Flight Master

Flight Master

Flight Master is a 3 Mana Cost Common Neutral Minion card from the Rise of Shadows set!

Card Text

Battlecry: Summon a 2/2 Gryphon for each player.

Flavor Text

Your gryphon will be summoned following a brief safety demonstration.

Type
Minion
Rarity
Common
Set
Rise of Shadows
Class
Neutral
Cost
3
Attack
3
Health
4
Minion Type
Mechanics
Battlecry, Summon
Artist
Evgeniy Dlinnov
Collectible
Yes

8 Comments

  1. EksSkellybur

    Meant for some sort of Token Card that you need to immidently buff. Maybe something like Druid. But Otherwise yeah, 1 star. But 4 Stars if you can pull it off.

  2. Omnitarian

    I actually think this has tech potential? There are a lot of cards that benefit from trading, which become unusable when you’re in a control/combo matchup where your opponent doesn’t develop a board. Scavenging Hyena, Spirit of the Bat, Gonk Druid card’s, Overkill, etc etc. Plus it messes with your opponent’s res pool.

  3. Lluadian

    Has a few uses trade value cards, Rez pool breaker, token power. Just like other cases if your opponent had a full board this is a 3 cost 5/6 which isn't to bad there are some classes that could nuke opponents field.

  4. Taznak

    It has niche utility, but the average case scenario is that of a card where your opponent gets to take advantage of its ability first. It's not Duskfallen Aviana levels of terrible, but I don't think this will see play. 1/5

  5. JustYourAveragePayToWin

    Will see positively no play. 1/5

  6. GlosuuLang

    Is the Gryphon a Beast? Then this card is actually good tech against things like Rez Priest, Witching Hour, etc.

  7. werearewe

    This card is honestly not that bad if youhave a decent taunt minion and your opponent doesnt have removal it becomes 3 mana 5/6 deal 2 damage to a friendly minion. In arena an effect like this could be very powerful. Also a tech card against certain decks but too niche to use as tech. Maybe an aggro deck if they can fit taunt cards. This would have been better in ungoro cuz aggro ran tar creeper and stonehill

  8. Evlysium

    Don't really understand the terrible ratings on this one. Though I haven't played the deck in quite a while, this seems like an auto-include in (now wild) odd rogue. Turn 2 weapon + turn 3 this yields 5-6 worth of stats + a 2-1 weapon on turn 3--which is absolutely insane for a an aggressive tempo deck.

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