Hearthstone Epic Crafting Guide (Standard) – The Boomsday Project

Determining which Epic Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.

Our Hearthstone Epic Crafting Guide will help ease the anxiety of burning 400 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.

Please note that this guide is intended for Standard players. In Wild, Epic cards have different power levels than in Standard due to additional synergies available in the format.

Hearthstone Epic Crafting Strategy

When choosing the next Epic card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Epics fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Epics tend to be stronger and offer additional synergy and/or class identity options.

Be sure to also check out Legendary crafting guide!

Crafting Categories

The Best Cards to Craft are either Neutral Epics played in a variety of decks or very powerful, staple class Epics. Good Cards to Craft are Epics that are tech cards, flexible inclusions, or any card that doesn’t see as much play right now or has a high chance of disappearing from the meta when it shifts.

In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.

Card Sets

In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Epic cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.

After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.

Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Epic cards. Due to their unrestricted duration in the Standard format, Classic Set Epic cards are more likely to remain playable than those released with expansions.

Hearthstone Classic Set Epic Cards to Craft

Best Cards

Doomsayer – It’s been one of the most played cards for the last few expansions. Turn 2 Doomsayer often saves your skin against Aggro, and there are some interesting combos like the one with Frost Nova or Spreading Plague vs big boards. I think it’s the Classic Epic that EVERYONE should get, because I doubt that it will ever completely disappear from the meta.

Good Cards

There are LOTS of good Epics from the Classic set, but they mostly fit only into a single, specific archetype. Craft them only if you want to play that specific deck.

Big Game Hunter – Before the card’s nerf (it used to cost 3 mana back in the day), it was present all over the ladder. However, after the nerf it’s only played in a specific meta and in specific decks, such as decks that don’t have access to other removals or Odd decks with limited options.

Blood Knight – The card got popular during Boomsday Project, it’s a tech card vs Giggling Inventor. While it’s an amazing craft RIGHT NOW if you play Aggro, I can’t put it in the “best cards” category yet. There is a high chance that Giggling Inventor will get nerfed, and Blood Knight will become obsolete.

Brawl – A staple Control Warrior card. It’s also an Odd-costed card, so it fits into Baku the Mooneater Warrior builds. The card will get back into the meta any time there’s a slow Warrior deck out there.

Cabal Shadow Priest – One of the most cheeky Priest cards – it has seen play on numerous occasions. It got much better recently, since you can combo it with Twilight Acolyte to steal anything in the late game.

Faceless Manipulator – Faceless Manipulator is usually used as a part of a combo, but it can also be utilized to copy a big minion (either from your side of the board or from the opponent). It mostly goes in and out of the meta with combo decks that use it.

Far Sight – Since Shaman isn’t necessarily known for its cycling capabilities, every small way to do it helps if you’re fishing for a certain card (e.g. Shudderwock).

Gorehowl – Good Control Warrior weapon, but you definitely don’t want to craft two – most of the decks that run it, run only a single copy.

Mountain Giant – Mountain Giant is the most played Giant in Standard since the game’s release. It will always see play as long as decks with high hand size are played – mostly slow Warlock, but more recently it has also seen play in Elemental Mage

Preparation – Staple Rogue card, played in most of the slower and combo-oriented decks. Either to get some extra tempo, make the combos easier, or cycle with Gadgetzan Auctioneer.

Pyroblast – Back in the day, it was played in Freeze Mage as one of the finishing spells. Right now it’s more common in a faster, more aggressive Tempo Mage. Not necessary to play the deck, but often a good choice.

Sea Giant – Good card in decks that flood the board, or in a meta with lots of board flood decks. Sees play in decks like Even Paladin and (sometimes) Zoo Warlock.

Shield Slam – Just like Brawl, it’s another Control Warrior staple. Cheap, efficient removal is great, and just like Brawl it fits into the Baku builds.

Twisting Nether – Common card in slow Warlock decks. Staple in Control Warlock, not so much in Cube or Even Warlock, but should still be a solid and future-proof craft.

Year of the Raven (2018) Sets

The Year of the Raven consists of The Witchwood, The Boomsday Project and one more expansion that will come out later in 2018 (around December). All three sets will rotate out of the Standard format with the release of the first expansion in 2020.

The Boomsday Project Epic Cards to Craft

Best Epics

Supercollider – Very underrated card, turned out to be exactly what reactive Warrior decks need. Great mid game removal in Odd Warrior, can often clear 5-6 minions with a single card over a few turns.

Dreampetal Florist – Dreampetal Florist is a combo card. It can be used to make the current combo decks more consistent in case Twig of the World Tree gets destroyed, it will also be much more useful in the future, when Twig is gone from Standard.

Good Epics

Astromancer – Used by some of the Big Spell Mage builds. Since your hand size is quite big most of the time, and you don’t really have many proactive plays (especially before you get your Frost Lich Jaina), it works quite well.

Crystallizer – Solid 1-drop, comparable to Dire Mole. Solid if you need more 1-drops or if you play a deck that synergizes with self-damage, such as Zoo.

Necrium Vial – Necessary card if you want to play either Deathrattle Rogue or Malygos Rogue, but neither of those is performing very well right now.

Reckless Experimenter – Part of the Mecha'thun Priest combo, craft it only if you want to play that deck.

The Witchwood Epic Cards to Craft

Best Epics

Mossy Horror – Shadow Word: Horror attached to a 2/7 body. It’s a great counter to Giggling InventorSpreading Plague, Odd Paladin and such. Can also be used to trigger your own Devilsaur Eggs.

Wispering Woods – Could be the most important card in Token Druid, which is one of the best decks on the ladder right now. It floods the board with 1/1’s, often combined with Soul of the Forest, to make a big, sticky board and to play Savage Roar or Branching Paths on the following turn.

Good Epics

Arcane Keysmith – You can play Secrets without putting them into your deck, which is nice in lots of situations. Played mostly in Big Spell Mage, but also in some Tempo Mage builds.

Nightmare Amalgam – A well-rounded minion, which can fit into all sorts of deck archetypes – Dragon, Pirate, Murloc etc. However, right now decks built around tribes are not very popular. It’s very likely to see more play before it rotates out, though.

Rat TrapSpell Hunters are looking for a way to fill the gap that Cat Trick rotation from Standard has created. Rat Trap is one of the ways to do it. However, it’s still not a mainstream Secret choice, and there are definitely other options.

Sandbinder – It’s very common in Shudderwock Shaman, as a way to grab some of the Elementals you play (including key combo piece – Grumble, Worldshaker. However, the card is not a must-craft, since it can be quite reliably replaced with another draw source – even by a basic Gnomish Inventor.

Town Crier – In a vacuum, the card is absolutely nuts – 1/2 for 1, which draws a specific card is amazing. However, it doesn’t see that much play, simply because the Warrior decks with Rush minions aren’t very good/popular. But I believe that it should see more play later during the expansion’s cycle.

Voodoo Doll – It’s a Big Spell Mage staple. Sometimes it sees play in Control Warlock too, but the best lists don’t run it. It’s a must craft if you play Big Spell Mage, but not really much else.

Year of the Mammoth (2017) Sets

The Year of the Mammoth consists of Journey to Un’Goro, Knights of the Frozen Throne, and Kobolds and Catacombs. All three sets will rotate out of the Standard format with the release of the first expansion in 2019.

Journey to Un’Goro Epic Cards to Craft

Best Epics

Gluttonous Ooze – It might not seem like one of the best crafts, since you can replace it with Acidic Swamp Ooze on the budget, but it might be worth your Dust. For example, the Armor gain is often important, some decks have a crowded 2-drop slot already and prefer a 3 mana card, and most importantly, some of the decks just can’t play the 2 mana version, because they run either Prince Keleseth or Baku the Mooneater.

Primordial Drake – Big Taunt, Dragon (for the sake of synergies), AoE damage, all in one card. It’s a great card in multiple builds and a staple Epic from Un’Goro.

Vilespine Slayer – One of the best tempo removals in the game – not only you can clear any minion for 5 mana, but you also put a 3/4 body (which is worth 3 mana) into the play. Used in many Rogue decks.

Good Epics

Blazecaller – Good card in Elemental builds – it provides big body and a very powerful Battlecry. Since Elemental synergies are focused around minions, having a minion + removal in one is great in those decks. No reason to craft it unless you want to play Elemental decks, which aren’t popular right now, though.

Bloodbloom – A necessary piece in Mecha'thun Warlock deck. Once you hit fatigue, you play Mecha’thun (discounted by Galvanizer), Bloodbloom and Cataclysm, immediately winning the game. Mecha’tun Warlock is really niche, though.

Bright-Eyed Scout – If you run a deck with lots of high cost cards (e.g. Big Spell Mage, Big Druid), then this might be a good card draw option for you. It has above average stats (baseline for a 4 mana card draw is 2/4), and drawing a high cost card you can play on the curve can sometimes win you the game if you hit the right one.

Charged Devilsaur – Used to be a very popular Epic last expansion, but then a faster, Egg-oriented build has pushed out a slower Recruit Hunter. The new build rarely runs Devilsaurs, but some decks still do. It can also be played in Devilsaur Cube Druid, but it’s a very niche deck.

Meteor – Great in slow Mage decks, good combination of single target and AoE removal. Players often forget to play around it, making it even better. Staple if you want to play Big Spell Mage.

Primordial Glyph – The card is really good, but the only deck that plays it right now is Tempo Mage, which despite being quite popular is not very powerful.

Shadow Visions – Similarly to Primordial Glyph, a great Priest card, which you can use to pull out specific spells from your deck. It works best in combo decks, but it’s just a solid, flexible Priest card overall. I can’t put it into best crafts, though, because Priest isn’t in the best shape right now.

Knights of the Frozen Throne Epic Cards to Craft

Best Epics

Ultimate Infestation – One of the most powerful cards released last year, it took Druid to the next level. The card does everything – removes a minion, creates board presence, gives Armor and most importantly, draw TONS of cards. It’s even better in Druid than it would be in other classes, because of the ability to ramp.

Skulking Geist – Used to be a Jade Druid counter, but it’s just good against any deck running key 1 mana spells. It still works great against Druid (Naturalize), but also against Hunter (TrackingHunter's MarkPlay Dead) and some other decks.

Good Epics

Corpsetaker – Sees common play in one deck – Even Shaman. Since you can quite often get all of the tags activated, a 4 mana 3/3 with Divine Shield, Taunt, Lifesteal AND Windfury is really powerful.

Doomerang – Rather niche card, played only in Kingsbane Rogue, which is an off-meta deck in Standard. But if you want to run Kingsbane Rogue, it’s a must-have.

Drakkari Enchanter – A niche card that found its home in Big Druid, thanks to the Master Oakheart. If it pulls it alongside Dragonhatcher, then you get two big Dragons out instead of one, plus two high priority removal targets instead of one. Doesn’t see play outside of that deck right now.

Gnomeferatu – Between the fact that Control Warlock games often get to fatigue, and that combo decks are quite popular in the meta, Gnomeferatu is a solid card in the deck right now.

Kobolds and Catacombs Epic Cards to Craft

Best Epics

Arcane Tyrant – 0 mana 4/4 is never bad, so if you play a deck running bigger spells, this card can really come handy. Most commonly seen in different Druid builds, but also Big Spell Mage.

Branching Paths – It’s Turn 4 vs slower deck and you have nothing else to do? Draw 2 cards. You play against Aggro or Combo deck that puts pressure on you? Gain 12 Armor. You’ve just created a full board with Spreading Plague or something similar? Give them +2 Attack. You can even mix those however you want, making it one of the most flexible cards in the entire game.

Carnivorous Cube – This card can give you a lot of value or tempo, depending on what you combo it with. While it started as a nearly exclusively Cube Warlock card, it now sees play in lots of different deck – Deathrattle Hunter, Taunt Druid, Deathrattle Rogue etc.

Void Ripper – A pretty common tech card. While it didn’t see much play at the beginning, it turned out that flipping the stats has many good uses – dealing with Doomsayer, Shaman’s Totems and Spreading Plague, trading your small minion up, burst damage with low attack / high health board etc.

Good Epics

Cataclysm – Just like Bloodbloom from Un’Goro, Cataclysm is a part of Mecha'thun Warlock combo. It’s absolutely necessary if you want to play it, but a bad card for anything else.

Corridor Creeper – Nerfs hit this card hard. It used to be the most common card on the ladder, and after the balance changes it didn’t see almost any play. Right now it’s played in Odd Paladin, because it’s so easy to reduce it cost to 0 when you create that many tokens – and a 0 mana 2/5 is still solid. It can also be played in Tempo Shudderwock Shaman, since the deck runs Unstable Evolution and Thrall, Deathseer, and Creeper is an amazing Evolve target.

Dragonhatcher – Commonly seen in the Big & Taunt Druid builds. It’s already solid by itself, since you can pull out a big Taunt Dragon from your deck + possibly another one on the following turn if it’s not answered. But it’s even better if you can pull it from Master Oakheart, creating a massive board your opponent simply has to AoE down immediately.

Dragon's Fury – Great craft if you play Big Spells Mage. The worst case scenario (rolling a Polymorph) is a 4 AoE damage for 5 mana, which is pretty good already. And then rolling a 7 mana spell clears most of the big boards.

Fal'dorei Strider – Played in Miracle Rogue as the main “tempo” win condition. While it’s initially a tempo loss (4 mana 4/4 with no immediate effect is bad), given how much the deck can cycle, you should be able to draw the Spider cards quite quickly. In the long run, they put a lot of pressure on the opponent and force him to clear the board again and again.

Level Up! – A must-have card in Odd Paladin, but Odd Paladin is no longer the best Aggro deck in the meta. Still, if you want to play it, you NEED Level Up – it’s basically your main win condition, as you turn a board full of 1/1’s into something way more scary.

Psychic Scream – It’s a solid Priest AoE removal, working especially well against boards with multiple tokens (because not only you’re dealing with a big board, but you also flood your opponent’s deck with bad draws). Commonly played by slower Priest builds, especially those combo-oriented that don’t care about fatigue.

Reckless Flurry – After Sleep with the Fishes has rotated out, Warrior was looking to fill that gap in the AoE removals and Reckless Flurry fits right in. Now that Odd Warrior has gained more popularity, it’s basically one of the most important cards in that build.

Spiteful SummonerGrand Archivist – I put those two cards together, because they usually come as a package (2x Spiteful and 1x Archivist). Ever since it was nerfed, the combo nearly disappeared from the ladder, but some people still play it. Right now, Spiteful Druid is an off-meta, but pretty good deck.

To My Side! – A must-have if you play Spell Hunter. It’s still a good deck, but it was mostly pushed out of the meta by a higher win rate Deathrattle Hunter.

Twilight Acolyte – Used to be staple when every Priest deck was running Dragon synergies. Right now, those are less common, but Twilight Acolyte is still a solid card, which sees play in some Control builds.

Unstable Evolution – Played by Tempo Shudderwock Shaman. It’s not a very popular deck, but some pro players had a lot of success running it.

Voidlord – When Cube & Control Warlock were all over the ladder, so were the Voidlords. After the balance changes to Possessed Lackey and Dark Pact, Voidlord is not as omnipresent as it once was, but it’s still absolutely necessary in those decks.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over four years of playing and three years of writing about the game, he has achieved infinite Arena and multiple top 100 Legend climbs.

Check out Stonekeep on Twitter!


  1. GlosuuLang
    August 29, 2018 at 1:11 pm

    Kobolds and Catacombs is such a deranged set. Just look at ALL the epics that are good crafts our auto-crafts – 17 total. 3 of those were nerfed already: Corridor Creeper, Call to Arms, Spiteful Summoner. And Branching Paths and Carnivorous Cube could hit the nerf hammer in the future too. It’s just insane compared to the epics in other sets. I’m still missing many of those cards even though it’s the set I crafted the most epics from. And yes, I did open the only useless epic of the set four times: Shimmering Courser.

    • Stonekeep - Site Admin
      August 29, 2018 at 2:53 pm

      I agree, and it’s not just Epics. K&C’s power level in general was INSANE. It seems like Blizzard has this weird thing with last sets of the year – first Gadgetzan and now K&C. They both had very high power levels. On the one hand, I get it, they will be in Standard for the shortest period of time, so Blizzard wants them to have a big higher impact. But they want way overboard with that.

      I hope that they have learned from that mistake and the upcoming, 3rd set of Year of the Raven won’t be THAT powerful.

      • ChronicChaos
        August 31, 2018 at 12:06 am

        I definitely agree with you on the desire to have a weaker 3rd expansion for the Year of the Raven. That said, I would be okay with a similar power level to KnC and Gadgetzan as long as every class has a viable or semi-viable meta deck to play with. Part of (or most) the reason the post-nerf Witchwood meta was so fun to play was because there was a reliable way to make at least one deck work in the meta for each class. I’m hoping for something similar in the post-nerf Boomsday meta (and hoping the 3rd Raven expansion gives Priest some much-needed TLC 🙁 ).

  2. JoyDivision
    June 7, 2018 at 5:34 am

    To My Side! … from zero to hero.

    I should search for links regarding the shitstorm that card received. But I’m one lazy dude. 😉

    And +1 to ‘the end is missing’: It’s missing.

    • dps_kane
      June 8, 2018 at 3:39 am

      also the author of the guide here received a shitstorm, because before WW he listed it under “good cards to craft”, anticipating that there might be a nice updrift for this card once the kraken year rotates out….

    • CD001
      August 31, 2018 at 4:28 am

      Heh – you don’t have to search far, just look at the comments for the card on *this* site:

      My personal favourite being: “A hunter deck without minions??? Sorry what?”

      It’s been said, many times before, HS players are bad at predicting the power level of new cards…

      • JoyDivision
        September 3, 2018 at 12:29 am

        At least one thing’s for sure: To my Side! has the best golden animation of all cards from that expansion. 😉

  3. MilesTegF
    June 6, 2018 at 8:30 am

    I think the post is incomplete, not because it lacks something, but because it literally end on “…over the ladder, so were the Voidlords. After the balance changes, the deck’s”

  4. dps_kane
    June 6, 2018 at 4:27 am

    I already left my remarks on the legendary craft guide, would like to do the same here 😀

    # classic: I personally see more merit to craft sea giant than mountain giant. The latter is very powerful, but it really requires to play even warlock – I would rather place it in the good cards to craft. Sea giant sees more play imo as there are various board flood decks (even shaman, token druid, …) or even as a counter to these decks.
    As for the good epics to craft: I would not mention the following cards:
    – Cabal shadow priest: it sees very little play right now (haven’t seen one in ages, not even in decks with twilight acolyte). And there have been many times where this card saw little play in the past, too.
    – Far sight: played in one deck right now, which can leave the meta easily. This card is not good as a standalone. I am very confident that if someone really wants to play shudderwock, that person will check all the decklists out there and come to the conclusion that this card is necessary. For anyone else this card hasn’t seen play since we saw weird OTK decks….
    – Hungry crab: If it’s not a good craft right now, then it should not be mentioned here… kinda confusing. I mean…. It’s a counter card. One cannot play it if there is no murloc meta. Far sight or Cabal shadow priest can at least be played even without a support deck, but this card….

    # WW: agree on the best epics and I would remove also here the sandbinder from the good cards, for the same reason I’d remove far sight. It’s a combo piece for one deck only and might not see play ever outside of it (could be wrong, but a lot of epics could see play somewhere)

    #Un’Goro: total agree here on the best cards. I would add more decks where primordial is played, which is: niche shudderwock decks, dragon combo priest, taunt druid to name a few. This card absolutely rocks. I would leave Shadow visions under good cards, but I would point out that it is a staple card in almost any priest deck (it’s just that priest is not doing good right now) and also extremely powerful in wild

    # KFT: I agree with the choices, but I disagree with the short list. I mean, there are some KFT epics that can be considered good crafts, and for sure better general crafts than e.g. the classic epcis listed above, namely: obsidian statue (currently not really viable) and gnomeferatu (very much viable in control warlocks, even in wild warlocks, btw)

    # K&C: no real disagreement (except personal bias), one might want to mention next to the dragonhatcher that usually one copy is enough.

    In general: would it not be interesting to add some more comments about the “wild viability” of some cards? I primarily craft for standard, but I do also have wild in my mind. And some cards are good in standard, but unlikely to see much play in wild (e.g. corridor creeper, nightmare amalgam, corpse taker, …), while other cards might not shine in the current standard meta, but are likely to stay viable cards in wild even long time after rotating out of standard (psychic scream, UI, …).

    just my 2 cents 🙂

  5. FranCe5
    April 27, 2018 at 11:55 am

    Thanks for updating the list! Murloc Warleader didn’t make the cut but was referenced as being relatively better than Gentle Megasaur, which did.

    It’s early, yet, but we might be sleeping on Ratcatcher from The Witchwood set. Having the chance to destroy your Cube or Voodoo Doll while buffing your Rush minion is pretty good.

    For F2P players, Kobolds & Catacombs represents very good value. Every ten packs purchased gets you at least one from a very deep pool of quality Epic cards.

    • Stonekeep - Site Admin
      April 27, 2018 at 12:35 pm

      Oh, sorry, I meant to put it into Good cards from Classic! I cut it from the “Best” (since Murloc Paladin is no longer as popular as it was), and forgot to add it to the good ones. Silly me.

      I agree that the list might be incomplete, but it’s better to not recommend something than recommend something that might not see any play! I will update it again a few weeks from now once the meta settles down more.

    • Htlfdecks
      May 11, 2018 at 2:42 am

      Hi, how do you know that? 1 epic guaranteed every 10 packs?

      • FranCe5
        May 11, 2018 at 9:24 am

        My understanding is Blizzard uses a “pity timer,” so you are very likely — perhaps guaranteed — to get at least one legendary card in every 40 packs you open and one epic card in every 10 packs you open. Note: this applies to each set, so there are separate counters for The Witchwood, Kobolds & Catacombs, etc. Here’s a post from reddit:


        This has certainly been my experience. I started tracking several weeks ago and have consistently received at least one epic in every 10 packs and a legendary in every 40. The K&C expansion is full of strong epic cards, so it’s a good set in which to invest your gold.

  6. Krypt0nate
    April 2, 2018 at 10:43 am

    Iceblock will be HOF’d so probably want to update this article?

  7. Raemahn
    February 19, 2018 at 4:20 pm

    …and Corridor Creeper went from Best to not even on the list in one nerf.

    • Stonekeep - Site Admin
      February 20, 2018 at 1:49 am

      It was one of the biggest nerfs Hearthstone ever experienced, not counting total remakes. Usually cards gets +1 Mana or let’s say -1 Health, but in this case it was -3 Attack. Changing a 5/5 to 2/5 basically makes it nearly unplayable.

      The only deck it still can see play in is basically Evolve Shaman, because if you Evolve it, it still turns into a random 8-drop.

      • Raemahn
        February 22, 2018 at 10:23 am

        Yeps. On the plus side, I got a lot of dust for the pair of them. ?

        • Chris
          May 1, 2018 at 2:41 pm

          Of course, I opened a Golden one post-nerf, too late to melt for full value.

      • Raemahn
        June 15, 2018 at 1:21 pm

        Here we are four months later and I have yet to see anyone drop a creeper on me. I’d say the nerf was effective if the purpose was to kill the card. Glad I dusted the pair of them while I still could.

      • Zombie69
        August 29, 2018 at 11:50 am

        Actually, Odd Paladin also runs two copies. Since Odd Paladin is still one of the best decks right now, I’d say it’s still a good card to craft.

  8. Irishkid200
    February 18, 2018 at 8:13 pm

    Where is hungry crab? Murlocs are seeing quite a bit of play right now and I doubt they’ll be going away any time soon, and it’s essentially an autoinclude in aggro Druid because of that and it’s a low cost good beast.

  9. Benjaxoul
    February 18, 2018 at 8:49 am

    Should we get our dust back after wotg and gadgetzan leave standart?

    • Elzein
      February 18, 2018 at 10:23 pm

      You can dust the cards, but you only get their normal dust value. No full refund for cards that rotate to wild.

    • Stonekeep - Site Admin
      February 18, 2018 at 11:31 pm

      If you think about a full Dust refund, then sadly no, nothing like that happens. The cards will still be usable in the Wild and this is just a normal rotation.

      They only fully refund cards if they rotate them “out of schedule” to Hall of Fame. Since they’ve promised that the Classic cards will be available forever in Standard, when rotating some of them out they’ve “broken” that promise and refunded players with full dust (while leaving the card in their collection).

      We will probably get more announcements regarding this year’s Hall of Fame rotation soon, if it will happen at all (but I do think it will).

      • XPV70
        February 19, 2018 at 4:10 am

        Which cards could you predict going to hall of fame, if there is a HoF rotation?
        Is it worth keeping extra copies of these cards to get more dust, does that even work?

        I’m a new player and never experienced a rotation before :/

        • SauceAlfredo
          February 19, 2018 at 8:43 pm

          Currently, the community is pretty certain that ice block and alexstrasza will rotate out in HoF. After that, the community is a little bit divised about nourish, but most of them think that nourish will rotate out in HoF.

          Beside these card, i’m not aware of any other candidate. Others may help ^^

        • Stonekeep - Site Admin
          February 20, 2018 at 1:55 am

          Ice Block, Alexstrasza, Gadgetzan Auctioneer, Wild Growth, Doomguard and Preparation are some of the predictions.

          But those are only guesses – no one really knows what cards will rotate out (if any). Given that the rotation will happen with the first expansion of 2018, somewhere early-mid April, they should make an announcement soon if anything.

          But to answer your second question, no, there is no need to keep extra copies. You are getting a refund only for the amount of cards you can put into your deck – so 2 in case of Common/Rare/Epic and 1 in case of Legendary. However, there is a certain cool trick to gain more Dust if you don’t own a certain Legendary, for example.

          Refund for a Golden Legendary is 3200 Dust. So if you don’t own one, you can actually craft it before it rotates out, gain the full Dust refund (3200), and then Disenchant it for 1600 (normal value) to gain +1600 Dust. It only works if you don’t own a copy of that certain card. But don’t sweat about it yet, we will definitely explain it on the site if they announce Hall of Fame rotation 🙂

  10. Zantron
    February 18, 2018 at 7:37 am

    Hmm I am not sure if I agree with “Faceless Manipulator” listed under best epics of classic. Its certainly a good card in the decks where its used but there arent that many decks that can make use of it, the only ones I remember are renolock and cubelock (maybe I missed some that were popular whenever I took a break from this game). I would personally put it under “good epics” instead.

    • Stonekeep - Site Admin
      February 18, 2018 at 8:21 am

      The hard part about making lists like this is that you need to balance out cards that “see a lot of play right now” and cards that are just generally “solid crafts”. Given that Faceless is a Classic Neutral, and it has seen play in multiple decks ever since the Classic, I feel like it just belongs to the second category.

      It’s not only Warlock decks that used to play it. While it was most common (and amazing) in decks like RenoLock and Handlock, decks like Control Shaman, Worgen Warrior (and other Combo Warrior decks like Giants Warrior) or Ramp Druid also played it. If we go even further back, it was actually a common card in Miracle Rogue (Deckhand / Cold Blood combo).

      Even right now it’s played in Malygos Druid, even though that’s an off-meta deck.

      So my reasoning was that the card was never “must-craft” at any point, but it overall a good craft given how many times it has seen play in the past, and the fact that it’s commonly seen in the arguably most poweful meta deck right now.

  11. Advocaat
    February 18, 2018 at 5:07 am

    To my side! is terrible card by the way. Most of the spell hunter decklists don’t include it. I really don’t think it should be considered “good to craft” … Maybe good to dust.

    • Stonekeep - Site Admin
      February 18, 2018 at 6:04 am

      I thought that I explained it well enough in the post itself. Y’Shaarj is a really bad craft right now, because it rotates out in just about 1.5 months. Not to mention that a lot of players don’t have Karazhan. While I acknowledge that the Y’Shaarj version is better, this is the second best option and it’s more future-proof.

      To My Side! is not a bad card at all. It works very well in the Spell Hunter. It’s just that you simply CAN’T run both Barnes/Y’Shaarj combo and To My Side! (because it would be too inconsistent, it still works with Rhok’delar, but that’s 1 card and not 3 in total). If not for that, the card would be played, and it’s the second best option if you don’t have the Barnes/Y’Shaarj. And while Y’Shaarj will no longer be played in Spell Hunter after the rotation, I’m quite certain that To My Side! will.

      Not to mention that this list isn’t aimed at the pro players – they already know what to craft. If you’re a less experienced player, you can just as well play the slightly worse version at the lower ranks. In terms of fun, it should be even better – Barnes version is really unfun in a way that you so often need to high-roll your way to victory and drawing Y’Shaarj is a terrible feeling.

      • Advocaat
        February 18, 2018 at 7:55 am

        You’re right about barnes and all that stuff but I still think you overestimate the quality of the card itself. It really isn’t great at all. The fact that it is specifically designed for spell hunter, yet no spell hunter runs it, speaks for itself.

        • Stonekeep - Site Admin
          February 18, 2018 at 8:14 am

          Like I’ve said, it only speaks about the fact that Y’Shaarj version is just better. If not for Y’Shaarj, every Spell Hunter would run it. Two Animal Companions on Turn 6 is not bad at all, especially since it fits right after the Spellstone (if Wolves survive, rolling Leokk makes them so much better and if they die, it’s a board refill). But you just can’t run those two cards together, that’s the deck’s restriction.

          Let me give you another example – Northshire Cleric is a great card, yet Highlander (Razakus) Priest only used one copy. Does it mean that the card is not good enough to play two copies? No, it just means that if you want to run other, better cards, you need to restrict your deck building.

          I am 100% sure that the card will see play in Spell Hunter after the rotation, unless another amazing incentive to play minions arises (like the Barnes/Y’shaarj in this case), but I don’t think that they would do that considering how people hate Barnes now.

          • Advocaat
            February 18, 2018 at 8:43 pm

            Even more reason for people not to craft it. You basically recommend a card because it may get played after standard rotation. Maybe you’re right and it will be played but how can you know that spell hunter is going to be a thing then? Maybe it will be a bottom tier deck. To my side! is definitely not supposed to be on any “good epics to craft” list right now.

          • Stonekeep - Site Admin
            February 19, 2018 at 3:52 am

            You’re still missing my point. I don’t recommend it because it might get played after the rotation. That’s just one of the reasons.

            Barnes + Y’Shaarj combo is 1400 Gold (or $14) + 1600 Dust. 2x To My Side! is 800 Dust. That’s a massive difference.

            Barnes + Y’Shaarj has exactly 0% chance of seeing play in 1.5 months, because it will rotate out. Even if you don’t think that To my Side will see play, it still can, unlike those two.

            I haven’t even once said that To My Side are better in the deck than Barnes + Y’Shaarj. But if you’re a more new/casual player and you absolutely want to play the deck right now, you can do it for a much lower investment by crafting To my Side + it will still be playable after the rotation.

            The card is on the list for the reasons I’ve already explained (not only in the comments, but next to the card itself too). People have their own brains and can decide whether they want to craft it or not after I explicitly said that it’s NOT the best-in-slot, but the best-in-slot combo of Barnes + Y’Shaarj is expensive and rotating out very soon. If you want to play the deck, you need to have either one or the other, and if I was a new/budget player who wants to play the deck, I’d definitely want to save 800 Dust and 1400 Gold.

  12. Leo
    February 17, 2018 at 2:49 am

    Pretty sure Voidlord should be under Best Epics for K&C *sighs*

    • Michallut
      February 17, 2018 at 5:52 am

      I’m pretty sure you are right

    • Stonekeep - Site Admin
      February 17, 2018 at 7:54 am

      My god, sorry. I wanted to split them between Class & Neutrals first and then merged them together (because the split seemed a bit needless). Voidlord had to disappear somewhere along the way. Adding it now.


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