Glinda Crowskin is a 6 Mana Cost Legendary Warlock Minion card from the The Witchwood set!
Minions in your hand have Echo.
Flavor TextSummon an unlimited* number of minions!**
Glinda Crowskin Additional Information
I think it’s one of the most interesting cards in the expansion so far. There is so much theorycrafting involved – there are tons of cards this could work with, but the main question is – can you make it work consistently?
At 6 mana, this minion is super expensive. Even if it’s Turn 10, it might still be hard to combo it with anything. For example, if you want to combo it with a 2 mana minion – you can only play it twice. Getting an extra copy of a 2-drop is of course good, but not game-changing. You can do something like playing four 1-drops, but then again, are there any 1-drops Warlock would want to play four times? (remember that Mistress of Mixtures is rotating out, so it can’t be a form of emergency healing) Kobold Librarian is great, but you’re basically killing yourself.
This is one of those cards that are broken IF they survive a turn. IF this would survive a turn in the late game, you can, for example, play 5x Gnomeferatu (insane combo in slow matchups). Or play five Knife Jugglers – that’s 10 knives + a board that has to be answered or else your opponent just dies. Or play Summoning Portal and then summon five more 3-drops (or three 4-drops). Or drop six Sea Giants (the first one needs to cost 4 to do that, so there has to be 6 minions on the board in total first). Or do many other things.
But the thing is, that’s a pretty big “IF”. Such high priority targets rarely survive a turn. Good thing is that this card has 7 health, so it might be a bit more durable than e.g. Emperor Thaurissan, but still. Most of the Control decks will have a way to remove a 3/7, and Aggro can either ignore it (because it’s super slow) or trade into it and develop more stuff. Or even Silence it.
A lot of things can happen. We might get some more combos with the new cards. Or maybe some great 1-drop that you might want to replay 4 times in the late game. Right now, I think this card has LOTS of potential, but is not reliable enough. To perform the best combos, it needs to survive a turn, and it won’t likely survive a turn…
That said, I will definitely test it out if I open it!
Card rating: 4/10 (might get more if we see some good 1-drop to go alone with it later)