zola the Gorgon. So I wouldnt use this as a deterrent from keeping it if it works for your quest decks.

  8. Albatrauz
    January 16, 2018 at 1:12 am

    Is the druid weapon good? I’m just a scrub but and i’m not sure of its potential. Any help?

    • FLUKE
      January 17, 2018 at 4:53 am

      It’s good with Druid Medivh deck go watch in youtube

    • Tacocat
      January 25, 2018 at 2:16 am

      Honestly, since you are a “scrub” and is looking to disenchant stuff, I would assume that you do not have a lot of spare dust, so I would dust it if I were you
      The druid weapon is used in fringe tier 4-5 decks and those decks intend to ramp towards expensive stuff (most of which are legendaries like Ysharrg (pretty sure I spelled it wrong)
      Also, Medivh is rotating out

  9. Paper Bag
    January 8, 2018 at 5:27 pm

    Is it safe to disenchant Vallera dk? I could use the dust on Reno Mage

    • Ab00000
      January 8, 2018 at 8:47 pm

      I wouldn’t do it for Reno mage. That deck sucks

      • Paper Bag
        January 9, 2018 at 7:12 am

        Is it that bad in the meta right now? I crafted partially into it and have a close to completed decklist. Just need more dust for kazakus.

        • acy90
          January 9, 2018 at 2:32 pm

          bad in meta but also just bad overall. no reason to play it if you care about winning.

        • acy90
          January 9, 2018 at 2:32 pm

          mill rogue with vallera dk is more viable than reno mage

          • FLUKE
            January 17, 2018 at 5:50 am

            Mill rouge(weapon) is 1 of TOP TIER decks now? I’m not sure But Rouge DK is awesome keep it.

  10. Dragas
    January 5, 2018 at 4:15 am

    >Only runespear is safe to dust

    Oh how deluded and wrong you are. All weapons BUT Aluneth are safe to dust.

    • Roffle - Author
      January 5, 2018 at 5:05 pm

      Skull of Man’ari is a staple in Cubelock, a top tier deck, and sees more play than Aluneth right now. Val’anyr is included in some play in Aggro Paladin list, though its efficacy is a bit in question. Kingsbane is seeing some fringe play in less competitive decks. Even Rhok’delar has a positive win rate associated with it.

      Sure, the weapons aren’t quite on par with the Hero Cards we saw in Knights of the Frozen Throne, but they’re a bit better than you’re giving credit for. Either way, we tend to be more conservative with the cards we consider safe to disenchant this soon after a release. More weapons are likely to make the list, but this early, things are still a bit too in flux to say with certainty that they’re safe to DE.

  11. BouncyKnight
    January 3, 2018 at 11:23 pm

    Should i disenchant my lord jurraxus and Sindersgosa?? If not, which deck should i put them??

    • Zantron
      January 4, 2018 at 2:49 am

      I wouldnt disenchant lord jaraxxus, he was a very important part of control warlock before bloodreaver guldan was released and will most likely be important again once the deathknights rotate out.
      Sindragosa on the other hand has not seen play yet and I doubt it will see play.

  12. Intermaze
    January 1, 2018 at 8:58 pm

    should i disenchat my golden sonya shadowdancer?

    • Intermaze
      January 1, 2018 at 8:59 pm


      • PDinny
        January 2, 2018 at 11:08 am

        I would never do that, because I think Sonya has some of the best card art in Hearthstone, ever. She has spots in versions of Tempo Rogue and isn’t bad in Quest Rogue, either.

        That said, if you don’t care about Sonya and have a legendary you’d rather craft now, then go ahead.

  13. thiago
    January 1, 2018 at 3:20 am

    Hi,whit this update can i ask one question? could you guys tell me if i can disechant : Al’Akir,Sherazin and Fire Plume’s.

    thank you

    • Zantron
      January 1, 2018 at 8:53 am

      In the current meta, none of these cards are used but they were played sometimes and could be played again in the future.
      Al´Akir was in some midrange shaman decks but never was a definite pick (unlike tirion for paladin for example). Since this card doesnt rotate out I would definitely keep it.
      Sherazin saw play in a few rogue lists and is probably the most likely card of those 3 to see play in the next expansion.
      Fire Plume was just part of a single deck that saw play for a short time but there are plenty of different control warrior lists without it. I would say this is the best card to disenchant of those 3.
      However this is just my opinion, best would be to keep all of them as long as you dont need dust right now.

      • thiago
        January 1, 2018 at 2:23 pm

        thank you for your reply,i agree whit all you said,Al’Akir is like Harrison,BK,Caerne,Thalnos,they’r here since i got them,altho i disechant cenarius because i wasn’t playing at all whit the card,i have more cards i’m doubt but i didn’t want make too long my question :S but i appreciate your time to reply me.

        thank you

        • Rito
          April 21, 2018 at 9:38 pm

          However, Quest Warrior and Odd Quest Warrior are currently in the meta. So if you have or can craft the other cards, it can be a really strong deck.

  14. Bumper De'Gumper
    December 31, 2017 at 3:26 pm

    I got a golden Dragon Soul as a budget player. Is it a good idea to get rid of it for another legendary.

    • Roffle - Author
      January 1, 2018 at 9:09 pm

      It’s tough to say for sure this early, but Dragon Soul doesn’t appear to be very strong at the moment. If you’re not terribly interested in playing Priest and/or don’t care about golden cards, it may be worth turning it into a Legendary you can get more use out of.

      • Watson
        January 4, 2018 at 6:05 pm

        I just opened a Woecleaver, and I thought easy dust, but then I looked on this site and found out he’s used in some decks and not even a ‘probably safe’ dust. Even though I don’t have any of the cards this one works out with should I still keep it, or dust it to craft something like Sunkeeper Tarim?

        • acy90
          January 9, 2018 at 2:36 pm

          its kinda safe if you never ever wanna play big warrior. but do note that tarim wil rotate out next expansion.

          • Ab00000
            January 10, 2018 at 7:18 pm

            Tarim doesn’t rotate out next expansion

  15. hihi
    December 31, 2017 at 1:06 am

    should I disenchant my golden Aluneth? You put it as a safe to craft card but I might want something like tirion instead, which is in every paladin deck and doesn’t require a build around. I do like the secret mage deck though, even though I don’t play it well.

    • Zantron
      December 31, 2017 at 1:02 pm

      They are both currently safe to craft but i would say tirion is “safer” since he fits into more decks than aluneth does and he doesnt rotate out. If you dont need dust immediately i would recommend keeping aluneth for now and disenchant it after it rotates out.

  16. hihi
    December 31, 2017 at 12:24 am

    I think Lakkari sacrifice doesn’t deserve to be on this list, as it is starting to see a lot of play with cataclysm. none of the discard synergies are included though except for lanathel and malchezaars imp

    • Roffle - Author
      January 1, 2018 at 9:15 pm

      Personally, I’m always rooting for Quest Warlock to be viable. That said, decks that include Lakkari Sacrifice currently have a 36.7% win rate. As much as I’m rooting for the archetype, Lakkari Sacrifice does belong here.

  17. SupHypUlt
    December 25, 2017 at 1:33 am

    Where’s the KnC update? I’m guessing all legendary are all in borderline. One could have builds with or without any legendary of the expansion and you’re still fine.

  18. DjOrchard
    December 20, 2017 at 4:17 pm

    Personally, I held off on disenchanting lorwalker cho. Millhouse i’ll keep to run with counterspell. ( may be too tempting for the opponent to not to play dragon fire / firelands etc etc. ) Excellent guide all together, Many thanks! I’ll check back soon for the kobold update. 😀

  19. Katie
    December 18, 2017 at 2:03 am

    I wouldn’t dust King Crush… with the new recruit mechanic, there’s no reason to dust him now. Even Pavel played with it during a tournament recently and he was actually winning with it. If the world champion plays with it, you probably don’t want to dust it.

    • Takeda
      December 28, 2017 at 5:54 pm

      He was literally memeing with it

  20. Mystcl7
    December 2, 2017 at 7:15 am

    How bout Finja

    • Phantom330
      December 5, 2017 at 12:06 am

      Finja is put into pretty much every midrange murloc paladin deck.

  21. TheDenkMem
    November 26, 2017 at 8:55 am

    I played Mukla, Tyrant of the Vale in Quest Mage. It’s actually decent

    • Katie
      December 18, 2017 at 2:02 am

      But it’s not better than other options you will eventually pull. In fact, there’s probably a common or rare somewhere that’s better than that card for your deck guaranteed.

  22. fer
    November 3, 2017 at 1:24 pm

    What about Arfus? its 400 dust

    • Evident - Site Admin
      November 9, 2017 at 8:26 am

      He’s a cute card, but you’re right he’ll probably end up on this list in the future. He’s very dustable.

  23. Guy
    October 5, 2017 at 12:26 pm

    I strongly advise against around 40% of this guide, I would not disenchant quite a few cards listed here.

    There is a ton of synergy in future decks (mostly in wild) your going to be missing if you listen to this sort of cancerous logic. In the end you will have a less complete card collection and always be behind the curve.

    Some cards look too awkward to be useful at the moment but in a year when it gets combined with something else can become a good combo.

    For one the Old Gods list completely missed the fact that there is a very viable wild deathrattle hunter right now.

    The ungoru list missed the fact that discard warlock is still t2-t3 material and is loaded with future synergy potential.

    The quests still have future potential. It mocks galvedon yet I’ve seen it turn into a ungodly behemoth nigh un-removable.

    This article was written to mill card value dust through the chomper and increase Blizzards profit. Most likely some behind the scenes revenue happening.

    • Evident - Site Admin
      October 5, 2017 at 1:32 pm

      Old Gods: This is for Standard, and is not for Wild which is mentioned in the article. This point is literally right after the introduction.

      Un’Goro: No Discard Warlock runs Lakkari Sacrifice or Clutchmother Zavas. Discard Warlock has been tried for a long time, and only a faster Zoo version that didn’t go all in with discard worked at any point. Lakkari Sacrifice is played in .2% of decks with a 40.1% winrate, while Clutchmother is in .3% of decks with a 46.6% winrate according to HSReplay.

      Galvadon: Galvadon will very rarely get you a win, but most of the time it’s just a big body that can get instantly removed.

      Quests: All cards have “future potential” it doesn’t mean you should keep them all. We have this disclaimer in the article: “Finally, it’s worth restating that no one can accurately predict the long-term viability of Legendary cards. In the past, we’ve seen Legendary cards go from unplayable to meta-breakers with just a little more support. This guide uses the information we have available to us now to make educated recommendations for disenchanting cards. In the end, however, it’s the responsibility of the player to decide to dust or keep any of the cards listed.”

      And the final point is just flat out ridiculous, we don’t get any “behind the scenes” revenue from Blizzard.

    • ReaperGamezNl
      November 9, 2017 at 7:49 am

      I totally agree with you man. If you disenchant some of those cards you might regret it in the future.

  24. Dope
    September 25, 2017 at 6:33 am

    What about Bolvar Fordragon. Seems like it should be fairly safe to dissenchant that no?

    • Roffle - Author
      September 25, 2017 at 2:53 pm

      Bolvar Fordragon rotated out of Standard with GvG. Wild-exclusive Legendaries weren’t considered for this particular list.

      If you meant Bolvar Fireblood (from the new set), he is certainly a borderline card. At the time of writing this article, Bolvar was seeing some play but that was likely due to new expansion excitement. While a little better than the first iteration, new Bolvar is still a little slow. He’s played in very few decks at the moment and doesn’t seem to have a great impact on win rate when he is.

      That said, he’s a card that could get support in the future which, paired with the recency of KoFT and the pack changes, may make him worth holding onto for a little longer.

  25. Terlis
    September 23, 2017 at 2:37 pm

    Really useful and carefully considered list! Thx

  26. DanTheMan
    September 22, 2017 at 12:02 pm

    Benedictus is one of the better cards in the exp.
    It’s about know how and when to play him.

  27. H0wling
    September 16, 2017 at 3:55 pm

    Lul, every legendary i dropped form ungoro and koft are in safe to dust XDDDD

  28. Knewbi
    September 13, 2017 at 3:13 am

    I dunno if I should disenchant Archbishop and Moroes or not. I’ve never disenchanted legendaries before so I feel like I might regret disenchanting them. Should I?

    • Roffle - Author
      September 13, 2017 at 10:18 am

      It’s really up to you to decide. While an unplayed Legendary sitting in your collection is wasted dust, it can be risky because it’s a net loss of 1200 dust if you craft them later.

      I’d suggest holding on to Archbishop until after things settle post-nerf. I’m still not convinced he’s a strong card, but Highlander Priest is so good he does find his way in lists from time to time.

      Moroes is probably a safe disenchant though, especially if your emphasis is on the Standard format.

      • Knewbi
        September 14, 2017 at 6:27 am

        I might disenchant my Gruul. The only problem with Moroes is that I’m a little nervous that I won’t have him later.

        • Connor Larkin
          October 5, 2017 at 3:20 pm

          Don’t sweat it, it’s a really bad card that you’ll likely never get good use of.

        • Watsii
          October 14, 2017 at 4:10 pm

          I pulled Gruul about 2 years ago. I was hesitant to de him, but then I decided to because no decks were running him. No regrets whatsoever. As for Moroes, his ok in quest rogue, but he’s utterly useless in virtually every other deck. Not to mention quest rogue is utter shit in this meta, plus all Moroes does in that deck is make you win more while you’re ahead, because you will be ahead once you pull of your quest.

          • hihi
            December 31, 2017 at 12:27 am

            But the idea that quest rogue can become good in the future means you should holds onto him in case and not have to lose 1200 dust. Also, he is actually good in token druid, but no one thinks about using him. He should be kept until he goes to wild just in case a deck can utilize him.

    • Oyabba
      November 28, 2017 at 8:39 am

      I like Morose in a Rogue quest. Its just hard to be patient and get him out at a good time. If you can then it really works. Other then that I havent found any use for him.

  29. HarryJ
    September 12, 2017 at 5:17 am

    What about the KFT Hero legendary cards?
    I have Deathstalker Rexxar, who is a keeper since I play Hunter.
    But I also pulled Scourgelord Garrosh, who seems be 400 dust…

    • Evident - Site Admin
      September 12, 2017 at 9:41 am

      I wouldn’t disenchant any Death Knights at the moment, especially with the upcoming nerfs.

  30. CloudOn
    September 10, 2017 at 8:01 pm

    The Caverns Below is rising due to slower meta in Standard. Twink just got #4 Legend with Quest Rogue.
    Mukla Tyrant can see play in Kazakus Priest, it has good synergy with DK Anduin HP.
    Otherwise, I think it best to keep all the legendary in Standard until they are rotated to Hall of Fame and Wild.

    • Dante
      September 11, 2017 at 11:15 am

      Thanks for the heads up. always loved the card was my first legendary, I dont have the cojones to disenchant it.

    • Evident - Site Admin
      September 14, 2017 at 1:56 pm

      You’re right about Caverns Below, it’s possible it sees play now and in the future (we’ve moved it to probably safe). I disagree with you on Mukla, even if it was played in the deck it would be a fringe inclusion that could easily be replaced.

      I also disagree with keeping all Standard Legendaries. Cards like Shifter Zerus and Nat, the Darkfisher that aren’t build arounds and are largely unimportant even if they are included in a deck are fine to disenchant. Not everyone can afford to hold onto cards that have a small likelihood of seeing a bit of play.

  31. mm
    September 9, 2017 at 11:36 am

    Perfect guide

  32. Advocaat
    September 9, 2017 at 10:04 am

    Btw by saying Twin Emperor Veklor is safe to d/e you pretty much say all c’thun cards are safe to d/e aswell, right?

  33. TittyTwister
    September 9, 2017 at 7:30 am

    Never D\E set legendaries no matter how shit they are. Be carefull of site like this they work for Blizzard. You cannnot get duplicates from now on so think about what you’re doing.

    • Evident - Site Admin
      September 9, 2017 at 8:30 am

      We don’t work for Blizzard, we literally address the duplicate Legendary thing in the first few paragraphs of the post. If you never open another pack of Whispers of the Old Gods should you really hold onto Shifter Zerus? This post is for people on a tight budget who need the dust, if you have plenty of dust/money for packs then you can be more cautious with your Legendaries.

  34. KingArrudar
    September 9, 2017 at 12:02 am

    Quest druid is becoming my favorite tier 2 deck.
    Just play barnabus and then ultimate infestation.

    • DC Maker
      September 10, 2017 at 5:54 pm

      Nice troll bro not even with double innvervate you would be able to do such a monstrosity.

  35. Advocaat
    September 8, 2017 at 12:38 pm

    Beautiful article. I actually agree with all of your choices.

    Considering the recent pack change I would wait with disenchanting the KFT legendaries since most of the people keep buying those packs for gold. But you can safely disenchant useless legendaries from expansions you no longer buy packs from. Especially from year of the Kraken.

  36. GraphaDW
    September 8, 2017 at 9:22 am

    Evident, actually i think sometimes its better not to disenchant legendaries now, because the current patch prevent us from getting dupli legendaries. If we have more bad legendaries, there is no chance to get their dupli, however if we disenchant them, next time we might get back the same legendary. This is just my thought 🙂

    • Roffle - Author
      September 8, 2017 at 9:41 am

      Personally, I think the impact of the pack changes is worth considering, but exaggerated. Yes, if you’re opening a lot of packs within a set or planning to in the near future, you don’t want to dust Legendaries in that set just yet.

      Most players, however, don’t open enough packs to warrant holding on to cards that warrant holding on to a card forever. The probably of a Legendary being opened is 1/20 packs. This makes probably of opening a Legendary that you disenchanted quite low in most cases. Even if you have more than half of the Legendaries, the probability that you’ll open a given Legendary (including one you just disenchanted) is very low (~1/200 packs).

      Yes, this is a nonzero chance, but it’s still very unlikely to happen and the immediate 400 dust can get you closer to a card that’s actually useful.

      • Tommy
        October 27, 2017 at 8:43 am

        Perfect! This was the real answer I was looking for. Being a new player and a budget one at that, it’s important to know this. Thanks for the post.

    • Watsii
      October 14, 2017 at 4:13 pm

      Definitely a point worth sharing. Happened to me three times with Onyxia so I learned my lesson: don’t de legendaries, even shitty ones!

  37. mm
    September 8, 2017 at 9:10 am

    Krul the Unshackled is good in wild now, i just crat it

    • Evident - Site Admin
      September 8, 2017 at 9:17 am

      This is for Standard.

      • Mountain
        September 8, 2017 at 10:24 pm

        Yeah, beat it! Just kidding.

        • Watsii
          October 14, 2017 at 4:14 pm

          This is our town, scrub!

  38. Jason San
    September 8, 2017 at 8:45 am

    The problem with Hemet and Benedictus is when they’re not together and have the heavy support they need, I’ve been laddering with a Hemet Priest with a Lyra Control Opening, Hemeting to activate kazakus/raza and preping shadowreaper/elise trailblazer, stealing deck, and using kazakus and shadowreaper to ensure smooth transition. The problem is the 12k dust value part. Otherwise, they are powerful if not greater than a normal kazakus priest with the flexibility of being able to duplicate things like spirit lash and radiant elemental. I’ll be posting a link to the decklist soon

    • Roffle - Author
      September 8, 2017 at 8:56 am

      Yeah, I started seeing the Hemet/Benedictus combo pop up after the content was finalized. The concept is certainly interesting and has potential, but I’m not yet convinced it will see much play beyond some fringe lists. I’m willing to be proven wrong though, because it is such a cool idea.

      All that said, this kind of situation is exactly why we recommend being a little more cautious with the current year’s set. The meta is dynamic, especially shortly after a release. We’ll continue to monitor play rates and win rates for all cards on the list and update the guide accordingly.

  39. Watership
    August 30, 2017 at 6:41 pm

    Will there be an updated list coming out soon?

    • Evident - Site Admin
      September 8, 2017 at 8:03 am

      It’s updated now!

  40. deepfear
    August 17, 2017 at 10:50 am

    Nope.do not dust warlock quest.. only 1 nerf enough for warlock to play discard again…

    bql and guldan : (after nerf) : unable to discard… or return to ur hand. thats all

  41. Matthew Thornton
    June 16, 2017 at 4:57 pm

    While it can easily be replaced with little loss by Naga Corsair, Pirate Warrior currently runs Captain Greenskin (it replaced the second Naga Corsair) in many, if not most, builds (the +1 durability to Arcanite Reaper can be deadly). Also, many Secret Mages tend to run Pyros (and there is no real replacement) and most high-level Token Druid players tend to use Genzo the Shark (especially in tournaments apparently). Besides that, this list is spot on! However, these cards are already marked as “probably safe” not “safe” so for the most part the list is fine as is.

  42. Ryanch
    June 2, 2017 at 7:39 pm

    pyros :O

  43. Luis
    May 20, 2017 at 12:49 am

    Pyros is beign used in alot mage decks

  44. thiago cezar
    May 14, 2017 at 5:51 am

    I have one question and thank you for the article,What about Kazakus?

    • Nick
      May 16, 2017 at 5:38 pm

      That’s a joke, right?

    • Matthew
      July 8, 2017 at 5:12 pm

      Are you living under a rock? He arguably the best mage legendary.

  45. Starfinguer
    May 11, 2017 at 11:16 am

    I dont think sally and voraxx is a total safe do disenchnt because, since gadgetzan they are trying to make palladin a buff class and like they did with dragon priest and taunt warrior where they make extremly op cards just to make those archetypes work I think they are going to do the same with paladin so I would say they probably safe but not too safe.

    • Raemahn
      May 11, 2017 at 3:27 pm

      The problem with Paladin Buff is you nearly always lose card advantage. If I enhance a minion and it dies to a single card then I lose advantage. I have to take two cards with me to break even. Voraxx and Sally have potential, but they are always one piece of a combo package that may not show up, and if you are top-decking and draw one piece without the other (Sally but no buff, or a buff without a target) then you are hosed (technical term). Even with the murloc that rebates the buffs we aren’t seeing a rise in Paladin Buff validity.

    • Raemahn
      May 11, 2017 at 3:34 pm

      BTW: Some combos do work (obviously) primarily because the cards are valid and cost effective by themselves. Equality+Wild Pyromancer is a good example: Both are reasonably priced (2 mana) and can be played alone or with other cards to gain immediate value. I can’t really see that in Sally (a 1/1 for 3) or Voraxx (a 3/3 for 4). You have to protect them (a third card) to ensure some validity. I could be wrong, but if I needed dust enough that I was disenchanting legendaries then they would both be on my list of prime candidates.

      • Starfinguer
        May 11, 2017 at 6:36 pm

        You are right, Im just saing that “What if they made a card like: 2 mana 1/1 all your buffs cost 3 less for the rest of the game” It would be insane of a card but is still possible to exist in the future. Because they are definately going to shove down on paladins throat cards to make this boring idea work

        • Raemahn
          May 12, 2017 at 12:15 pm

          Yeah, OK. You are right that Blizzard seems committed to making this work as the primary focus of Paladin decks. They’ve been promoting it for a long time, but it just hasn’t worked as a dedicated strategy. I think The Mistcaller would have made a much better Paladin card for this very reason, although the Goons cards still weren’t strong enough to make the strategy work, and those were one-to-many buffs. Dunno if I’d keep poor legendaries on the off chance they make this strategy viable in the future, but then, I try not to dust legendaries (garbage or no) unless I really need the dust in any case.

          • Nobody
            September 8, 2017 at 11:58 pm

            No one corrected him about sally damaging your own side of the board. Her Deathrattle only hurts enemy minions.

  46. MooPenguin32
    May 11, 2017 at 6:42 am

    I feel bad for crafting Don Han’Cho at the beginning of the Gadgetzan expansion. I played him a few times in a Buff Paladin deck, but of course it never worked out. I won’t disenchant him because I crafted him. Maybe the future or Wild holds something good for him. Those are the breaks.

    • Stonekeep
      May 11, 2017 at 5:56 pm

      I’ve played him in Combo Paladin in Gadgetzan. Isolate Leeroy in your hand, play Brann + Han’Cho, you have 15 Attack Leeroy. Next turn play Leeroy + Blessed Champion = 30 Damage 😀

      The deck sucked hard, but I’ve actually managed to pull off the combo in like 2 games out of 15.

  47. hikki
    May 11, 2017 at 6:05 am

    What about Yogg? Do people use it on the ladder?

    • Raemahn
      May 11, 2017 at 3:36 pm

      I haven’t really seen Yogg much since the nerf (which is when I dusted him as he was worth full value then). He does pop up from time to time, so I don’t think if I still had him that I’d dust him just yet.

    • Rachel
      May 24, 2017 at 12:44 pm

      It works in a Jade Druid Deck.

  48. Bob Barker's Aunt
    May 11, 2017 at 1:18 am

    Captain Greenskin is not safe. I dunno what pirate lists you’re looking at but I’ve seen it in a bunch of lists in my time on ladder. It’s not staple, but it’s still not “safe” to me. Most recently I saw him in lists that cut the two mortal strikes, like on DisguisedToast’s website and ViciousSyndicate (although I just checked and VS has a different list now).

    Additionally, Switch Pyros and Ozruk.

    Ozruk is absolutely never ever going to see competitive play because it’s not impactful in every matchup and the matchups where it is, you usually are dead before you can drop it if you even needed it. It dies to single, small-mana cost removals. Worst legendary since Boogeymonster. Whereas, I’ve seen pyros in quite a few lists, even if it’s just experimentally (strifecro and firebat have both tried it out, in recent memory). It can trigger elemental synergies pretty well and does work in slower metas as a decent curve filler. It will also likely see play if highlander elemental mage is a thing at some point. So while probably safe, it’s not COMPLETELY safe, like Ozruk is.

    • Werty
      May 11, 2017 at 5:11 am

      Agreed. Greenskin is definitely not safe. I use it myself and it’s won me quite a few games.

      “But generally it’s too slow – 5 mana 5/4 are very weak stats for an aggressive minion (Pirate decks are inherently aggressive) ”
      If a 4 mana 5/4 is good enough, a 5 mana 5/4 which can add instant 6 extra damage to your AR is good enough too.
      The 5/4 body, much like with the Naga, is simply just an extra hurdle for your opponent to remove.

      “you don’t always happen to have a good weapon to buff. ”
      If you don’t have a weapon to buff equipped, chances are you will lose that game anyway.
      Getting a huge weapon and hitting your opponent in the face a couple of times is how Pirate Warrior often wins games. And Greenskin can help with that immensly.

      “Compare it to let’s say Warrior’s Bloodsail Cultist and you’ll understand why it’s pretty bad. ”
      You don’t always happen to have a pirate on the board to activate the effect. Greenskin will always work.

      “Even the Common Naga Corsair outclasses it.”
      I think you underestimate how much damage adding 1 more durability to your weapon can do.
      Greenskin is like a Naga + Upgrade in one card.

      Love the Greenskin, wouldn’t remove it from my deck list – much less disenchant.

      Agreed with the Pyros as well.
      Tried it out in my Elemental Mage and it works fairly well.

      “The card is incredibly slow. While yes, it’s a lot of value packed into a single card”
      You mostly play it to activate your elemental synergies. I’d say 3 out of 4 games where I get to play Pyros and get a 6/6 back in my hand, I never even play it back cause there’s simply no need (much less the 10/10). But sometimes it does come in handy in those slower value based games.

      “you can’t play it against Priest of because of Potion of Madness or Cabal Shadow Priest, Shaman can just Hex it and you won’t get the triple value, any Silence destroys it…”
      I mean, if my Pyros eats a Hex or a Poly – and that did in fact happen a few times – all I can really do I laugh.
      If my opponent needs to use a Hex/Poly on a 2 mana 2/2 – now that’s some value right there! I’m really happy if that happens.
      Cabal Shadow Priest isn’t played right now and even if it were, I’d be more annoyed if he stole my Mana Wyrm than a Pyros.
      Silence? It’s only played in meme decks and there’s a 75% chance I wouldn’t even play the 6/6 anyway.
      Potion of Madness would sting a little bit, but it’s really not a big deal. And who the hell even plays Priest these days anyway?

      I’m not really sure how helpful Pyros exactly is in my Ele Mage, but it doesn seem like he’s doing his job.
      Definitely wouldn’t disenchant.

    • hikki
      May 11, 2017 at 6:09 am

      I run Greenskin too, the +1 durability can win you the game sometimes. And it’s not like pirate warrior is tight on mana in the mid and late game (since you don’t have enough cards in your hand most of the time). I’d definitely keep it.

  49. Blackdragon
    May 10, 2017 at 10:33 pm

    Is it safe to disenchant Golden King Mosh?

    • Stonekeep
      May 11, 2017 at 12:35 am

      Non-Golden I’d keep, but Golden I’d probably disenchant if you don’t care about shiny cards. The card sees no play right now and while there is a slight chance that it might pick up (that’s why I didn’t put it on the safe to disenchant list yet), it’s only a chance. And if you get rid of it, you can craft any Legendary you want.

      So it’s basically a shiny card + a slight chance that you will play it in the future or non-shiny card and a guarantee that you can play it now.

      • Blackdragon
        May 11, 2017 at 3:20 am

        Thank u soo much!

  50. Acanterelle
    May 10, 2017 at 6:13 pm

    Cho’s a ‘fun’ card? Hobbs has been using cho for well over a year on ladder… pretty successfully in spite of making obvious misplays. Check him out playing a priest deck at standard ladder rank 1


    Besides that Cho has some particular tech merit in some of the tavern brawls; see Kripparian trying to hit 2 billion damage in the stormwind challenge. Cho can ‘actually’ have some lasting value outside of competitive play in this context in getting a brawl pack every now and then.

    Likewise, nat the darkfisher fits very specifically into fatigue decks which may (hopefully) legitimately find a place in the meta again if Blizard stops designing rediculous cards like:

    – Play 4 minions and your opponent concedes.

    • Stonekeep
      May 10, 2017 at 10:24 pm

      I can put random Wisp into my otherwise good deck and it will still work. You can make nearly every card work somehow. It doesn’t make Cho a good card. It’s never used in any real competitive decks and one player using it on rank 1 doesn’t change that. He didn’t even hit Legend with it, which is like the complete basic thing you need to do before calling a deck competitive. That’s Hobbs’ gimmick and he will put Cho into every deck he plays, because he’s known for that and he likes challenge, not because it’s a good card.

      Cho doesn’t give you the Brawl pack. You can win any Brawl without Cho.

      Like I’ve said, in the article, Cho is a fun card. And if you like to keep a fun cards you want to play around with, by all means, keep it. But this list is about competitive play, about cards that see at least semi-common play at the highest level. And Cho never makes a cut in competitive lists.

      Nat the Darkfisher will never find its place in the meta, because it’s not good in the fatigue decks. Read my explanation. It’s still a 2 mana 2/4 that might not do anything. It’s only 50/50 to draw a card. No Mill or Fatigue deck has ever used the card, even though such decks existed around Whispers of the Old Gods, most notably Mill Rogue. The card is just bad in every deck, because +1 health is not enough to justify a huge negative effect like that in normal decks and it’s pretty clunky and inconsistent in mill decks.

  51. Denon31
    May 10, 2017 at 5:18 pm

    Thanks for publishing this great article! I know someone already mentioned this but please make one for epics too.. thanks in advance!

    • Stonekeep
      May 10, 2017 at 10:24 pm

      Given the situational/tech nature of a lot of the Epics, it might be a bit harder, but I might try to do that in the near future. There are definitely some Epics that are clearly Dust-worthy.

    • Raemahn
      May 11, 2017 at 3:42 pm

      Agree, although I rarely dust epics unless they are golden as they just aren’t worth much dust.

  52. Sparkz
    May 10, 2017 at 5:09 pm

    Don’t disenchant paladin quest if you play Wild, its so much fun there, and actually viable.

    • Stonekeep
      May 10, 2017 at 10:26 pm

      It might be the case. To be fair, if you play Wild, you shouldn’t disenchant anything outside of the obviously trash cards like Boogeymonster. For example, cards from WoG have only 2 more expansions to get some support in Standard. On the other hand, once they rotate into the WIld, they have many more YEARS to get some supporting cards, so even the seemingly bad cards can get good after a while.

      • Sparkz
        May 11, 2017 at 3:38 am

        Of course, but how much patience do we really have? XD

        • Stonekeep
          May 11, 2017 at 5:53 pm

          I’m really impatient, but at the same time I have enough Dust to play anything I want (that’s an advantage of playing since Closed Beta) so I’m keeping every Wild card… for now.

          If anything, I’ll start with dusting all my Gold cards. I easily have like 20k Dust in Gold cards.

  53. Advocaat
    May 10, 2017 at 3:16 pm

    Herald Volazj was actually used by Savjz few days ago in deathrattle priest and was quite succesful (like top 100 legend kind of success). But to be fair the card itself wasn’t necessary at all.

    I also don’t agree with Captain Greenskin. I think he is just a much better Naga Corsair (which is played in pirate warrior). Why would u play two naga corsairs when u can replace one of them with greenskin? 4 or 5 mana doesn’t really matter since you are in topdeck state at that time and u most likely won’t play naga at turn 4 anyway.

    I think it’s pretty hard, almost impossible, to say that some card is “safe to dust.” There are a lot of cards played nowadays that were complete trash just a few months ago. For example hungry crab, purify, etc.

    • Stonekeep
      May 11, 2017 at 12:44 am

      Captain Greenskin is worse than Naga Corsair. You’re forgetting that a lot of the time those cards aren’t played for the effect, but rather for the body. You often end up dropping Naga Corsair as a 5/4 with no weapon equipped and that’s a correct play.

      There is a significant difference between 4 and 5 mana. You can’t just say that it doesn’t matter. 5 mana is much more clunky than 4 in a deck that wants to close up the games by turn 6-7. One of the most basic scenarios – you’re at 6 mana and you have a 2 mana card + either Naga Corsair or Greenskin in your hand. It’s quite obvious that you’d prefer Corsair. And it’s not like it’s a rare scenario, you quite often end up with something like that. Then, there is a lower chance that you’d still have a weapon up on turn 5. By that time you’ve most likely already used your Rusty Hook/Fiery War Axe and you’re looking for the Arcanite Reaper. Sometimes you get like 2 or 3 Upgrade effects and you end up with your small weapon still active on turn 5, and then Greenskin is better, but that’s a rare scenario and you’re probably winning already.

      And if you don’t trust me, explain why no pro Pirate Warrior list (at least no I’m aware of) runs Greenskin if it’s better than Naga Corsair.

      “I think it’s pretty hard, almost impossible, to say that some card is “safe to dust.”” – Yes, that’s true. the bolded part of the first paragraph for my answer.

      • Advocaat
        May 11, 2017 at 3:44 am

        Some lists run Greenskin as said above. List at tempostorm ran Greenskin for quite a while, actually.

        Your explanation makes sense. I don’t really play pirate warrior too much to notice that difference maybe. In my head the Greenskin is just much bigger value than Naga. I realize you don’t play value game as a pirate warrior but sometimes that value means extra arcanite reaper hit which is a lot of damage. I’m just sayin’ the +1 damage from Naga rarely even matters but +1 durability sometimes matters a lot.

        In your scenario what is that 2 mana card? Because you only run three of them – heroic strike, fiery war axe and the raider. Only one of them is better in that situation than Greenskin in my opinion. Especially if you have arcanite reaper equiped. You on the other hand play slightly more 1 cost cards so you are more likely to wind up in situation when u have Naga and 1 mana cost card anyway.

        I definitely agree it’s kinda situational, maybe the 4 mana cost Naga is more consistent. I just don’t think it’s so simple to say Greenskin is totaly useless and safe to dust.

        • Stonekeep
          May 11, 2017 at 5:51 pm

          That’s why it’s under “probably safe”. Probably safe are cards that might see some fringe play, but they’re by no means staple or necessary to build a viable meta deck. Greenskin CAN be played in a Pirate list, but it’s not needed at all and – at best – on the level of a common card (each of them can be situationally better). If it was necessary, you’d see it a lot on the high ranked ladder and in tournaments. And I haven’t seen him in a long, long while. But there is a possibility that it might be played, that’s why I didn’t put it under “safe”.

          • Jason San
            September 8, 2017 at 8:40 am

            Greenskin is good in budget, I took my friends to a tournament and the noob friend ran a paladin deck that i built for him, a dk midrange handbuff paladin. The only epics and legendaries were uther of the ebon blade, greenskin, and southsea captain. He won against non jade druid control, even quest mage and kazakus priests. If you’re a younger player, its clearly great

  54. Eloard
    May 10, 2017 at 1:53 pm

    I disagree in a couple of cards. Jungle giant is really funny. I complete all the time the quest around turn 6 playing celestial dreamer with elder longneck or shelshifter and then you can combo barnabus with nourish for example and play big guys such as tyrantus or alextraza, between different combinations, moroes can see some play this season with the rogue quest. The rest of the cards are almost useless

    • Stonekeep
      May 10, 2017 at 10:34 pm

      Jungle Giants might be funny, but it’s not competitive. The non-Quest Ramp Druid performs better overall. And sorry, but I can’t really see how you can finish the Quest on turn 6 consistently. You’d need a literally perfect curve to do that + your opponent would need to not do anything so you don’t have to answer his stuff with Wrath, Swipe etc. I’m not saying that it’s not possible, but it simply can’t happen “all the time”.

      Moroes is bad in Quest Rogue. Only the first list, Dog’s one, used it and it was one of the cards that was cut first. Sure, it’s good after you finish the Quest, but it’s useless before you do that. Right now Quest Rogue runs only cards that are useful both to finish the Quest and after you complete it to increase the consistency.

      • Mr. Stinkbug
        May 11, 2017 at 10:17 am

        “Jungle Giants might be funny, but it’s not competitive.”

        True, but not everyone plays the game strictly to claw their way up the ladder as quickly as possible. Un’Goro made possible a few decks that are (1) super fun to play and which (2) have a perfectly respectable win rate in Casual and the lower Ranked tiers. “Jungle Giants” fits the bill, and I’m grateful for it. Unlike the other “non-competitive” quests, it doesn’t require you to build an inherently bad or imbalanced deck (e.g., “Kaleidosaur”). And its ability to bounce back from dire situations is often surprising (for me and my opponent alike). At an rate, I’m glad I didn’t dust it, and I’d invite others not to either.

        BTW: The original poster exaggerated only slightly: it’s pretty routine to finish the quest by turn 7 or 8, thanks especially to Menagerie Warden, which gives you two-for-one value.

        • Raemahn
          May 11, 2017 at 3:51 pm

          I agree, but he did state at the top, “the list was created having the competitive gaming in mind – some of those Legendaries are perectly fine if you’re a new player with small collection or you’re playing off-meta decks for fun”. I think your use falls squarely in the “fun” category. I keep many of my legendaries for the same reason (I play Cho in a Paladin Murloc that runs almost zero spells; it isn’t competitive but it is entertaining) and I’m happy to find uses for some in the Wild.

        • Stonekeep
          May 11, 2017 at 5:46 pm

          I still don’t get your point. If you’re having fun with Jungle Giants, don’t disenchant it. This list wouldn’t make any sense if this was about “fun”, because that’s a subjective matter. You might like to play around with a wonky fatigue deck using Nat the Darkfisher, but it doesn’t change the fact that this Legendary sucks.

          The list was created for people who want a competitive collection. And Jungle Giants is not a competitive card, there is no viable (in higher ranks) list that plays it.

          If you, or anyone else, has fun when playing around with suboptimal cards, that’s great. But I’m not ordering anyone to disenchant their cards. Everyone has free will and mind of their own – if they feel like they want to play around with X or Y, they just won’t get rid of it (or at least play around with it first). But most of the people I know play viable meta decks in order to win as much games as possible, and players like that are the target of this article.

          • Mr. Stinkbug
            May 12, 2017 at 7:02 am

            Gosh, Stonekeep. I’m sorry if you took my comments as a sign of ingratitude for the obvious time/effort you put into these lists. But nothing in my post warrants this kind of overheated response. I *agreed* with you about a card’s non-competitive standing and then politely noted that, among such cards, some are better than others and might warrant a second thought. Not a word I wrote implies that you were “ordering anyone to disenchant their cards” or meant to deny the “free will” of your readers. (Seriously?) Nor did I disparage your list or its purpose. Indeed, I think you perform a great service for the Hearthstone community, and I’ve said as much in the past. But I don’t see how it helps the site—or your cause—to lash out defensively at users who respectfully invite readers to look at things from a different angle.

  55. hazarthades
    May 3, 2017 at 5:22 am

    I disenchant my edvin vancleef when i got it from a starter pack. I also disenchanted ayaa because i don’t like her. im such an idiot.

    • Stonekeep
      May 10, 2017 at 11:42 am

      Like Thrall says, “that was a mistake”.

      Edwin is staple Rogue Legendary and it’s always relevant. While Aya is pretty much necessary if you want to play Jade decks, although those aren’t too popular in the current meta.

  56. Drhotloving
    April 18, 2017 at 8:05 am

    Moroes and Yogg are definetly playable in the current meta, hopefully this is covered in an updated version of this article.

  57. Wumpus
    April 15, 2017 at 7:37 pm

    Krul. Hobart?

  58. Lauda
    March 10, 2017 at 4:42 am

    Aand turns out Madam Goya is playable.

    • Stonekeep
      March 10, 2017 at 8:19 am

      One person had made it “playable” in a deck built specifically around her and in the end he didn’t even have very impressive results with it. You can have the same or even better results with a generic Control Shaman.

      Without a huge sample size it’s hard to tell, but I don’t see anyone more really picking the deck on the ladder. It might be the case of “some crazy deck getting to Legend and then no one playing it again”, it happens very often. The combination of picking a good moment to play the deck (in the right meta) and the surprise factor, you can get a bad deck with bad cards to high ranks. I’ve seen Reno Hunters in top 100 Legend before even though the deck is technically very weak. I can bet that the Goya version isn’t even the best Control Shaman list.

      I think that my point still stands. Goya is a bad card.

      • Traff
        May 12, 2017 at 9:47 pm

        Goya was seriously incredible in Control Shaman (and only Control Shaman) before the last set rotation. Since the deck’s minion curve started at 5 mana and lacked any battlecry effects (excluding Barnes), she’d almost always generate a huge tempo swing that on average was a 4/3 + 7/8 taunt for 6 mana.

        Sadly the deck lost Healing Wave and ED (Volcano is fantastic but ED+Hallazeal generally worked out to be “Reno + Board clear for two more mana”). Without those four cards, you have to add battlecries for your healing and suddenly it makes way more sense to ditch Goya and shore up the early game.

        tl;dr: RIP Goya.

        Actually typing this comment makes me wonder why you don’t have Hallazeal on your list somewhere. Hal+Storm isn’t relevant against anything except the rare Shaman mirror and Hal+Volcano is a 10 mana answer to Alexstrasza (lol).

        • Stonekeep
          May 13, 2017 at 7:08 am

          About Hallazeal: Because I don’t judge the cards ONLY based on the current meta. Hallazeal is a strong card in theory and it can still see more play until it rotates out. When we’re at the last expansion of 2017, so the last meta before 2018 rotation, and it doesn’t see play, I will just put it on the list.

          Not to mention that he’s still played in Control Shaman right now. http://www.hearthstonetopdecks.com/decks/wirers-nzoth-control-shaman-top-50-legend-april-2017-season-37/

          But why do you think that Hallazeal + Storm isn’t relevant against anything besides Shaman? There are many other matchups which can have multiple minions on the board and you might need healing. Basically most of the Midrange decks – Midrange Paladin (especially the Murloc variant), Midrange Hunter, even against something like Miracle Rogue the AoE + healing might come handy. Hallazeal isn’t as strong without Elemental Destruction, obviously, but the combo with Storm is still relevant.

  59. HALOLZ
    February 27, 2017 at 5:23 am

    Is it safe to disenchant Y’shaarj, Rage Unbound?

    • Stonekeep
      February 27, 2017 at 8:34 am

      The card has seen occasional play, it’s really strong in Ramp Druid and decks that combo it with Barnes. However, the current meta is way too fast for it to see play. I’d probably wait for the next expansion before disenchanting it, because the meta might shift quite significantly.

      • James
        May 11, 2017 at 4:13 pm

        What about the hall of fame cards?

        • Stonekeep
          May 11, 2017 at 5:40 pm

          What about them? They’re all pretty strong, so if you plan to plan Wild in the future, you shouldn’t disenchant them. But since they won’t be playable in Standard, if that’s the only mode you’re ever going to play, go ahead and get rid of them.

  60. thiago cezar
    January 27, 2017 at 3:45 am

    Great article, I would like to thank you, congratulate the team work and request the same article for epic cards if possible.


    • Blackdragon
      May 10, 2017 at 10:31 pm

      i agree!

  61. Hoxton Jr.
    January 22, 2017 at 3:52 am

    Is it safe to disenchant Baron Geddon? I opened a golden one which i have been holding on to but the card never seem to be used in any existing deck, it was only a tech card during the Midrange Shamanstone days, it’s also too slow against decks where it can clear the board with its AoE, thinking of disenchanting it to craft either Raza or Fandral.

    • Evident - Site Admin
      January 22, 2017 at 9:17 am

      I would say it’s not safe, he’ll probably show up again in Control Warrior at some point and has seen play in other decks (Malygos Druid). It really depends on how the rotation plays out.

    • Stonekeep
      January 22, 2017 at 9:51 am

      Baron Geddon itself is most likely not a safe disenchant. However, since it’s a Golden version, if you don’t care about the shiny cards it’s basically a Legendary of your choice and there are definitely better Legends than Geddon (which was only common in CW).

      If you’re missing some key Legends and – like I’ve mentioned – you don’t care about golden cards, I’d probably go for it and dust him.

      • Hoxton Jr.
        January 23, 2017 at 8:20 am

        Thanks for the reply, will likely keep him for now, I am only missing a few key class legendaries given the amount of money I have spent in the game (Wallet Warrior within 1 month of playing anyone?), so now it pretty much boils down to what I want to play next, it’s pretty frustrating because I am 1 Legendary away from making about 3 to 4 decks work, I lack Edwin for Rogue, lack Fandral for Druid, and lack Raza for Reno Priest, worse thing is I can only pick 1 to trade with Golden Baron Geddon.

  62. Homie
    January 19, 2017 at 11:37 am

    But my wild alarm-o-bot druid needs these legendaries ;-;

  63. Cruxkid
    January 18, 2017 at 6:19 pm

    FYI, noggenfogger won’t cause an ogre effect, the targets can be ANYONE. While I agree it is a terrible card, I actually made a Mage kill himself once with it, I was on 6 and he was at around 15, it was hilarious. I can’t remember how I got him, it must have been a tavern brawl because I’d never put this in a list lol.

    • Stonekeep
      January 18, 2017 at 7:04 pm

      I know how Noggenfogger works. I’ve meant that it causes Ogre effect when he’s the only minion on the board FOR THE MINIONS.

      His effect means everything has completely random targets, however, you can only target the valid targets. So for example, your minions can only attack his minions or his face. They can’t attack your own face or your other minions.

      If Mage would try to Fireball it, now it can target anything, because you can Fireball your own face or minions too. However, if Druid played Swipe, it would only roll between opponent’s minions and face, because it can’t hit own minions.

      That’s the point. If it would be 100% random, the card would be better. Right now, if you play it into a big board, it’s basically an Ogre effect. No one would be so stupid to try to Fireball it when the chance that he hits his own board are way, way higher. If Mage really wants to kill it, he should Flamestrike instead, guaranteeing a kill.

    • Xasad
      May 10, 2017 at 10:25 am

      Noggenfogger doesn’t work. It will sure win you one or two games but it’s simply inconsistent. I had him on arena once and sadly it used himself as a target major times(when opponent was attacking). I also do not agree with all cards that are set to safe dust here. However about 80% are fine dusting.

  64. Starfinguer
    January 16, 2017 at 9:40 am

    I would like if someone explained to me , why hunter never get a good legendary? i love the class but I never understood why hunter is the only class that never get not even a single good legendary all of then are useless for the class , it is just because hunter was op on the beta and the developers dont want him to get back again the way he was or is someting else? If someone knows can you explain it to me please?

    S2 ᵐᵃᵏᵉ ʷᵃʳ ⁿᵒᵗ ˡᵒᵛᵉ S2

    • Stonekeep
      January 16, 2017 at 10:17 am

      You’d have to ask Blizzard, not us. I think that Hunter Legendaries weren’t really bad – besides the Acidmaw, each of the Hunter Legends was almost playable. Cards like Gahz’rilla, Dreadscale or Princess Huhuran were just under the line of “good enough to put into the deck”. If they were just a little bit stronger (like 1 more stat point), they would all most likely see play. Knuckles might actually see play if the buff archetype takes off next expansion (IF), but it once again might be just barely not good enough without buffs.

      • Starfinguer
        January 16, 2017 at 11:43 am

        thanks, I was dsicussing it with a friend and he said that hunter is the only class that free to play user can use to win games bacause he have the best cheap cards in the games so blizzard would not give him expensive good cards in order to keep alive chances to win to free to play users.

        that was his opnion but i see your point too.

        “ok , I love you by bye ” – that girl from animaniacs no tiny font 🙁

  65. Patinhas
    January 15, 2017 at 2:28 pm

    What about Malkorok and Herald Volazj? I know they’re dustable, but I wish I could know the specifics.

    • Stonekeep
      January 16, 2017 at 8:13 am

      Malkorok has seen some play, first in Midrange/Tempo Warrior and later sometimes as a tech in Dragon Warrior. Overall it’s pretty solid card in any Midrange Warrior list. Since Dragon Warrior will probably be dead next expansion (unless they devote it to Dragons specifically), I think that Midrange Warrior might get more popular again.

      Herald Volazj is a safe dust. While the card is okay in theory, it doesn’t fit the Priest’s play style at all. Control/Reno Priest rarely has multiple minions on the board and Dragon Priest doesn’t run minions with Deathrattles/strong on-board effects, so you usually get a 5/5 + 2-3 vanilla 1/1’s and that’s not really good enough for 6 mana.

  66. BloodStrike
    January 13, 2017 at 7:12 pm

    I get the idea of madam goya, you can put a battlecry you need on the deck and use it again. It’s not that bad the possibility of having 2 reno or 2 kazakus battlecrys on a game. In my opinion i think it is a “not yet discovered card”.

    • Stonekeep
      January 14, 2017 at 5:01 am

      If you play in Aggro matchup, you’d probably prefer to have the Reno body on the board to contest opponent’s minion immediately than to shuffle him back and possibly screw yourself by getting something small instead. Reno decks also run Doomsayer, so that would be a huge risk – pulling out Doomsayer with Madam Goya would mean your board says bye bye and you’ve wasted the card for no reason.

      If you want 2x Kazakus Battlecry in one match, you play it with Brann. It’s cheaper and guaranteed. And you can’t Brann + Kazakus + Goya, because it’s too expensive. Then, it’s not exactly 2x Battlecry. You shuffle one minion, but you pull out another one. The other you pull can also have an important Battlecry. Or can be your win condition. Imagine playing against Control Warrior and pulling Archmage Antonidas as Reno Mage when you have no mana left to play any spells. Now he Executes or Shield Slams it and you’ve wasted your main win condition.

      And the mana cost… 6 mana means that you can’t combo it with most of the important Battlecries. Like the Reno. Reno needs to actually stay on the board for one turn for it to work. It doesn’t always happen, in Control matchups minions are usually removed right away.

      Overall, the card is just bad. If you want a similar effect that can’t screw you – you play Barnes. If you play it to get an extra Battlecry etc. – look at the Mage’s Manic Soulcaster. That’s what you want to play. Of course, it’s restricted to Mage, but compare those two for that purpose. Manic has better stat distribution (of the same stats) and costs 3 mana less. 3 mana. And can’t potentially screw you by pulling out something you don’t want to.

      Okay, there MIGHT be some deck in the future that wants the Goya’s effect. Let’s be honest, everything can happen. But right now I can’t think of a single deck in which this card would be good in.

      • BloodStrike
        January 16, 2017 at 7:03 am

        I think the card is something like dirty rat, where you think “this card can screw my game”, but when you discover some sinergie to the card it happens to be a great card. The card can be used in aggro decks to change a minion for some lethal charge or in decks like ramp druid.
        Yes, i agree that the card is terrible right now, but i have a feeling it will be a good card someday cause it have some potencial, unlike mayor that don’t have any potencial at all.

        • Maximiliano Vila
          January 27, 2017 at 8:31 am

          You can’t compare with dirty rat, dirty rat costs 2 mana, so the idea is to play it and if the summoned minion is relevant you can have an answer to it.

  67. Starfinguer
    January 13, 2017 at 5:06 pm

    I got a golden white eyes, …….. ᴵ ᵃᵐ ʳᵉᵃˡˡʸ ᵗᶦⁿᵏᶦⁿᵍ ᵃᵇᵒᵘᵗ ᵐᵃᵏᶦⁿᵍ ᴵᴹ ᴵᴺ ᶜᴴᴬᴿᴳᴱ ᴺᴼᵂ !!! ᴾˡᵉᵃˢᵉ ᶠᵒʳᵍᶦᵛᵉ ᵐᵉ ᵀ⁻ᵀ

    • Stonekeep
      January 14, 2017 at 5:03 am

      Well, Golden Legends are kinda a different thing. You just trade a shiny animation (which has no impact on the gameplay whatsoever) for a Legendary of your choice. I would definitely disenchant Golden Legend I don’t play to craft a regular one I would play.

      If it’s a 1 for 1/4 trade, it’s often not worth it. You trade one playable Legendary for 1/4 of a staple Legendary. But if you can trade 1 playable Legendary for 1 staple Legendary, that’s a worth it trade.

      Unless you’re a collector and you want to have a full golden collection in the future, that’s probably the only reason to not go for it :p

      • Starfinguer
        January 14, 2017 at 7:05 am

        I thought about it all night, and I didnt made patches ᴵ ᵐᵃᵈᵉ ᵗʰᵃˡⁿᵒˢ : \(.ᵤ.)/ -(ᵖᵒʷᵉʳ!!)
        ᵗʰᵃᵗ ʷᵃˢ ˢᵘᵖᵖᵒˢᵉᵈ ᵗᵒ ᵇᵉ ʰᶦᵐ

  68. puppy
    January 13, 2017 at 6:15 am

    How about windlord?

    • Evident - Site Admin
      January 13, 2017 at 9:14 am

      Sees play in Midrange Shaman right now.

  69. Adam J Edelman-Munoz
    January 12, 2017 at 11:11 pm

    Overall great list. Thanks for the work you put into it.

    I would defend Tinkmaster, Rend, Mukla, and Gormok. Mukla and Gormok have seen aggro play at times, especially in Zoo and if pirates get nerfed or if bigger bodies become relevant they could easily come back. Tinkmaster and Rend are weak right now because the threats they counter are weak but in a control heavier metagame they could easily become quite strong. Still, all of these rely on metagame shifts and none of them will be the strongest card in their deck (except maybe Gormok) so the probably safe category is a fine place for them (still would move Rend there). I am also somewhat confused by the absence of Don Han’Cho from this list. He’s not seeing any play and I can’t think of a present or past deck that would have any interest in running him.

    • Stonekeep
      January 14, 2017 at 5:18 am

      Gormok and Rend are there mostly because they rotate out next expansion, so they won’t likely see play until then.

      Mukla & Tinkmaster were closest ones to not be included, but I still think they’re safe dust.

      Mukla was never a vital part of any strong, meta deck – it was usually just a tech or played in more non-meta decks.

      TInkmaster is well… a tech card. It was NEVER necessary card. Even when C’Thun and N’Zoth decks were very popular, arguably the best meta for the Tinkmaster to be played in, he was only played in a few CW lists, mostly tournament lists. Even then it was not a necessary tech. They would need to release way more cards like that (or C’Thun would need to be back in favor) for the card to see play.

      In both cases, they aren’t the worst cards and they MIGHT see some play in the future. But that’s kinda the point of “probably safe” category – those cards MIGHT be played in the future, but if you really need the Dust, because you have no staple collection, you don’t have Sylvanas, you don’t have Patches, you don’t have Leeroy, whatever – getting those cards faster is more important than keeping a card that might be played as a tech 2 years from now. You’ll worry about that later.

      That’s also the reason why I didn’t just make the list, I made a description for each card. Near Tinkmaster and Mukla, I’ve mentioned that the card might be back into the meta, so I assume that people can think for themselves and after reading the description, they’ll decide whether it’s worth the risk or not.

      It might just be me, but I think that Don Han’Cho is a very strong card. I won’t make any stupid bets, but I’m almost 100% sure that it will see some play in the 2017 expansions. The problem with the card is that the deck it fits into are completely out of the meta. It’s a great card in Midrange decks that have some stuff to buff – Midrange Warrior, Midrange Paladin, Midrange Hunter… Each of those decks have strong cards that benefit from buffs. This theme doesn’t fit the current meta, but it might be better in the future.

  70. poksim
    January 12, 2017 at 3:54 pm

    Rhonin, Skycap’n Kragg, Varian Wrynn…

    • Stonekeep
      January 12, 2017 at 7:03 pm

      I’d say that each one of those has potential, as it’s been played in some lists previously. However, you’re right – they’re very close to being on the disenchant list for Standard, because they all rotate out very soon.

  71. cparks
    January 12, 2017 at 3:30 pm

    It seems to me that some of these cards have a possibility to see play in wild once the meta changes.

    • Stonekeep
      January 12, 2017 at 3:54 pm

      Yes, the list is for the Standard, competitive gameplay – if you care about Wild, you might not want to disenchant ANY Legendary, as it might see some play in the unforeseeable future 🙂

      • martos99
        January 12, 2017 at 4:36 pm

        I dont agree with Illidan as its a common tech/tryout card in TokenDruid so I think it belongs in the probably safe at least

        • Stonekeep
          January 12, 2017 at 7:01 pm

          In what list? I have never seen a Token Druid list running Illidan. Violet Teacher is just much, much better. Illidan is too slow at 6 mana.

          • Mrartless
            January 13, 2017 at 6:16 am

            Reynad’s token druid ran it, so do a few others. It isn’t much, much worse than violet teacher, it’s a little worse, but a full token list would run both. Also, knuckles is very good and I’ll money match any non pirate warrior deck with the supposedly bad midrange hunter to prove it.

  72. fr0zen
    January 12, 2017 at 2:29 pm

    that feel when last legendaries what u get is 2x mayor’s and madam goya

    • Stonekeep
      January 12, 2017 at 3:24 pm

      I’ve got Madam Goya, Genzo, Wrathion and 2x Han’Cho from my Gadgetzan pack openings… I had to craft every meta Legendary 🙁 Luckily for me, Wrathion and one Han’Cho were Golden (first two Gold Legendaries I’ve got so close to each other) so I can disenchant them for full value. I was still holding over 15k Dust so I didn’t need to, but I’ll probably do it when I need it in the future.

  73. badochov
    January 12, 2017 at 2:27 pm

    What about Gormok?

    • Evident - Site Admin
      January 12, 2017 at 2:38 pm

      Gormok is listed under Probably Safe under The Grand Tournament.

  74. fr0zen
    January 12, 2017 at 2:26 pm

    eldric is so powerful against jade deck’s u can put it in murloc pally for example

    • Stonekeep
      January 12, 2017 at 3:19 pm

      It’s good against Jade Druid, other Jade decks don’t really snowball that high. I mean, maybe if you play Jade Control Shaman or something, but Midrange usually go up to like ~6/6. However, Jade Druid is still minority of the meta, not to mention that Paladin is a bad class right now and Eadric rotates out soon. If Paladin gets better next expansion, you won’t be able to play it in the Standard anyway.

  75. Alodic
    January 12, 2017 at 2:18 pm

    I’m pretty sure medivh is a horrible legendary and is safe to dust.

    • Evident - Site Admin
      January 12, 2017 at 2:37 pm

      It has seen some minor play in some Reno Mage decks, so I wouldn’t immediately dust it.

    • Stonekeep
      January 12, 2017 at 3:22 pm

      I wouldn’t say so – Lifecoach’s Reno Mage, which was the most popular list in Legend for like a week played Medivh with a decent success.

      It might fit into any slower, more spell-heavy deck in the future – I’m almost sure we will see it next year.

    • Mordeki
      January 12, 2017 at 5:05 pm

      Medivh is great in Reno Mage. Definitely don’t listen to this guy.

    • CD001
      January 13, 2017 at 6:02 am

      I run Medivh in a Ramp Druid deck with Rafaam; it’s not going to get you #1 Legend rank or anything but sometimes you get to give a minion +10/+10 *and* summon Deathwing simultaneously… which is nice.

      … and since it’s Ramp Druid could could be doing that on about turn 7 or 8 (if you’ve survived the early aggro rush).

      The introduction of Big Time Racketeer kinda screwed with Moonglade Portal though by adding another 6 mana card that’s complete trash without the Battlecry :\

    • Raemahn
      May 12, 2017 at 12:23 pm

      I thought Medivh was being played in Priest by Kibler leveraging Free From Amber. I don’t know much more than that, but I think it’s a viable card.

  76. kingmhd
    January 12, 2017 at 12:58 pm

    Thanks. really useful.
    We need a similar post but about top legendaries now.
    What are the meta legendaries? what are tier 1,2,…
    So if I have dust in what order should I craft the legendaries?
    you can add epic cards as well.
    we need crafting guide 🙂

  77. Sander
    January 12, 2017 at 11:30 am

    What about Moroes? Seems weak to me.

    • Evident - Site Admin
      January 12, 2017 at 11:33 am

      He’s listed under Adventures – Probably Safe.

      • Sander
        January 12, 2017 at 1:40 pm

        I see, my bad.

      • arturo99
        April 10, 2017 at 2:46 pm

        Hi can you make some update to this topic after new expansion came out?

        • Evident - Site Admin
          April 10, 2017 at 3:21 pm

          Hey, yeah there will be an updated version of this post coming soon!


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