Hearthstone Class Card Crafting Guide (Wild) – Saviors of Uldum Post-Nerf Meta

The Wild format gives players the chance to explore everything Hearthstone has to offer. While Standard uses the most recent sets of cards (in addition to the Classic and Basic sets), Wild is played with the entire card pool available. “The format where anything can happen”, Wild-exclusive synergies allow players to employ the most powerful strategies in the game and have their favorite cards and decks available forever without any concern of rotation.

Although Wild does have a significant up-front cost, it is cheaper than Standard in the long-term. The Wild meta doesn’t change as drastically over time, due to no rotation and each set making up a smaller percentage of the total card pool. Once the most important cards have been crafted, keeping up in Wild is a much easier task compared to keeping up in Standard year-after-year.

This part only covers Class cards. You can find Neutral cards here!

Whether you are a new player, someone looking to try out Wild, or simply returning to the world of Hearthstone, we are here to help. Our Wild Class Card Crafting Guide will give an overview of the best class cards worth crafting. Emphasis will be on cards that have shown long-term viability, with some exceptions made for cards that are crucial to the absolute best decks in the format today.

Note: Cards on the images are only some examples of the best Wild cards you can craft – read the entire post for a full overview! 

Be sure to check out our other crafting guides:

Best Wild Class Cards to Craft

Wild Best Class Legendaries to Craft

  • Aluneth – Aluneth is the gas that fuels the dominant Secret Mage. This legendary weapon is a crucial piece of aggressive Mage decks, giving you endless draw and access to all burn available in your deck.
  • Bloodreaver Gul'dan – Arguably the most powerful of all the Hero cards, Gul’Dan is a must-include for all slower Warlock decks. Voidlords being re-summoned offer plenty of immediate defensive impact, while the new hero power is one of the best value and stabilizing tools in the game.
  • Malfurion the Pestilent – A necessary piece to slower Druid decks, most notably Jade Druid. Malfurion isn’t flashy, but is a powerful offensive or defensive weapon, depending on whatever the situation calls for.
  • Reno the Relicologist and Frost Lich Jaina – Two essential cards in control-oriented Reno Mage decks. With the highlander support offered in the most recent expansion, Reno Mage looks like it should be able to carve out a place in the meta for the foreseeable future. Reno the Relicologist is a ridiculous value and tempo tool, and can also see play in more aggressive iterations of Reno Mage. Frost Lich Jaina is a near-infinite value and life source, and Reno Mage relies on it heavily in the late game.
  • Shudderwock – While Shudderwock decks haven’t proven themselves to be too successful in Wild they are always prevalent with a variety of possible approaches. Shudderwock is akin to a Hero card himself, often acting as a one-card win condition. While we wouldn’t recommend crafting Shudderwock if a player is simply trying to build the absolute best decks in the format, Shudderwock archetypes have persisted and having him will open up a number of fun, off-meta Shaman lists.
  • Mal'Ganis – Mal’Ganis is an excellent card to pair with Bloodreaver Gul'dan. Another large demon to cheat out using a Voidcaller or Skull of the Man'ari, Mal’Ganis makes those Gul’Dan boards even more difficult to deal with and denies opponents the opportunity to go over-the-top with reach.
  • Lord Godfrey – Godrey is one of the best board clears in Wild. Decent tempo alongside an incredibly powerful board clear, Godfrey has been played in decks such as Mecha’Thun Warlock and Reno Warlock – and it will continue to see play in the various slower Warlock decks that are seemingly always present in Wild.
  • Skull of the Man'ari – Decks using Skull of the Man’ari haven’t been the most popular in recent times, but they continue to perform fairly well. Cube Warlock has shown continued success as a slightly off-meta choice, and Skull is crucial for the archetype.
  • Glinda Crowskin – Glinda has found a home in the highly popular and powerful SN1P-SN4P Warlock. Glinda allows players to make additional use of their combo pieces, offering a huge extra-punch when paired with a Mechwarper and a magnetic minion. Right now this is the only place where Glinda sees play, so players should be slightly cautious. However, it doesn’t look like SN1P-SN4P Warlock will be going away any time soon unless some sort of balance or mechanic change takes place.

Wild Best Class Epics to Craft

  • Ice Block – Ice Block continues to see play in numerous Mage archetypes; an extra turn can make all the difference. Whether you need more time to burn an opponent out, draw a crucial combo piece, or find Reno Jackson, Ice Block can be game saving. Mad Scientist pairs very nicely with ice Block, able to cheat it into play and mitigate some of the immediate tempo-loss.
  • Branching Paths – One of the most flexible cards in Hearthstone, Branching Paths has been a core piece of nearly every Druid deck since its release.
  • Ultimate Infestation – Infamous for its combination of tempo, life gain, and value, Ultimate Infestation does it all as the top end of almost all slower Druid decks.
  • Anubisath Defender – Defender pairs fantastically with Ultimate Infestation, Overflow, or even Nourish. Acting as an upgraded Arcane Tyrant, Anubisath Defender’s most common use is to maintain tempo while drawing cards. It can also make for more dramatic board-swings when combined with Spreading Plague or Starfall. Free stuff is good stuff.
  • Quartermaster – Odd Paladin and Quartermaster is a match made in heaven (or hell depending on who you ask). Quartermaster is almost always able to find some Silver Hand Recruits on the board to buff, and the simple existence of the card turn every dude into a potential threat. The best performing card in Odd Paladin, Quartermaster is a must-include if you want to play the deck.
  • Shadow Visions – There have been very, very few Priest decks that have opted to exclude Shadow Visions since it was released. Priest spells are often very powerful but situational. Shadow Visions allows you to find those spells when they are at their best.
  • Psychic Scream – A premium board clear, Psychic Scream is able to handle deathrattles, deny minions from entering the resurrect pool, and can shuffle low value cards into the opponent’s deck to weaken their upcoming draws. An essential card for slower, control-oriented Priest lists.
  • Vilespine SlayerAssassinate on a stick. Vilespine Slayer epitomizes the Rogue class – incredibly high tempo and one of the finest single-target removal tools. Vilespine’s best fit right now is in Odd Rogue, a mainstay of the format.
  • Voidlord – Voidlord has an abundance of support in the Wild format. Voidcaller andSkull of the Man'ari allow Voidlord to be cheated into play with ease, and the defensive wall it creates with Bloodreaver Gul'dan is game-winning. These synergies make Voidlord one of the strongest and most meta-defining cards of Wild.
  • Bloodbloom – Bloodbloom is a core piece of two very formidable archetypes: Mecha’Thun Warlock and Darkest Hour Warlock. Able to cheat ridiculous amounts of mana, Bloodbloom is needed if you’re looking to play either of these two decks.

Wild Best Class Rares to Craft

  • Defile – One of the strongest cards ever printed, Defile is often able to fully clear boards for just 2 mana. With the exception of Zoo Warlock, Defile sees play in every Warlock deck and is a large reason for the class’s popularity and resilience.
  • Devolve – Devolve has been an auto-include for many Shaman decks for years and right now it feels as necessary as ever before. Devolve is an excellent response to SN1P-SN4P Warlock boards or buffed up mechs and can single-handedly win those matchups with whatever Shaman list you’re playing.
  • Spreading Plague – A very powerful stall option, Spreading PLague is Druid’s best response to wide boards of smaller minions.
  • Lesser Jasper Spellstone – Incredibly high tempo removal, this 1 cost spell is able to upgrade itself very easily when combined with cards such as Branching Paths, Oaken Summons, and Malfurion the Pestilent.
  • Starfall – Starfall has become more and more popular over time. It works quite well with Poison Seeds, able to clear boards completely for 9 mana. It also supports the Anubisath Defender and Arcane Tyrant package, becoming somewhat of a staple inclusion for many Druid decks.
  • Jade Idol – Jade Idol allows Jade Druid to generate an infinite number of Jades and completely avoid fatigue. Jade Idol is the backbone of Jade Druid and is a must-include if you’re looking to play that specific archetype.
  • Metaltooth Leaper – One of the few class cards played in Mech Hunter, Metaltooth Leaper is one of the best cards in the deck and allows Mech Hunter to distinguish itself from the mech decks of other classes. High tempo and plenty of burst damage, Metaltooth acts similarly to Quartermaster in Odd Paladin, constantly leveraging your mechs into possible threats.
  • Counterspell and Explosive Runes – These are the two best secrets in Secret Mage. Highly disruptive to the opponent, both of these secrets have board-relevant effects and are a nightmare to play around.
  • Kirin Tor Mage and Arcane Flakmage – Two more cards from Secret Mage. Kirin Tor has seen long-term use in the archetype, while Flakmage is a new release. Arcane Flakmage has helped dramatically change the matchup spread of the deck, giving it lots of counterplay to wide board which were a key weakness in past metas.
  • Divine Favor – Often drawing 5 or more cards for just 3 mana, Divine Favor is a huge difference maker for aggressive Paladin decks. It has seen play in many high tier decks over the years, and you’ll find it in Mech Paladin and Odd Paladin today.
  • Crystology – Most players understood that Crystology was a very powerful card once it was buffed from 2 to 1 mana. It just took some time to find a home. Crystology works fantastically in Mech Paladin and is one of the major reasons for the archetype’s success.
  • Muster for Battle – Muster for Battle is one of the best cards in Odd Paladin, working very well with all the available Silver Hand Recruit synergy and being a strong card as a standalone. It has also seen play in many other aggressive Paladin decks over the years and could again make a larger impact on the format in the future.
  • Mass Hysteria – A premium clear for Priest, Hysteria is able to deal with many awkward boards in ways that other spells cannot. Played in slower decks like Reno Priest or Big Priest, Hysteria will always have a home among the defensive decks inherent to the class.
  • Duskbreaker and Drakonid Operative – The dragon package has taken a slight hit in recent times, both in terms of popularity and power. However, if anyone is still wanting to use dragons in Priest it’s because of these two cards here. Duskbreaker is one of the strongest cards ever printed, an insane early-game board clear that allows Priest decks to fight aggressive archetypes all by itself. On the other hand, Drakonid Operative is one of the best single-card value tools we’ve seen for its mana cost, sustaining dragon decks in the mid-late game almost by itself.
  • Maelstrom Portal – A very efficient, cheap AOE. Maelstrom Portal has seen play in a wide array of Shaman decks, from the most aggressive to control.
  • Murkspark Eel and Thing from Below – Two of the strongest cards in the ever-present Even Shaman. Along with the hero power itself, these cards form the backbone of Even Shaman. Each are incredibly high tempo and provide Even Shaman with that huge edge it has over many aggressive decks when fighting for board. Must includes if you’re looking to play Even Shaman any time soon.
  • Plague of Flames – Plague of Flames isn’t quite as universal as Defile, but it is arguably just as strong in the lists where it is seen. While Defile is able to easily deal with wide boards Plague of Flame excels in dealing with more narrow boards. Seen most often in the dominant SN1P-SN4P Warlock, Plague of Flames is a huge reason for the deck’s stock rising.

Wild Best Class Commons to Craft

  • Buccaneer – The best 1-drop in Odd Rogue, Buccaneer is able to snowball and immediately shut down opposition development. The Odd Rogue hero power is already oppressive at controlling the board. Add another attack stat and it becomes impossible to compete against for many decks. Has also seen play in other aggressive Rogue decks such as Kingsbane Rogue.
  • Kobold Librarian – Kobold Librarian is above-the-curve. It does more than a 1 mana card should. Seeing play in almost all Warlock decks, Kobold Librarian is one of the better early game minions in Wild, particularly among those that are played in slower lists.
  • Ferocious Howl – Ferocious Howl isn’t necessarily the strongest card on this list, but it is always an option for Druid decks and can be slotted in to immediately improve matchups against aggro and burn-based decks. Compares very favorably to Shield Block, just a solid option overall.
  • Poison Seeds – Poison Seeds is critical in the current meta. It effectively functions as Druid’s ‘transform’ or ‘silence’ effect, ideal in dealing with SN1P-SN4P Warlock boards or mechs. Can be used together with Starfall for a full clear or with Spreading Plague to set up a wall that can’t be efficiently pushed through.
  • Oaken Summons – Another card in Druid’s armor repertoire, Oaken Summons offers tempo and survivability. Cheating out Hecklebots without the downside of the battlecry is very powerful, but the ultimate high roll is summoning Archmage Vargoth. After summoning Vargoth, Oaken Summons will be cast again, summoning yet another 4-mana minion and gaining another 6 armor. A turn 4 play which puts 8 mana worth of minions on the board alongside 12 armor is ridiculous even by Wild benchmarks.
  • Jade Blossom – Jade Blossom has taken the place of Wild Growth as the class’s default ramp tool. While it’s particularly strong in Jade Druid, Jade Blossom sees play in many Druid decks.
  • Flame Ward – A very powerful defensive secret, Flame Ward immediately slotted into Secret Mage and many other Mage decks with its recent release. Together with Arcane Flakmage, Flame Ward has completely changed Secret Mage’s ability to deal with other aggressive decks.
  • Arcanologist – 2 mana for a 2/3 and a drawn card is outstanding. Essential to Secret Mage. It has also found itself in other Mage decks where enough secret synergy is available.
  • Medivh's Valet and Cloud Prince – Like many cards already listed these two are a core part of Secret Mage. They are each very high tempo and can deal direct damage to the opponent when needed. Two of the better cards in a dominant archetype.
  • Spirit Lash – Spirit Lash is a cheap AoE spell that is able to offer both healing and removal.  Has seen play in many slower Priests such as Big Priest, Reno Priest, and Mind Blast Priest.
  • Swashburglar – Reasonable tempo (especially alongside Patches the Pirate) which adds a resource back to the card. Swashburglar is simply very solid and has seen play in both pirate and burgle-based decks.
  • EVIL Miscreant – Most players are very familiar with the lackey cards and their strength. Evil Miscreant is perhaps the best lackey generator in the game – despite already being nerfed once! A huge reason for Odd Rogue’s continued success.
  • Totem Golem – Tempo is critical in Hearthstone. Being able to develop a 2 mana 3/4 gives you all the ability to dictate trades and protect your other minions in the early game, which can then snowball into larger leads. One of the better cards for the always played Even Shaman.
  • Crackle – One of the best direct damage spells in the game… all you have to do is high roll! 2 mana for a potential 6 damage is obviously very good, Crackle allows Even Shaman to close games in a hurry or find a winning line once the board has been taken away.
  • Voidcaller – Voidcaller consistently cheats mana as well as any card in Wild. It makes turn 4 Voidlords a common occurrence and is the backbone of plenty of Warlock lists. In Warlock’s weakest moments it becomes a crutch for the class. And at its peak Voidcaller warps and defines the format.
  • Sense Demons – With Voidcaller in the format tutoring your demons becomes a much more powerful prospect. Often used as part of a small demon package for consistency.
  • Summoning Portal – Summoning Portal is seeing significant play in Wild for the first time in its existence… but it would be difficult to leave it off this list. Together with Mechwarper and SN1P-SN4P, Summoning Portal forms a core trio that is currently crushing the format. Summoning Portal’s viability is dependent on SN1P-SN4P Warlock, but it is difficult to see the deck disappearing any time soon unless an unforeseen balance change occurs.


James Corbett has been hopelessly addicted to Hearthstone since 2015. His focus now is on the Wild format, keeping a competitive and creative approach to the mode. Twitch: twitch.tv/corbettgames

Check out Corbettgames on Twitter!

Leave a Reply


  1. MrStrategy
    October 10, 2019 at 11:32 am

    I think you mean voidcaller instead of voidlord in your explanation on why Mal’ganis is so good.

  2. Takkke3
    October 10, 2019 at 11:02 am

    Lots of effort on this article really god Job mr. Author

  3. Glxblt
    October 10, 2019 at 10:32 am

    They could leave wild packs at in-game store, maybe discount them a bit.

  4. HuntingFor90
    October 10, 2019 at 8:13 am

    Good article, I agree with everything here except for Glinda being a good card to craft. If Blizz ever nerfs Snip-Snap Glinda will be useless because she isn’t used in a single other deck. If you plan on playing only snip-snap she’s useful otherwise I would suggest the other warlock legendaries.

    Also just FYI the Arcane Flakmage and Kirin Tor Mage in the “good rare cards to craft” section doesn’t link to the cards.

    • Corbettgames - Author
      October 10, 2019 at 8:30 am

      Glinda was a difficult one for me to wrestle with when writing the piece. One the one hand, yes Blizzard could absolutely invalidate Glinda by nerfing SN1P-SN4P. On the other, Glinda is a massive reason for the deck’s success, and to many people it is clearly the best deck in the meta. Blizzard also tends to make relatively few Wild-exclusive balance changes.

      The short description suggests “players should be slightly cautious” despite Glinda ultimately making the cut for me, and I completely understand your perspective.

      Also thank you for the heads up on formatting! Should be fixed now.

  5. Rolioli
    October 10, 2019 at 7:33 am

    I would add Baku and Genn, because just one of them opens so many different deck options to you.

    • Corbettgames - Author
      October 10, 2019 at 7:41 am

      This article is only covering the class cards. A neutral-section follow-up will be up very soon, and you’re right that Genn and Baku will both absolutely be mentioned!

    • Stonekeep - Site Admin
      October 10, 2019 at 7:46 am

      The second part with Neutral cards will be out in the upcoming days, so stay tuned! 🙂