
Azerite Elemental
Azerite Elemental is a 5 Mana Cost Epic Neutral Minion card from the Rise of Shadows set!
Card Text
At the start of your turn, gain Spell Damage +2.
Flavor Text
This is some bad blood.
- Type
- Minion
- Rarity
- Epic
- Set
- Rise of Shadows
- Class
- Neutral
- Cost
- 5
- Attack
- 2
- Health
- 7
- Minion Type
- Elemental
- Mechanics
- Spell Damage
- Artist
- Luca Zontini
- Collectible
- Yes
13 Comments
EksSkellybur
Celestial Emierrsy been working out at the Gym.
Goldenpantss
Can someone explain this one please.
guyopt
just a bad card -> you will get the + 2 SD on your next turn...
SkywardStryk
Again... and again... and again...
Taznak
Has +0 spell damage the turn you play it. Has +2 spell damage the turn after you played it. Has +4 spell damage the turn after that, and so on.
Scarecrow72
I think this card might work, it has a lot of health so he can easily survive after played and Spell Damage synergies seems strong. 3/5
Infestus
"At the start of your turn, gain Spell Damage +2".
So, if I am not mistaken, if this card survives ie. 4 rounds (1st when summoned + next 3 rounds), I suppose it gains every next start of your turn +2 spell dmg. Namely, after 4 rounds (of some unnatural survival) it gains a total of +6 spell dmg (it seems a cumulative effect, by the wording of the card's text -or not!?).
Lluadian
This is an interesting card for a drop on curve there isn't to much that could stop it before get one boost then as mage could drop an on curve blizzard for same dmg as a flamestrike.
Omnitarian
Mage can cheat this out with Elemental Evocation - it’s a lot harder to answer T3. Or T1 if you have a miracle mulligan :p
It’ll be tricky to balance a deck where you can really exploit the effect, though.
Taznak
If Cheap Spell Mage ends up being a thing, I expect this card to be in that deck. 3/5
JustYourAveragePayToWin
By the wording, it looks like the spell damage stacks the longer this survives. 3/5
Jed
This + conceal + mistress of shadows or whatever it’s called for a few turns for the ultra malygos
SL0VE
This card is actually really good if you can keep it on the field using low cost damage spells to keep breaking your opponents board. I was able to hold off until I got a Fireball to do 15 Spell Damage with the help of another +1 to damage spells
Comments are closed.