Flame Geyser

Flame Geyser

Flame Geyser is a 1 Mana Cost Common Mage Spell card from the Placeholder set!

Card Text

Deal 2 damage.
Add a 1/2 Elemental to your hand.

Flavor Text

Oh, a wise geyser eh?

Type
Spell
Rarity
Common
Set
Placeholder
Class
Mage
Cost
1
Spell School
Fire
Minion Type
Mechanics
Damage
Artist
Chris Seaman
Collectible
Yes

Related Cards

Flame Elemental

11 Comments

  1. Xander Raidon

    I might play this just for the Flame Elemental art <3

  2. The Wizard

    Trash

  3. Immolate

    If only it did 3 damage.

    1. King Mrush

      That'd be a strictly better darkbomb. And Darkbomb saw lots of play in Zoo.
      That would make this card Frostbolt level, which is ridiculously strong.

  4. Randomking33

    1-2 creature is not great neither is the 2 damage

    if it summons the 1-2 instead of putting it in your hand I think this would be good(maybe)

    1. Spirit

      Having the elemental in your hand gives you sinergy with the "elementals you played last turn" mechanic, cause you can play the little guy whenever you want, so this card is better than you guys think

  5. DumbEndumber

    I guess it's either a Disciple of C'thun with worse stat distribution and with elemental synergy instead of C'thun buffing, which is playable in elemental decks I guess, or a horrible damage spell on 2 ( though it removes 3/2s - arguably the better 2drop statline) with the added benefit of generating a token for whatever reason. I think it would be better in Warlock, as it would at least provide a discardable token for Discolock or an extra card for handlock, but as it is currently, it needs serious elemental synergy to work reasonably well

    1. Kalo

      elemental synergy is the point of the card, so i don't see why you're complaining

      1. DumbEndumber

        Please bear in mind that when I posted this, neither the divine shielded four-drop, nor the shaman legendary were revealed. What I meant was that elemental synergy was weak and lacklustre up then, and stringer elementals were needed in order for this to become a good card

  6. Organis

    For those of you who say this card is garbage, keep in mind the elemental synergies. It's not supposed to be good on it's own. If it was it would be broken like Jade Claws and Jade Lightning which were at one point the only 2 jade cards in an aggro deck, as only getting up to a 2/2 with them was valuable, let alone how rediculous they are in a full-on jade deck.

    Of course flame geyser won't deal 3 damage or summon the 1/2 on it's own. It's costed fine. You deal 2 damage, and in exchange for the third damage point you get about half a card (as it's just a token).

  7. macrocosm

    this card is really similar to argent horserider or disciple of cthun. for 3 mana, you deal 2 damage, and get a 1/2 as opposed to a 2/1 with horserider or disciple of cthun, which can be better since it won't die to opposing hero power. Card's not as bad as people think. might in fact see play in kazakus mage

Comments are closed.