There will be 135 new cards coming in Rise of Shadows expansion. Below you will find a full list of the currently revealed cards, along with many sorting options. If you are curious which cards have released most recently, you can sort by Date in the field right next to the Filter button!

Like most expansions, Rise of Shadows will have a fairly standard rarity breakdown. Two Legendaries for each class, with the likelihood of five neutral ones making that 23 in total. Each class will also get two epics, three rares, and three common cards!

Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Arch-Villain Rafaam
Taunt Battlecry: Replace your hand and deck with Legendary minions.
Warlock Legendary Minion 7 7 8
Chef Nomi
Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals.
Neutral Legendary Minion 7 6 6
EVIL Miscreant
Combo: Add two random Lackeys to your hand.
Rogue Common Minion 3 1 5
Forbidden Words
Spend all your mana. Destroy a minion with that much Attack or less.
Priest Rare Spell 0
Hagatha's Scheme
Deal 1 damage to all minions. (Upgrades each turn!)
Shaman Rare Spell 5
Kalecgos
Your first spell each turn costs (0). Battlecry: Discover a spell.
Mage Legendary Minion 10 4 12
Lazul's Scheme
Reduce the Attack of an enemy imnion by 1 until your next turn. (Upgrades each turn!)
Priest Epic Spell 0
Oblivitron
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle.
Hunter Legendary Minion 6 3 4
Spellward Jeweler
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn.
Neutral Rare Minion 3 3 4
Swampqueen Hagatha
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells.
Shaman Legendary Minion 7 5 5
The Forest's Aid
Twinspell Summon five 2/2 Treants.
Druid Rare Spell 8
Togwaggle's Scheme
Choose a minion. Shuffle 1 copy of it into your deck. (Upgrades each turn!)
Rogue Rare Spell 1