Hearthstone Legendaries You Can “Safely” Disenchant – Ashes of Outland – May 2020

With a flash of orange and a shout from the Innkeeper, opening a Legendary card in a Hearthstone pack is certainly exciting. Unfortunately, a lot of Legendary cards are not competitively viable. In many cases, you’d get more mileage out of the 400 dust than the card itself. This guide provides a list of “Safe” to Disenchant cards for the current Standard meta. Used in conjunction with our Legendary Crafting Guide, you’ll be able to make the most of your resources in Hearthstone.

Before you dust any cards, make sure this list has been updated for the current meta!

Should I Dust My Wild Cards?

First and most importantly, this list shows cards that are currently bad/useless in the STANDARD format. Some of those cards might actually be good and see more common play in Wild, so if you’re playing the other format, do your research carefully before dusting anything.

Since the inception of the Wild format, Hearthstone players have been left with the difficult decision of whether to disenchant cards that rotate into Wild. While there is a smaller player base and less competitive play than Standard, Wild offers a lot of unique synergies with nostalgic cards.

The questions you must ask yourself in determining what to do with your Wild-specific collection are “How much value does the dust have to me now?” and “What is the likelihood I become interested in the format down the road?”. No one but you can decide what the “best” choice is in this case.

Since Wild is an eternal format, outside of some fringe cases, you can NEVER predict whether a certain Legendary won’t become playable in the future. Maybe it will happen next expansion, maybe next year, or maybe 10 years from now. If you’re playing Wild format a lot, the safest approach is to never disenchant anything. If you’re playing Wild a little, or you think that you might get into the format in the future, disenchanting and you’re short on Dust, disenchanting only Golden cards or (currently) bad Legendaries might be an option. And finally, if you’re absolutely sure that you will never touch the format (and you don’t mind being handicapped in some of the Tavern Brawls), you can consider getting rid of every Wild card. It’s not something I recommend, though!

Legendary Duplicate Protection

A full duplicate protection was implemented in Ashes of Outland expansion, and it’s GREAT for players who like to Dust their bad cards for one simple reason. Dusted cards are still counted as owned for the sake of protection.

It means that if you disenchant a Legendary card, you WON’T open it again from the packs until you have every single Legendary from that set (at this point, you will open them at random again). Which means that you can freely disenchant a poor Legendary (or any other card rarity for that matter) and you don’t have to worry about opening them in your packs again.

Which Sets Should You Disenchant From

Disenchanting Legendary cards is inherently risky. You’re gaining 400 dust for a card that costs 1,600 dust. This results in a net loss of 1,200 dust should you decide to craft a previously disenchanted Legendary down the line. While no one can predict how much support a particular card will get in future sets, by considering the set of the card in question you can mitigate some of the risks.

With this in mind, it is recommended that you’re more conservative with your decision to disenchant Legendary cards from the current year and, more specifically, the most recent set. Soon after an expansion release, Arcane dust becomes precious as players look to craft new decks. However, the meta takes time to settle and what may seem like a safe disenchant two weeks after release may be a sleeper card that is found to be quite potent later in the set’s life. It’s better to Dust from the sets that have been in Standard for a longer time – because of that, we had enough time to see the synergies Blizzard is pushing, as well as whether the card is even good in the first place.

The safest cards to disenchant are bad cards from Classic set, since we had all the time in the world to determine that they’re bad. Cards like Gruul or Nat Pagle have never seen competitive play, and so are cards that you can safely get rid of without worrying that they will be playable in the future. However, I would not touch the Classic cards that are more meta-dependent, such as Archmage Antonidas or Tirion Fordring. Even if they aren’t played at a given moment, they might be waiting for the right deck – those cards get it and out of meta every now and then, so dusting one would be pretty risky.


Finally, it’s worth restating that no one can accurately predict the long-term viability of Legendary cards. In the past, we’ve seen Legendary cards go from unplayable to great with just a little support. This guide uses the information we have available to us now to make educated recommendations for disenchanting cards. We’re not psychics, we don’t know what new cards will be released or what the future metas will look like. Blizzard has also set a precedent in Rise of Shadows by buffing some weak cards, and a bunch of them started seeing play. This MIGHT happen to one of the cards on this list. So in the end, it’s the responsibility of the player to decide to dust or keep any of the cards listed.

All of the cards in this list are currently played in less than 0.5% of decks (and majority of them have win rate significantly lower than 50%), according to data from HSReplay.net.

“Safe” to Disenchant Legendary Cards

Hearthstone Legendary Disenchanting Guide Table of Contents

“Safe” to Disenchant Legendaries from the Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions so some additional restraint can be exhibited when disenchanting Classic Set cards. That’s why we’ve only picked the cards that were never competitively good (not including the early days of Hearthstone, where the game looked much differently).

Gruul – On paper, Gruul seems like a single card powerhouse – growing in strength every turn. However, when you invest eight mana into a single minion, you want more of an immediate effect than this card provides. While Gruul will be a great card in most of the Basic decks, he’s largely a victim of other, more powerful options being available to more advanced players.

Hogger – Even though the “infinite value” of summoning a new Taunt every turn is tempting, in reality he rarely survives past the first turn, making him not much better than an overpriced Silver Hand Knight. The 4/4 body is just too easy to deal with in the late game, even through a 2/2 Taunt.

High Inquisitor Whitemane – A new addition to the Classic set, introduced to replace a Legendary, which rotated out to Hall of Fame. While the card’s effect seems pretty powerful, it’s incredibly hard use. Since she only revives minions which died THIS TURN, in order to utilize her effect, you need to already have some minions on the board and your opponent needs to have minions you can trade into. This is not a very likely scenario, especially not in a slower deck that can afford to keep it for a long time. On the other hand, if you play a Midrange build,  you don’t really want to hold onto a dead card for many turns. Whitemane is considerably weaker than let’s say Kel'Thuzad, which has only seen limited play even though the overall power level was lower at the time.

Xavius – Xavius (previously Illidan) is, unfortunately, not a very strong minion. The weak stat line of both the Flame of Azzinoths and Illidan himself means that they’re too easily removed by opponents to be a viable threat. Plus it’s pretty difficult to drop him and summon a lot of 2/1’s on the same turn, which means that most of the time you will be left with no value.

Lorewalker Cho – While he’s a top-performer in the meme meta, Lorewalker Cho is infrequently a card you want to play in your deck. Even in a minion-heavy deck where the downside is unlikely to affect you, a 0/4 body doesn’t offer much.

Millhouse Manastorm – Everyone’s (least?) favorite gnome provides a great body for two mana, but the drawback is far too punishing for Millhouse to see competitive play. Nearly every deck in the meta runs some spells, and making them free would completely negate any tempo advantage you’re gaining from extra stats on your 2-drop. While he was sometimes played in decks running Call to Arms (just for the body, to avoid his Battlecry), it was still more of a meme than an actually smart strategy – all kinds of stats indicated that Paladin decks were better without him.

Nat Pagle – Nat Pagle is a prime example of why micro-changes are very difficult in Hearthstone. Before a small change back in Classic, Pagle was present in nearly every single Hearthstone deck. As soon as his text was changed from “At the end of your turn,” to “At the start of your turn,” the jolly fisherman immediately disappeared and never came back. To be honest, I don’t think that it would be good right now even in the pre-nerf version – the games much slower back then and the overall power value was much lower. But right now, Pagle is one of the worst (if not THE worst) Legends from the Classic set.

Nozdormu – The concept of punishing slow-playing opponents is certainly tempting, but it comes at too much of a cost with Nozdormu. On turn nine, you really want to get more stats in play than this dragon provides. Quick-thinking Hearthstone players would be better served holding out for a speed game mode than holding on to Nozdormu. Sure, if you play it right before your opponent’s complicated combo turn, you might be able to disrupt it (or even win the game if they still decide to go for it and fail mid-way). But majority of time it will just be a 9 mana 8/8.

The Beast – Paying six mana for a 9/7 doesn’t sound all that bad. While I don’t think it would be playable anyway, it would certainly be more tempting. Giving your opponent a free minion, however, is usually not a good idea. In addition to the drawback of the Deathrattle, the somewhat fragile nature of The Beast makes it easily managed by opponents. If they use a single card to remove it, not only they traded them 1 for 1, but they also got a 3/3 for their trouble.

Year of the Dragon (2019 Sets)

The Year of the Dragon consists of Rise of Shadows, Saviors of Uldum and Descent of Dragons. All three sets will rotate out of the Standard format with the release of the first expansion in 2021 (most likely around April 2021).

“Safe” to Disenchant Legendaries from the Rise of Shadows

Oblivitron – Oblivitron had its moment in a slower Mech Hunter build with Mechanical Whelp. However, after the rotation, the card is completely useless. Not only all of the key Mechs have rotated out with Boomdsay Project, Hunter hasn’t got enough Deathrattle synergies to make Obvlivitron work. And Oblivitron needs both. The best thing it can summon right now is Safeguard, but since its Deathrattle is rather weak (only summon a 0/5), the combo is not strong. Since we had a lot of Mechs in Standard for almost two years, I don’t think that Blizzard will go for another big Mech expansion right away, so I don’t see Oblivitron being playable.

Tak Nozwhisker – Normally, shuffling cards into your deck is a really slow play. Since you don’t get anything immediately and you have to draw those cards in order to get value, decks that rely on shuffling lots of stuff often just don’t work. You can drop a minion, play Togwaggle's Scheme, shuffle 5 of them into your deck, but then what? You don’t get them right away, you still need to draw them. But it’s not as simple. First of all – Tak is useless by itself, unlike lots of other Legendaries that are also solid standalone, without synergies. Then, those combos are expensive – Tak alone costs 7, which is A LOT in Rogue. Rogue is a class with limited defensive tools, no healing, no Armor gain, so it doesn’t want to rely on slow combos like that to get more value. Then, decks that want to shuffle lots of stuff into the deck are already pretty clunky and frankly, Tak is just another clunky piece for “the dream” turn, which doesn’t happen most of the time. Even at the time when Pogo-Hopper was in Standard, the card has seen zero play. Right now with Galakrond dominating, Rogue has enough late game value generation that it doesn’t need those fancy shuffle combos at all and I don’t really see that changing any time soon.

The Boom Reaver – The Boom Reaver was a cool card to get from Dr. Boom’s Hero Power, but it was never really a good standalone card. The only way to seriously play it is with only big minions in the deck, because a 10 mana 7/9 that summons something small and gives it Rush is just bad. And the Big Warrior strategy just doesn’t work. What’s even worse is that without Dr. Boom’s passive effect, the 7/9 body has no Rush, which means that the card is INCREDIBLY slow and unless you build a whole, bad deck around it, it doesn’t even give you lots of value. It makes no sense to run it, and unless they print Big Warrior synergies for 2 expansions in a row, it will remain that way.

Lucentbark – Heal Druid has been attempted multiple times, but it has just never worked. There are so many things that make it hard to play. You really so hard on Lucentbark combos to even do anything, so not drawing it is bad. Then you need to take damage before you can heal yourself, . Then a single Plague of Death or The Amazing Reno can ruin your game.

Nozari – In theory, it’s not a bad card. If you play Control Paladin, you rarely care about your opponent’s health, so healing you up to full is amazing. If you survive that long against Aggro, it pretty much wins you the game on the spot. The 4/12 body is big enough to get some nice trades and be tricky to kill. And it’s also a Dragon – and Paladin has some Dragon synergies, so throughout the game it can use Nozari as an activator and then drop it in the late game for its effect. The thing is, though, that neither Control Paladin, nor Dragon Paladin are viable right now. Control version just doesn’t have enough value tools to compete with other slow builds or enough removals to work well against Aggro. Dragon version, on the other hand, doesn’t have enough strong synergies to work. Both of those are just too fair. The card hasn’t worked ever since its release and it doesn’t work right now.

Commander Rhyssa – I was on the fence about this card, but decided to put it on the list. There was only a single time in the history when Secret Paladin has seen play, and it was during Mysterious Challenger era, only because of how absolutely broken the card was. After that, even though Paladin was getting Secret synrgies here and there, it just wasn’t enough. Last Standard year, there were some attempts to run Secret Paladin, but it was always an off-meta deck. The best we had were a few Secret synergies in Highlander Paladin, and even that wasn’t very popular. And now with Bellringer Sentry, Hidden Wisdom and Autodefense Matrix out of Standard, it makes even less sense to play any kind of Secret Paladin. They would need to print some really insane Secret synergies soon in order for Commander Rhyssa to see play (because the card itself is pretty cool in a deck full of Secrets).

“Safe” to Disenchant Legendaries from the Saviors of Uldum

Elise the Enlightened – Out of the Highlander synergy cards, Elise is most likely the worst one. Even though it has seen SOME play, it was never in an actual Highlander deck, but a regular deck using it for some sort of late game combo or just more value. However, it hasn’t seen play even in that way in a while already. Malygos Druid no longer makes sense with no ways to cheat it out, and Quest Druid has better finishers like Zephrys the Great or Ysera, Unleashed. I also can’t see a full Highlander Druid deck really working out.

Colossus of the Moon – The thing about Colossus of the Moon is that it’s really and I mean REALLY powerful once it hits the board. The problem is that playing it naturally is usually not an option – at 10 mana and with no immediate effect, it’s one of the slowest cards in the entire game. Some decks have attempted to play it, but they ran tools that could cheat it out on the board (such as Eureka! or Duel!). Even then, they were mostly off-meta / meme decks. Right now there are no good ways to cheat it out, and since we’ve already established that playing it from hand is not an option, the card is just… pretty useless. I believe that if we got some great way to cheat it out, it might be playable again, but we obviously can’t predict the future. Right now it doesn’t look like it would work.

Bazaar Burglary – I had some hopes for this Quest last year, and it even has seen some play right after the release, but then players have quickly realized that it’s not the best. First of all – you need to put a bunch of mediocre cards into your deck (because cards that give you random cards from other classes are pretty mediocre). Then, how quickly you finish it heavily relies on your draw RNG – you can finish it on Turn 3 (2x Clever Disguise) or not be able to get it done until Turn 6-7, and the latter is just terrible. Blink Fox, which was a staple in the build, has rotated out, and so did Tess Greymane. And finally, it just doesn’t make any sense to run it over Galakrond Rogue. If you want to goof around, you can definitely play it, I know that some Rogue players really like “Thief” mechanics, but it’s just not great.

Raid the Sky Temple – The card has been on this list ever since its release, and while it HAS seen some play this expansion, I’m still sticking with it. Some players have tried it out in Spell Mage builds, but the truth is that playing it actually reduces your win rate. Even in a deck full of spells, it takes a while to finish it, and getting more completely random spells is just… not consistent enough. Yes, you always get some extra value, but you rarely get what you need at the time. And value is not exactly what the deck needs – it needs some ways to close out the games. Sure, you might get some burn, or ways to summon minions, but you might get more card draw, some random Secret etc. that won’t really get you anywhere. Then, you can also try it out in a regular, not a full-Spell deck, but then you will have an even harder time finishing the Quest, and honestly at this point why aren’t you just playing Highlander Mage? It’s just doing everything better.

Making Mummies – I don’t like putting cards that have seen a bunc hf oplay on this list, but I feel like Making Mummies has already shown everything it could. The main problem here is that while there are still enough ways to complete the Quest (since Reborn minions haven’t rotated out yet), there is no pay-off. And I really mean it. Before, two best targets to copy were Mechano-Egg and Mechanical Whelp – both of them are gone. Most of the Mech synergies like Annoy-o-Module or Zilliax, which made the copies even more annoying and the deck powerful in general are also gone. You COULD copy Reborn minions, and it’s not the worst thing ever, but it’s not very good either. Before rotation, it was just a filler in case you didn’t have anything better, but if you got to this point you usually was in a pretty rough spot. The “finisher” of Kangor's Endless Army is also gone. Like half of the deck rotated out, and they would really need to print A LOT of strong cards that fit exactly into this build in order for it to see play again.

“Safe” to Disenchant Legendaries from Descent of Dragons

Nozdormu the Timeless – At first, players have though that the extra Mana Crystals are full. If that was the case, Nozdormu would be broken as heck – you get a 4 mana 8/8 and then can still use the rest of your mana immediately. But, of course, it turned out that it doesn’t work like that and the Mana Crystals are empty. Which means that while yes, you do get a 4 mana 8/8, your opponent can use their full 10 mana crystals first. Depending on the deck, it might be a solid card to drop on curve. Even in this case, the card is… not terrible I guess? There are some uses for it. If you play a Control deck, vs Aggro getting to 10 mana is an advantage, since you have more powerful late game plays. And against slower decks, it’s ultimately a 4 mana 8/8, so a pretty big threat. However, no Paladin deck wanted to play it for now, and I don’t think that’s going to change any time soon. Dragon Paladin builds just don’t work, same thing goes for Control Paladin. And even if it did, there’s always some risk involved in dropping this card, since you give your opponent a lot of mana to react.

Waxadred – I thought that this card is going to be better, but no – it’s just too slow. 5 mana 7/5 is just not good to put into your deck. Yes, it will revive itself… eventually. That’s the problem. Rogue is a tempo class, and especially in tempo mirrors you can’t afford to wait often 10 or so turns to get it back. Waxadred works much better in slow matchups, where your games last long enough for the revive part to make a difference, although slow decks still usually have a way to get rid of it permanently (Silence, Transform). I’ve seen this card being generated by Draconic Lackey many times and it honestly was pretty good, but as something extra, not as a card that starts in your build.

Bandersmosh – Bandersmosh is too random for its own good. You always get a 5 mana 5/5, which is… not great, but playable. It’s good only if it has an amazing effect. But the effect depends on the Legendary you roll, and it’s random. It’s a bit like Shifter Zerus or Chameleos. The thing I dislike about it is that you can’t “pause” the rotation. Even if get something good, you can’t always play it on a given turn. Maybe you need to play a removal, maybe you would float a lot of mana because you have nothing else to fill the rest of turn with, or maybe you don’t even have 5 mana yet… After playing around with it a while, while it has some solid moments, most of the time it’s a dead card in your hand. Before the rotation, it could at least high-roll a Hir'eek, the Bat – it was a board full of 5/5’s for 5 mana (but it’s obviously no longer possible in Standard).

Chenvaala – Okay, here’s the thing – Chenvaala has actually seen some play in Cyclone Mage in Descent of Dragons. But the deck was already completely off-meta then. Cyclone Mage itself used to be a meta breaker, but it disappeared after Conjurer's Calling and Luna's Pocket Galaxy got nerfed. Now that Elemental Evocation has rotated out and Mountain Giant was Hall of Famed… I don’t see this deck working again. Of course, anything can happen, it all depends on the cards we’ll get, but we’d need A LOT of synergistic stuff to make it working.

Zzeraku the Warped – The Big Warlock Dragon is pretty interesting in theory, but too slow in practice. In slower matchups, most of the time it gets removed the moment its dropped with no extra value. Sure, if it’s played on Turn 10 alongisde Hero Power, it summons an extra 6/6, which is not bad… but there are simply better 10 mana moves in the game. Heck, most of the time even Lord Jaraxxus would be better for slower matchups. And the problem is that against faster decks, it’s just not great. On Turn 8, if you’re alive by then, you’re usually either struggling to survive or have already stabilized. If you have already stabilized, his effect won’t come very handy, because you’re winning the game anyway. And if you’re struggling to survive, you usually have to drop Taunts or remove minions every turn, you can’t just skip one to drop this. If you’re too low, opponent will just ignore it, go face and kill you. Overall, it’s not the worst card, it has seen SOME play, but even at that time it was merely an addition and not a staple. I don’t really see it being a great Legendary over the rest of this Standard year.

Nithogg – The problem with Nithogg is that it’s just SO SLOW. 6 mana 5/5 is not good. Yes, it summons two 0/3’s that your opponent has to clear… but that’s it, they’re 0 attack minions. If he has any board presence, he will just kill them, making it a 6 mana 5/5 “heal for 6″ (because otherwise that 6 damage would go face”. Which, I guess, is not the worst thing ever, but lots of times it’s just useless. You might bait an AoE from a slower deck, but it’s also not a given (because they might be able to just clear the eggs). Maybe, possibly, in some kind of Dragon Shaman build… But even then the deck doesn’t need that many Dragons (because it has only a single synergy – Lightning Breath) so you will be fine without Nithogg. The card wasn’t good and I don’t see it being good unless Blizzard pushes Dragon Shaman theme (which I doubt they will, as Shaman is not one of the “Dragon classes”).

Year of the Phoenix (2020 Sets)

The Year of the Phoenix consists of Ashes of Outland and two expansions yet to be released (most likely out in August and December 2020). All three sets will rotate out of the Standard format with the release of the first expansion in 2022 (most likely around April 2022). Keep in mind that these sets will remain in Standard longer than Year of the Dragon sets, meaning that these predictions might be less accurate in the long run. There’s no telling what synergies might be printed in the expansions that are yet to come.

“Safe” to Disenchant Legendaries from Ashes of Outland

Ashes of Outland is the latest expansion, and the thing about new expansions is that people tend to experiment with all the new cards A LOT, not to mention that it’s too early to really tell that real value a lot of those Legendaries have. Ashes of Outland has a lot of high power Legendaries. At the same time, it doesn’t have nearly any cards that are so blatantly useless that we can recommend dusting them without any regrets (like it happened multiple times in the past).

Which means that all we can do is list the Legendary cards that are least playable RIGHT NOW. Those Legendaries see almost no play in the current meta – it might be because they didn’t find the right deck yet, we don’t have enough synergies currently in Standard, or maybe because other meta decks are keeping them from seeing play. But disenchant those only at your own risk – if I were you, I would not touch any of them. They will be around in Standard for another 5 expansions, which means that the chance that they will see play at some point is huge. Since you were warned, here’s the list:

Ysiel Windsinger – Ysiel is currently one of the least popular and weakest cards from Ashes of Outland. That’s because right now there’s absolutely no reason to put her into your deck. Druid has no 9-10 mana spells (and little to none expensive spells in general) and without reducing her mana cost, you can only play her with a single spell. If anything, it’s much easier and better to cheat the expensive spells out with Kael'thas Sunstrider. However, that’s how it works RIGHT NOW. She already sees some play in the Wild, and she has a lot of potential. Her effect is very powerful and we might be one or two cards away from making her playable. Alternatively, Blizzard might tip-toe around her effect and not release any synergies whatsoever.

Bulwark of Azzinoth – I’ve seen similar custom cards for years now, and I always found them quite interesting. Bulwark is a great way to save some life, particularly against big minions. The problem arises when you start analyzing the cards. When you play against slower decks that run bigger minions, you don’t necessarily need to save health. You can remove the minions most of the time anyway, and you don’t mind taking a hit or two. It should be more useful when you play it against Aggro, where you actually want to save health, but then it won’t work that well, because they play a lot of 1-3 attack minions. In the current meta, it’s even worse, because Demon Hunter – the class you would want to play it against most – deals with it so easily. 1 attack weapon hits, small minions, and then – later in the game – Priestess of Fury which counters it completely. You might save 5 or so health, but if that’s the case, why not just play Shield Block instead? I think that we would need a very specific meta for this card to become playable, and it’s impossible to say whether that will happen or not.

Al'ar – Okay, I know that some players have experimented with Al’ar, but the truth is that it just doesn’t work. If I had to pick a Legendary from Ashes of Outland that has least potential, it would be Al’ar. The reason is that its body is incredibly bad. 5 mana 7/3 minion is definitely not something you want to play. While yes, it still spawns an Egg that has 3 health, the Egg doesn’t hit back, so it can be removed very easily without sacrificing any minions. If you somehow manage to get multiple copies of it, it might be pretty tricky for your opponent to get rid of, but most of the time it just doesn’t work. I mean, even the weakest Legendaries can become playable with the right support, but I wouldn’t bet on Al’ar becoming a great meta pick.

Beastmaster Leoroxx – I thought that Beastmaster is going to be better. And to be honest, it absolutely would at the time when Big Hunter was a thing – the deck that played Charged Devilsaur, King Krush, Witchwood Grizzly and so on. You often ended up wtih some of them in your hand, and summoning all of them would be nuts. However, Hunter doesn’t play Big Beast strategy right now. Aggro decks are some of the most popular versions (Face, Dragon), and even Highlander is playing a pretty fast game. However, Leoroxx has A LOT of potential. A few bigger Beast or synergies can make it very powerful. I can also see some great combos including it, but Hunter was never great at combo decks, simply because the class is not great at cycling & stalling. Right now, however, the card is pretty bad.

Magtheridon – Just like many players, I have overvalued Magtheridon before release. Getting a 12/12 on top of a full board clear is, obviously, a very powerful effect. The problem is that it’s not that easy to combo him, and you would need to run a bunch of cards that you normally wouldn’t put into your deck. For example – Warlock builds don’t play Hellfire. They do play Crazed Netherwing, BUT it costs 1 more mana and the 5/5 body also dies, not to mention that you need to have another Dragon to activate it. The fact that you would prefer to play two of those on the same turn also means that it’s a late game combo. Most of the other classes either have a hard time removing the 1/3’s, or they could need to put a bunch of bad cards into their decks in order to do it. I think that if we find a deck that naturally wants to play a bunch of 3 damage AoE removals anyway, Magtheridon might fit into that build as an extra huge threat. But right now, it’s just not the case.

Lady Vashj & The Lurker Below – Those two cards being bad right now is not really their fault, but rather the fault of Shaman class. It’s THE WORST class in the game right now by a pretty significant margin. And while more aggressive builds like Overload or Totem can still work okay-ish, slower builds are pretty bad. In theory, both Vashj & Lurker are solid cards, but they only fit into Control decks, or possibly some slower Midrange decks. Right now no decks like that exist, but if you like Shaman class, I would definitely keep those, because the chances are that they will become playable a few expansions from now.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

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  1. Shurchil
    February 1, 2019 at 6:25 am

    There are some cards I dont agree on.
    I really like to play Dred in slower Hunter decks. You get a big body for low mana (or you recruit it) and your opponent has to react on it. No one plays poison minions, hard removals are not that popular and a silence wouldnt make him that much worse.
    I see myself really often in situations where people can’t remove him right away or if they do, they sacrifice one, two or even three minions. I love him and I will never DE him.

    Flarks Boom Zooka is another one. Previously it was kinda weak. But with the card which resses your beasts that died this turn (dunno the name) it gets a HUGE turn 10 swing.
    And the current meta is all about the late game. Especially now after the February 2019 nerfs.

    And Lunar Pocket Galaxy…I like that card. A friend of mine plays a big mage – yes yes that is off-meta I know – and with all the stuff in his deck, heading into late game with Frost Lich Jaina, it is just a nice card to empower your late game capabilities. I mean Aviana used work in a smiliar way. Your minions cost 1 mana but to get value out of her you had to play a big combo with refreshing your mana crystals and stuff like that.
    Here you just play it and for the rest of the game you have huge value.

  2. Stonekeep - Site Admin
    January 30, 2019 at 10:42 am

    List of “Safe” to Disenchant Legendaries was updated for Rastakhan’s Rumble. Comments below this one might be outdated.

    And just a reminder – we do know that no card is truly safe to disenchant, every single one can see play at one point, so don’t bother repeating what has been said hundreds of times. Read the first few sections before commenting.

    • Raymoney
      January 31, 2019 at 1:20 am

      Thanks! Appreaciate the effort. Always looking forward to this guide. I wish there was one for Epic cards aswell…


      • Stonekeep - Site Admin
        January 31, 2019 at 7:41 am

        Thanks! I will try to create one for Epics, but probably not for this expansion. The January has been very busy for me and adding one so late into the expansion doesn’t make that much sense. I’ll do it after the rotation.

  3. Boomy
    January 6, 2019 at 9:22 am

    Is there an update for Rumble?

    • Stonekeep - Site Admin
      January 23, 2019 at 5:46 pm

      I’m going to update it next week, sorry for the delay, but I’ve been really busy lately!

  4. Desmond
    November 10, 2018 at 6:56 am

    How much you rate prince liam
    From witchwood

    • Nachowelas
      December 3, 2018 at 8:09 pm

      Just try him on odd pally. After 2 or 3 games, you’ll have for sure checked out he is just crap and you’ll be ready to disenchant him.

      • aaab123
        December 4, 2018 at 3:25 am

        Why in the hell would you want to play prince liam in odd pally?!

  5. Falkenar
    September 11, 2018 at 2:16 am

    Zerek, Master Cloner is not safe to dust, just now is not used.

  6. ShadowScream
    September 9, 2018 at 4:41 pm

    How isn’t Dorian in the witchwood list? I don’t see him get any play at all. Unless he’s played in wild.

  7. C0l0rs
    September 7, 2018 at 2:16 am

    I would take out Flark. Not that I think it is a good card in the current state. But the powerlvl has the potential to be the finisher for a quite greedy hunterdeck. I would compare it with Umbra. Everyone saw the potential powerlvl but she was a go-to-dust when she came out. it needed another expansion to make it one of the most feared legendary of the game. the card has the potential to pull that of aswell.

    • MK
      September 7, 2018 at 4:37 am

      Some are definitely meant for the dustbin, Duskfallen Aviana, you can’t even make it work. I opened a Nat Pagle recently, still don’t understand how it can be a legendary in the first place.

      • C0l0rs
        September 7, 2018 at 7:56 am

        Nat used to be one of the strongest cards in the early days of HS when:
        A) it wasn’t nerfed yet (drawing the card at the end of the turn)
        B) Carddraw was rare back then
        Same was with overspark. That card sued to be targetted (the outcome was still random)

        Some cards are just plain bad and some are just because they got nerfed to the ground.

  8. Zombie69
    September 6, 2018 at 5:51 pm

    I agree with all your choices except The Voraxx. It’s not a very well known deck, but I made it to 112 Legend last season with an Even Buff Paladin in which The Voraxx was one of the best cards. Then a popular streamer (Dekkster) tried my deck and made it to about 200 Legend and said it was his favorite Boomsday deck. Before people go disenchanting it, I strongly urge them to try the deck first. You can find it on this site, as well as on Dekkster’s and posted by me (with a guide on how to play it) on CompetitiveHS reddit.

    • Zombie69
      September 6, 2018 at 11:03 pm

      And by the way, it’s a small sample size because I haven’t played Ranked much so far this season, but the deck is currently sitting at a 71% win rate going 17-7 (all between ranks 4 and 3), so it looks like it’s still very relevant in today’s meta.

    • Stonekeep - Site Admin
      September 7, 2018 at 1:38 am

      Oh, I remember that one! It was posted pretty early into the expansion so I didn’t think about it when compiling the list.

      However, this was very early into the expansion. After seeing it initially on CompHS, I haven’t seen it anywhere else even once. But if you’re saying that it still works, then there might be something to it.

      Still, I think that you understand why I’m still skeptical about the card. We’ve seen all sorts of “bad” cards finding home in off-meta decks that didn’t get any mainstream success. For example, I also put Emeriss on this list, despite (I think it was him) Deathstar hitting top 100 Legend with his Control Hunter list including Emeriss. But one person having success with an off-meta build doesn’t make the Legendary great out of nowhere.

      The thing is, if a deck like that was REALLY good, it would probably hit the mainstream quite quickly. A power of the off-meta decks, and a reason why sometimes players get great results with off-meta builds that would never get mainstream success is surprise factor. Everyone is mulliganing and expecting Odd Paladin. Even if you turn out to be Even Paladin, they probably don’t expect a buff focus, let alone The Voraxx. But once people would get used to the deck, know what it runs and how to play around it, I don’t believe it would be that good anymore.

      Of course, I always strongly recommend playing around with the Legendaries before dusting them – not only it’s more fun that way, but you might actually find out that you like one or have success with it and decide to keep it. So if anyone is wondering whether to dust Voraxx, I would recommend trying out that list. But until the card gets more play than by a couple of people in off-meta decks, I can’t remove it from the list. According to HSReplay.net, the card has roughly 0.02% representation on the ladder (that’s in 1 out of 5,000 matches) with around 43% win rate. It screams “disenchant me”. But I would love to be proven wrong, I always enjoy seeing niche Legendaries getting into meta decks.

      • Zombie69
        September 7, 2018 at 7:56 am

        After Dekkster showcased my deck on Twitch and on Youtube, some people started playing it. Enough people in fact for two versions of the deck (one budget version without Kangor and one with it) to show up on HSReplay. Both versions have a slightly above 50% win rate there, despite the deck requiring, in my opinion, a lot of practice to learn to play well. I’d say that’s a pretty good success rate in the circumstances. It seems to me at this point like the deck’s main problem is mostly a lack of exposure rather than a lack of potential.

      • serpounce
        September 13, 2018 at 7:02 am

        I saw J4ckie Chan climbing to legend with a secret paladin deck that included Lynessa Sunsorrow this season. I’m not sure what his winrate was and I understand that him getting a good winrate doesn’t necessarily mean it’s viable but it did single handedly win him some games. a card that wins you the game sometimes but doesn’t always work isn’t really a bad thing because that’s still way above average. I think whether we judge the card to be viable would depend on whether the deck is viable overall though because I haven’t seen it used efficiently elsewhere

  9. Evident
    September 6, 2018 at 9:31 am

    Please read the entire beginning of the article before commenting. We have likely addressed any of your concerns about disenchanting legendary cards in that section.

    • MooPenguin32
      September 6, 2018 at 3:06 pm

      I always enjoy reading these types of articles, especially the way HS Top Decks presents it. It’s funny how many of these I’ve opened in packs. I even have a golden Dr. Morrigan from the Boomsday pre-order.

  10. Priocs
    August 22, 2018 at 1:15 pm

    So I have Golden Splintergraft and non golden mukla. I am pretty much a brand new player dont even have all Basic cards is there a Guide on what cards to enchant after I disentchant These 2?

    • Jordan Davis
      September 6, 2018 at 8:28 am

      There are two strategies for enchanting. You either craft really powerful neutral cards to play in a lot of decks or you craft a couple of cards that fit into one top tier deck that you want to play. One top card that you could craft is Baku the Mooneater. You probably won’t have all the pieces to the best two odd decks, Rogue and Paladin, but it is a necessary card for those decks and you can try some interesting off-meta meme decks for other odd decks.

  11. Alberto Cisneros
    June 29, 2018 at 3:05 am

    I put it simple, i just got Golden Lady in white, should i discard it?, or should i keep her?

    • Rostlina
      September 6, 2018 at 2:03 pm

      Dust her right away.
      It is bad and it is golden =1600 dust.
      That means you can just exchange this for any legendary you want.

  12. Isshin
    June 20, 2018 at 9:48 pm

    Any thoughts on Chameleos?

    • Puffy
      June 23, 2018 at 12:35 am

      Chameleos sounds really cool being able to see and use their own cards but the problem here is that, most of the time, you want to play around your opponent’s spells anyways because Chameleos only lets you see one of their cards and not the rest of them. Sure you can see their hand a few turns earlier but Chameleos won’t be in your hand all the time and topdecking an answer will always be a thing. He also has the problem Shifter Zerus and the transforming Mage spell has; why put them in your deck when you can just put the card you actually want. Sure playing two Lich Kings in a game is good but that’s a very small chance of happening.

      Overall, he’s a pretty fun card but his effect is underwhelming and if you’re good enough you just don’t need him. Unless your opponent has a surprise card in his deck (like a Druid running Baron Geddon) he’s pretty useless. I’d say dust him since I doubt he’d ever be a must have for a deck.

    • Christed
      July 13, 2018 at 10:38 am

      This card has certainly won me a lot of games, do not underestimate it! (legend ranks)

    • Reverb
      September 6, 2018 at 4:16 pm

      I really don’t like cards that you can’t play most of the game and that’s kind of how chameleos feels to me, its a very slow and greedy card that can destroy combo decks but also is often just sitting in your hand not doing much.

  13. Cynce
    June 15, 2018 at 10:38 am

    The meta is so diverse right now that there are not a lot of cards that are actually safe to disenchant. Here are some cards that made your list and that I don’t think belong in it.

    Tinkmaster Overspark and King Mukla are both part of one of the best odd rogue decks right now, even being mentioned in a recent VS report.

    The Last Kaleidosaur has been played with some success for a long time now by Brian Kibler, and still is. As long as Lynessa Sunsorrow exists in Standard, this card shouldn’t be considered safe to disenchant.

    Lakkari Sacrifice and Clutchmother Zavas have been working quite well for a few streamers recently. With the recent card (can’t remember the name) that discards your entire hand, it’s possible to make them work quite easily.

    Quest rogue is still a decent deck, especially with so many control decks seen on ladder these days. I don’t think this is a good time to disenchant The Caverns below, now that you don’t get full dust for it. Sonya Shadowdancer is also still decent for the same reason.

    Recruit Warrior is a decent deck, so I don’t think Rotface should be disenchanted right now.

    Savjz went something like 10-0 a few days ago with a deck containing Dragon Soul, so I wouldn’t go disenchanting it just yet either.

    Thisj has been having a lot of success at legend rank with Blackhowl Gunspire.

    Recruit hunter is one of the strongest decks right now and Emeriss is part of many of its builds. This card doesn’t belong in this list at all!

    • Stonekeep - Site Admin
      June 15, 2018 at 9:42 pm

      I think you’re mistaking off-meta decks streamers are playing to cater for their audience (or just for fun) with the actual meta. No one plays those cards in the meta.

      For example, yes, Kibler does play Quest Paladin, but the deck is NOT good. He said it himself hundreds of times, he does it for fun, not because it is a viable, competitive choice.

      Of course, if you’re a guy playing off-meta decks, then you should not disenchant anything. But I think that you, and many other commenting, are missing the point of this post. People ARE disenchanting off-meta Legendaries. It’s something that is happening and you won’t do anything about it. Believe it or not, but majority of players play to win. They don’t even have enough Dust to build actual meta decks, let alone off-meta things. We are NOT encouraging anyone to do it, just giving some guide-lines, for which players are asking all the time.

      Players who are struggling for Dust and desperately trying to build something good are not the ones that have a big collection and want to keep fun, off-meta or tech Legendaries that they might use in the future. They don’t even know if they will be playing this game in the future, so what’s the point:?

      The Mukla & Overspark are the only cards I kind of agree with – but as you’ve probably noticed, there are two categories. They’re in the second. So while yes, they might pop out from time to time, they are not a vital part of the deck.

      The Odd Rogue deck from vS you mention only runs Mukla, not Overspark. And you can by all means play Odd Rogue without it, it’s just a tech card. Not even good tech cards for majority of players, actually. Most of the techs you see in those lists are tailored for the high Legend meta, played by high Legend players. This pocket meta is often very different, you face the same 2-3 decks all the time and you can more easily tech against them. In this case, both Mukla and Overspark are solid techs against the flood of Even and Cube Warlocks in high Legend, but they might not be as successful in lower ranks. Heck, “might be” is an understatement – stats at hand (HSReplay.net) suggest that out of the 20 strongest Odd Rogue builds (last 7 days, rank 10 – Legend), only one of them runs Mukla – build #5. And zero of them run Overspark.

      • Dr. Glenn von Stein
        June 16, 2018 at 6:24 am

        Stonekeep… Best man xD

      • Cynce
        June 16, 2018 at 10:45 am

        Maybe you need a third category then? Maybe some of these cards would fit in there, but not really in the first or second category.

        I mean, I’m a free to play player and I’ve used your guides for crafting and disenchanting in the past (as recently as your last guide even). I feel like I’m part of the target demographics. However, there isn’t a single one of the cards I mentioned that I would come close to disenchanting.

        Legendary cards are a funny beast nowadays. I feel like with the rule that prevents you from getting copies, you need to be especially desperate and have an especially crappy card in order to want to disenchant it and risk getting it again. Epics are a completely different story, I would disenchant those much more readily.

        • Macaroon
          June 18, 2018 at 3:38 pm

          It’s the “probably safe to disenchant” tab, overspark is probably a safe disenchant but is a tech vs taunt druid, mukkla could be used in some decks but is also probably safe to disenchant. You don’t have to dust them but you could if you wanted to and not miss anything too important.

      • Lukas
        June 23, 2018 at 3:40 pm

        I think you are mistaking meta for being the only viable way to play the game.

      • EyB0ss
        June 26, 2018 at 5:14 pm

        I still dont agree with the post about sonya, yes she is hard to make great use of in many other decks than quest rogue, but has seen play in tempo rogue pathes pre nerf and i play her in my odd rogue deck, she is great for removal with southsea captain and charge pirates not to mention getting a 1 cost vilespine is pretty insane and she kinda makes edwin viable for minion based rogue decks. I can see why she is on the list but i think she is underated as a defensive tool because you have to make the deck really compact. I once cleared a whole paladin board with charge 1 1 s and onyxia with charge 2 2 killed llich king with my last returned to the hand vilespine, there arent many epics or rares that can effectievly replace her, heck i even think thalnos cant fit most decks (crafted for miracle rogue kinda made me drop some bigger minions and kinda sabotaged my minstrel) didnt disenchant him either and trust me ive dissed like 10 legendaries (jaina, edwin 2 times last time to get him golden, aluneth, umbra , runespear, malygos, skull of the manri,hagatha, tess, and a golden nat pagle whos now my leeroy). Im playing for half a year and i lost a lot of dust just to try some card synergyes, i would advise people to diss all the too greedy cards that are good when u read them but dont find a synergy easily, putricide is too fun also dont diss him, quest hunter can be pretty strong too with houndmaster shaw and the new 4 cost epic that gives poisonous.

    • Watson
      June 16, 2018 at 2:41 pm

      You realize there’s some incentive in disenchanting legendaries other than just getting some extra dust right? Some people who can’t afford to buy packs NEED to disenchant off-meta legendaries just to craft the meta ones.

  14. Jonnychill1331
    June 14, 2018 at 2:44 pm

    Overall this list is very accurate but i have to disagree with some of the possibly safe to disenchant options you listed
    1. Tinkmaster- in the current meta this is seeing alot of play as a tech card against taunt druid that works well against cubelock in some cases as well and i dont see either of those decks going anywhere
    2. Mukla- currently seeing alot of experimentation in odd paliden and odd rogue with success as a punishment to the slow meta
    3. King Mosh- sees play in most odd warrior lists
    All these cards see play currently in competitive decks so i wouldnt disenchant quite yet

  15. someguy
    June 14, 2018 at 7:10 am

    You gota be really dumb to follow this guides recommendations beyond the classic set list.

    There’s a ton of cards up there that still have future standard, wild, and tavern brawl potential.

    Wild>Standard most of the time. Wild is generally just more fun and has more viable options.

    If you want to stay stuck in standard forever sure whatever great but realize that is less than half this game’s content and your going to be at a huge disadvantage in wild. Usually when standard gets stale switching to wild is preferable. (That’s like 60% of the time by the way, including this moment right now because the current standard card pool is total trash)

    So you’ll be at a disadvantage, 60% of the time, if you subscribe to this way of thinking.

    • Evident
      June 14, 2018 at 7:54 am

      Wild vs. Standard is subjective. You can win in Tavern Brawl with just about anything most of the time (most brawls are pre-made decks anyway).

      In my experience, most people who end up dusting legendaries are F2p/Budget (or don’t want to hold onto Gruul hoping that the right meta is on the way!) and likely want to play mostly Standard. The majority of your comment boils down to Wild is better than Standard, when Wild is super niche in terms of player base.

      I don’t know why this needs to be explained each time we update this post, if you don’t want to dust your legendaries… then don’t do it? This is for people who are on a low budget and want to craft a deck and/or don’t want to sit on a bad legendary hoping it will get better in a year (or two… or three… or four in the case of King Krush).

  16. CD001
    June 14, 2018 at 5:00 am

    Yeah, nothing in the “safe to dust” list is great … there are a couple of edge-case uses if you enjoy Quest Druid maybe.

    I wouldn’t necessarily dust Tyrantus; instead of going down the Malygos route you can go with giant monsters, e.g. Tyrantus hi-jinx with Ixlid, Faceless Manipulator and/or Bone Mare … unfortunately the Faceless Manipulator “nerf” makes that whole niche archetype even less viable (and it was touch-and-go to start with). It’s better in Wild with Menagerie Warden.

    King Mukla works in Quest Druid as well as it’s a 5/5 you can pull with Oaken Summons to avoid the battlecry. Though, against Even Warlock it’s worth keeping in-hand if you’ve drawn Naturalize to punish the early Giant drop by overloading their hand and burning cards.

    These are pretty niche cases though – if you happen to have packed Jungle Giants, Tyrantus and King Mukla it might be worth keeping all three but don’t go out of your way to craft them.

  17. Ab00000
    June 13, 2018 at 7:45 pm

    I wouldn’t recommend disenchanting Jaraxxus because once Guldan rotates out, he will again be the best late game tool to Warlock. Of course if you want dust fast then it’s fine because it isn’t still some time before the rotation

    • Elzein
      June 13, 2018 at 8:16 pm

      Players that need to dust legendaries for extra mana can hardly afford to wait an entire year with a card like that in their collection, unless they are going all in on warlock only. Unlike many others that can prove useful in the future (e.g. The Glass Knight, Dollmaster, Sonya), Jaraxxus has zero chance of being played over Bloodreaver Guldan, no matter what the next expansions bring. It’s a very safe dust.

      • Ab00000
        June 13, 2018 at 8:37 pm

        That’s exactly why I said “Of course if you want dust fast then it’s fine because it isn’t still some time some time before the rotation” but I meant it is sometime before the rotation.

        • Elzein
          June 13, 2018 at 8:41 pm

          You’re right, my bad. Still, I doubt Blizzard won’t make new Hero cards for standard mode.

    • Stonekeep - Site Admin
      June 14, 2018 at 1:26 am

      Last time Jaraxxus has seen play was in Reno Warlock, so back in Gadgetzan. Once Reno has rotated out (2 expansions before Gul’dan was introduced), Jaraxxus has seen exactly zero serious play, because it was just too risky. Of course, I’m not saying that he won’t see any play ever again, that’s why he’s in the second category, not the first one. For the longest time, King Krush was in that category too – and now we see it as a part of the strong meta deck. Everything can change. But in case of Jaraxxus, he won’t be played AT LEAST for as long as Bloodreaver Gul’dan is in the meta, and probably even longer.

      And that’s exactly the point of this list. It’s for people who need extra Dust now, not for those who are aiming at the long-term full collection. For player on a tight budget, especially one who doesn’t even play Warlock, 400 Dust is MUCH better than a card that might or might not see play a year or two from now.

      • Ab00000
        June 15, 2018 at 10:47 pm

        You know that is true. I never stopped to think about the actual purpose of he list. However to defend Jaraxxus, he didn’t see play in Un’goro because Warlock didn’t have enough support

  18. laughing
    June 13, 2018 at 7:41 pm

    here lets change the game in 1 second completely…….tomorrow we have 60 health mode. I just changed the game completely without changing a single card. this game needs to be changed frankly its quite stale and dull. lets see if the super geniuses figure it out.

  19. laughing
    June 13, 2018 at 6:41 pm

    I always get a kick out of articles like these. the game is a card collecting game and why on earth would you disenchant any card much less legendary cards? they instituted wild mode for a reason. you get nothing for being legend except a cardback the first time. 99 percent of players will never even get the cardback for the simple fact they wont devote enouugh time to play. Ive played since closed beta. I have every card in the game and every legendary that was good or ever seen play gold last count was 120+. I have 80 percent all golden cards. Have i spent money yes…..who cares. I dont disenchant any golden crad unless its a dupe and i just got 5 dupes out of the free golden dust pack they handed out today. The sheer fact that the game is CCG and every changing means that golden king krush i have is dropping plenty now that a viable build to cheat him out works in the current state of the game. my recruit hunter is solid gold as are pretty much every competitive deck there is and many that i waste peoples time with. disenchanting legendaries i think is pretty mindless at any level. there is no “safe” legendary to get rid of. The whole point of a ccg is to get all the cards so you can play whatever you want. dusting cards to make decks that are worthless 2 months later is pointless.

    • Elzein
      June 13, 2018 at 8:26 pm

      As you said, 99% of the players won’t devote the time to get to legendary. They also won’t acquire anything close to your super gold collection. Hence, focusing on a few decks each season is the best way to have some fun for those 99% of the HS community. And people need dust for that.

    • Stonekeep - Site Admin
      June 14, 2018 at 1:31 am

      Did you skip the entire introduction and go straight for the list? Because it certainly seems so.

      It’s explained that no card is ever 100% safe to disenchant. It’s cool that you can spend a lot of money on the game and have a nearly full collection, but the majority of players don’t. Most of the players are starving for Dust and they would prefer to have a FUN, playable Legendary they can enjoy right now than something they might or might not need in the future. Heck, most of them don’t even know if they will be playing the game a year from now.

      Believe it or not, but the game is NOT only about collecting cards. On the contrary, the most enjoyable aspect for majority of the players is well, PLAYING it. And if you don’t have a playable collection, that Gruul or Runespear is not going to give you much fun.

      • laughing
        June 17, 2018 at 6:18 pm

        I like the artwork and the emotes are funny.. My 8 year-old likes the fact he can play with all the cards in the game. There is no point, for me at least, in even playing the game past the cardback and rank 5 rewards. You only have to get to rank 1 for infinite rank 5 rewards. That’s doable playing casually. I can see your point in not playing the game a year from now. I wouldn’t even play the game if I wasn’t invited to the closed beta. Playing a card game without the cards is pretty stupid imo. When the designers finally decide to make modes with new rules or new restrictions with new rewards will the game even be fun. This game has not changed since beta its still the same. Where are my gold gambling modes? where is tournament mode? where are max dust and min dust cost deck mode? where are the rewards and swag for people who actually pay and support the game? Believe me if this stuff doesn’s start coming I won’t play the game anymore. I’ve been around too long to throw it away but its coming to that point. I just look at games like this in a different way.

  20. Bleedlops
    June 13, 2018 at 4:32 pm

    Should I dust Sunkeeper taurim and Tirion?

  21. GlosuuLang
    June 13, 2018 at 3:15 pm

    Witchwood: I’d take out Glinda, Dorian and Glass Knight from the list. I would add instead Prince Liam (safe), Chameleos (safe) and Tess Greymane (probably safe). Prince Liam has a similar taste to Prince Malchezaar, it probably is a bit better, but not much. Chameleos is better than Shifter Zerus and Mind Vision, but it still doesn’t cut it: it’s RNG to get a good card from your opponent’s hand, the info it gives you is not that useful in Constructed (Arena would be something else), and is many times a dead card in hand (like when it copies The Coin…). Tess is super fun to play, but thief decks are memes, it’s highly unlikely those decks will be competitive when random cards from the opponent’s class are so inconsistent.

    • GlosuuLang
      June 13, 2018 at 3:16 pm

      Also, Countess Ashmore sees less play than Dollmaster Dorian. Although Ashmore will presumably rise in power level with the next few expansions.

  22. TopKEK
    June 12, 2018 at 12:34 pm


    This article shows, that you need to update your post and also that it is close to impossible to predict if legendaries will become meta later and thus it is not safe to dust most of them, at least not as many as this guide suggests – you get 400 dust for legendary, but guess what you need to pay 1600 to craft one, so the ratio is totally not worth it, especially considering lots of legendaries considered to be totally safe to dust are now in topdecks in the meta:

    King Krush (crucial right now in deathrattle hunter)
    Grumble, Worldshaker (crucial in shudderwock shaman)
    Hemet (also in top shaman and druid decks right now)
    King Togwaggle (crucial in swap druid)
    Sindragosa (control mage)
    Hadronox (taunt druid)
    Archbishop Benedictus (in some priest control decks)
    Rotface (control warriors)
    Millhouse (was played in paladin with call to arms)

    All these are considered safe or semi safe to disenchant. Now if you disenchanted all these cards and want to play in the current Meta you have been scamazed.

    • serpounce
      September 13, 2018 at 7:08 am

      I’m pretty sure you didn’t read his disclaimer. he pretty much said everything you just said. ideally no one would ever disenchant anything but sometimes players have to choose between disenchanting cards that currently aren’t used or simply not playing the current competitive decks. not everyone can just shell out $100 to get the dust necessary to craft or pull a lucky legendary out of a pack

  23. DukeStarswisher
    June 12, 2018 at 12:06 pm

    Yeah this is a really dangerous list to not update immediately as the meta settles. We need to keep the noobs safe.

  24. DukeStarswisher
    June 12, 2018 at 11:59 am

    Since this hasn’t been updated in months now, here is some advice:

    Never dust normal legendaries. You are pulling 1600 dust worth of a card and you lose your investment by dusting it at 25% of the value. Even if its not in the current meta, you will save 1600 dust if it comes up later in a meta deck.

    If the golden ones you pull are not in the meta and not worth it to you as a player, dust it for something you want. A golden’s 3200 pull value is only worth it if you like the aesthetic (since that is all golden cards are).

  25. TrungNguyen
    June 9, 2018 at 12:22 am

    I actually dusted towaggle! This sucks!

    • GlosuuLang
      June 9, 2018 at 12:10 pm

      Right now we also even have Archbishop Benedictus and Sindragosa in competitive decks, and they are labeled “safe disenchants”.

      • TrungNguyen
        June 10, 2018 at 9:58 pm

        I agree! This guide really needs to get an update. This guide is for year of the mammoth, not raven!

        • D
          June 12, 2018 at 9:53 am

          Togwaggle druid is a meme deck it’s not that competitive, in the competitive scene for Druid token will always be chosen first

        • TopKEK
          June 12, 2018 at 12:45 pm

          “Togwaggle druid is a meme deck it’s not that competitive”

          Yeah sure, that is why stancifka went top 1 EU legend with it just two days ago.

  26. AdwinVanClee
    May 5, 2018 at 10:37 am

    Should i dust my golden ysera

    • meisender
      May 6, 2018 at 1:29 am

      Arguments against it:
      1. Ysera is a good Legendary, that you can use in a lot of control-decks as top-end
      2. it’s Classic, it will forever be playable, unless Blizz decides to shove it into the Hall of Fame, at which point you would get whopping 3200 dust

      Arguments for it:
      1. it’s golden, so you could immediately pick a Legendary of choice

      so that’s about it. Do you value golden cards? Do you have a Legendary on your wishlist and need the dust? Do you like to play heavy control?

      • TopKEK
        June 12, 2018 at 12:36 pm

        Don’t dust it. Ysera is one of the better legendaries in classic. It also is a dragon so is always interesting to play in control dragon decks. If you dust it and need it later you will have to pay 1600 for it and it is not golden…

  27. Roffle
    April 23, 2018 at 9:11 am

    This should be updated soon. Typically, we give things a week or two to settle after new cards are introduced before making recommendations for crafting and disenchanting.

    • P3n1s
      June 6, 2018 at 3:03 pm

      It’s now June, any sign of keeping your word?

      • TopKEK
        June 12, 2018 at 12:40 pm

        can’t be so hard to edit a few lines in an article dude. come on, you make noobs dust their good legendaries, this site is supposed to be helping players not hurt them. just delete the legendaries that are in the current meta and be more careful in predicting if legendaries will eventually see play. if you dust a legendary u just get 400 dust, and if you have to recraft it you will pay 1600, so you made a bunch of guys lose 1200 dust or more with this post… if you keep it up it is even worse.

  28. Lorentzen361
    April 21, 2018 at 10:49 am

    Hi guys, I need som dust to make the Cubelock deck so I was thinking about disenchanting a few legendaries, but I need some help to decide. These ones I have (and don’t use):
    – Splintergraf
    – Hadronox
    – Prince Liam
    – Tirion Pordring
    – Sonya Shadowdancer
    – Grumble. Worldshaker
    – Geosculptor Yip
    – Scourgelord Garrosh
    – Woecleaver

    Any advice would be great!

    • StreetPiglet
      May 30, 2018 at 3:13 pm

      You could make a Recruit Warrior with the last three you listed, Hadronox is in a Cube Taunt Druid which is tier 2, Sonya is great in Quest Rogue, Grumble can be used in Shudderwock Shaman, and Tirion is just a solid card. Otherwise everything else you can disenchant.

  29. Shulian
    April 19, 2018 at 2:05 pm

    Hi guys, I need 1000 dust to make the Spiteful Druid deck so I was thinking about disenchanting a few legendaries, but I need some help to decide. This ones I have (and don’t use):
    – Twig of the world tree
    – Toki Time-tinker
    – Sindragosa
    – Dragoncaller Alanna (golden)
    – Chameleos
    – Temporus
    – Face collector
    – Sonya Shadowdancer
    – Thrall, Deathseer
    – Glinda Crowskin
    – Blackhowl Gunspire
    – Woecleaver
    – Dollmaster Dorian (Golden)
    – Master Oakheart

    Any advice would be great!

    • Drake
      April 20, 2018 at 12:15 am

      Toki and Temporus easy dust….trust me, Toki is very slow plus it’s RNG and Temporus is really bad in a tempo/control meta 🙂

    • Quakins
      April 20, 2018 at 12:11 pm

      Twig of the World Tree and Temporus are definitely the worst there. You will almost certainly never use them unless you make a silly meme deck.

      • TopKEK
        June 12, 2018 at 12:41 pm

        Twig is current meta in druid. DONT DUST IT!

  30. A lonely spoon
    January 28, 2018 at 6:07 am

    Guys do u think i should keep or Disenchant my golden zola the gorgon???

    • Uhm
      February 4, 2018 at 12:36 am

      If it is golden,dust it.

    • Sage de Medici
      February 7, 2018 at 9:03 am

      Zola is a fabulous legendary, but dusting a golden gives you instant pick of any other legend.

      Zola works great with other legends, quests, battlecries, and specifically RNG cards. You won’t see as much value until you get more legends, and quests are about to go to Wild.

      Depending on your style, something class specific might suit you. Zola is hard to beat for value though.

      • Amine
        February 8, 2018 at 6:51 am

        Hello,quests (as far as i know) remain in standard,the rotation includes Karazan,old gods and gadgetzan.

      • ShuckFitt
        March 1, 2018 at 7:37 am

        Quests will be going into wild the exact same time as Zola the Gorgon. So I wouldnt use this as a deterrent from keeping it if it works for your quest decks.

  31. Albatrauz
    January 16, 2018 at 1:12 am

    Is the druid weapon good? I’m just a scrub but and i’m not sure of its potential. Any help?

    • FLUKE
      January 17, 2018 at 4:53 am

      It’s good with Druid Medivh deck go watch in youtube

    • Tacocat
      January 25, 2018 at 2:16 am

      Honestly, since you are a “scrub” and is looking to disenchant stuff, I would assume that you do not have a lot of spare dust, so I would dust it if I were you
      The druid weapon is used in fringe tier 4-5 decks and those decks intend to ramp towards expensive stuff (most of which are legendaries like Ysharrg (pretty sure I spelled it wrong)
      Also, Medivh is rotating out

  32. Paper Bag
    January 8, 2018 at 5:27 pm

    Is it safe to disenchant Vallera dk? I could use the dust on Reno Mage

    • Ab00000
      January 8, 2018 at 8:47 pm

      I wouldn’t do it for Reno mage. That deck sucks

      • Paper Bag
        January 9, 2018 at 7:12 am

        Is it that bad in the meta right now? I crafted partially into it and have a close to completed decklist. Just need more dust for kazakus.

        • acy90
          January 9, 2018 at 2:32 pm

          bad in meta but also just bad overall. no reason to play it if you care about winning.

        • acy90
          January 9, 2018 at 2:32 pm

          mill rogue with vallera dk is more viable than reno mage

          • FLUKE
            January 17, 2018 at 5:50 am

            Mill rouge(weapon) is 1 of TOP TIER decks now? I’m not sure But Rouge DK is awesome keep it.

  33. Dragas
    January 5, 2018 at 4:15 am

    >Only runespear is safe to dust

    Oh how deluded and wrong you are. All weapons BUT Aluneth are safe to dust.

    • Roffle
      January 5, 2018 at 5:05 pm

      Skull of Man’ari is a staple in Cubelock, a top tier deck, and sees more play than Aluneth right now. Val’anyr is included in some play in Aggro Paladin list, though its efficacy is a bit in question. Kingsbane is seeing some fringe play in less competitive decks. Even Rhok’delar has a positive win rate associated with it.

      Sure, the weapons aren’t quite on par with the Hero Cards we saw in Knights of the Frozen Throne, but they’re a bit better than you’re giving credit for. Either way, we tend to be more conservative with the cards we consider safe to disenchant this soon after a release. More weapons are likely to make the list, but this early, things are still a bit too in flux to say with certainty that they’re safe to DE.

  34. BouncyKnight
    January 3, 2018 at 11:23 pm

    Should i disenchant my lord jurraxus and Sindersgosa?? If not, which deck should i put them??

    • Zantron
      January 4, 2018 at 2:49 am

      I wouldnt disenchant lord jaraxxus, he was a very important part of control warlock before bloodreaver guldan was released and will most likely be important again once the deathknights rotate out.
      Sindragosa on the other hand has not seen play yet and I doubt it will see play.

  35. Intermaze
    January 1, 2018 at 8:58 pm

    should i disenchat my golden sonya shadowdancer?

    • Intermaze
      January 1, 2018 at 8:59 pm


      • PDinny
        January 2, 2018 at 11:08 am

        I would never do that, because I think Sonya has some of the best card art in Hearthstone, ever. She has spots in versions of Tempo Rogue and isn’t bad in Quest Rogue, either.

        That said, if you don’t care about Sonya and have a legendary you’d rather craft now, then go ahead.

  36. thiago
    January 1, 2018 at 3:20 am

    Hi,whit this update can i ask one question? could you guys tell me if i can disechant : Al’Akir,Sherazin and Fire Plume’s.

    thank you

    • Zantron
      January 1, 2018 at 8:53 am

      In the current meta, none of these cards are used but they were played sometimes and could be played again in the future.
      Al´Akir was in some midrange shaman decks but never was a definite pick (unlike tirion for paladin for example). Since this card doesnt rotate out I would definitely keep it.
      Sherazin saw play in a few rogue lists and is probably the most likely card of those 3 to see play in the next expansion.
      Fire Plume was just part of a single deck that saw play for a short time but there are plenty of different control warrior lists without it. I would say this is the best card to disenchant of those 3.
      However this is just my opinion, best would be to keep all of them as long as you dont need dust right now.

      • thiago
        January 1, 2018 at 2:23 pm

        thank you for your reply,i agree whit all you said,Al’Akir is like Harrison,BK,Caerne,Thalnos,they’r here since i got them,altho i disechant cenarius because i wasn’t playing at all whit the card,i have more cards i’m doubt but i didn’t want make too long my question :S but i appreciate your time to reply me.

        thank you

        • Rito
          April 21, 2018 at 9:38 pm

          However, Quest Warrior and Odd Quest Warrior are currently in the meta. So if you have or can craft the other cards, it can be a really strong deck.

  37. Bumper De'Gumper
    December 31, 2017 at 3:26 pm

    I got a golden Dragon Soul as a budget player. Is it a good idea to get rid of it for another legendary.

    • Roffle
      January 1, 2018 at 9:09 pm

      It’s tough to say for sure this early, but Dragon Soul doesn’t appear to be very strong at the moment. If you’re not terribly interested in playing Priest and/or don’t care about golden cards, it may be worth turning it into a Legendary you can get more use out of.

      • Watson
        January 4, 2018 at 6:05 pm

        I just opened a Woecleaver, and I thought easy dust, but then I looked on this site and found out he’s used in some decks and not even a ‘probably safe’ dust. Even though I don’t have any of the cards this one works out with should I still keep it, or dust it to craft something like Sunkeeper Tarim?

        • acy90
          January 9, 2018 at 2:36 pm

          its kinda safe if you never ever wanna play big warrior. but do note that tarim wil rotate out next expansion.

          • Ab00000
            January 10, 2018 at 7:18 pm

            Tarim doesn’t rotate out next expansion

  38. hihi
    December 31, 2017 at 1:06 am

    should I disenchant my golden Aluneth? You put it as a safe to craft card but I might want something like tirion instead, which is in every paladin deck and doesn’t require a build around. I do like the secret mage deck though, even though I don’t play it well.

    • Zantron
      December 31, 2017 at 1:02 pm

      They are both currently safe to craft but i would say tirion is “safer” since he fits into more decks than aluneth does and he doesnt rotate out. If you dont need dust immediately i would recommend keeping aluneth for now and disenchant it after it rotates out.

  39. hihi
    December 31, 2017 at 12:24 am

    I think Lakkari sacrifice doesn’t deserve to be on this list, as it is starting to see a lot of play with cataclysm. none of the discard synergies are included though except for lanathel and malchezaars imp

    • Roffle
      January 1, 2018 at 9:15 pm

      Personally, I’m always rooting for Quest Warlock to be viable. That said, decks that include Lakkari Sacrifice currently have a 36.7% win rate. As much as I’m rooting for the archetype, Lakkari Sacrifice does belong here.

  40. SupHypUlt
    December 25, 2017 at 1:33 am

    Where’s the KnC update? I’m guessing all legendary are all in borderline. One could have builds with or without any legendary of the expansion and you’re still fine.

  41. DjOrchard
    December 20, 2017 at 4:17 pm

    Personally, I held off on disenchanting lorwalker cho. Millhouse i’ll keep to run with counterspell. ( may be too tempting for the opponent to not to play dragon fire / firelands etc etc. ) Excellent guide all together, Many thanks! I’ll check back soon for the kobold update. 😀

  42. Katie
    December 18, 2017 at 2:03 am

    I wouldn’t dust King Crush… with the new recruit mechanic, there’s no reason to dust him now. Even Pavel played with it during a tournament recently and he was actually winning with it. If the world champion plays with it, you probably don’t want to dust it.

    • Takeda
      December 28, 2017 at 5:54 pm

      He was literally memeing with it

  43. Mystcl7
    December 2, 2017 at 7:15 am

    How bout Finja

    • Phantom330
      December 5, 2017 at 12:06 am

      Finja is put into pretty much every midrange murloc paladin deck.

  44. TheDenkMem
    November 26, 2017 at 8:55 am

    I played Mukla, Tyrant of the Vale in Quest Mage. It’s actually decent

    • Katie
      December 18, 2017 at 2:02 am

      But it’s not better than other options you will eventually pull. In fact, there’s probably a common or rare somewhere that’s better than that card for your deck guaranteed.

  45. fer
    November 3, 2017 at 1:24 pm

    What about Arfus? its 400 dust

    • Evident
      November 9, 2017 at 8:26 am

      He’s a cute card, but you’re right he’ll probably end up on this list in the future. He’s very dustable.

  46. Guy
    October 5, 2017 at 12:26 pm

    I strongly advise against around 40% of this guide, I would not disenchant quite a few cards listed here.

    There is a ton of synergy in future decks (mostly in wild) your going to be missing if you listen to this sort of cancerous logic. In the end you will have a less complete card collection and always be behind the curve.

    Some cards look too awkward to be useful at the moment but in a year when it gets combined with something else can become a good combo.

    For one the Old Gods list completely missed the fact that there is a very viable wild deathrattle hunter right now.

    The ungoru list missed the fact that discard warlock is still t2-t3 material and is loaded with future synergy potential.

    The quests still have future potential. It mocks galvedon yet I’ve seen it turn into a ungodly behemoth nigh un-removable.

    This article was written to mill card value dust through the chomper and increase Blizzards profit. Most likely some behind the scenes revenue happening.

    • Evident
      October 5, 2017 at 1:32 pm

      Old Gods: This is for Standard, and is not for Wild which is mentioned in the article. This point is literally right after the introduction.

      Un’Goro: No Discard Warlock runs Lakkari Sacrifice or Clutchmother Zavas. Discard Warlock has been tried for a long time, and only a faster Zoo version that didn’t go all in with discard worked at any point. Lakkari Sacrifice is played in .2% of decks with a 40.1% winrate, while Clutchmother is in .3% of decks with a 46.6% winrate according to HSReplay.

      Galvadon: Galvadon will very rarely get you a win, but most of the time it’s just a big body that can get instantly removed.

      Quests: All cards have “future potential” it doesn’t mean you should keep them all. We have this disclaimer in the article: “Finally, it’s worth restating that no one can accurately predict the long-term viability of Legendary cards. In the past, we’ve seen Legendary cards go from unplayable to meta-breakers with just a little more support. This guide uses the information we have available to us now to make educated recommendations for disenchanting cards. In the end, however, it’s the responsibility of the player to decide to dust or keep any of the cards listed.”

      And the final point is just flat out ridiculous, we don’t get any “behind the scenes” revenue from Blizzard.

    • ReaperGamezNl
      November 9, 2017 at 7:49 am

      I totally agree with you man. If you disenchant some of those cards you might regret it in the future.

  47. Dope
    September 25, 2017 at 6:33 am

    What about Bolvar Fordragon. Seems like it should be fairly safe to dissenchant that no?

    • Roffle
      September 25, 2017 at 2:53 pm

      Bolvar Fordragon rotated out of Standard with GvG. Wild-exclusive Legendaries weren’t considered for this particular list.

      If you meant Bolvar Fireblood (from the new set), he is certainly a borderline card. At the time of writing this article, Bolvar was seeing some play but that was likely due to new expansion excitement. While a little better than the first iteration, new Bolvar is still a little slow. He’s played in very few decks at the moment and doesn’t seem to have a great impact on win rate when he is.

      That said, he’s a card that could get support in the future which, paired with the recency of KoFT and the pack changes, may make him worth holding onto for a little longer.

  48. Terlis
    September 23, 2017 at 2:37 pm

    Really useful and carefully considered list! Thx

  49. DanTheMan
    September 22, 2017 at 12:02 pm

    Benedictus is one of the better cards in the exp.
    It’s about know how and when to play him.

  50. H0wling
    September 16, 2017 at 3:55 pm

    Lul, every legendary i dropped form ungoro and koft are in safe to dust XDDDD