Treenforcements

Treenforcements

Treenforcements is a 1 Mana Cost Rare Druid Spell card from the Descent of Dragons set!

Card Text

Choose One - Give a
minion +2 Health and
Taunt; or Summon a
2/2 Treant.

Flavor Text

Treemendous value!

Type
Spell
Rarity
Rare
Set
Descent of Dragons
Class
Druid
Cost
1
Spell School
Nature
Minion Type
Mechanics
Buff Minion, Choose One, Give Taunt, Summon
Artist
Jim Nelson
Collectible
Yes

21 Comments

  1. WizNan

    Design 4 stars
    Balance 4 stars

  2. Thraben

    Horrible desing. Treant decks don't want this and neither does Druid quest.. 1 star, pointless card.

    1. kroen

      Think you're commenting on the wrong card...

      1. Lluadian

        Yeah a 1 cost spell five a minion +2 health and taunt or a treant 2/2 as a choose one sounds nice to quest druid add in fact you could make a quest DRAGON druid with the one dragon giving 2 1 cost spells and it's good in my book. Even if you don't run a treant package this has value especially after quest completes.

        1. Thraben

          @Lluadian Eh I don't see it. I've played alot of quest druid and the thing that deck needs the most is simply even more value. The deck is full of great cards already and one with a tiny effect like that won't be better than any of the cards uses right now. I wouldn't even want to include this in the Worthy Expedition discover pool.

          1. Lluadian

            Quest druid doesn't need to rely only on choose one cards that's issue see alot of when compare the 2 hero powers having just a few choose one can be more valuable than 2 Mana to deal 1 dmg by smacking a minion with face. The upside of quest druid is it makes a few utility cards better nourish is basically a 4 cost draw 3 cards which isn't so bad once you've run your hand out. Just that one card gives value for the quest since can help keep tempo or help get it back. The only trick is tempo druid would also like the side quest which requires the hero to attack. But that has problem of not starting in hand and would be best at around mid game.

      2. Thraben

        Instead of questioning my comment I'd like you to give me arguements why I'm wrong :S

        Token druid doesn't want a 1 mana 2/2, two 1/1 would be better like living roots does. It also doesn't really wanna use the +2 health taunt thing as you'll run out of steam really fast with small effect like that.

        Quest druid also wants way more value than a weak 1 mana spell with small effect so I stand by my opinion, this card is bad.

        1. BierausmKuhli

          Token druid dont want a 1 mana 2/2 no aggro deck wants a 1 mana 2/2 like what does any token druid deck want a 1 mana 3/3 in your opinion this Card is great. The Question is how good token druid will be in the upcomming powercreep Expansion. Whats your average rank? Rank 5? If tho your opinion doesnt matter.

    2. joeydungee

      I think this is good design, actually. A new choose one card that doesn't easily fit into quest druid is probably a good thing

    3. RiskyChance

      I disagree. Weak cards that appear strong to others are great design. It will definitely be tested out before people realize it's not strong enough to make the cut, just like Darnassus Aspirant.

  3. EksSkellybur

    Instant 4 Stars. It's like Living Roots, but more defensive. But Living Roots would still book in my opinion.

  4. SkyferTSD

    Enchanted Raven 2.0 essentially, with the added bonus of emergency taunt vs the likes of Hunters, Zoolocks and Token Druid Mirrors. Really this card is going to be as relevant as Token druid in general is which, unfortunately, still might make it underplayed as token druid has fallen out of favor as of late. Still a strong card regardless, 4/5 stars.

  5. Lluadian

    Quest druid approves of this card give a minion health and taunt and summon a 2/2 for 1 Mana. This is pullable from the new dragon since it's a 1 cost you could use with the new taunt but that's less important and this has best value with quest. Overall I'm gonna make a quest dragon after seeing this.

    1. Thraben

      You do realize that quest druid lives from value cards and this hardly has any. The 4 mana Mark of the Loa literally gives a minion +2/+4 and taunt as well as summons two 3/2 beasts, no matter how you look at it that card is better fit for the deck and it's not even used in all of them.

      I can see tiny potential for token druid but this isn't fit for quest druid one bit.

      1. Lluadian

        And the issue still comes out to Mana cost and having a minion already on the board. It's a lot easier to play a minion and tag it with a 1 cost than a 4 cost until the late game if your opponent doesn't let you keep minions on the board. With this you could even do a 10 Mana and give cenarius taunt.

        Point is from an empty board this has a lot more consistency in value.

  6. Bisalissy

    1 Mana 2/2. It might not be a Beast, but being a Beast didn't make Enchanted Raven that strong, so it's pretty much the same thing.

  7. LegendaryBot

    Enchanted raven saw a lot of play(still does in wild) so this probably won’t be different 4/5

  8. joeydungee

    Doesn't fit into quest druid, which is a good thing imo.

    Druid has lots of access to treants, so this may see some play there, but it's hard to say. This just doesn't seem strong enough.

    As for token druid, a lot of people are comparing this to enchanted Raven, which is fair except for one point: the Raven is a beast, and could be buffed by the mark of y'shaarj to draw a card. Treants do have that guy to discover a spell, but that's not the same as drawing a card you selected for your deck.

  9. Spidermannerdlikeme

    2/2 treat for one is insane, remember enchanted raven? I’m getting aggro Druid PTSD by just looking at it.

    This card also can do well on the other side, though not as good as other Druid cards that grant health and taunt (most of those were choose one though) but because its cheap it has enough potential to help you out.

    Token this would be good in. Quest? I’m not so sure. Obviously if you can play this on turn 1 with both effects this would be great but its literally impossible to finish the quest before the end of turn 4 and that’s if you get the coin. Plus this really doesn’t fit into the quest Druid archetype. However Staldris may help you out here, though that’s a two cost investment that I don’t feel is to good, and then you have to actually play the card.

    I only see it for the 2/2 on turn one, otherwise not very good, though in late game the taunt can sometimes save your hero from lethal. 6/10

  10. Jed

    Yeah that’s a 1 mana 2/2

    1. TireJed

      As a spell!

Comments are closed.