Hearthstone Legendary Crafting Guide (Standard) – Darkmoon Faire – January 2021

Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.

Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.

Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format. We have separate guides for Wild cards! (listed below)

Be sure to check out our other crafting guides:

Hearthstone Legendary Crafting Strategy

When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.

Crafting Categories

The Best Cards to Craft are either Legendaries played in a variety of decks or ones that are staple in a strong meta deck. Given their strength, they’re very likely to continue seeing play before their rotation. Good Cards to Craft are Legendaries that are less popular and possibly not as strong, but also playable in the current meta. They are usually necessary (or at least very helpful) in a specific, less common archetype. Some of them are more of a tech cards / Legendaries specific to this meta and might not see that much usage in the future.

In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. Of course, it all depends on the decks you want to play, your favorite classes and so on – you need to apply your own filter to the list too.

Card Sets

In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Legendary cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.

After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year. And finally, cards from last year’s expansions have the lowest priority – and the closer it is to their rotation, the lower priority they have.

Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions.

Hearthstone Classic Set Best Cards to Craft

There are currently no Classic Legendaries that I would consider “best” crafts.

Hearthstone Classic Set Good Cards to Crafts

  • Edwin VanCleef – Edwin used to be by far the best Classic Class Legendary for a long, long time. It finally got nerfed to 4 mana, and we now know that it will rotate out of Standard very soon… but what can I say, even at 4 mana it still works. Given how many cheap cards you run + the fact that Foxy Fraud has made it even easier to play it means that you’re still going to see early 8/8 or 10/10 Edwins. It will no longer be auto-include it was before, though, which is the reason why it dropped down from “Best” to “Good”.
  • Alexstrasza – Alexstrasza is THE late game Dragon from Classic set. The best thing about her is that she can be used both defensively and offensively, making her a very flexible late game card. In slower matchup, where you’ll rarely be punching each other, it’s often a 9 mana 8/8 that deals 15 damage to your opponent. You can often set up some two turn lethals thanks to it. And against faster decks, it’s an emergency healing – even gaining 5-10 health while developing a big body at the same time can be absolutely crucial. It’s a great card, which sees play in nearly every meta.
  • Malygos – Malygos is the ultimate Combo Legendary from the Classic set and one that has seen a lot of play over the years. Most popular in Druid, Rogue and Priest, the card was a backbone of multiple successful Combo builds. Right now it’s mostly played in Druid (since the class has again got a good way to “cheat” it out), and sometimes in Quest Warlock (but it’s not very popular currently).
  • Grommash Hellscream – Grommash is mostly used as a finisher in Midrange Warrior decks, mostly ones running a way to “activate it”, such as Inner Rage. Right now it’s sometimes played in Enrage Warrior, a deck that heavily relies on damaging own minions. 10+ burst damage is not a shabby way to close out games.
  • Captain Greenskin – Greenskin is not an essential Legendary, but over the years, it has seen play in multiple meta decks – mostly ones built around weapons (and possibly Pirates). Right now it would mostly fit into decks like Bomb Warrior or Weapon Aggro Rogue, but those decks run Doctor Krastinov instead. Krastinov is quite similar, but overall slightly more powerful than Greenskin (due to Rush and a slight chance to get multiple triggers).

Year of the Phoenix (2020) Sets

The Year of the Phoenix consists of Ashes of Outland, Scholomance Academy and Madness at the Darkmoon Faire. All three sets will rotate out of the Standard format with the release of the first expansion of 2022.

Darkmoon Faire Best Cards to Craft

Darkmoon Faire is the latest set, so we had less time to judge the power level of those cards – keep that in mind!

  • Y'Shaarj, The Defiler – As you can see, the “new” Old Gods are clearly successful, but the one that stands out most is Y’Shaarj. Expensive Legendaries, especially those that cost 10, are only good when they have a powerful immediate effect – and that’s exactly how Y’Shaarj works. Since it adds a copy of each Corrupted card to your hand + it makes them cost 0 for a turn,  it gives you a massive swing turn and lets you replay some of your key cards. Depending on the deck, you might be able to replay Tickatus and clear the board with Cascading Disaster in Warlock, gain a lot of Attack / Armor with Moontouched Amulet and Taunt up in Druid, or flood the board with big minions in Paladin. There are multiple solid ways to build your deck around Y’Shaarj, and I can imagine that we’ll get multiple combos involving it in the future.

Darkmoon Faire Good Cards to Craft

  • Yogg-Saron, Master of Fate – New Yogg works kind of similar to the old one – in fact, it can work EXACTLY the same if you roll that effect (19% of time). But frankly, in the situation in which you want to play the card, every effect is good. You might clear the whole board and gain lots of stats, you might steal some of your opponent’s minions, you might flood the board with Rush minions… yeah, it gives you a lot of outs, lots of ways to come back into the game that would otherwise be lost. Of course, the card only fits into decks that can consistently play 10 spells to activate it, preferably by the time they can play it. For that reason, the card sees most play in Druid and Mage, both of which are spell-heavy classes right now. But it’s also found in Priest or Rogue – leaning heavily towards Highlander builds, mostly because they have more flex slots.
  • C'thun, the Shattered – C’Thun is the third most commonly played Old God right now and (just like 10 mana cards usually do) it sees play in slowest decks. The idea behind C’Thun is that it’s a very late game finisher, it only really comes relevant in those longest matches that might go to fatigue. Having to play all 4 pieces and then still to draw C’Thun might seem like a big deal… and honestly it is, that’s why most of the builds can’t afford it. But those which can (such has Control Warrior or Highlander Mage) don’t always mind extra cards in the deck and they enjoy having an actual win condition they can kill their opponents with instead of relying on sticking something to the board.
  • Tickatus – Tickatus has to be one of the most polarizing cards in the game right now – some people love it, others absolutely hate it. While the regular version is really not that threatening (in fact, it’s unplayable in many cases), once you Corrupt it, you have a 6 mana 8/8 that mills 5 cards from your opponent’s deck. And the best (or worst) thing is that it can be replayed with Y’Shaarj, making it a total of 10 cards milled – which, as you can imagine, is enough to win many matchups. Yes, it’s not a great card vs Aggro, because honestly they don’t care if you remove X cards from their deck and it’s very slow… but if you play against Control and you can force them into fatigue before you hit it, that’s a big win (especially considering how many cards you draw with Hero Power). It can also disrupt Combos – randomly, yes, but with 10 cards milled the chance that you hit some of their key combo pieces is pretty high. Because of that, the card is right now a very common win condition in slow Warlock decks.
  • Rinling's Rifle – 4 mana 2/2 weapon might not seem like much, but it packs a lot of value. Since you get two Secrets for free, that already covers the card’s cost, so the weapon part is virtually free. And the best thing about it is that Discovering a Secret is a good deal – Hunter Secrets are pretty good in general, and picking the one that fits the given situation most is a nice deal. What’s even better is that your opponent has no clue what you got, so you might be able to bamboozle him and force him to play around things that aren’t there. Overall, a great Hunter card, which should see lots of play – even in decks without Secret synergies.
  • Il'gynoth – The card has two main uses right now, but both involve dealing lots of extra damage. The first use is in Soul Demon Hunter. Here, the plan is to pre-equip Aldrachi Warblades, then drop Il’Gynoth next turn with multiple weapon attack buffs and hit your opponent for twice the damage (since all the Lifesteal is turned into damage too). For example, if you get the weapon up to 10 attack, with Il’Gynoth on board you will deal 20 damage instead – that’s massive. The second use is in its own deck – a combo build that relies on getting it out alongside Mo'arg Artificer(s) and then dropping Felscream Blast / Eye Beam for massive burst damage. The deck can easily deal over 30 damage in a single turn, and while it’s pretty tricky to play at times, many people had success with it over the course of this expansion. Overall, a good Demon Hunter card.
  • E.T.C., God of Metal – Just like the previous card, ETC is also played for its combo potential. It’s used as one of the win conditions in current Warrior builds. The goal is to drop it on the board, get it damaged by any means, then copy it twice with Bloodsworn Mercenary. After that, you give all your minions Rush with Animated Broomstick… and each attack will deal 6 damage to the opponent thanks to three copies of ETC. You can deal up to 42 damage that way (realistically it’s usually less than that, but enough for OTK). While you don’t need the card to play Warrior, because the class has alternative ways of closing out games, it’s proven itself on many occasions.
  • High Exarch Yrel – Yrel is a new addition to Pure Paladin deck. Previously, we only had two cards – Lightforged Zealot and Lightforged Crusader. Yrel adds even more power to the deck – while 7/5 for 8 mana doesn’t seem impressive, if we count all the extra keywords the card starts looking awfully similar to Zilliax. A bigger Zilliax. And that’s the best thing about it – you usually remove a mid-sized or big minion, heal for 7 (or more if you have buffs) and still leave behind a Taunt that might give you another surge of health. If you want to play Pure Paladin, Yrel is a great card to have. The only consideration is that other Pure cards rotate out of Standard soon and we don’t know whether Blizzard will keep this mechanic alive. Yrel alone most likely won’t be enough to justify dropping all Neutrals, so the card might have a pretty short lifespan.
  • N'Zoth, God of the Deep – The last Old God is definitely less popular than the other three right now, but it doesn’t mean that it’s weak, it’s just a bit harder to build a deck around it. Unlike the old N’Zoth, which favored Deathrattle minions, the new version relies on so-called “Menagerie” builds – decks that run minions of multiple minion types (you know, Mechs, Elementals, Dragons, Murlocs etc.). Realistically, even 3-4 minion types played in your deck is good enough to run N’Zoth, but even that it more than most of the builds run. That’s why you can’t just slam in N’Zoth and be done with it – it’s a card you really need to build your deck around. Right now the two most likely candidates are Paladin and Warrior, both of which had some Darkmoon Faire cards tailored for this style of gameplay. If you want to play one of those decks, N’Zoth is a must – it’s hard to say how well the card will work in the future, but I can easily imagine some decks wanting to play it down the line.
  • Sayge, Seer of Darkmoon – While Sayge seems like a Secret Mage card, and yes, it works best in Secret Mage, sadly it turned out that it’s not the best deck around. It’s playable, but mostly off-meta. However, the recent surge in popularity of Highlander Mage gave Sayge another place. After all, Highlander Mage might also play a couple of Secrets. Realistically, by the time you drop it, you usually should have played at least one or two Secrets, meaning that the card becomes a nice refill. And even in the worst case scenario, Sayge is not completely unplayable – 6 mana 5/5 that draws is not great, but it might be good enough if you desperately need to cycle it.
  • Inara Stormcrash – Inara is a really cool Legendary – at the very base level, it’s a 5 mana 4/5 that lets you deal 4 extra damage immediately. Which is not great, but not bad – especially since the damage is 2x 2, meaning that you can hit two targets. Thanks to Windfury, however, another advantage of Inara is that any attack buffs are doubled. The best examples are Rockbiter Weapon and Stormstrike, both giving you 6 damage instead of the regular 3. Because of that, Inara is very commonly seen in Aggro Shaman, a deck that has been gaining some popularity lately. Inara is not a must-have, because Doomhammer also gives you Windfury (and Doomhammer combos were a part of old-school Shaman decks years ago), but the extra 4/5 body also means that your opponent has to clear it or else he takes even more damage, making this Legendary a really good addition to the deck.
  • Grand Totem Eys'or – While it’s a bit below my play rate threshold (it’s at 0.9% at the time I’m writing this), I’ve still decided to include it just to let you know that Totem Shaman is not bad. In fact, the deck is decent and has pretty solid win rates – it’s just not popular at all for some reason. And if you want to play Totem Shaman, Eys’or is a must-have!

Scholomance Academy Best Cards to Craft

  • Jandice Barov –  When the card was first revealed, people have focused too much on the mindgames of making one of the minions 1 health, but that’s not really the most important part of the card. Even in the cases in which it’s really obvious which minion is which, the card just drops so many stats that your opponent will usually have a quite hard time answering it anyway. Random 5-drops are quite good, even if one of them has only 1 health. And if your opponent guesses incorrectly – it’s even better. Jandice doesn’t really synergize with any deck in particular, but it’s just a great 5-drop and it’s a staple in most of Rogue & Mage builds.
  • Lord Barov – Barov is a 3 mana Equality with a 3/2 body that deals 1 damage on Deathrattle. Yes, that’s really, really sick. For that reason, it’s commonly seen in Warrior, where it can be combo’d with Risky Skipper or let’s say Sword and Board for an easy full board clear (akin to the oldschool Wild Pyromancer + Equality, but even better). It’s not as common in Paladin mostly because Pure Builds don’t run it without an easy way to trigger it – Libram version, however, likes Barov too and has some ways to make it work. Great card that should see lots of play over its time in Standard.
  • Soulciologist Malicia – Soul Fragment synergies have turned out to be quite good in Demon Hunter – so good in fact that the deck got nerfed recently. Malicia usually tops the curve – with how many Soul Fragments you shuffle, it’s quite common to summon 3-5 minions, which both help with board control and create a pretty big board. As for the Warlock, faster Zoo builds don’t really use her despite running some Soul Fragment synergies from time to time, but it’s common in slow builds like Galakrond Warlock, with the added benefit of being just the right amount of mana to Corrupt Tickatus. Overall a really good card.

Scholomance Academy Good Cards to Craft

  • High Abbess Alura – One of the strongest cards in Pure Paladin – it’s quite easy to activate with a discounted Libram of Wisdom or First Day of School, and she often just seals the game on Turn 4. Rolling a Blessing of Authority or Libram of Hope is game-winning, while spells like Libram of Justice or Consecration can save your skin in many mid-late game situations. Not knowing what you will get makes it kind of difficult to play correctly at times, but there’s virtually no way in which the card can harm you, so that’s great.
  • Lorekeeper Polkelt – Even after the nerf to 5 mana, Polkelt is still a solid Legendary to get. It’s a quite unique effect, but it has proven itself to be strong and useful in the right deck. Sorting it from the highest cost card to lowest cost card not only lets you “tutor” some specific, late game card, but it also means that your topdecks are quite good. In the mid-late game, you want to be drawing your expensive, impactful cards and not 1-3 mana ones. Interestingly enough, so far the card is most common in quite low curve / aggressive decks, since it lets them filter out all the small cards and get straight to their ways to close out the game. Very cool card, and I suspect that we will see it a lot over its time in Standard even at 5 mana.
  • Instructor Fireheart – Fireheart was always a good card, but it didn’t see play previously simply because Shaman wasn’t played. Ever since Shaman became much more popular, Fireheart has been a part of the meta. 3 mana 3/3 that Discovers a spell is good enough to see play – after all, Vulpera Scoundrel is a playable card with weaker stats. And the fact that you can often get multiple spells from it makes it not only an okay 3-drop, but also a late game value powerhouse. If you play Shaman, definitely craft it, as it will be a mainstay in the class until it rotates out.
  • Doctor Krastinov – A “new” version of Captain Greenskin, and frankly a more powerful one. While it can’t be played on the empty board (or rather it can, but it won’t get any value), the fact that it has Rush AND it can possibly buff the weapon more than once makes it superior to the Classic Legendary. Right now it’s commonly played in Bomb Warrior, as well as the weapon-based Aggro Rogue builds, and I suspect that it will see a lot of play in those two classes over the next few expansions.
  • Rattlegore – Besides its obvious use in Big Warrior (pulling it from Commencement is just a win in some matchups), the card has been a Control Warrior staple, no matter which flavor they run. With how resilient it is (and how unpopular Silence / Trasnform cards are right now), it’s a massive threat in any slower matchups. It becomes even better if you run Bloodsworn Mercenary and get extra copies of it – of course, it only works in slowest matchups, but it’s still a cool way to win the game.
  • Forest Warden Omu – If you’re at 6 mana, which is not that hard in Druid, Omu is essentially a 0 mana 5/4 as long as you can follow it up with a spell. Even better – if you’re at 10 mana, it nets you up to 4 mana for free, which is really nice. Because of that, Omu is usually an important part of Malygos Druid builds, since getting free mana is never bad in that deck (even more so if you run it with Germination, letting you play Maly AND go back to 10 mana). But it has seen some play even in non-Combo builds that simply run it for some extra late game tempo.
  • Speaker Gidra – Gidra is useful in any Druid spell running more expensive spells – while the base 3 mana for 1/4 with Rush and Windfury is quite mediocre (although even that can be useful at times), it’s quite easy to turn her into a massive threat. With how much of the early/mid game Druid spends on ramping up and making slow plays, Gidra lets the player come back into the game with a massive swing. For example, normally an Overflow turn is really slow, but with Gidra you can play Overflow and still put an 8/11 minion that can clear two bodies on the board. She’s also a massive late game threat that absolutely needs to be killed.
  • Mindrender Illucia – Another pretty unique effect. Illucia was quickly nerfed from 2 to 3 mana, but it didn’t stop her from seeing play. Her main use is disruption – in a perfect case scenario you want to play her when your opponent might be holding some key cards, then you swap and play those cards yourself, ruining their game plan. You can also play her earlier with nothing playable in your own hand to “force” your opponent to more or less skip the turn. One thing that people aren’t really talking about much is that you also force your opponent to skip his own draw and draw a card to “your” hand instead, making even mediocre steals more powerful than they seem. It’s an interesting and quite powerful card, definitely a good craft for Priest players – especially in a meta with Combo decks around.

Ashes of Outland Best Cards to Craft

There are currently no Ashes of Outland Legendaries that I would consider “best” crafts.

Ashes of Outland Good Cards to Craft

  • Lady Liadrin – Pure / Libram Paladin have reached the critical mass of good cards, and Lady Liadrin just makes them even better. Those decks run a lot of great spells that target own characters – Libram of Hope, Hand of A'dal, Blessing of Authority… and most importantly – Libram of Wisdom. The last one is the main reason why Liadrin is so strong in Paladin. After a few turns of playing Libram of Wisdom for 0, your pool will be full of them, and Liadrin will give a bunch of its copies. With let’s say 6x Libram of Wisdom in hand, any minion you play automatically becomes a big threat, making Liadin an amazing late game refill / win condition in those decks. Unless Silenced or Transformed, Paladin might be able to overwhelm even the slower decks after just a few turns of turning e.g. 1/1’s into 7/7’s.
  • Kanrethad Ebonlocke – 2 mana 3/2 with no immediate board impact might not see that great, especially not in Zoo Warlock, but getting a mana discount on Demons in a deck full of Demons works pretty nicely. You can play it on T2 and then drop one of your 1 mana Demons immediately (Flame Imp, Voidwalker, Spirit Jailer). If it survives a turn, you can also curve out with Nightshade Matron on T3. And then you’re shuffling a nice late game board refill into your deck – with how much you cycle, you should be able to find it pretty consistently. If you play Zoo Warlock, it certainly makes the deck stronger.
  • Murgur Murgurgle – Interestingly enough, Murgur Murgurgle is not a good craft because of the deck you would think about first when seeing it – Murloc Paladin. Yes, it’s a great Murloc Paladin card, but Murloc Paladin sees nearly no play. But it’s also a quite solid Pure Paladin card. If you’re building a deck with no Neutrals, Paladin doesn’t have access to that many good class 2-drops. Shotbot (for which you need to buy Galakrond’s Awakening anyway, making it quite expensive too) is the only great one, so players end up using Murgur quite often. 2/1 with DS for 2 is okay-ish, and then the Murgurgle Prime is an amazing board refill that can close out some games. Thanks to Divine Shield, the Murlocs it summons might live through multiple AoE spells, potentially giving you the final push against slower decks. At the same time, it’s not a must-have card – some builds don’t run it, so I would craft it only if you really like to play Paladin.
  • Soul Mirror – A new Priest staple, kind of a mix of board fill + AoE removal. Depending on how much attack/health your opponent’s minions have, it might either clear the board completely or partially and leave a few minions on your side of the board. One of its advantages is how well it works with Deathrattles / Reborn effects – a regular board clear would just trigger the effects for your opponent, while this one triggers them for both sides. All in all, it’s a great Priest card, basically a staple in every slower build.
  • Kayn Sunfury –  Maybe not as auto-include as it used to be before the nerf (from 3/5 to 3/4), but it’s still a very strong card. It being a 3/4 with Charge already makes it sort of playable – guaranteed 3 damage with an okay body, comparable to Kor'kron Elite, but with flipped stats (which can be better or worse depending on the situation). But its effect is what pushes it over the edge. Taunts are one of the biggest Demon Hunter counters – they need to be smacking you all the time, especially with weapons, which obviously don’t go through the Taunts. But Kayn lets you ignore them at least for a turn. You will win many games against opponents that were sure that they’ve stabilized with a wall of Taunts just to get Kayn’d. If you like playing Demon Hunter (Aggro or Soul Fragment versions alike), craft it!
  • Astromancer Solarian – It used to be a Tempo / Cyclone Mage staple, but the deck doesn’t see almost no play this expansion. I mean, if you want to play it, you would still run Solarian, but you’re more likely to encounter it in a slower version, Highlander Mage.  The first body is okay – 2 mana 3/2 + 1 Spell Damage is not bad by itself (especially if you consider all the Spell Damage synergies like Cram Session or Ras). But its main power lies in the card it shuffles – Solarian Prime. Some players think of it as another “casino” card, casting random spells and all, but to be honest, it’s much more consistent than other similar cards. Since targeted spells (usually removals, freezes etc.) always hit opponents, you won’t end up killing your own stuff with them. AoE spells are always beneficial, and drawing/generating cards is usually good too. The only problem is when it casts Puzzle Box of Yogg-Saron… yeah. Then it becomes true casino. Still, it’s a very good Mage card, even after the Prime part was nerfed to 9 mana.
  • Kargath Bladefist – 4/4 with Rush for 4 is okay, but just like with all Primes, you’re mostly playing them for the cards they shuffle. In this case, Kargath Prime is not only a huge minion with Rush, so you can clear basically anything outside of the biggest minions, but you also gain 10 Armor whenever you kill something. The card is great in Big Warrior – not specifically for the first body, but pulling the second one from your deck (especially with Dimensional Ripper) can be game-winning. Even more so now that you can tutor both parts with Stage Dive. It’s also seeing some play in Control Warrior builds as a defensive option. Overall it’s a solid Warrior card.
  • Shadowjeweler Hanar – Hanar was a Rogue staple until very recently, when players have switched from Secret version to Combo/Whirlkick version. It doesn’t mean that Secret build is bad – on the contrary, it’s still good, but Combo one was just very similar with even more long-term value produced by Whirlkick Master. But if you want to play Secret version, Hanar is a must-craft, as it’s a massive resource generator in the mid/late game. In many cases, it can seal the game by itself – getting the right Secret might prevent your opponent from clearing it, giving you another turn (or even multiple turns) or infinite value.

Year of the Dragon (2019) Sets

The Year of the Dragon consists of Rise of Shadows, Saviors of Uldum and Descent of Dragons. All three sets will rotate out of the Standard format with the release of the first expansion of 2021.


Descent of Dragons Best Cards to Craft

  • Kronx Dragonhoof – Despite losing some popularity, Galakrond decks are still a big part of the meta (around 12% at the time I’m writing this), and Kronx is basically an auto-include in them. In majority of builds, there’s no reason to not run it. If you haven’t drawn your Galakrond yet, it lets you tutor it while dropping a solid 6 mana 6/6 on the board. Who wouldn’t want to draw the card you’ve built your deck around? And if you’ve already turned into Galakrond, it has some really powerful effects like 5 AoE damage or summoning an 8/8 Taunt. No matter which Galakrond deck you play, at least one of the effects will be useful. He’s only bad if you already drew Galakrond, but haven’t played it yet, but those periods are usually short. As long as Galakrond decks will be played, so will be Kronx, and I don’t think that they will disappear from the meta until rotation.
  • Dragonqueen Alexstrasza – After Zephrys the Great in Saviors of Uldum, we’ve got another Highlander card in Descent of Dragons. And, as you can imagine, it’s also a staple in those builds. The only exceptions are very aggressive, low curve builds, such as faster version of Highlander Hunter. In most cases, if you play Highlander deck, you play Alexstrasza, and Highlander decks have been pretty good ever since Saviors of Uldum. What’s interesting is that not only “dedicated” Highlander classes run those (so even classes that have no class Highlander Legendary do play those decks). Even after it got nerfed (the Dragons now cost 1 mana and not 0 like they used to), with how amazing the pool of random Dragons is, it’s still a massive tempo play and really worth it.

Descent of Dragons Good Cards to Craft

  • Deathwing, Mad Aspect – 8 mana 12/12 are great stats, but to be honest, if it’s all it was, the card probably wouldn’t be played. “Bunch of stats” cards usually aren’t good. But luckily for Warrior, the card is so much more – it’s like a perfect late game card, combining a big threat with immediate board impact. Most of the time, you’re going to clear a bunch of small minions (or one big minion) and still have a let’s say 12/3 body left. Deathwing is a staple in many Warrior builds – and for a good reason, because there’s basically no matchpu in which it’s a bad card. It’s a really good craft if you’re playing Warrior.
  • Dragonbane – A very common Hunter card with a powerful effect. While the stats aren’t amazing (they aren’t terrible either, but 3 attack on a 4-drop is not optimal), if you drop him and press Hero Power, it immediately deals 5 extra damage. To a random target, yes, but still – lots of the time no matter what it hits, it’s good. Hitting a minion often just clears it, while hitting face is 5 extra damage, and Hunters love extra face damage. And the best thing about it if it sticks to the board, it will just snowball the game. It gets even better considering that you can tutor it with Lorekeeper Polkelt and then have a Dragonbane + Hero Power T6.
  • Ancharrr – The card was nerfed from 3 to 2 durability. Before the nerf, it was one of the most broken Warrior cards ever printed (and I’m not exaggerating). Even after the nerf, it’s still great in any deck running Pirates. Drawing 2 cards for 3 mana is the norm, so it adds a 2/2 weapon to the mix for free. Right now it’s a staple in – obviously – Pirate Warrior, but it’s also played in slower builds that run Pirates like Risky Skipper, Hoard Pillager or Sword Eater.
  • Ysera, Unleashed –  The oldschool Ysera used to be one of the best value tools back in the day, but the new version (available only to Druid) is more of a tempo tool. Not immediate tempo, but delayed tempo. Once you play it, you shuffle a bunch of Dream Portals into your deck, which then summon random Dragons when drawn. Given that random Dragons are pretty big on average, you’re going to have a couple of really powerful tools where you summon 2-3+ extra minions on top of whatever you wanted to do that turn anyway. While quite slow initially, it’s a huge win condition in Druid and commonly seen in most of slower Druid decks.
  • Murozond the Infinite – Murozond, just like most of the Priest recent Legendaries, comes with a quite interesting effect. The card has become a staple in slower Priest builds – both Control and Highlander. After your opponent makes a big turn, you can just drop Murozond and do the same thing yourself. He played a big minion? You get it too. He drew cards? You also draw. He played a few Secrets? Same thing. It obviously skips any Battlecries and such, but it’s still a great late game swing card. Craft it if you play slow Priest decks.

Saviors of Uldum Best Cards to Craft

  • Zephrys the Great – Zephrys is THE reason why people play Highlander decks. Some are more obvious, like Mage and Hunter, because they got extra synergies. But between Zephrys and the new Alexstrasza, players are now running singleton builds with no class synergies (thanks to those two strong Neutrals), such as Highlander Priest. When active, it’s probably the best card in the entire game, because it can be anything you need at the time – single target removal, AoE, a big threat, burn damage, weapon destruction, secret destruction, buff etc. It also sees play as a finisher in some non-Highlander decks that cycle a lot – it’s just a 3/2 until the late game where they draw all their duplicates. By far the best Legendary from Saviors of Uldum, which should see play all the way until it rotates out of Standard.

Saviors of Uldum Good Cards to Craft

  • Siamat – Just like many have suspected, Siamat turned out to be a solid Neutral Legendary. While not as ubiquitous as Zilliax was, it found its place in many Midrange and some Control builds. Its main strength lies in flexibility – you can use it as a single target removal and a 6/6 body (Rush + Divine Shield), to remove 2 minions (Rush + Windfury), to make a big threat that’s hard to clear (Windfury + Divine Shield) or to put a wall between Aggro player and you (Taunt + Divine Shield). Sees most play in Highlander decks, since they have more “flex slots” in which Siamat fits into perfectly. It was never an overpowered card that everyone played, but overall it has seen lots of play and is still pretty popular.
  • Dinotamer Brann – At times, when Highlander Hunter was dominating, Brann was one of the best Legendaries in the game. In fact, we had such a period quite recently, after which the card got nerfed from 7 to 8 mana. Given that the decks were already leaning towards Aggro and cutting most of the 4+ cost cards, it’s was a solid hit to its viability, so it’s no longer nearly as popular. The deck is still fine, it can still win lots of matches, but now you have to wonder whether you’d rather just play a Face Hunter build instead. Still, if you do want to play Highlander Hunter, you still need Brann.
  • Reno the Relicologist – Highlander Mage, just like Hunter, has its ups and downs, but it was in the dumpster a bigger part of its Standard presence. Right now it’s making a slight comeback, and if you want to play it, you absolutely need Reno. The card itself is really powerful – 10 random damage is usually enough to clear a few smaller minions or a single bigger one, and it also leaves a 4/6 body behind. Flexibility of removal makes it great against nearly every deck on the ladder, and if played correctly, it might mark the moment for Mage to switch from simply trying to keep up with the opponent to being the proactive party. If you want to try out Highlander Mage shortly before it rotates out, craft it.
  • Elise the Enlightened – For the longest time, Elise was the only “unplayable” Highlander synergy card. To be more specific, it wasn’t literally unplayable, but rather not good enough to form a deck around, even with Zephrys & Alexstrasza. Things have changed recently, as Druid got a few interesting, flexible tools in Darkmoon Faire. Highlander Druid is certainly not a popular build, but a few pro players had successful, high Legend runs with it. I tried it out and it worked quite well, but it has its downsides. If you want to try it out, you definitely need Elise, as it lets you duplicate your win conditions like Y'Shaarj, The Defiler, and that’s quite important.

Rise of Shadows Best Cards to Craft

There are currently no Rise of Shadows Legendaries that I would consider “best” crafts.

Rise of Shadows Good Cards to Craft

  • Blastmaster Boom – Bomb Warrior has disappeared early in Darkmoon Faire, but it started making a comeback after all the balance updates. And Blastmaster Boom is a key card in the build. Since you’re putting lots of Bombs into your opponent’s deck (and it’s so easy to draw a Wrenchcalibur thanks to the Corsair Cache), he summons four or six Boom Bots very commonly (and that’s, obviously, amazing). It can be a big threat, or a way to push a lot of damage immediately – if you combo it with Risky Skipper or Bladestorm (or any other small AoE), you get multiple Bombs exploding at the same time. Assuming no minions on the opposing side and 6 Bombs dying, the combo can deal between 6 and 24 damage. Even assuming the average ~15 damage it’s still a great way to put your opponent into lethal range or even straight up kill them if they already took some Bomb damage. Craft it if you want to play Bomb Warrior.
  • Jepetto Joybuzz –  Jepetto was always a combo-oriented card. It costs a lot, comes with a weak body, and drawing 1 mana 1/1 copies of your minions is usually a weak effect. However, if those minions are specifically ones with super powerful effects that aren’t played for their bodies, it’s a different story. The card was usually used to tutor Malygos and it’s similar right now – it sees some play in Druid, because drawing either Forest Warden Omu or Malygos makes the combos revolving around those so much easier to pull off. Solid card if you want to play that deck, but it hasn’t seen much play outside of it.
  • Kalecgos –  Mana cheating is good. While it’s not a classic “drop a big body early” kind of mana cheating, the fact that you can play a 4/12 minion in the late game, Discover a spell, and then play it (or any other spell from your hand) for free is solid. Mage has access to multiple expensive spells, so it’s very easy to essentially get 5+ mana for free. You can make a big board swing with Kalecgos + Power of Creation / Deep Freeze, or a big board clear with Blizzard / Flamestrike etc. Oh, and it’s a Dragon for the sake of Dragon synergies. It’s a Highlander Mage staple, and while the deck isn’t doing AS good as it was before, it’s still decent.
  • Madame Lazul –  3 mana 3/2 which gives you a card and lets you take a peek into your opponent’s hand – if you play a slower Priest deck that relies mostly on Control strategies and not necessarily reviving big minions, it’s a great card for you. Priest doesn’t have much to do in the early game, so having a small body that replaces itself is not bad. Extra information is often overestimated, but it’s never bad to know what your opponent might be holding. It’s not a must-have Priest card per se, since it doesn’t have any specific synergies, but it makes the deck better overall.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply


  1. Colin
    September 4, 2018 at 8:29 pm

    This was a good guide and I agree with a lot of the answers. However I really think Tarim Sunkeeper is one of the best cards in all of Hearthstone and is definitely safe if you like to play Paladin at all. Other cards that I would say are definitely safe are Electra Stormsurge and The Soularium.

    • Colin
      September 4, 2018 at 8:30 pm

      also Lord Godfrey is a staple for Warlock

      • Bob
        September 13, 2018 at 10:07 pm

        yes I always run Godfrey in my Zoo deck

        • TrungNguyen
          October 3, 2018 at 6:39 pm

          Godfrey in zoo???

          • Artur
            October 5, 2018 at 4:42 am

            xD ahhaha

            “you know i like to clear boards doesnt matter if its mine!”

  2. Gnochi
    September 4, 2018 at 12:25 am

    awesome guide! thank you very much <3

  3. KaihatsuJai
    September 3, 2018 at 11:44 am

    All of these are very good recommendations. I’m also happy that the safe to dust list was scrapped.


    Edwin VanCleef is NOT a must-craft! You DO NOT NEED it for odd rogue. Not everyone plays it, and there are good tech cards like Blood Knight, Void Ripper and even Death Speaker that slide in well.

  4. CD001
    August 29, 2018 at 4:29 am

    Whizbang *is* a pretty terrible card from a ladder standpoint … but I had to craft the Golden version; it’s the only way I’ll ever get to experience a full-golden deck! 😀

    • Stonekeep - Site Admin
      August 29, 2018 at 8:46 am

      It’s a very interesting case, because it’s one of the worst and best crafts at the same time. It’s amazing if you’re on budget / a new player that wants to experience a variety of decks, but it’s obviously bad from competitive point of view.

      Still decided to put him up there in the best crafts, just with a disclaimer that he’s not suited for competitive play (but I’d say that anyone playing competitively knows that already) 🙂

      • CB
        August 31, 2018 at 5:37 pm

        I crafted a golden Whizbang on my alt free account. Even though I have spent probably almost 1k in HS since beta, I never really get to play every meta deck that I wanted to try because there are always deck defining cards missing since HS can be so card stingy. This way was at least one way I could experience some decks I didn’t have enough dust to craft and I am assuming that the Whizbang decks will update with each new expansion as recipes evolve too.

      • Tarquinius
        September 3, 2018 at 6:04 am

        Great read thanks! I just crafted Whizbang myself a few days back after pretty much completing all the other decks I want to play this expansion, and I don’t regret it at all. A really fun new way to play the game. I exclusively play him in casual matches, but when I want to unwind after some intense laddering it’s just perfect 🙂

        • Colin
          September 4, 2018 at 8:22 pm

          I crafted a golden Whizbang as well, and it was well worth it.

    • Klausdieter
      August 31, 2018 at 2:17 am

      I did the same and crafted a golden Shizbang. Using it only on Wild or Non-Ladder Matches while I am on road playing on mobile. The cards where “just” golden, but it looks damn good. Some decks, not all, are “viable” / playable on lower Ranks

    • Merd
      September 4, 2018 at 12:30 pm

      same here 🙂

  5. juanpa165
    August 22, 2018 at 2:02 pm

    should create to rexxar even soon rotate

  6. Dedsec
    August 16, 2018 at 7:45 am

    Waiting for your boomsday update.

  7. Ytk
    August 14, 2018 at 1:13 pm

    So when Is boomsday update expected?

  8. CyberZubat
    June 18, 2018 at 12:56 am

    What about the Rogue DK ?

    • dps_kane
      July 5, 2018 at 2:06 am

      only played in kingsbane rogue, which is a low tier deck right now, both in wild and standard. It’s not even a good craft. It has good potential to come back, but that’s hard to anticipate – a lot of cards have potential to celebrate an amazing comeback

  9. Bill & Jill
    June 9, 2018 at 8:59 pm

    I wouldn’t put Shudderwock into the best craft category under Witchwood expansion. At most it’s a good craft. Combo Shudderwock shaman don’t guarantee you the win after you pulled all your combo pieces. I’m viewing it as a player of that deck myself and it’s pretty much game over if your Grumble or Zola triggers BEFORE Saronite Chain Gang. And yes, the rate at that happening to me is alarmingly high. I had to win some late games with spells from Hagatha like Windfury or direct face damage spells..

    But of course there could be decks in the future which uses Shudderwock as simply a value play instead of the Grumble-Saronite combo. But for 9 mana, you’d want some really strong battlecrys.

    Just my 2 cents if anyone here is considering crafting Shudderwock.

    • jason
      June 11, 2018 at 10:32 am


    • Rainheart
      June 17, 2018 at 5:50 am

      Shaman’s not my main. I got him. I dusted him. And I got him again… I must be damned.

    • dps_kane
      July 5, 2018 at 1:48 am

      I don’t have shudderwock, but while it’s powerful, it’s not much more powerful than a variety of other deck archetypes out there (big mage, taunt druid, …). Battlecries can be nuts, so I think that Shudderwock deserves a spot here nonetheless, and if only because it will most likely grow in power with the next expansions. I am not sure about Hagatha anymore. She does not convince me anymore. Great in the Shudderwock deck, but elsewhere? …
      And I really miss Godfrey up there. I agree, he doesn’t see much play now, but that is a very safe craft. It’s already one of the most powerful class cards in wild.

  10. Ab00000
    June 7, 2018 at 2:11 pm

    Disenchant guide?

  11. JoyDivision
    June 7, 2018 at 6:17 am

    A change log would be a wonderful thing for such ‘long term updated posts’.

    Otherwise, thanks for the update. 😉

  12. CD001
    June 6, 2018 at 4:21 am

    King Krush – a legendary I packed 3 times (before the patch that prevented you getting duplicate legendaries) finally has a home 😀 … now I just have to consider crafting Kathrena *sigh*

  13. dps_kane
    June 6, 2018 at 2:22 am

    Thanks for the update, Stonekeep, much appreciated!

    I personally do not agree with various of your recommendations, but I am also a rather casual player. Nonetheless I am not sure I would claim certain crafts to be “safe” crafts…. If you like a good discussion, here we go 🙂

    # Classic set: basically agree with all that’s written there.

    # WW: Godfrey dethroned, Shaman all up there? Shudderwock might be popular and powerful, but I would not recommend to craft him, because the only deck in which he shines is *that one deck*. Which needs a multitude of other cards. And once the next expansion hits, if the meta speeds up again, this card might not see play anymore *at all*. I agree that the ‘wock is insanely powerful, but I cannot recommend anyone to craft it unless they have most of the combo pieces and are fine that this card, plus various combo pieces, might become completely obsolete in the nigh future…. Lord Godfrey, on the other hand, is still a thing. It’s powerful in any slow Warlock deck now and it will be a powerhouse in any slow warlock deck to come. It’s a powerhouse in wild, too. It might be that warlock won’t come back to the top, but Godfrey quite surely stays viable for the next 2 HS years and beyond in wild. Hagatha is probably a good recommendation.

    # Un’Goro: not much to add here. The warrior quest will probably stay viable for a longer time to come. I see Lyra as a good card to craft, but that’s quite a biased opinion 😀

    # KFT: Here I am not sure how good of an advice it is to craft Keleseth. I have this feeling that nowadays it sees no play but in Shudderwock, which, as explained above, could easily be pushed out of the meta with the next expansion (or if some nerf-bat comes around – which is rather unlikely, though).
    The hunter DK currently sees its prime time, and while I am not sure whether it’s a great advice to craft it considering the longer run, it for sure is one of the most fun DK around 😀 So I personally would probably not have put it up in the list if I were the author, but I have to confess that it deserves to be there (which proves that I would not be suited to write this report :D)

    # K&C: this is the 2nd expansion next to WW where I do have some objections. I would like to challenge all 3 best class legendaries: Grumble only works with Shudderwock. As explained above, this deck is easily affected by any meta-shift which makes many Shudderwock key legendaries more or less dead cards in your collection. I cannot agree with this choice, or if, then I would put here (also next to Shudderwock) a warning that these cards are not top tier stand alone and hence one should craft all cards needed for the combo deck and be willing to live with the fact that many of the cards might turn out to be dead cards. Hagatha can be played elsewhere, Zola has room in other decks if something happens to Shudderwock, even Keleseth – but Grumble …. not that I know of.
    Rhok’delar: similarly this card has a place in exactly one meta deck, which, if the meta shifts the wrong way, can completely drop out of favor. As the guide is geared towards those players that need to keep an eye on their dust, I would not really recommend this card in the “best” section, regardless of how good spell hunter is doing on the ladder. Maybe my favorite pick among these 3, though, for 2 reasons: a) it’s insanely powerful in a spell hunter deck, b) as DK Rexxar is really a good craft advise, this card does partner up really well with the other, and very few expensive other cards are needed to complete a very well-functioning deck (to my side being one of them).
    Kathrena has seen plenty of play earlier, but without Barnes and a possible lack of support cards she might not do well in the future. Nonetheless I would honestly not put any of the three on the same pedestal as other best class cards to craft… especially if one compares them to some of the best WW cards (Hagatha, Godfrey, even Shudderwock outside of its combo deck), which at least will see a high viability for 22 more months or if one compares them to the power level that other mammut legendaries have. Or, one might want to mention that while these are maybe the best legendaries to craft in K&C, one should consider spending that dust instead on epics if one misses some key cards.

    It’s just looking like all the recommended best class legendaries seem to be the same level, on which I disagree. I rather craft a Jaina (good chance to see play again with the next expansion), Godfrey (good chance to see plenty of play for many years to come in both play modes), … than a Grumble (good chance to stop seeing play with the next expansion or the one after that).

    My 2cents. Please be aware that this is my personal opinion, anybody is very much welcome to critize my arguments and join the discussion. I love this page and I do consult it regularly for crafting decisions 🙂

    • Stonekeep - Site Admin
      June 6, 2018 at 3:07 am

      I understand your point, and thanks for the extensive comment to illustrate that. On the one hand, I agree with you, but on the other, you need to understand something.

      The thing is, previously I’ve tried to put Legendaries that “might see play in the future”, ones with lots of potential, higher than those who are clearly played only because X decks is doing good right now. And I’ve got a lot of criticism for doing that – I’ve got a lot of messages saying that “X is not a great craft, it doesn’t even see that much play right now, the deck it’s played in is not even that good” etc.

      And there is a point to that. It’s impossible to reliably predict the future meta. Even a few balance changes have completely messed it up. For example, recommending Frost Lich Jaina in the “best” category because of her potential while in reality she might see zero play next expansion (because it might happen).

      That’s why this time around I’ve decided to recommend the best Legendaries IN THE CURRENT META and put the ones with future potential into “good crafts”. Is it a better approach? Maybe yes, maybe not. But it’s definitely the safest approach, because you clearly have stats to back up the best Legendaries in CURRENT meta. And you have no clue which ones will be good or bad in the future, you can only make educated guesses (and given that I have zero insight in what Blizzard is planning to release or nerf, it’s almost impossible to make those)

      Also, if we agree with your approach, I think that Shudderwock definitely deserves a spot in the best crafts. The card has insane potential and it’s not only that combo deck. It’s amazing in any deck running a bunch of Battlecries, not necessarily this specific combo deck. It was shown nicely by the Elemental version of the deck that didn’t even run Lifedrinker. We just need one or two strongest Battlecries that are great to replay with it and it can actually serve as not necessarily a finisher, but a great value/tempo tool in that kind of deck. Same for Spell Hunter, I believe that this deck will only get better as the year goes by, unless Blizzard decides to completely drop the idea and not print any good Hunter spells… but those are the things you just can’t predict.

      I also disagree with your assessment of Keleseth. The card sees play in more than Shudderwock. It’s just that the meta currently has slowed down and there are less high tempo decks that would want to play it, but it doesn’t mean that he’s bad. Recruit Hunter, Zoo Warlock, Spiteful Druid (which is better than a lot of people think, but nearly no one plays it, because people have dusted their Spiteful Summoners, lol). Keleseth has seen play in every expansion since it was printed, so I don’t know what makes you think that it won’t see play in the future expansions.

      Sometimes even the most unexpected Legendaries become meta, while the best ones fall from the top after just a single expansion.

      P.S. I kind of agree with Grumble recommendation as the best craft. Because you’re right, this card is not a great standalone card, at least it does not appear to be.

      • dps_kane
        June 6, 2018 at 8:35 am

        Hey Stonekeep, many thanks for the elaborate response!

        First…. I understand your point about what’s good for the current meta. I mean … I do not like it and I disagree with that kind of approach, but I understand why you made that shift (I recall that just before WW there existed no spell hunter meta, nonetheless you had to defend yourself in the comments why you thought (correctly, now in hindsight, but also back then – IMHO, now and back then) that “To My Side!” is a good craft. It’s painful. But you see, back then it was not possible to predict the meta precisely, nonetheless you used the information at hand to predict based on a card’s potential – as you said, you made an educated guess. And even without the hindsight, I was actually agreeing with your argument back then. So I personally like educated guesses, because some cards simply have huge potential, while others are too dependent on others. Example: Raza & Anduin and all the highlander support cards were ranked in various articles as top cards to craft. There was a nerf on Raza, which dropped at the same time Anduin significantly in value. If it would have been the other way round (e.g. if they remove the “refresh hero power after casting something” from Anduin), then Raza would have been quite a bad craft. That’s what I think about almost any card part of the shudderwock package. If there is a massive nerf on Shudderwock, Grumble will be forgotten, Sandbinder will be forgotten and many other cards. Godfrey, though? As it does not combo with other cards but is a strong standalone, one would have to assume that the only support warlock will get in the future is something board centric. Which is really not likely, and even if – this card still rocks in wild. And about Jaina… well, this is a powerhouse by itself. True, so far (strongly) suggesting to craft her would – in hindsight! – have been wrong, but it was always a good advice to craft it, purely for its power. Garrosh gets advertised on your page as a good card since … I guess since KFT. AFAIK it hasn’t seen much play, but it is a powerhouse by itself and IMO it was always a good advice of yours to craft this card. It needs only very little support to start shining.
        I do understand, though, why you made the shift. You’d have to argue with many people, write a lot of text (just as you have to do with me now – sorry for that :D) …. that can be annoying, costs time …. so – I feel you, man 😀

        Second, you make very good points about choices I critized and I agree with many of them – so thanks for the eye opener. E.g., Shudderwock. It is indeed a great standalone card and there are many ways of getting a neat combo off – even if Grumble gets nerfed. And if Shudderwock gets nerfed – well, dust back (well… he already got nerfed and there was no dust back, but it was a minor nerf…). So I agree, it indeed belongs up there. Maybe more so than Hagatha. Not sure. But I would not have removed Godfrey. My opinion. But yeah, what I said earlier is not justified, it’s difficult to nerf Shudderwock without nerfing Shudderwock himself. Hagatha might see less play, though, without proper support. Not sure 😀
        I am not sure about spell hunter. I also believe that we will see more of it, but I am also confident that they’ll keep an eye on what they release with the next expansion to not have it totally outclass the rest. But in general I might change my mind, this is an interesting and powerful archetype.
        I like your point about Keleseth. You convinced me. It was underestimated initially yet it seems to celebrate one comeback after the other. I honestly have not seen it used in an opponent’s deck since the nerf, so while spiteful druid might be good, yeah, the deck does not appear. Did meet one zoo warlock which ran 2 drops, though. And no recruit hunter. That’s why I assessed it that way, but it is indeed a card that most likely will always find a place somewhere, especially since it’s neutral. So you totally turned me around there 😀

        Thanks for the feedback, thanks for the good job of updating this list regularly!


  14. LuKe_AA
    May 20, 2018 at 3:28 am

    Even Al’Akir > Tirion right now;

    I guess that can be saved for after the nefs, to see if Even Shaman will get even more popular; right now, tho, it’s a decent thing against both Druid and Paladins.

  15. Advocaat
    April 29, 2018 at 2:53 am

    Honestly, I wouldn’t consider Tirion safe to craft anymore. He hasn’t been relevant for like a year now. He seen much less play than Antonidas who is put into “good to craft” category.

    • Stonekeep - Site Admin
      April 29, 2018 at 10:11 am

      You might be right that I could put him into Good instead of Best, but he’s played in one of the best (and most popular) Even Paladin builds right now.

      Plus he’s definitely more popular than Antonidas. Proof: https://i.imgur.com/oVuAmP8.png

      The only deck Antonidas was relevant in the last year was Quest Mage, and it was always a Tier 3/4 deck.

      • Advocaat
        April 30, 2018 at 2:39 am

        Who plays Tirion in even paladin? Haven’t seen him once.

        • Wes4o
          May 1, 2018 at 10:13 am

          LoL I play Tirion and just to let you know on a little secret, not everyone plays the same meta shi* all the time. ^_^

          • Advocaat
            May 2, 2018 at 2:53 am

            With this philosophy every card is safe to craft, dude… :/ … this article is obviously about meta shit

        • Stonekeep - Site Admin
          May 4, 2018 at 10:52 pm

          Sorry for the late reply, I’ve been busy in the last few days.

          There are LOTS of ways to build Even Paladin. And I’m not arguing whether Tirion is the best one or not (it’s still hard to say – played decks with and without him and both were good), but if you look at HSReplay, he’s played in many decks. The best build hasn’t been found yet, but Tirion really might be in it.

          If you sort by popularity, he’s in the #1 most popular Even Paladin build in The Witchwood. If you sort by the win rate, he’s in most of the highest win rate builds across all ranks: https://i.imgur.com/wBVu27K.jpg

          So no, it’s not the case of “I randomly put him into the list because some player played him in Even Paladin”.

          Generally, he’s a GREAT fit into Even Paladin, and the only thing that’s keeping him behind right now is the amount of Silence cards in the meta. You’d rather get your Lich King silenced, because he got one card anyway + he’s leaving an 8/8 body instead of a 6/6.

  16. Michael Schmitz
    April 27, 2018 at 3:11 pm

    “The Glass Knight – The Glass Knight is a good card to put into your Even Paladin deck – it’s a 4-drop, the 4/3 with Divine Shield is pretty hard to kill already, and you even have some ways to refill his shield (Truesilver Champion, Vicious Scalehide).”

    His shield? HIS shield!? You haven’t figured out who this card is yet?

    You might want to go into your card collection and right click on The Glass Knight. Read the flavor description. And as long as you’ve got a larger view of the card art available, take a closer look. Does that green visor on a red suit of armor not look familiar?

    Then, play the card during a game. Pay close attention to the music that plays whenever you play the card or refresh the Suit of Armor’s Varrier, er, I mean Barrier.

    Seriously? How did you NOT notice they put Samus Aran in this game!?

    • Stonekeep - Site Admin
      April 28, 2018 at 12:01 am

      To be completely honest, I never read the card flavor texts and never liked Metroid series that much, so I probably wouldn’t draw any connection even if I read it. I was more of a Contra (and Castlevania) guy.

  17. Dedsec
    April 14, 2018 at 1:43 am

    When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.

    • Nope
      April 23, 2018 at 5:30 am

      Baku will undoubtably be at the top of the list. Personally I am not a fan of voodoo doll, though I understand many players are excited for it. And if you ever play tribal in the next season, you will want nightmare amalgam. I’m on the fence for shudderwock. I understand it’s a strong card, but shaman just lost many of its best cards. Shudderwock may be a better card in the future, but I’d prefer to craft it if and only if it’s going to be nerfed and refunded.

    • ytk
      April 23, 2018 at 10:36 am

      lol you stole my comment from the previous expansion 😛

      • Dedsec
        April 24, 2018 at 12:21 am

        Yeah 😛 , sorry i was too lazy to write 😀

    • Evident
      April 23, 2018 at 10:39 am

      Hopefully this week, we wanted to wait for the meta to settle before making too many predictions.

    • Stonekeep - Site Admin
      April 25, 2018 at 7:58 am

      Sorry for the late reply. We wanted to give meta ~2 weeks to settle down a bit. Legendary crafting guide should be updated tomorrow, and the Epic one on Friday 🙂

      • ytk
        April 26, 2018 at 5:55 am

        So when will it be updated. Tell me hours if you could?

        • Stonekeep - Site Admin
          April 27, 2018 at 8:02 am

          I finished it yesterday, but we’ve been busy with the Monster Hunt coverage. It’s now updated!

          • Dedsec
            April 27, 2018 at 10:21 am

            Thank`s for the update man!

  18. JimGritz
    December 29, 2017 at 4:59 pm

    Alanna is listed as probably safe to disenchant. Roffle, do you disagree?

  19. Spectratr
    December 29, 2017 at 3:07 pm

    what about epics ? will u share a guide about epics ? please its important too as legendaries .

  20. Advocaat
    December 28, 2017 at 3:24 am

    It’s funny. Elise was considered safe to craft few months ago, now it’s not. That practically means she never was safe to craft. It kinda says that any of these “safe to craft” cards are in danger of not being playable in just a few months 😀 … very reliable crafts 😀

    • Roffle
      December 28, 2017 at 9:40 am

      Elise isn’t unplayable, there are just better options right now. Either way, the fact that we don’t recommend crafting her right now doesn’t mean she wasn’t safe to craft months ago or won’t come back in vogue in the future.

      Even if Elise is never again competitively viable, the amount of play she saw in the past means the dust spent to craft her wasn’t necessarily wasted.

      • Advocaat
        December 28, 2017 at 3:10 pm

        If a card is only good for 4 months I don’t find it safe at all. To me it’s the exact opposite. It’s the perfect example of 1600 dust wasted.

        • CoryintheHouse
          December 28, 2017 at 11:21 pm

          it’s not a waste when it’s she’s still perfectly playable, the list isn’t a guarantee that it’s gonna be a mainstay in the future meta, but that the card is still effective and able to fit in top teir decks. The pack still has pretty good synergy with Shadowreaper Anduin per se, giving you more hero powers as you reach the end of your resources. She still gives good value with a decent body even if other considerations means she’s not as popular as she was before making her a relatively safe craft.

        • werty
          December 29, 2017 at 2:57 pm

          What do you expexct? There’s no way of absolutely knowing whether a card is going to be played 4 months from now on, or not.

          But these are the cards that are 99% safe:
          Bloodmage, Leeroy, Edwin, Tirion. These cards will pretty much always be good and always be put in decks.
          Velen – NOT. In 4 months Raza and Kazakus rotate out. I suspect after that Velen will go back to being unused just like before Frozen Throne. And I really don’t think they should’ve put him on the list. It’s a very unsafe craft.

          Lyra and Tarim. Very powerful cards almost guaranteed to always be put in decks as for long as they are in Standard, especially Tarim, definitely a safe craft.

          Frozen Throne:
          Lich King, Tarim, Gul’dan DK.
          Malfurion DK – about 70-80% safe. Even though it’s a really powerful card, Jades have lost a lot of steam compared to the previous meta and will be rotating out soon. We don’t know whether there will be a new strong enough Druid deck to include this card in the next meta.
          Anduin DK – same deal. Kazakus and Raza are leaving soon and with that this card will be a lot less good. Might still be included in future iterations of Big Priest or some new Priest deck, but not 99% certain.

          Aluneth and Skull of Man’ari. These cards will just keep getting better with every new expansion.
          Everything else on that list though, I would stay away from.

          • Advocaat
            December 29, 2017 at 9:25 pm

            Exactly, you can never know how meta is going to shape. That’s why there are only very few really safe cards in my opinion (maybe like four or five).

            One thing to realize is that cards are either safe to craft or they are unsafe. That’s just a basic logic. If a card is safe to craft, how can it be unsafe 4 months later? That completely devaluate the fact it was safe in the first place.

            We probably have to define what safe means. I used to see ‘safe’ cards as cards that I can craft and never regret it. But according to this post ‘safe’ means ‘currently popular’…

        • saltman
          December 30, 2017 at 6:52 pm

          4 months ago, something is playable, when a new expansion comes out, you never know what will be playable and what won’t be. look at umbra, shes beeing played and no one thought it was good

          • Yerf
            January 2, 2018 at 8:45 pm

            I think the people complaining about “safe” would also have to think of the fact that safe does not mean guarantee. If you want guarantee, then there is none for standard. Anything can be hall of famed, meta changes and cards become not as good (or something new just came out that outclasses it). So by that logic, this list should not exist.

            You say there are 4 cards in your mind that is considered safe, then that would have to be part of the classic set, and thats assuming they will never get hall of famed. And even one that everyone would agree is safe Tirion isn’t even being played in Paladin because its for aggro.

            Think of this list as, current good legendaries that are played in the current meta.

        • Advocaat
          January 3, 2018 at 10:53 am

          When a card is going to Hall of Fame you will get full refund so it’s safe in that case. And yes, I agree that list should not exist because it’s misleading.

          • Huracane
            April 4, 2018 at 4:08 pm

            Advocaat, the way you’re looking at it, no cards are safe. Which is a fair assessment since we never know what the future holds. Even something like thalnos could, theoretically, be power creeped in the next set. I would say this list gives a good analysis of currently playable cards, but I would never worry about dust months and mo the down the line. Make a good deck, get legend, and have no regrets.

  21. Djeon36
    December 27, 2017 at 8:36 pm

    Can you make a list of legendary to disenchant? I have so many legendary right now and I don’t know what to get rid of?

    • Advocaat
      December 28, 2017 at 3:05 am

      Disenchanting legendaries isn’t very good idea since the pack change…

    • Roffle
      December 28, 2017 at 7:45 am

      We have a list here and are currently updating it for the Kobolds and Catacombs expansion. A more current version should be available soon.


    • Klaus
      December 28, 2017 at 9:55 pm

      I have a top 5 list for you:

      1. You
      2. Should
      3. Not
      4. Disenchant
      5. Legendaries

      *unless it’s golden.

      • bryan
        December 29, 2017 at 7:18 am

        Should I disenchant my golden baron geddon? Will it be useful anytime soon? I know it is used in some elemages

        • werty
          December 29, 2017 at 2:32 pm

          You can disenchant it if you want, just keep in mind that if you do, the next time you open a Classic pack Legendary it can be Baron Geddon again.

      • Tacocat
        January 25, 2018 at 3:19 am

        Why shouldn’t I disenchant my legendaries?

        I get the pack changes, like how you will not get duplicates, but I average at about 6 legendaries per expansion (being f2p), so I see no point in keeping a legendary to not get a duplicate

        And I quite frankly cannot see a purpose to keeping a card like Millhouse Manastorm because I cannot forsee it being used in competitive in the near future

  22. Revenant
    December 27, 2017 at 4:12 pm

    The subheading in the article says that ‘Year of the Mammoth’ (2017 sets) will rotate out.

    Isn’t it the ‘Year of the Kraken’ sets guys?
    Old Gods / MSOG / Karazhan?

    • Evident
      December 27, 2017 at 4:31 pm

      It says that Mammoth sets will rotate out in 2019 which is correct. Kraken sets will rotate out in 2018.

      • Revenant
        December 27, 2017 at 5:50 pm

        Damn I forgot what year it was, LOL.
        Thanks for clarifying.

        Love the work everyone does on this site. Keep it up

  23. Thejokeyboy123
    December 24, 2017 at 12:09 pm

    When will you update it man, been dying out here to craft something just waiting for you to update to KAC.

  24. Neimeth
    December 17, 2017 at 10:57 am

    Will you update this to kobolds soon?

    • Roffle
      December 18, 2017 at 7:53 am

      We will, but we want to let things settle a bit more before making recommendations. Cards that look strong early sometimes taper off in popularity.

      • ytk
        December 18, 2017 at 8:32 am

        When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.

      • ytk
        December 18, 2017 at 8:34 am

        When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.
        Would be great if you update in this week 😛

  25. Zarathustra
    December 1, 2017 at 4:17 pm

    I’m currently running a budget zoolock but it’s not getting me past rank 15 atm. Luckily, I got Raza and Velen from some card packs (and they’re currently my only viable legendaries). Given Kobolds is coming out soon, and things are looking good for Priest, should I go all in on a highlander deck (with Kazakus, Shadowreaper, and the rest), considering it would be a fair bit cheaper for me? Or, since a lot of things will be rotating out in April (including a lot of highlander options) should I pursue something else? I just don’t find aggro fun and am looking for a more control-oriented deck to get me to rank 5.

    • Roffle
      December 1, 2017 at 4:48 pm

      It’s a tough call. Highlander Priest is definitely continuing to look strong after the expansion, but I tend to hesitate with crafting decisions this close to a new release. Unless you’re in a hurry to try out the deck, it might be safer to wait for 8th. Or at least see the remainder of the set revealed early next week before making a decision.

      • Zarathustra
        December 1, 2017 at 5:02 pm

        I planned on waiting at least a few days after Kobolds comes out to craft anything anyway. Thanks!

  26. MarmotMurloc
    November 21, 2017 at 8:32 pm

    Hey guys! I was wondering If you might have some advice for me. Recently I initiated my super stupid one classic pack at a time strategy (Cause who needs the value you find in arena! ) I pulled a golden Jaraxxus.
    I think he as a really cool card and all, but since he’s golden, I feel I should scrap him for something like Guldan, Bloodreaver who is much more competitively viable.

    Do you think I should scrap Jaraxxus for Guldan? Or maybe I should craft something else? ( The main reason I suggest Guldan is because I have keleseth and patches and just need him for Zoolock)

    If it helps, the only “good” legends I have are the warrior dk, the shaman dk, keleseth and the Kardazhan legends (all of which are good except morose I’ve heard)

    In terms of bad degenerates, you name it I’ve got it! Hogger, Mukla, sergeant Sally, Mukla tyrant of vale, the list goes on!

    • MarmotMurloc
      November 21, 2017 at 8:34 pm

      I must apologize for the autocorrect above.
      Degenerates = Legendaries
      And I think I fixed this one, but Antacids = Jaraxxus

      • Tyro
        November 26, 2017 at 4:49 pm

        I think you had it right with degenerates

        • MarmotMurloc
          November 26, 2017 at 5:13 pm

          Lol, maybe, especially some like prince keleseth or the death knights, those are the degenerates!

    • Evident
      November 22, 2017 at 7:15 am

      I would wait until the expansion hits and see what becomes viable then. Jaraxxus is a card that has seen play quite often, but lately hasn’t found a real place in the Standard meta. Gul’dan is a really good card, but a lot of things can change with the new expansion. I would try to be patient, but I wouldn’t blame you for going through with it!

  27. deepfear
    November 20, 2017 at 9:30 pm

    should i craft cairne for my tempo rogue deck or wait for new expansion ?? it is the only card which i dont have for tempo rogue atm.

    • Roffle
      November 22, 2017 at 7:54 am

      This close to a new expansion, I would recommend waiting until after Kobolds and Catacombs releases. There may be something from that set you want to craft and/or Tempo Rogue becomes less of a powerhouse. Either way, the deck is probably better with Cairne, but still functions without him.

  28. Zenquility
    November 14, 2017 at 1:51 pm

    The three main decks i play are Raza highlander priest, jade druid, and DK midrange hunter. My hunter deck is complete, but my jade and raza decks are far from that. For raza i still need kazakus, and mabye lyra and velen. For jade i still need fandral and aya blackpaw. I currently have enough dust for 1 card, what one should i craft first?

    • D34THSTROK3
      November 15, 2017 at 11:02 am

      I would most likely go for Velen, because his double hero power dmg could have you wipe out most of the enemy cards on the board and leave you with some mana to mess around with for that turn ,but that obviously means that you have to use Raza. I’m honestly not the most experienced player but thats what I would go for >.<

  29. D34THSTROK3
    November 14, 2017 at 8:26 am

    So I’ve been playing a Dragon mage deck for quite a while and i would like to know which is better to craft for the deck: Deathwing Dragon Lord or Alexstrasza?

    • Zenquility
      November 14, 2017 at 1:48 pm

      Alexstrasza all the way. Deathwing is fun, but alexstrasza is too good to pass up in comparison

      • D34THSTROK3
        November 15, 2017 at 2:59 am

        Thx ’cause I thought maybe Deathwing would be good for the, summon all the dragons in your hand xD

  30. Xd
    October 12, 2017 at 9:15 am

    Elise or prince 2 ?
    İ have all other legendary cards and I can’t craft both

    • Roffle
      October 12, 2017 at 9:36 am

      Prince Keleseth is currently the second most played Legendary card (behind Patches) and enables multiple decks. Elise is certainly good, but a little less commonly included at the moment.

      That said, it depends heavily on the type of decks you’re interested in playing though. Prince works in Aggro/Tempo based decks while Elise favors slower, Control/Value decks.

  31. RaesaL
    October 6, 2017 at 4:00 pm

    Is it too late to craft Fandral Staghelm and Aya Blackpaw ? only two left to craft Jade Druid deck, and also Evolve Shaman with DK and Jade sinergy. I will not craft any Frozen Throne cards while i’m still opening these packs, but April is just around the corner. Is Jade Druid good in Wild ? Thanks

    • LittleZbot
      October 9, 2017 at 8:28 am

      Jade Druid is still a Tier 1 deck in Standard, despite the nerfs. It’s a pretty decent deck in Wild, too. If you want to play Jade, you will also NEED to craft Spreading Plague and Ultimate Infestion. Both cards make the deck much better than it was before. If you really want to be playing Jades, go ahead and craft Aya and Fandral – they’re pretty much required in Jade Druid.

    • Roffle
      October 9, 2017 at 8:41 am

      Jade Druid dropped more dramatically in Wild after the nerfs, but is still decent in Wild. Aya is good in decks beyond Jade Druid, making her a strong craft if you have any interest in Wild.

      Really, only you can decide whether these cards are worth crafting. Both are powerful card, so it’s a matter of determining whether six months of play is worth 1600 dust apiece (1200 if you DE Wild cards).

  32. Giacomo Stefanelli
    September 28, 2017 at 8:18 am

    I had in mind to craft three legendaries to complete the highlander priest. Those are Raza, Kazakus and in second stance Lyra. I’m wondering if are worth to craft considering I got other T1 decks and the highlander would be like a fun toy to play with.

    • Bellerophon
      September 30, 2017 at 11:31 am

      It probably depends on what you want. Kazakus will rotate out of standard early in 2018. That makes Raza weaker and I’m not sure if Anduin will find a spot in a tier 1/2 deck at that point. If you want fun, play razakus. If you’re worried, keep the dust for the next expansion. I’d expect razakus to be viable in the next expansion, unless there is some crazy counter or more midrange decks show up.

      • 98brae
        September 30, 2017 at 11:42 pm

        Razza rotates too. the first expansion of 2018 takes Whispers, Karazan and Gagetzan.

  33. Bellerophon
    September 28, 2017 at 3:04 am

    You might add Keleseth to this list.

  34. Zer0w
    September 26, 2017 at 1:14 am

    Best Guide [ Helped me alot ]

  35. MrMeme
    September 19, 2017 at 12:11 pm

    Are you guys sure about Quest Warrior?

    • Evident
      September 19, 2017 at 1:46 pm

      I’d say the Warrior Quest was likely one of the more flimsier additions to the list. I’d wait and see how the nerfs play out before crafting it.

  36. BenjoM
    September 14, 2017 at 8:15 pm

    Is it worth crafting Rogue and Warrior DKs? I feel like if I ever want to play either class I’ll need the DK (except for pirate warrior which I detest).

    • Rotesfeuer
      September 15, 2017 at 5:18 am

      Dude did you play the first mission from the Lichking adventure? The warrior Dk is for free…

      • Evident
        September 15, 2017 at 7:45 am

        The DK you get for free is random.

        • Rotesfeuer
          September 18, 2017 at 8:30 am

          Really? I played on 3 accounts and I always got that damn Warrior DK Lol.

      • BenjoM
        September 15, 2017 at 8:17 am

        Ya of course! I rolled a few from packs, got that random one from the first mission and crafted a few, but I still need Rogue and Warrior. I just can’t decided if they’re worth it or not.

  37. Blackthorn
    September 14, 2017 at 10:33 am

    Should i throw away Finja ? I am guessing it’s safe cause now with the nerf to warleader i don’t think it will see significant play…the biggest value the card could bring into play was to draw the warleaders into the battlefield…It might not be a 100% disenchant but in my case by throwing him away i have the dust to make another legendary,so it’s worth it imo..

    • Roffle
      September 14, 2017 at 4:17 pm

      I’d wait and see how things are affected by the partch. The Warleader nerf is certainly substantial, but it’s hard to predict how the meta will be affected by change.

      • Blackthorn
        September 14, 2017 at 11:39 pm

        I now rembered that I also have the Hunter DK which i might throw away because hunter is my least favorite class in HS..By d/e him I can make the Rogue DK because i main rogue and maybe craft Lich King…so that d/e is worth it,right?

        • Rotesfeuer
          September 15, 2017 at 5:20 am

          If you dust the Hunter DK, there is a chance that you can draw him again. I would keep him cause of the “new” legendary rule in packs that you wont draw doubles.

        • BenjoM
          September 15, 2017 at 8:20 am

          I don’t know if Rogue DK is worth it but if that’s your main than craft it for sure. Lich King is a safe craft. Hunter DK is super fun to play but if you don’t like that class and are strapped for dust then disenchant.

  38. Jarmizon
    September 11, 2017 at 1:54 am

    great guide- i use it a lot!
    but i think you should update it cause lately both Kazakus and Raza the Chained are much more competitive then they were before KFT.
    and Archmage Antonidas doesn’t find himself in secret mage, so its better to correct the link above

  39. EXtinct
    September 1, 2017 at 10:02 pm

    What should I craft with dust I got from golden millhouse manastorm? any suggestions

    • Evident
      September 2, 2017 at 9:05 am

      It really depends on what you have.

    • Jowser
      September 4, 2017 at 12:29 am

      Non-golden Millhouse Manastorm

    • BenjoM
      September 15, 2017 at 8:21 am

      I think that any DK (whichever class you prefer) is safe to craft. Almost every deck will include the DK.

  40. Appleseed4k
    August 23, 2017 at 9:21 pm

    I remember getting the black knight as my first and second legendary (played back in tgt). I was kinda dissapointed that my I got a duplicate so soon but at least it wasn’t an insta-dust like lorewalker or millhouse. Of course back then taunts weren’t really that big so I almost never used him except for a random 7 legendary paladin deck (which I still regret making). Fast forward and he’s actually seeing some play with all the lich kings running around.

  41. Cellz
    August 23, 2017 at 2:47 pm

    Should I d/e my golden awaken the maker, golden hunter quest and golden thalnos?

    I already have the normal ones and my current dust is around 3k++. Got a number of top decks already ie jade druid, token druid, murloc paladin, evolve shaman, miracle rogue, tempo warrior. I was thinking of crafting yshaarj for big priest or lyra and anduin dk for highlander priest.

    • Cellz
      August 23, 2017 at 2:56 pm

      Was also thinking to craft black knight or deathwing bit dunno if its worth it or not

      • MooPenguin32
        August 23, 2017 at 7:55 pm

        I’ve been thinking about crafting Black Knight myself. Last time I thought about it was when Old Gods was released. It fell out of favor. I wonder if the same will happen here. The last niche Legendary I crafted was Harrison Jones during Old Gods. I don’t regret it, but I haven’t really been playing it either. Hate for the same to happen with Black Knight.

        • Roffle
          August 23, 2017 at 8:19 pm

          Great point/reminder. This is the reason both Harrison Jones and The Black Knight were left out of the Best to Craft list. Both are great cards when the meta suits them but, like you said, fall in and out of favor quite often. It’s easy to get caught up in the way things are at present, but when you’re spending 1600 dust on a card, you want to get long term value out of your craft.

      • Evident
        August 23, 2017 at 8:30 pm

        I mean Black Knight is a decent craft right now but he isn’t vital. Deathwing is very fringe for the most part, so that’s more of how much you’d want him. It depends if you care about Golden cards honestly, I might not disenchant a golden Thalnos because he gets quite a bit of use. The other two might not see much play, so I’d consider disenchanting those.

  42. BlueyesOwl
    August 23, 2017 at 11:48 am

    Deathwing, Grommash, Greenskin, Jaraxxus, Cairne, warrior’s quest, Kalimos, Elise, pyros, mage’s quest, frost jaina, thrall, uther are near unplayable in both formats (only exception is Greenskin but isn’t a must to craft for Pirates).
    Same goes for N’Zoth, Ragnaros Lightlord, Y’Shaarj and Yogg-Saron.
    Some of them above can only be crafted if you want to play specific deck(s) buuut…
    To loose 1200 dust (if you dischant the return dust is just 400 !!! ) for e.g. Y’Shaarj is very optimistic. Only one deck use this legendary and it’s tier3 (Big Priest, a very expensive deck).
    FROZEN THRONE META has 4 tier1 decks and other 4 tier2 decks. So, probably it’s safe to craft cards for those decks… Unless we are talking about cards that can be found anyware(and that must be a priority to any player) in some decks for e.g. Black knight is worthy indeed and is a must for almost any deck as an anti-taunt card.

    Overall, I think this article will make many people regret if they going to follow this article’s opinion about those legendaries. Especially if there are people that don’t give a lot of money for this game (e.g. newbies, f2p players, etc).

    • Dragonlord Kolaghan
      August 24, 2017 at 1:32 am

      Please learn the game before talking about it. Great advice, roffle! Thanks

      • BlueyesOwl
        August 24, 2017 at 8:15 am

        If that goes to me, I have no intention to prove anything.
        I will only say that I’m playing competitive (mean rank5 to legend every single season) this game since closed beta…
        Believe what you want to it’s your matter.
        I just wrote my thoughts to the author’s article…


  43. SgtWingHead
    August 22, 2017 at 11:54 am

    I hate Patches. Dusted mine, never felt better!
    Can’t stand how many decks it worms its way into, and where it has no place being.

  44. PnutButtrSandwich
    August 22, 2017 at 12:25 am

    Very helpful! I will also wait for the safe to dust Legendaries list.

  45. Toast Rider
    August 21, 2017 at 7:04 pm

    Would you say Finja is a required craft for murloc Paladin? I’m just short of having the resources to make the deck and I’m weighing between crafting him and Tirion.

  46. Watership
    August 21, 2017 at 2:22 pm

    It’s interesting to see you include 7 of the 9 DK legendaries in your list. What was your thoughts when excluding the other two (especially Valeera)?

    P.S. Love the site, it just looks so clean. It’s the only Hearthstone deck site I use.

    • Roffle
      August 21, 2017 at 2:42 pm

      Unlike Quests, most DKs seems to be quite strong (initially at least). Some of the play rates may be skewed due to the recency of the expansion, but statistics seem to indicate most are at least worth consideration for crafting.

      As our list indicates, the exception is Valeera and Garrosh, both of which have a negative in deck and played win rate. Jaina also has a negative in deck win rate, but a positive played, likely due to decks being built around her. We’ll monitor the relative power of all Death Knights (and KFT Legendaries), but it seems these two are having trouble finding a spot in competitive play.

    • Alsozatch
      August 21, 2017 at 3:19 pm

      imo garrosh death knight hero sucks. the hero power is barely passable.. by the time I play the hero I’d much rather have armor up. I see the hero power as a downgrade in most cases, so its hardly worth it for a 9 cost shadow mourne.

      • Alsozatch
        August 21, 2017 at 3:24 pm

        and by that time your 4/3 weapon won’t do much against the larger minions they will start to play like savannah highmane, tirion fordring, the lich king.

        I’n a deck where you want the new hero power, I’m sure you will already be running fiery war axes and blood razors, so shadowmourne is no where near enough of an upgrade for 9 mana. It’s not hard to see why garrosh isnt used

      • Advocaat
        August 21, 2017 at 7:14 pm

        Honestly none of them hero cards is a safe craft at the moment. All DKs look well on paper but in reality they are just ‘meh’ … The only DK that is worth crafting right now is priest.

        • J.J. Robuniki
          August 22, 2017 at 12:50 am

          How is Malfurion “meh”?
          I can see why you’d call Gul’dan “meh”, since he is 10 mana (but still amazing) but Malfurion is a 10/10.

          • Advocaat
            August 22, 2017 at 4:26 am

            Malfurion is the most ‘meh’ in my opinion. I also play him but he’s easily replacable in any deck.. only good because druid’s good

        • Olkov
          June 11, 2018 at 4:32 pm

          Really? What about jeina and her lifesteal Elementals what about guldan who’s resurrect all demons? What about malfirion who’s give you 15(!) More health? What about lifesteal sword of paladin? What about eexxar who’s give you nice late game? Haghatta? Or ragnaros fire Lord? Dude, in hero’s there is power!

      • jj ivanov
        September 3, 2017 at 6:25 am

        Yeah i got it from the free solo adventure, but i amin warrior and i was actually pretty happy of getting it… tempo warrior is cool and there’s like 40 different enrage cards that the hero power supports. it isn’t bad at all, warlock dk and valeera are worse

  47. Noviceengineer8
    August 21, 2017 at 12:11 pm

    How viable is Taunt Warrior right now? Doesn’t look like a good craft if the deck is unplayable

    • Roffle
      August 21, 2017 at 1:17 pm

      The Warrior quest was discussed when we were coming up with this guide. The card completely enables a deck archetype that is capable of being powerful. With the sea of Jade Druids right now, it is struggling, but should that die down and we see a return to aggressive strategies it could easily return to form.

  48. Advocaat
    August 21, 2017 at 11:31 am

    I don’t think Malfurion DK is a good craft. It’s easily one of the worst hero cards. He’s only played because druid is very strong right now. All druid decks are playable without him though. The card itself does almost nothing. It’s not bad but definitely not mandatory.

    • adezero
      August 21, 2017 at 1:40 pm

      malfurion is arguably one of the best DKs. it has nothing to do with druid popularity.

      • Roffle
        August 21, 2017 at 2:34 pm

        I agree. Flexibility is an important factor in card games and Malfurion provides that. Not to mention that it’s already easier for Druids to play high-costs cards, but at 7 mana, Malfruion comes out much earlier than most other DKs.

      • Advocaat
        August 21, 2017 at 7:10 pm

        The hero power is almost a non factor because in most turns you don’t have enough mana to play it. It’s basically summon two scarabs/spiders for 7 mana which isn’t rly that good… It’s a solid card but all of druids’ decks are perfectly playable without him right now.

        • Moltar
          August 21, 2017 at 7:32 pm

          Wat, constant fiery war axe or 3 armor is real good.

        • EPOCH
          August 21, 2017 at 11:55 pm

          Its best actually you are the only person arguing that its bad! Check comments and statistics!!!
          Lets see druid struggles against aggro decks most of all.
          and here we have 7 mana for 5 armor which helps a lot and 2 scarabs with taunt 2x 1/5 also great against aggro. And even if this is not enough you have value for hero power next turn:
          1. 2 mana for 3 attack is like fiery war axe which is good!
          2. 2 mana for 3 armor is also good , its upgraded version of warrior hero power.

          So just stop that useless demagogy and learn the game then talk!

          • Advocaat
            August 22, 2017 at 12:27 pm

            I don’t think I have to “learn the game” since I hit legend almost every month for years… It’s not like FWA. It’s only 1 charge of FWA. Nobody would play a 4 mana Fiery War Axe. The card itself isn’t bad, don’t get me wrong. But it’s not important to have to make those druid decks viable. It’s just a solid card choice that can be easily replaced by another solid tech card. So no, definitely not worth crafting as much as presented.

  49. Thoras
    August 21, 2017 at 9:50 am

    “Hold my Beer”, … crafting Actionmaster Beardo for Paladin 😀

    • Roffle
      August 21, 2017 at 11:48 am

      I casted a Wild Tournament this past weekend in which one of the players successfully pulled off this combo. It was beautiful.

  50. Chicrala
    August 21, 2017 at 9:18 am

    Mate, Reno is not from Mean Streets =)

    • Chicrala
      August 21, 2017 at 9:19 am

      Awesome guide by the way!

    • d4d1
      August 21, 2017 at 9:33 am

      read the text clearly and you will find your error

      • Evident
        August 21, 2017 at 9:47 am

        Yeah, I have to admit I thought it was an error when I first saw that too.

        Edit: I added a word so it would be more clear.