Rare Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Lesser Ruby Spellstone Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.) |
Mage | Rare | Spell | 2 | |||
|
Lesser Sapphire Spellstone Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.) |
Shaman | Rare | Spell | 7 | |||
|
Lesser Spinel Spellstone Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.) |
Death Knight | Rare | Spell | 1 | |||
|
Leyline Manipulator Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). |
Mage | Rare | Minion | 4 | 4 | 5 | |
|
Libram of Faith Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush. |
Paladin | Rare | Spell | 6 | |||
|
Libram of Wisdom Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." |
Paladin | Rare | Spell | 2 | |||
|
Licensed Adventurer Battlecry: If you control a Quest, add a Coin to your hand. |
Neutral | Rare | Minion | 2 | 3 | 2 | |
|
Life From Death Draw 3 cards. Infuse (6): This costs (1). |
Druid | Rare | Spell | 6 | |||
|
Life Sentence Remove a minion from the game. |
Mage | Rare | Spell | 4 | |||
|
Lifedrinker Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. |
Neutral | Rare | Minion | 4 | 3 | 3 | |
|
Lifeguard Taunt Battlecry: The next spell you cast has Lifesteal. |
Mage, Paladin | Rare | Minion | 4 | 2 | 7 | |
|
Liferender Battlecry: If your hero's Health changed this turn, deal 6 damage to an enemy minion. |
Death Knight | Rare | Minion | 3 | 3 | 4 | |
|
Lifesaving Aura At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns. |
Mage, Paladin | Rare | Spell | 1 | |||
|
Lifeweaver Whenever you restore Health, add a random Druid spell to your hand. |
Druid | Rare | Minion | 3 | 2 | 5 | |
|
Light of the Naaru Restore 3 health. If the target is still damaged, summon a Lightwarden. |
Priest | Rare | Spell | 1 | |||
|
Light of the New Moon Give a minion +3/+3. (Cast 3 spells to return this to your hand when played.) |
Priest | Rare | Spell | 3 | |||
|
Lightforged Zealot Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. |
Paladin | Rare | Minion | 4 | 4 | 2 | |
|
Lightfused Stegodon Battlecry: Adapt your Silver Hand Recruits. |
Paladin | Rare | Minion | 3 | 3 | 3 | |
|
Lightmaw Netherdrake Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions. |
Priest | Rare | Minion | 4 | 4 | 4 | |
|
Lightning Breath Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. |
Shaman | Rare | Spell | 3 | |||
|
Lightning Reflexes Discover a Nature spell. If you play it this turn, Discover another. |
Shaman | Rare | Spell | 1 | |||
|
Lightning Storm Deal 3 damage to all enemy minions. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
|
Light's Champion Battlecry: Silence a Demon. |
Neutral | Rare | Minion | 3 | 4 | 3 | |
|
Lightshow Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game. |
Mage | Rare | Spell | 3 | |||
|
Lightshower Elemental Taunt Deathrattle: Restore 8 Health to all friendly characters. |
Priest | Rare | Minion | 6 | 6 | 6 | |
|
Lightsteed your healing effects also give affected minions +2 Health. |
Priest | Rare | Minion | 4 | 3 | 6 | |
|
Lightwarden Whenever a character is healed, gain +2 Attack. |
Neutral | Rare | Minion | 1 | 1 | 2 | |
|
Lightwell At the start of your turn, restore 3 Health to a damaged friendly character. |
Priest | Rare | Minion | 2 | 0 | 5 | |
|
Likkim Has +2 Attack while you have Overloaded Mana Crystals. |
Shaman | Rare | Weapon | 2 | 1 | 3 | |
|
Lil' Exorcist Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion. |
Neutral | Rare | Minion | 3 | 2 | 3 | |
|
Living Garden Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1). |
Shaman | Rare | Minion | 3 | 2 | 4 | |
|
Living Seed (Rank 1) Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.) |
Druid | Rare | Spell | 2 | |||
|
Load the Chamber Deal 2 damage. Your next Naga, Fel spell and weapon cost (1) less. |
Demon Hunter | Rare | Spell | 3 | |||
|
Lone Champion Battlecry: If you control no other minions, gain Taunt and Divine Shield. |
Neutral | Rare | Minion | 3 | 2 | 4 | |
|
Lost Exarch Deathrattle: Spend all your Mana. Summon that many 2/2 Zombies with Rush. |
Neutral | Rare | Minion | 4 | 5 | 4 | |
|
Lotus Agents Battlecry: Discover a Druid, Rogue, or Shaman card. |
Druid, Rogue, Shaman | Rare | Minion | 3 | 3 | 3 | |
|
Luckysoul Hoarder Battlecry: Shuffle 2 Soul Fragments into your deck. Corrupt: Draw a card. |
Demon Hunter, Warlock | Rare | Minion | 3 | 3 | 4 | |
|
Lurker After a friendly minion attacks, deal 1 damage to a random enemy (or 2 if your minion is a Zerg). |
Demon Hunter | Rare | Minion | 4 | 2 | 6 | |
|
Mad Hatter Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. |
Neutral | Rare | Minion | 4 | 3 | 2 | |
|
Mad Summoner Battlecry: Fill each player's board with 1/1 Imps. |
Neutral | Rare | Minion | 6 | 4 | 4 | |
|
Madder Bomber Battlecry: Deal 6 damage randomly split between all other characters. |
Neutral | Rare | Minion | 5 | 5 | 4 | |
|
Maelstrom Portal Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. |
Shaman | Rare | Spell | 2 | |||
|
Magehunter Rush Whenever this attacks a minion, Silence it. |
Demon Hunter | Rare | Minion | 3 | 2 | 3 | |
|
Magic Trick Discover a spell that costs (3) or less. |
Mage | Rare | Spell | 1 | |||
|
Magma Hound Rush. After this attack a minion and survives, deal this minion's Attack damage split among all enemies. |
Hunter | Rare | Minion | 8 | 5 | 8 | |
|
Mailbox Dancer Battlecry: Add a Coin to your hand. Deathrattle: Give your opponent one. |
Neutral | Rare | Minion | 2 | 3 | 2 | |
|
Malfunction Deal 3 damage split among all enemy minions. If your deck has no minions, deal 3 more. |
Mage | Rare | Spell | 2 | |||
|
Malfurion's Gift Discover a temporary Feral Rage, Wild Growth, or Swipe. |
Druid | Rare | Spell | 1 |