It’s been a week since expansion’s launch, so this early meta decks post will no longer be updated. You can find the latest decks here: Standard & Wild!
Welcome to The Lost City of Un’Goro expansion decks roundup – in this post, we will feature the best-performing early meta builds from pro players & streamers. We’ll try to add decks for all 11 classes, but it’s hard to say whether every single class will be viable around launch. This post will be updated every few hours over the early expansion period (roughly the first week). If you’re looking for something more specific, we will have two “best decks” compilations – the first one after 24 hours, and the second one a week after launch. So if you want something to base your early crafting decisions on, that would be your best choice (it’s still not a guarantee that those decks will remain viable, but it’s better than nothing).
The Lost City of Un’Goro is the second expansion of Year of the Raptor (2025). While it comes with no rotation, 145 new cards injected into the Standard should always have a significant impact on the meta. This time, Quests are back yet again, so I would expect them to be a big part of the early experimentation. Pre-release testing during Theorycrafting event and Tavern Brawl have shown that some of them (like Paladin or Mage) seem promising, while others were lackluster so far. But as always, things might still change when every player gets access to the new cards without any restrictions.
If you weren’t with us during the reveal season, you can learn more about the expansion and see all the new cards in our The Lost City of Un’Goro expansion guide.
The Lost City of Un’Goro Deck Lists
Once the expansion launches, we give streamers some time to open packs and create the decks, then start posting. During the first couple of days, we aren’t very picky – we have no win rate statistics so early into the set, so we can’t sift through the bad decks. Around Day 3, we generally tend to stop posting everything and focus on better decks or decks that achieved high Legend placements. As meta forms, decks become more refined and it’s getting clear which builds are good and which aren’t.
If this isn’t your first expansion then this should be obvious, but be very careful about crafting anything right after it launches. A deck can be popular and look powerful on day 1 or 2 and then quickly disappear (alongside your hard-earned Dust). This has happened multiple times in the past, and most likely will happen to at least one or two decks this expansion too. If you are a budget player, we recommend holding off for at least a few days (and preferably until the first balance patch, but we understand that it’s a tough ask) before committing to crafting anything. Spending Dust on hyped Legendaries on Day 1 is a very common mistake, and can leave you without the means to craft the actual meta Legendaries after everything settles.
Table of Contents
Death Knight
Day 1
Sideboard
Day 2
Sideboard
Day 3+
Sideboard
Sideboard
Sideboard
Sideboard
Demon Hunter
Day 1
Day 2
Sideboard
Day 3+
Sideboard
Druid
Day 1
Sideboard
Sideboard
Day 2
Sideboard
Sideboard
Day 3+
Sideboard
Sideboard
Sideboard
Sideboard
Sideboard
Sideboard
Hunter
Day 1
Day 2
Sideboard
Day 3+
Mage
Day 2
Day 3+
Sideboard
- 0Zilliax Deluxe 30001
- 1Costumed Singer2
- 1Sir Finley, Sea Guide1
- 2Anonymous Informant1
- 2Crystal Tender2
- 2Curious Explorer2
- 2Far Watch Post2
- 3Bright-Eyed Scout1
- 3Inconspicuous Rider1
- 3Metal Detector2
- 3Overplanner2
- 3Prince Renathal1
- 3Smothering Starfish1
- 3Timeline Accelerator1
- 4King Tide1
- 5Soul Seeker2
- 6Mojomaster Zihi1
- 8Tsunami2
Sideboard
Paladin
Day 1
Day 3+
- 0Wisp2
- 0Zilliax Deluxe 30001
- 1Beaming Sidekick2
- 1Fire Fly2
- 1Murmy2
- 1Platysaur2
- 2Busy-Bot2
- 2Coconut Cannoneer2
- 2Maze Guide2
- 2Rockskipper2
- 4Royal Librarian1
Sideboard
Priest
Day 1
Day 2
Day 3+
Rogue
Day 1
Day 2
Day 3+
Sideboard
Shaman
Day 1
Day 3+
Sideboard
Sideboard
Warlock
Day 1
Sideboard
Day 2
Day 3+
- 0Cursed Catacombs2
- 1Consume2
- 1Demonic Studies2
- 1The Soularium1
- 2Drain Soul2
- 3Hellfire2
- 4Summoner Darkmarrow1
- 4Ultralisk Cavern2
- 10Agamaggan1
- 10Table Flip2
















































































































































































































































































































































































































































































Most of the new quests are unplayable unfortunately. Too much investment and time to get them going, and a lot of times the value you get from them is nowhere near worth the payoff.
The early/mid game for the pally quest is bonkers, and beats most decks. The late game value from imbue pally, again, beats most of the new quests.
Pally is broken. Mage is ok, but again, other decks provide more value late game. The DH I think is the most promising. Otherwise, the rest of the quests are unplayable. Which really sucks because they look fun on paper.
Pally needs a hard cap on the bonus. It’s odd that drug gets a 2/3 weapon with a buff, and pally gets a never ending buff… balance is way off.
Here we go again. Another expansion that starts off with very unbalanced classes.
Paladin & murlocs are beyond broken.