Hearthstone Epic Crafting Guide (Standard) – Rise of Shadows Post-Buff Meta

Determining which Epic Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.

Our Hearthstone Epic Crafting Guide will help ease the anxiety of burning 400 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.

Please note that this guide is intended for Standard players. In Wild, Epic cards have different power levels than in Standard due to additional synergies available in the format.

Hearthstone Epic Crafting Strategy

When choosing the next Epic card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Epics fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Epics tend to be stronger and offer additional synergy and/or class identity options.

Be sure to also check out Legendary crafting guide!

Crafting Categories

The Best Cards to Craft are either Neutral Epics played in a variety of decks or very powerful, staple class Epics. Good Cards to Craft are Epics that are tech cards, flexible inclusions, or any card that doesn’t see as much play right now or has a high chance of disappearing from the meta when it shifts.

In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.

Card Sets

In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Epic cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.

After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.

Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Epic cards. Due to their unrestricted duration in the Standard format, Classic Set Epic cards are more likely to remain playable than those released with expansions.

Hearthstone Classic Set Best Cards to Craft

  • Mountain Giant – Usually, Mountain Giant is associated with Warlock. Different Warlock variants, like Handlock, Renolock or Even Warlock were the ones that could easily play a cheap Giant thanks to their Hero Power. But the current meta is a bit different – now Mountain Giants work best in Mage thanks to some synergies like Book of Specters and Conjurer's Calling. But either way, Mountain Giants are very good crafts right now and they will certainly see more play in the future.
  • Sea Giant – The other Classic Giant left in Standard, and it generally fits into a different kind of decks than Mountain. Sea Giant is all about board flooding, which means that he naturally goes into the decks that can easily get multiple minions on the board and then play him for cheap. However, funnily enough, the most popular deck running Mountain Giant (cyclone Mage) also wants to play Sea Giant, because it can flood the board with summoned minions and stall the opponent’s board while keeping the minions alive. So while I’d say that Mountain has a higher priority, Sea is also a great craft right now (and it’s pretty future-proof too).
  • Brawl & Shield Slam – I’ll group those two together, since they belong to the same archetype – Control Warrior. We’ve seen many variants of the deck over the years – regular Control Warrior, C’Thun Warrior, Dragon Control Warrior, Odd Warrior, even Bomb Warrior more recently. And each one of those has played both Shield Slam & Brawl. Those are timeless Warrior Epics that are good right now and will certainly work at some point in the future too.

Hearthstone Classic Set Good Cards to Crafts

  • Preparation – Preparation was always one of the most powerful Rogue cards, so it’s not a big surprise that it was finally nerfed. Decreasing the mana cost reduction from 3 to 2 is a big deal, but the card is far from being dead. Remember that Innervate survived an even bigger nerf (percentage-wise) and it has still seen play. Playing spells 2 mana cheaper is a good tempo play anyway, so Prep isn’t likely going anywhere. If you want to play Rogue class seriously, I recommend having two copies ready.
  • Doomsayer – Doomsayer used to be the #1 Epic to craft from Classic, and it’s still a solid one, but it doesn’t see as much play in the current meta for me to put it into the other category. Doomsayer can be used as a stall tool, delayed AoE removal (usually when combined with other spell, like Frost Nova) and life gain (if you drop it when your opponent can kill it, it should still gain you 7 life if he doesn’t want to lose the board). It’s a versatile card and you can’t go wrong with crafting it, even if for the future.
  • Doomhammer – Shaman’s iconic 5 mana weapon is making a comeback after Thunderhead buff, which brought back Aggro Overload Shaman builds to the meta. Just like back in the day, Doomhammer is weapon that’s good for board control vs small minions (you can kill two per turn) and great if you want to deal face damage. Just by itself, it’s 16 damage for 5 (+2) mana over 4 turns. And if that’s not enough, you can combo it with Rockbiter Weapon for even more burst damage.
  • Far Sight – Shaman’s ability to draw cards or cycle is very limited, and Far Sight is one of the only options available in Standard. The thing about Far Sight is that as long as you draw a card that costs 3 or more, you technically don’t “pay” for the cycle part, which is good. Another good thing is that if you draw a more expensive card, you might be able to play it ahead of time. That’s why it’s good in slow builds, where drawing e.g. 5 mana Walking Fountain can win you the game against faster decks.
  • Murloc Warleader – Murloc decks, while not always present in the meta, can be really powerful with the right tools. Their ability to snowball the game and create unstoppable boards as early as Turn 3-4 is always scary, and Warleader is a Murloc staple. If you want to play a Murloc deck, 2x Warleader is a must – and it will probably always be. Right now, Murloc Shaman is the only deck running it, but there will surely be others in the future.
  • Snake Trap – After many years of Secrets being just an addition to Midrange Hunter builds, a full-fledged Secret Hunter build became very popular last year. The recent rotation has removed lots of its tools, but it doesn’t mean that the deck is dead. Secret Hunter is still good, and some Midrange Hunter builds also tech in a few Secrets. Snake Trap has been historically one of the strongest Hunter Secrets, so having at least one copy will definitely go a long way. Remember that Subject 9 stays in Standard until 2020, so I’m pretty sure that Secrets will see a lot more play until then.
  • Faceless Manipulator – Most of the time, Faceless Manipulator is a part of some combo deck – you play X minion, then copy it with Faceless, and then start doing magic. This meta is a bit different, however, because Faceless is mostly used by Mech Paladin. The deck is built around stacking Mechs on top of each other, and Silence is rather uncommon, which means that a well-timed Faceless can get A LOT of value. And given the combo potential of the card, even when Mech Paladin disappears from the meta, Faceless will most likely still be played.
  • Big Game Hunter – BGH is obviously more of a meta call. As you can see, two Giants are in the best Epics to craft, because they are very popular, and that’s also why BGH is gaining some traction. He’s used as a tech card if you face a lot of decks running them. He also works against a few other targets, like Blastmaster Boom (although you still have to deal with the Boom Bots, just like in the good old times) or a big, Magnetized Mech. I think that having one copy in your collection is good, because he comes back into the meta as a tech card from time to time.

Year of the Dragon (2019) Sets

The Year of the Dragon consists of Rise of Shadows and two yet to known expansions (which should be released in August and December). All three sets will rotate out of the Standard format with the release of the first expansion in 2021.

Rise of Shadows Best Cards to Craft

Since Rise of Shadows is the latest set, and we’re still in somewhat of a “testing” phase, I was very cautious about picking best Epics to craft, since the meta can still change considerably. For more, check out the “Good Crafts” listed below!

  • Omega Devastator – Omega cards weren’t necessarily the most successful mechanic. Most of the time they were either too weak initially, or their 10 mana effect wasn’t that impactful. In case of Omega Devastator, however, it’s both okay on the curve (with vanilla, Chillwind Yeti stats you can drop it against Aggro to keep them busy and get some trades) and its 10 mana effect is incredibly powerful (you can clear nearly every minion in the meta for just 4 mana + have a body on top of that). That’s why Omega Devastator sees common play in Control and Bomb Warrior builds, and I can only imagine that it will see play for as long as Warrior is present in the meta.

Rise of Shadows Good Cards to Craft

  • Wrenchcalibur – Unlike Omega Devastator, Wrenchcalibur sees play only in Bomb Warrior, that’s why it’s in the “Good” and not “Best” section. Decks are similar in power level, but it seems that Control Warrior has a slight edge in terms of win rate. Bomb Warrior is not staying far behind, though. And Wrenchcalibur is basically a key card in that build. 4 mana for a 3/2 weapon is just one mana over “vanilla” (Fiery War Axe), but you end up shuffling 2 bombs into your opponent’s deck – which is eventually 10 extra damage. It’s also very easy to combo it with Augmented Elekk, since you can have the weapon ready to swing before dropping Elekk. All in all, if you play Bomb Warrior, you do want to get Wrenchcalibur – or even two to be precise.
  • Mana Cyclone – A very unpopular card at first, it turned out that Mana Cyclone is much better than expected. Early in Rise of Shadows, Conjurer Mage was the go-to Mage build, but people have quickly realized that instead of focusing on minions, they can focus on spells + spell synergies and possibly make it even better. The decks were trading blows for a while, but Cyclone Mage eventually came on top. One of the best plays you can make in mid game is dropping Sorcerer's Apprentice with lots and I mean lots of cheap spells, then playing Elemental EvocationMana Cyclone to refill your entire hand with random spells. This way you gain board presence, remove/freeze stuff etc. while not losing card advantage (and sometimes even gaining it thanks to Ray of Frost or Magic Trick, which you can cast twice).
  • Waggle Pick – Waggle Pick used to be one of the most common cards on the ladder, and then Rogue got nerfed. Nerf to Raiding Party meant that Waggle Pick was no longer as desirable. Still, the card is far from being bad. Rogue was in a desperate need of a good weapon for a while already, and there’s finally one. Builds similar to pre-nerf version are still being played on the ladder, and Waggle Pick is still a good card in Rogue class. Dealing 8 damage for 4 mana + getting a free Shadowstep on the second hit is not something to take lightly. It can be combo’d very well with Battlecry, Combo or Charge minions to get lots of value (or damage).
  • Hench-Clan Hag – Murloc Shaman is a pretty good deck right now, and Hag is a pretty good card in that deck. 4 mana for 3/3 + 2x 1/1 is already okay-ish – the fact that it creates multiple bodies makes it more difficult to remove. But since the 1/1’s are Amalgams, they have every minion type, which means that they’re also Murlocs. So they synergize very well with your other Murloc cards, e.g. Murloc Warleader or Coldlight Seer.
  • Nine Lives – Nine Lives is a core card in Mech Hunter – but only in the slower, Deathrattle-based version. Playing it in the late game after Mechanical Whelp or Oblivitron has died is one of the strongest plays the deck can make. However, given that the slow build is getting less and less popular in favor of a faster Bomb Hunter (which doesn’t run Nine Lives), I would be cautious about crafting it. Do it only if you want to play that specific deck.
  • Magic Carpet – If you want to play Zoo Warlock, craft Carpet. The card is insane in a deck that runs mostly 1-drops. If it sticks to the board, not only it adds extra tempo (Rush), but also power (+1 Attack) to most of the minions Zoo plays, including Lackeys. If you want to play Zoo, definitely get a playset of those.
  • Witch's Brew – The infamous “Echo, but not Echo” card, Witch’s Brew is a solid healing option available to Shaman after Healing Rain has rotated out. It’s pretty weak in the early game, but has an amazing late game scalling. You can spend let’s say 8 mana to heal for 16, which should put your out of range of any burn available in the current meta. You can also use some of the healing on yourself and the rest on your minions. Whatever you do, Control Shaman builds commonly run at least one copy of it. Of course, Control Shaman is not in the best spot right now, that’s why the card is only in the “good crafts” section.

Year of the Raven (2018) Sets

The Year of the Raven consists of The Witchwood, The Boomsday Project and Rastakhan’s Rumble. All three sets will rotate out of the Standard format with the release of the first expansion in 2020.

Rastakhan’s Rumble Best Cards to Craft

  • Master's Call – One of the better Hunter cards in current rotation and the main reason why Midrange Hunter is good. Drawing 3 cards for 3 mana is very powerful, especially in a class with very limited card draw. It also synergizes well with Dire Frenzy – you can buff a Beast and then draw the buffed copies with Master’s Call. Not to mention that if you play Zul'jin, it lets you gain even more value. All in all, if you want to play Midrange Hunter, the card is a must-have.

Rastakhan’s Rumble Good Cards to Craft

  • Crowd Roaster – Crowd Roaster is an important part of any Dragon package. Even though some of the strong Dragons have rotated out (and, despite its name, Year of the Dragon didn’t add lots of replacements), some builds still run Dragons. They’re most common in Conjurer Mage, but you can still sometimes see them in Warrior or Priest. Crowd Roaster in particular is one of the best Dragon cards available right now, and it should see play whenever we see a new Dragon build.
  • Haunting Visions – As it turns out, you need a lot of Epics to play Control Shaman, and Haunting Visions is one of them. It’s a solid, flexible card, which lets you get the spell you want depending on the matchup. E.g. if your opponent has a big minions, you might get Hex, against Aggro you might get AoE or healing etc. While the “discount” doesn’t stay, you don’t need to use it on the spell you got – you can play Haunting Visions, get anything and then drop e.g. a 0 mana Lightning Storm.
  • Masked Contender – If you don’t feel like playing Midrange Hunter and want to try some Secrets instead, Masked Contender is your guy. Dropping him after playing a Turn 2 Secret is incredibly powerful, basically as good as the oldschool Mad Scientist. Sadly (or luckily, depending on how you look at it), it’s not very strong if you don’t have a Secret up, and that’s what keeps it from being pretty broken. You can also play him in Secret Paladin, although the deck is not doing too well right now.

The Boomsday Project Best Cards to Craft

  • Thunderhead – After the last buff patch, Thunderhead has became a monster of a card. 4 mana 3/6 are premium stats already, and if you add an insane effect AND an Elemental tag to that, you create a monster. It was already one of the strongest cards that got buffed at 3/5, but with one more health it became even harder to remove on curve. And it’s one of those cards that you really, really want to remove, or it can run away with the game. Most of the time Shaman can easily create 4x 1/1 with Rush the next turn with this card. So if you play in any board Control matchup, this card provides it. And if you play against slower matchup, you create a board your opponent now has to AoE. Very good card.

The Boomsday Project Good Cards to Craft

  • Astromancer – Astromancer is another take on a Spiteful Summoner-like effect, but instead of depending on a random spell in your deck, you get a minion based on how big your hand is. And as it turns out, we have a common Mage deck in Standard which wants to keep a big hand anyway – Conjurer Mage (and Cyclone Mage, to a lesser extent). Not only that, but the 5/5 body of Astromancer is also a good Conjurer's Calling target, since on average you will get a slight upgrade on the body (and obviously an extra copy of it).
  • Supercollider – Supercollider was one of the best Warrior cards from Boomsday Project, and it still kind of is. But there are a few problems. First is that Warrior is no longer playing Odd decks, which means that you can run other removal options that were previously unavailable (like Execute or Warpath). Second, weapon removal is still quite common in the meta. And third, it’s a pretty slow card, so Bomb Warriors usually don’t want to play it. But if you’re into Control Warrior, it’s definitely a great craft nonetheless.
  • Augmented Elekk – Elekk is basically a Bomb Warrior card in the current meta. The deck is built around shuffling Bombs into the opponent’s deck, which means that – obviously – shuffling extra ones is always beneficial. If you have a weapon pre-equipped, then drop Elekk + a Bomb minion + attack with weapon, you can easily shuffle 2 extra Bombs, which is A LOT of damage. Plus, the 3/4 body is also solid and it means that you can drop it on curve vs Aggro if necessary.
  • Prismatic Lens – One thing that Paladin struggles with a bit is card draw. While Crystology is good at drawing your small stuff, it’s not that relevant later in the game. So while not always great, Prismatic Lens lets you draw some more cards. It’s played both in Mech Paladin and in Holy Wrath Paladin. And both decks have some interesting interactions with it too. E.g. Mech Paladin can draw a 1 mana spell and Countess Ashmore, or a 1 mana minion and Kangor's Endless Army. Holy Wrath Paladin can draw Shirvallah, the Tiger + any spell, making Shirvallah 0 mana even as early as Turn 4.
  • Glowstone Technician – Technician is another card buffed in the latest patch. It was almost playable before the buffs, and making it 5 mana instead of 6 mana was a great move. Even though it still has a small, 3/4 body, getting a hand-wide +2/+2 buff is very powerful. Especially if you run some Rush etc. minions so you can build back your tempo a bit. There are games in which you have 5+ minions in your hand going into Turn 5, you drop Glowstone Technician and then win over the next 2-3 turns with 1 mana 3/5’s etc.
  • Necromechanic – Another buffed card, and another solid craft. Just like Thunderhead, Necromechanic is now a premium 4 mana 3/6 with a solid effect. It can be compared a bit to Houndmaster Shaw – good stats, solid to drop on-curve, and if it sticks, it can do A LOT. Necromechanic is even better if dropped into board with Deathrattle minions already being there. In some situations, you can drop him, do some trades and gets A LOT of free value/tempo. And then your opponent still has to remove it, because it will do even more over time. Great card in Mech Hunter, people still aren’t sure whether it fits into the Bomb Hunter build, but either way, I suspect that it should see some serious play before it rotates out.

The Witchwood Best Cards to Craft

  • Town Crier – Back in the day, Novice Engineer was nerfed from 1/2 to 1/1 because it was too good. At 2 mana. Town Crier is a pre-nerf Novice Engineer for 1 mana. You get a small body, which replaces itself in your hand with a good card, what’s there not to like? Since every single Warrior build runs Zilliax, and most of them also run either Militia Commander or Darius Crowley, playing Town Crier seems like a no-brainer. 1-2 copies are present in most of the Warrior builds right now, and as long as Warrior will play Rush cards, Town Crier will be a staple.

The Witchwood Good Cards to Craft

  • Wispering Woods – Wispering Woods used to be a Druid staple, as a “board in a card” style of play. If you managed to stick the minions, you could then buff them or even Savage Roar your opponent down immediately. However, more recently, players have started running a Mech version and Wispering Woods became less popular. It’s still a solid consideration, but it’s no longer a must-have staple.
  • Book of Specters – Ever since the card was first released, players were trying to find a way to make it work. It has seen some play in Elemental Mage or Murloc Mage, but they were never common meta decks. The card has A LOT of potential – you can draw up to 3 cards for just 2 mana. The only issue is that you can’t run many spells, because the more you do, the worse average outcome is. Luckily, Conjurer Mage is rather light on spells, and it’s a deck that uses Book of Specters now. If you want to play Conjuer Mage – Book of Specters is a great craft. However, Cyclone Mage has pushed out the regular Conjurer version a bit, and it does not run Book of Specters.
  • Baleful Banker – Baleful Banker is an interesting card. When you compare it to the Rogue’s Lab Recruiter, you can easily see that it’s not very powerful… but it being Neutral means that you can use it in any class. Last expansion, it has seen common play in Holy Wrath Paladin to shuffle in Shirvallah, the Tiger (to then draw it with Holy Wrath and deal 25 damage). And while it was briefly common because you could use it to shuffle Archivist Elysiana back, after she got nerfed to 9 mana it’s no longer that easy (some people still try to play if for the off-chance they start with Coin, but it’s not very consistent). So Shirvallah it is – Baleful banker is a necessary card if you want to play Holy Wrath Paladin, but that’s about it.
  • Rat Trap – Rat Trap is an interesting tech card. You see, both Cyclone Mage and different variants of Rogue are well known for playing multiple cards per turn, and they are quite common right now. So Hunters have figured out that Rat Trap will be a nice tech against them. After all, having a 6/6 minion for 2 mana is great. And even in other matchups and even if your opponent figures out what Secret it is – limiting them to playing max two cards per turn (or force them to deal with 6/6 if they don’t) is still a solid play.
  • Sandbinder – Sandbinder has picked up in popularity after Giants have became Elementals. And exactly for that reason, it sees a pretty common play in Cyclone Mage. It draws you either a Giant or Mana Cyclone, basically two of the strongest cards in your deck. In the past, it has seen some play in other decks running specific Elementals they wanted to draw, and if that trend continues, we might see him some more before he rotates out.
  • Nightmare Amalgam – Amalgam is mostly played because it’s all tribes in one. While its basic 3 mana 3/4 stats are okay, you wouldn’t want to put a vanilla minion like that into your deck. But it CAN be played as a 3 mana 3/4 Pirate in Rogue, 3 mana 3/4 Murloc in Shaman or 3 mana 3/4 Mech in Paladin. Because of this flexibility, Amalgam has seen a fair share of play, and I suspect that it should see more.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over five years of playing and four years of writing about the game, he has achieved infinite Arena and multiple top 100 Legend climbs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!


  1. Leis33
    June 14, 2019 at 4:33 pm

    4 from 8 cards are warrior cards and blizzard don’t do anything about it :/

    • Taznak
      June 15, 2019 at 5:33 am

      Out of curiosity, what is your complaint here? Is it that Warrior epics are so much better than epics from other classes, so other classes need better epics?

      Or is the complaint that Warrior needs an expensive deck full of epics and legendaries to play properly? A Hunter can play a tier 1 meta deck for 6400 dust, a Shaman can do so for 4400 dust and a Druid can do so for 2960 dust, while a tier 1 Warrior deck costs 12880 dust.

      They’re two sides of the same coin, so I genuinely don’t know which one it is that you think is a problem, haha

      • Kuskie
        June 16, 2019 at 12:20 pm

        Haven’t seen such an insightful reply in a while! The cost of building a warrior deck (mage also) is ridiculously high and forces newer players to either expend all resources to one deck or try cheaper alternatives.
        For me personally, I literally only experience warrior in Wizbang. I wish there is a better way for newer players to also play as warrior.

  2. Stonekeep - Site Admin
    June 14, 2019 at 12:33 pm

    Epic Crafting Guide was just updated for the Rise of Shadows Post-Buff Meta. Comments below this one might be outdated.

    Let me know if you spot any mistakes!

    • GlosuuLang
      June 18, 2019 at 3:29 am

      Baleful Banker: “Right now, it’s mostly used as a way to shuffle an extra Archivist Elysiana into your deck in Control builds. But I wouldn’t put it high on the priority list, because using Youthful Brewmaster gives you a similar effect in Control mirrors – some players even prefer to run Brewmaster instead (since it has some more applications).” – This text is outdated. Since Elysiana’s nerf to 9 mana, most builds have dropped the extra shuffle because you can’t always be on the Coin.

      • Stonekeep - Site Admin
        June 18, 2019 at 4:18 am

        Thanks a lot for pointing it out – must have missed it. Updated it! 🙂

  3. Phoesias
    April 29, 2019 at 3:04 am

    there is not a single priest card

    What does it say about the current position of priest class.

    The raw Powerlevel of 90% of all priest cards are currently utter garbage

    • Phoesias
      April 29, 2019 at 3:38 am

      i mean:

      Priest has a 3 Mana +2/2 twin spell

      while Mage got a fill the fucking board with Giants and Priest Taunts Twinspell

      wtf blizzards seriously

  4. AryannaLao20
    April 28, 2019 at 10:16 pm

    Will there also be lists like this for Rare and Common cards?

    • GlosuuLang
      May 6, 2019 at 2:00 am

      Unlikely. Commons and Rares don’t take that much dust to craft, so it’s not a huge waste if you craft the “wrong” cards of these rarities. For commons the best way is actually to buy packs of the expansion you need. With 40 packs opened you should have almost all the commons.

  5. Stonekeep - Site Admin
    April 26, 2019 at 10:56 am

    Epic Crafting Guide was just updated for the Rise of Shadows Meta. Comments below this one might be outdated.

    Let me know if you spot any mistakes!

  6. Monkshow
    April 26, 2019 at 9:45 am

    Looking forward to the updated guide with Rise of Shadows!

  7. CD001
    January 28, 2019 at 5:57 am

    “Spreading Plague vs big boards. I think it’s the Classic Epic that EVERYONE should get” …. ummmm, Classic?

    • CD001
      January 28, 2019 at 6:05 am

      Ah – my bad, reading comprehension fail … ignore me 😉

      • Stonekeep - Site Admin
        January 31, 2019 at 7:46 am

        Hahah, no worries, it started in a new line so it kind of looked wrong 🙂

  8. Stonekeep - Site Admin
    January 24, 2019 at 7:02 pm

    Epic Crafting Guide was updated for the Rastakhan’s Rumble Post-Nerf meta.

    Comments below this one refer to the previous version of this article and might be outdated.

  9. GlosuuLang
    August 29, 2018 at 1:11 pm

    Kobolds and Catacombs is such a deranged set. Just look at ALL the epics that are good crafts our auto-crafts – 17 total. 3 of those were nerfed already: Corridor Creeper, Call to Arms, Spiteful Summoner. And Branching Paths and Carnivorous Cube could hit the nerf hammer in the future too. It’s just insane compared to the epics in other sets. I’m still missing many of those cards even though it’s the set I crafted the most epics from. And yes, I did open the only useless epic of the set four times: Shimmering Courser.

    • Stonekeep - Site Admin
      August 29, 2018 at 2:53 pm

      I agree, and it’s not just Epics. K&C’s power level in general was INSANE. It seems like Blizzard has this weird thing with last sets of the year – first Gadgetzan and now K&C. They both had very high power levels. On the one hand, I get it, they will be in Standard for the shortest period of time, so Blizzard wants them to have a big higher impact. But they want way overboard with that.

      I hope that they have learned from that mistake and the upcoming, 3rd set of Year of the Raven won’t be THAT powerful.

      • ChronicChaos
        August 31, 2018 at 12:06 am

        I definitely agree with you on the desire to have a weaker 3rd expansion for the Year of the Raven. That said, I would be okay with a similar power level to KnC and Gadgetzan as long as every class has a viable or semi-viable meta deck to play with. Part of (or most) the reason the post-nerf Witchwood meta was so fun to play was because there was a reliable way to make at least one deck work in the meta for each class. I’m hoping for something similar in the post-nerf Boomsday meta (and hoping the 3rd Raven expansion gives Priest some much-needed TLC 🙁 ).

  10. JoyDivision
    June 7, 2018 at 5:34 am

    To My Side! … from zero to hero.

    I should search for links regarding the shitstorm that card received. But I’m one lazy dude. 😉

    And +1 to ‘the end is missing’: It’s missing.

    • dps_kane
      June 8, 2018 at 3:39 am

      also the author of the guide here received a shitstorm, because before WW he listed it under “good cards to craft”, anticipating that there might be a nice updrift for this card once the kraken year rotates out….

    • CD001
      August 31, 2018 at 4:28 am

      Heh – you don’t have to search far, just look at the comments for the card on *this* site:

      My personal favourite being: “A hunter deck without minions??? Sorry what?”

      It’s been said, many times before, HS players are bad at predicting the power level of new cards…

      • JoyDivision
        September 3, 2018 at 12:29 am

        At least one thing’s for sure: To my Side! has the best golden animation of all cards from that expansion. 😉

  11. MilesTegF
    June 6, 2018 at 8:30 am

    I think the post is incomplete, not because it lacks something, but because it literally end on “…over the ladder, so were the Voidlords. After the balance changes, the deck’s”

  12. dps_kane
    June 6, 2018 at 4:27 am

    I already left my remarks on the legendary craft guide, would like to do the same here 😀

    # classic: I personally see more merit to craft sea giant than mountain giant. The latter is very powerful, but it really requires to play even warlock – I would rather place it in the good cards to craft. Sea giant sees more play imo as there are various board flood decks (even shaman, token druid, …) or even as a counter to these decks.
    As for the good epics to craft: I would not mention the following cards:
    – Cabal shadow priest: it sees very little play right now (haven’t seen one in ages, not even in decks with twilight acolyte). And there have been many times where this card saw little play in the past, too.
    – Far sight: played in one deck right now, which can leave the meta easily. This card is not good as a standalone. I am very confident that if someone really wants to play shudderwock, that person will check all the decklists out there and come to the conclusion that this card is necessary. For anyone else this card hasn’t seen play since we saw weird OTK decks….
    – Hungry crab: If it’s not a good craft right now, then it should not be mentioned here… kinda confusing. I mean…. It’s a counter card. One cannot play it if there is no murloc meta. Far sight or Cabal shadow priest can at least be played even without a support deck, but this card….

    # WW: agree on the best epics and I would remove also here the sandbinder from the good cards, for the same reason I’d remove far sight. It’s a combo piece for one deck only and might not see play ever outside of it (could be wrong, but a lot of epics could see play somewhere)

    #Un’Goro: total agree here on the best cards. I would add more decks where primordial is played, which is: niche shudderwock decks, dragon combo priest, taunt druid to name a few. This card absolutely rocks. I would leave Shadow visions under good cards, but I would point out that it is a staple card in almost any priest deck (it’s just that priest is not doing good right now) and also extremely powerful in wild

    # KFT: I agree with the choices, but I disagree with the short list. I mean, there are some KFT epics that can be considered good crafts, and for sure better general crafts than e.g. the classic epcis listed above, namely: obsidian statue (currently not really viable) and gnomeferatu (very much viable in control warlocks, even in wild warlocks, btw)

    # K&C: no real disagreement (except personal bias), one might want to mention next to the dragonhatcher that usually one copy is enough.

    In general: would it not be interesting to add some more comments about the “wild viability” of some cards? I primarily craft for standard, but I do also have wild in my mind. And some cards are good in standard, but unlikely to see much play in wild (e.g. corridor creeper, nightmare amalgam, corpse taker, …), while other cards might not shine in the current standard meta, but are likely to stay viable cards in wild even long time after rotating out of standard (psychic scream, UI, …).

    just my 2 cents 🙂

  13. FranCe5
    April 27, 2018 at 11:55 am

    Thanks for updating the list! Murloc Warleader didn’t make the cut but was referenced as being relatively better than Gentle Megasaur, which did.

    It’s early, yet, but we might be sleeping on Ratcatcher from The Witchwood set. Having the chance to destroy your Cube or Voodoo Doll while buffing your Rush minion is pretty good.

    For F2P players, Kobolds & Catacombs represents very good value. Every ten packs purchased gets you at least one from a very deep pool of quality Epic cards.

    • Stonekeep - Site Admin
      April 27, 2018 at 12:35 pm

      Oh, sorry, I meant to put it into Good cards from Classic! I cut it from the “Best” (since Murloc Paladin is no longer as popular as it was), and forgot to add it to the good ones. Silly me.

      I agree that the list might be incomplete, but it’s better to not recommend something than recommend something that might not see any play! I will update it again a few weeks from now once the meta settles down more.

    • Htlfdecks
      May 11, 2018 at 2:42 am

      Hi, how do you know that? 1 epic guaranteed every 10 packs?

      • FranCe5
        May 11, 2018 at 9:24 am

        My understanding is Blizzard uses a “pity timer,” so you are very likely — perhaps guaranteed — to get at least one legendary card in every 40 packs you open and one epic card in every 10 packs you open. Note: this applies to each set, so there are separate counters for The Witchwood, Kobolds & Catacombs, etc. Here’s a post from reddit:


        This has certainly been my experience. I started tracking several weeks ago and have consistently received at least one epic in every 10 packs and a legendary in every 40. The K&C expansion is full of strong epic cards, so it’s a good set in which to invest your gold.

  14. Krypt0nate
    April 2, 2018 at 10:43 am

    Iceblock will be HOF’d so probably want to update this article?

  15. Raemahn
    February 19, 2018 at 4:20 pm

    …and Corridor Creeper went from Best to not even on the list in one nerf.

    • Stonekeep - Site Admin
      February 20, 2018 at 1:49 am

      It was one of the biggest nerfs Hearthstone ever experienced, not counting total remakes. Usually cards gets +1 Mana or let’s say -1 Health, but in this case it was -3 Attack. Changing a 5/5 to 2/5 basically makes it nearly unplayable.

      The only deck it still can see play in is basically Evolve Shaman, because if you Evolve it, it still turns into a random 8-drop.

      • Raemahn
        February 22, 2018 at 10:23 am

        Yeps. On the plus side, I got a lot of dust for the pair of them. ?

        • Chris
          May 1, 2018 at 2:41 pm

          Of course, I opened a Golden one post-nerf, too late to melt for full value.

      • Raemahn
        June 15, 2018 at 1:21 pm

        Here we are four months later and I have yet to see anyone drop a creeper on me. I’d say the nerf was effective if the purpose was to kill the card. Glad I dusted the pair of them while I still could.

      • Zombie69
        August 29, 2018 at 11:50 am

        Actually, Odd Paladin also runs two copies. Since Odd Paladin is still one of the best decks right now, I’d say it’s still a good card to craft.

  16. Irishkid200
    February 18, 2018 at 8:13 pm

    Where is hungry crab? Murlocs are seeing quite a bit of play right now and I doubt they’ll be going away any time soon, and it’s essentially an autoinclude in aggro Druid because of that and it’s a low cost good beast.

  17. Benjaxoul
    February 18, 2018 at 8:49 am

    Should we get our dust back after wotg and gadgetzan leave standart?

    • Elzein
      February 18, 2018 at 10:23 pm

      You can dust the cards, but you only get their normal dust value. No full refund for cards that rotate to wild.

    • Stonekeep - Site Admin
      February 18, 2018 at 11:31 pm

      If you think about a full Dust refund, then sadly no, nothing like that happens. The cards will still be usable in the Wild and this is just a normal rotation.

      They only fully refund cards if they rotate them “out of schedule” to Hall of Fame. Since they’ve promised that the Classic cards will be available forever in Standard, when rotating some of them out they’ve “broken” that promise and refunded players with full dust (while leaving the card in their collection).

      We will probably get more announcements regarding this year’s Hall of Fame rotation soon, if it will happen at all (but I do think it will).

      • XPV70
        February 19, 2018 at 4:10 am

        Which cards could you predict going to hall of fame, if there is a HoF rotation?
        Is it worth keeping extra copies of these cards to get more dust, does that even work?

        I’m a new player and never experienced a rotation before :/

        • SauceAlfredo
          February 19, 2018 at 8:43 pm

          Currently, the community is pretty certain that ice block and alexstrasza will rotate out in HoF. After that, the community is a little bit divised about nourish, but most of them think that nourish will rotate out in HoF.

          Beside these card, i’m not aware of any other candidate. Others may help ^^

        • Stonekeep - Site Admin
          February 20, 2018 at 1:55 am

          Ice Block, Alexstrasza, Gadgetzan Auctioneer, Wild Growth, Doomguard and Preparation are some of the predictions.

          But those are only guesses – no one really knows what cards will rotate out (if any). Given that the rotation will happen with the first expansion of 2018, somewhere early-mid April, they should make an announcement soon if anything.

          But to answer your second question, no, there is no need to keep extra copies. You are getting a refund only for the amount of cards you can put into your deck – so 2 in case of Common/Rare/Epic and 1 in case of Legendary. However, there is a certain cool trick to gain more Dust if you don’t own a certain Legendary, for example.

          Refund for a Golden Legendary is 3200 Dust. So if you don’t own one, you can actually craft it before it rotates out, gain the full Dust refund (3200), and then Disenchant it for 1600 (normal value) to gain +1600 Dust. It only works if you don’t own a copy of that certain card. But don’t sweat about it yet, we will definitely explain it on the site if they announce Hall of Fame rotation 🙂

  18. Zantron
    February 18, 2018 at 7:37 am

    Hmm I am not sure if I agree with “Faceless Manipulator” listed under best epics of classic. Its certainly a good card in the decks where its used but there arent that many decks that can make use of it, the only ones I remember are renolock and cubelock (maybe I missed some that were popular whenever I took a break from this game). I would personally put it under “good epics” instead.

    • Stonekeep - Site Admin
      February 18, 2018 at 8:21 am

      The hard part about making lists like this is that you need to balance out cards that “see a lot of play right now” and cards that are just generally “solid crafts”. Given that Faceless is a Classic Neutral, and it has seen play in multiple decks ever since the Classic, I feel like it just belongs to the second category.

      It’s not only Warlock decks that used to play it. While it was most common (and amazing) in decks like RenoLock and Handlock, decks like Control Shaman, Worgen Warrior (and other Combo Warrior decks like Giants Warrior) or Ramp Druid also played it. If we go even further back, it was actually a common card in Miracle Rogue (Deckhand / Cold Blood combo).

      Even right now it’s played in Malygos Druid, even though that’s an off-meta deck.

      So my reasoning was that the card was never “must-craft” at any point, but it overall a good craft given how many times it has seen play in the past, and the fact that it’s commonly seen in the arguably most poweful meta deck right now.

  19. Advocaat
    February 18, 2018 at 5:07 am

    To my side! is terrible card by the way. Most of the spell hunter decklists don’t include it. I really don’t think it should be considered “good to craft” … Maybe good to dust.

    • Stonekeep - Site Admin
      February 18, 2018 at 6:04 am

      I thought that I explained it well enough in the post itself. Y’Shaarj is a really bad craft right now, because it rotates out in just about 1.5 months. Not to mention that a lot of players don’t have Karazhan. While I acknowledge that the Y’Shaarj version is better, this is the second best option and it’s more future-proof.

      To My Side! is not a bad card at all. It works very well in the Spell Hunter. It’s just that you simply CAN’T run both Barnes/Y’Shaarj combo and To My Side! (because it would be too inconsistent, it still works with Rhok’delar, but that’s 1 card and not 3 in total). If not for that, the card would be played, and it’s the second best option if you don’t have the Barnes/Y’Shaarj. And while Y’Shaarj will no longer be played in Spell Hunter after the rotation, I’m quite certain that To My Side! will.

      Not to mention that this list isn’t aimed at the pro players – they already know what to craft. If you’re a less experienced player, you can just as well play the slightly worse version at the lower ranks. In terms of fun, it should be even better – Barnes version is really unfun in a way that you so often need to high-roll your way to victory and drawing Y’Shaarj is a terrible feeling.

      • Advocaat
        February 18, 2018 at 7:55 am

        You’re right about barnes and all that stuff but I still think you overestimate the quality of the card itself. It really isn’t great at all. The fact that it is specifically designed for spell hunter, yet no spell hunter runs it, speaks for itself.

        • Stonekeep - Site Admin
          February 18, 2018 at 8:14 am

          Like I’ve said, it only speaks about the fact that Y’Shaarj version is just better. If not for Y’Shaarj, every Spell Hunter would run it. Two Animal Companions on Turn 6 is not bad at all, especially since it fits right after the Spellstone (if Wolves survive, rolling Leokk makes them so much better and if they die, it’s a board refill). But you just can’t run those two cards together, that’s the deck’s restriction.

          Let me give you another example – Northshire Cleric is a great card, yet Highlander (Razakus) Priest only used one copy. Does it mean that the card is not good enough to play two copies? No, it just means that if you want to run other, better cards, you need to restrict your deck building.

          I am 100% sure that the card will see play in Spell Hunter after the rotation, unless another amazing incentive to play minions arises (like the Barnes/Y’shaarj in this case), but I don’t think that they would do that considering how people hate Barnes now.

          • Advocaat
            February 18, 2018 at 8:43 pm

            Even more reason for people not to craft it. You basically recommend a card because it may get played after standard rotation. Maybe you’re right and it will be played but how can you know that spell hunter is going to be a thing then? Maybe it will be a bottom tier deck. To my side! is definitely not supposed to be on any “good epics to craft” list right now.

          • Stonekeep - Site Admin
            February 19, 2018 at 3:52 am

            You’re still missing my point. I don’t recommend it because it might get played after the rotation. That’s just one of the reasons.

            Barnes + Y’Shaarj combo is 1400 Gold (or $14) + 1600 Dust. 2x To My Side! is 800 Dust. That’s a massive difference.

            Barnes + Y’Shaarj has exactly 0% chance of seeing play in 1.5 months, because it will rotate out. Even if you don’t think that To my Side will see play, it still can, unlike those two.

            I haven’t even once said that To My Side are better in the deck than Barnes + Y’Shaarj. But if you’re a more new/casual player and you absolutely want to play the deck right now, you can do it for a much lower investment by crafting To my Side + it will still be playable after the rotation.

            The card is on the list for the reasons I’ve already explained (not only in the comments, but next to the card itself too). People have their own brains and can decide whether they want to craft it or not after I explicitly said that it’s NOT the best-in-slot, but the best-in-slot combo of Barnes + Y’Shaarj is expensive and rotating out very soon. If you want to play the deck, you need to have either one or the other, and if I was a new/budget player who wants to play the deck, I’d definitely want to save 800 Dust and 1400 Gold.

  20. Leo
    February 17, 2018 at 2:49 am

    Pretty sure Voidlord should be under Best Epics for K&C *sighs*

    • Michallut
      February 17, 2018 at 5:52 am

      I’m pretty sure you are right

    • Stonekeep - Site Admin
      February 17, 2018 at 7:54 am

      My god, sorry. I wanted to split them between Class & Neutrals first and then merged them together (because the split seemed a bit needless). Voidlord had to disappear somewhere along the way. Adding it now.

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