Darkest Hour

Darkest Hour

Darkest Hour is a 6 Mana Cost Epic Warlock Spell card from the Rise of Shadows set!

Card Text

Destroy all friendly minions. For each one, summon a random minion from your deck.

Flavor Text

It's always darkest just before you find the light switch.

Type
Spell
Rarity
Epic
Set
Rise of Shadows
Class
Warlock
Cost
6
Spell School
Shadow
Minion Type
Mechanics
Destroy Minion, Summon
Artist
Slawomir Maniak
Collectible
Yes

15 Comments

  1. dmic006

    Why the hate on this card?? It has absurd potential to be meta-defining. Run only big & taunt minions + imp scheme/fiendish circle & other defensives.

    Could be the strongest turn 6 so far.

  2. EksSkellybur

    The Spirit of Possessed Lackey is still in play, but you won't be Recuruiting. You have to play Handlock or maybe Midrangelock for the Potential.

  3. fareh

    This screams for combos with scheme and fiendish... Not sure if there are enough strong minions yet , but a card to keep in mind for future expansions

  4. Scarecrow72

    Just give Warlock good big minions and this will be OP

  5. Lluadian

    This card scares me through in we have shuffle lock available and a card to give you a 10 card deck as late game play. This could be big as a recruit warlock.

  6. minti

    For 9 mana you can swamp your deck with big minions and draw them with this and rafaam scheme. Seems legit. Considering they are not restricted to being unique effects in your deck. The fact that you can draw like crazy. It can work. You do get a 7/8 taunt boddy fro mcards like rafaam if you pull them that way. But chetting out a leeroy or doomguard is not bad. With doomguards being a wild only card. i think the lock OTK decks get more and more disgusting with each expansion. While most of them are just for the wild community though.

  7. Taznak

    Not really sure what kind of deck wants this. There's a synergy with this and Rafaam's Scheme... on turn 9, assuming you have both in your hand, and that you've been holding Rafaam's Scheme for several turns already. Otherwise, I don't see Control Warlock being able to recruit a bunch of minions out of this, and if you're Zoo, you'll just replace a bunch of small minions with a different bunch of small minions.

    This could be great with Arch-Villain Rafaam- fill your board with small minions, then play Rafaam, then play Darkest Hour to replace your weak minions with Legendary minions... except for the fact that Rafaam also replaces Darkest Hour with a legendary minion, so you can't actually do that. Maybe there's a use for this that I haven't seen yet, but I think this is just bad. 2/5

    1. Lluadian

      There's the jumbo imp if flood field with imps kill with this and if jumbo is in hand he just got like 7 Mana cheaper. Without losing board presence.

      1. Taznak

        True enough, but I don’t think it’s worth it to cast a 6-mana spell to reduce the cost of a minion in your hand by up to 7 mana.

        1. Lluadian

          That's more a fortunate side effect since summons out minions from the deck.

  8. JustYourAveragePayToWin

    Not sure where the low ratings are coming from, but this totally works in handlock. 4/5

  9. Jed

    Big Warlock that summons lots of imps with spells in the early game then does this

    I rest my case

  10. A person who reacts to this

    Charge Warlock!
    So we go with this. Turn one try to have RAFAAM’S SCHEME in hand.
    Turn 6 use BLOODBLOOM play RAFAAM’S SCHEME or another spell that summons many imps. Then play this (DARKEST HOUR) on the same turn.
    Suddenly you can have a mix of Charged Devilsaur, Leeroy, Doomguard and others in your enemies face... To do either fatal damage or just severe damage.

  11. YellyBug

    Maybe Hi Reek will become viable now with the new imp cards and spirit of the bat.

  12. pindead

    Very good card in wild. Will see play a lot. The mana cheat is so impressive. You can summon multiple high cost minions for 6 to 2 mana with bloodbloom.

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