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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Lesser Ruby Spellstone
Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.)
Mage Rare Spell 2
Lesser Sapphire Spellstone
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.)
Shaman Rare Spell 7
Lesser Spinel Spellstone
Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.)
Death Knight Rare Spell 1
Leyline Manipulator
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2).
Mage Rare Minion 4 4 5
Libram of Faith
Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush.
Paladin Rare Spell 6
Libram of Wisdom
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Paladin Rare Spell 2
Licensed Adventurer
Battlecry: If you control a Quest, add a Coin to your hand.
Neutral Rare Minion 2 3 2
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Life Sentence
Remove a minion from the game.
Mage Rare Spell 4
Lifedrinker
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
Neutral Rare Minion 4 3 3
Lifeguard
Taunt Battlecry: The next spell you cast has Lifesteal.
Mage, Paladin Rare Minion 4 2 7
Liferender
Battlecry: If your hero's Health changed this turn, deal 6 damage to an enemy minion.
Death Knight Rare Minion 3 3 4
Lifesaving Aura
At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns.
Mage, Paladin Rare Spell 1
Lifeweaver
Whenever you restore Health, add a random Druid spell to your hand.
Druid Rare Minion 3 2 5
Light of the Naaru
Restore 3 health. If the target is still damaged, summon a Lightwarden.
Priest Rare Spell 1
Light of the New Moon
Give a minion +3/+3. (Cast 3 spells to return this to your hand when played.)
Priest Rare Spell 3
Lightforged Zealot
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion.
Paladin Rare Minion 4 4 2
Lightfused Stegodon
Battlecry: Adapt your Silver Hand Recruits.
Paladin Rare Minion 3 3 3
Lightmaw Netherdrake
Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions.
Priest Rare Minion 4 4 4
Lightning Breath
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors.
Shaman Rare Spell 3
Lightning Reflexes
Discover a Nature spell. If you play it this turn, Discover another.
Shaman Rare Spell 1
Lightning Storm
Deal 3 damage to all enemy minions. Overload: (1)
Shaman Rare Spell 3
Light's Champion
Battlecry: Silence a Demon.
Neutral Rare Minion 3 4 3
Lightshow
Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game.
Mage Rare Spell 3
Lightshower Elemental
Taunt Deathrattle: Restore 8 Health to all friendly characters.
Priest Rare Minion 6 6 6
Lightsteed
your healing effects also give affected minions +2 Health.
Priest Rare Minion 4 3 6
Lightwarden
Whenever a character is healed, gain +2 Attack.
Neutral Rare Minion 1 1 2
Lightwell
At the start of your turn, restore 3 Health to a damaged friendly character.
Priest Rare Minion 2 0 5
Likkim
Has +2 Attack while you have Overloaded Mana Crystals.
Shaman Rare Weapon 2 1 3
Lil' Exorcist
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion.
Neutral Rare Minion 3 2 3
Living Garden
Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1).
Shaman Rare Minion 3 2 4
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Load the Chamber
Deal 2 damage. Your next Naga, Fel spell and weapon cost (1) less.
Demon Hunter Rare Spell 3
Lone Champion
Battlecry: If you control no other minions, gain Taunt and Divine Shield.
Neutral Rare Minion 3 2 4
Lost Exarch
Deathrattle: Spend all your Mana. Summon that many 2/2 Zombies with Rush.
Neutral Rare Minion 4 5 4
Lotus Agents
Battlecry: Discover a Druid, Rogue, or Shaman card.
Druid, Rogue, Shaman Rare Minion 3 3 3
Luckysoul Hoarder
Battlecry: Shuffle 2 Soul Fragments into your deck. Corrupt: Draw a card.
Demon Hunter, Warlock Rare Minion 3 3 4
Lurker
After a friendly minion attacks, deal 1 damage to a random enemy (or 2 if your minion is a Zerg).
Demon Hunter Rare Minion 4 2 6
Mad Hatter
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1.
Neutral Rare Minion 4 3 2
Mad Summoner
Battlecry: Fill each player's board with 1/1 Imps.
Neutral Rare Minion 6 4 4
Madder Bomber
Battlecry: Deal 6 damage randomly split between all other characters.
Neutral Rare Minion 5 5 4
Maelstrom Portal
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.
Shaman Rare Spell 2
Magehunter
Rush Whenever this attacks a minion, Silence it.
Demon Hunter Rare Minion 3 2 3
Magic Trick
Discover a spell that costs (3) or less.
Mage Rare Spell 1
Magma Hound
Rush. After this attack a minion and survives, deal this minion's Attack damage split among all enemies.
Hunter Rare Minion 8 5 8
Mailbox Dancer
Battlecry: Add a Coin to your hand. Deathrattle: Give your opponent one.
Neutral Rare Minion 2 3 2
Malfunction
Deal 3 damage split among all enemy minions. If your deck has no minions, deal 3 more.
Mage Rare Spell 2
Malfurion's Gift
Discover a temporary Feral Rage, Wild Growth, or Swipe.
Druid Rare Spell 1