Mulligans
This is a Hunter Highlander with a heavy Mech core. After playing a while with the secret based version, I found quite a few times where I was stalled for various reasons. This list gave me more tempo to get to my bigger threats while providing ample burst of face damage.
Fireworks Tech + Spider Bomb or Fireworks Tech + Mechanical Whelp can help to clear the way or provide another big body.
Sandbinder, Tracking help you get to your Zephyrs faster by either straight up pulling him or cutting down the deck size or offering him as a selection.
I’ve included one secret – Rat Trap. It is just way too good, I coudnt pass it up. Having a 6/6 body magically appear on the board is a great feeling, but also it often limits the enemy to 2 cards a turn which is helpful in building up your board.
































