Finja, the Flying Star

Finja, the Flying Star

Finja, the Flying Star is a 5 Mana Cost Legendary Neutral Minion card from the Core Set!

Card Text

Stealth
Whenever this attacks and
kills a minion, summon 2
Murlocs from your deck.

Flavor Text

The last true master of Finjitsu.

Type
Minion
Rarity
Legendary
Set
Core Set
Class
Neutral
Cost
5
Attack
3
Health
5
Minion Type
Murloc
Mechanics
Stealth, Summon
Artist
Matt Dixon
Collectible
Yes
Rating
3.2/5 (1812 votes)

21 Comments

  1. Bill

    Imagine this as your only murloc+gangup

    1. PartyLikeARussian

      Not really, because it needs to kill something first in order to summon those 2 murlocs. Maybe in otk murloc paladin deck? It thins out your deck and thats 2 less murlocs to kill off. Makes anyfin worse though.

  2. Roque moreno

    Imagine this in anyfin paladin, it just makes the win condition mich more consistent

  3. hamoodi9721

    I love to add this to my anyfin is awesome deck

  4. wtf1337

    If with summon ist ment that the battlecry abbilitys of the summoned minions still will trigger then it will be probably good a card.

    1. tridman

      are you kidding me? have you ever played hearthstone??? since when does summoning a minion trigger a battlecry???

  5. Helioshadow

    Eh, I wish Gang Up + Conceal + Murloc Warleader Rogue were a thing. It'd be a cool concept, and I'm definitely gonna try it out if I unpack Finja :3

  6. imaloony

    This card is goofy and fun, but almost certainly bad. Killing something with 2 power after turn 5 is going to be tough, and it'll probably only happen once, and a random murloc is probably going to be weak.

    1. Anonymous

      Yes but you can play this in murloc paladin and use a spell to buff his attack to make it easier to kill a minion

  7. big_tardigrade

    We will probably see this card in murloc paladin. It will really help getting those anyfin earlier.

  8. Trzz

    This card blows hard.. First of all it's going to f up the anyfin worse because your going to summon 1 of these and maybe 2 the second time. You need all the charge / warleaders or the dmg won't be right.

  9. godofs3xy

    This card is straight up the best card to go into Anyfin decks from this set. Ok im going to say it replaces a copy stampeding kodo or solumn vigil in the 5 slot.

    - Why to play this card -

    Increases the consistancy of playing anyfin on 10

    It deals with small minions and prevents your opponent from playing them like kodo or 'draws' you cards like vigil fits both what those cards do.

    It can be threatening due to Warleaders or Aldors in hand

    If this goes off you are nearly certain to get 4 additional damage that turn (bluegill x 2 or bluegill+warleader) heading into turn 6. turn 6 is a power turn for pally cause of eq+consecration or wild+consecration or truesilver+H.P. which can give this card a target left over to kill. In case it doesn't need help to kill a target like a totem or 1 drop you can follow it up with ivory knight + 4 dmg charge for a powerful tempo turn 6 . In the case you get 2 warleaders well now you have 2 5/4s on board plus a potentially buffed Finja if it survives

    - Why not to play -

    Burst potential well yes you lower your burst potential with anyfin, but the burst doesn't matter in most matchups they are won or lost by the time the 2nd anyfin is played. Even if it doesn't 1 shot them you still summoned 7 minions high attack minions, got in 10-20 damage already and ask your opponent to play a flamestrike, yogg or brawl

    The only decks than can clear 2 waves if murlocs are heavy control decks, vs control warrior if he still has 2 brawls left then you have played the matchup poorly, vs freeze mage the game if won by rag the lightlord or forbidden healing.

    Only matchup where it is a negative to play this card is vs control priest of which it is a dead card. But then the matchup is won or lost by whether or not he thoughtstole your anyfin/entombed both warleaders.

    1. Spirit

      Completely agree with you

    2. Anonymous

      Anyfin is rotating out of standard though

      1. Spirit

        it will rotate out just when the 2017's first expansion will take place

    3. DeeplyFufilled

      This, with Don Han Cho, it could actually be good, actually REALLY good, or even with charge from warrior. This could make a lot of combo decks

  10. Jonnychill1331

    This might sound crazy but maybe this card makes the Everyfin is Awesome Shaman deck semi playable. I mean imagine this:
    Turn 5 Finja
    Turn 6 Murloc Warleader, attack with buffed Finja and kill a minion summoning two more murlocs from your deck, play a couple one cost murlocs from your hand, play everfin is awesome and buff all murlocks for a huge board

  11. Anonymous

    I haven't seen anyone mention the new buff cards yet. Sure, Finja's stats are a little low, but with all of the cards Paladin is getting you could easily get this up to a 4/6 before playing it, which would make it much easier to trigger the effect. Now, don't get me wrong, I wouldn't call this card amazing, but in the context of the new set it's not bad

  12. PlebMaster123

    I play a murloc paladin, and can say that this could be useful. It really depends on what comes out. What people dont understand, is that this card can set up lethal easily. Having this on the board along with an Old Murk Eye, maybe a Puddlestomper, and a warleader, and then killing something small, (flame imp, boom bot, Vol'jin if it gets a bad buff or none at all) and pull out something like another warleader, Can win a game easily. Finja can be your first minon to attack, meaning after you pull a warleader, you can wipe the board, or just flat out win the game. The only problems i see are missed battlecries. (Vilefin Inquisitor, Coldlight seer.) Or pulling a fucking tinyfin.

  13. Das

    Why no Finja the Ninja?

    1. Pierk

      I love it too !

Comments are closed.