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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Totemic Surge
Give your Totems +2 Attack.
Shaman Common Spell 0
Toxic Arrow
Deal 2 damage to a minion. If it survives, give it Poisonous.
Hunter Epic Spell 2
Tree of Life
Restore all characters to full Health.
Druid Epic Spell 9
Treenforcements
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant.
Druid Rare Spell 1
Turn the Tides
Give your hero +3 Attack this turn. Summon a 3/3 Elemental with Rush. Overload: (1)
Shaman Common Spell 3
Unstable Evolution
Transform a friendly minion into one that costs (1) more. Repeatable this turn.
Shaman Epic Spell 1
Vivid Spores
Give your minions "Deathrattle: Resummon this minion."
Shaman Rare Spell 4
Voltaic Burst
Summon two 1/1 Sparks with Rush. Overload: (1)
Shaman Rare Spell 1
Wave of Nostalgia
Transform ALL minions into random Legendary ones from the past.
Shaman Common Spell 5
Whirlpool
Destroy all minions and all copies of them (wherever they are).
Priest Epic Spell 8
Wild Growth
Gain an empty Mana Crystal.
Druid Common Spell 2
Wild Spirits
Summon two different Dormant Wildseeds. Make your Wildseeds awaken 1 turn sooner.
Hunter Epic Spell 3
Windfury
Give a minion Windfury.
Shaman Common Spell 2
Wispering Woods
Summon a 1/1 Wisp for each card in your hand.
Druid Epic Spell 4
Wisps of the Old Gods
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.
Druid Epic Spell 7
Witch's Brew
Restore 4 Health. Repeatable this turn.
Shaman Epic Spell 2
Witchwood Apple
Add three 2/2 Treants to your hand.
Druid Common Spell 1
Wither
Choose a minion. Each friendly Undead steals 1 Attack and Health from it.
Druid Epic Spell 1
Wrath
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Druid Common Spell 2
Zap!
Deal 2 damage to a minion. Overload: (1)
Shaman Common Spell 0