Lightfused Stegodon

Lightfused Stegodon

Lightfused Stegodon is a 3 Mana Cost Rare Paladin Minion card from the Journey to Un'Goro set!

Card Text

Battlecry: Adapt your Silver Hand Recruits.

Flavor Text

“Come now, Johnston. I think those horns are quite fetching on you.”

Type
Minion
Rarity
Rare
Set
Journey to Un'Goro
Class
Paladin
Cost
3
Attack
3
Health
3
Minion Type
Beast
Mechanics
Adapt, Battlecry
Artist
Dan Scott
Collectible
Yes
Rating
3.6/5 (941 votes)

23 Comments

  1. HurthStun

    Possible new paladin deck archtype?

  2. kingmhd

    This includes future silver hand recruites?

    1. Evident

      No.

    2. Chamim

      That would be broken. It would be a better Justicar for one class at turn 4.

      1. Xander Raidon

        Indeed. Not just that, but imagine giving multiple permanent adapts to your silver hands... Oh Gawd!

  3. Starfinguer

    Battlecry: make paladin great again

  4. Anony-moose

    Finally, a replace,net for quartermaster.

  5. Anony-moose

    Finally, a replacement for quartermaster.

  6. Captain Falcon

    Do you choose one universal adapt to apply to all silver hand recruits or do you adapt each one individually?

    1. Nathan

      The same single buff is applied to each one

  7. Zanon

    I think now we can all agree that the quest is going to be "adapt 7 minions", and we already know the reward

    Problem is i can t see how is this a viable 4 drop? If it s in a tempo deck, then you d be better off with a good curve instead of silver hands. Even if turn 3 means squeezing a one drop with a silver hand, it s not worth the value as of now. However, the new 1 mana spell might be nuff to make this a good tempo/midrange card, in the end

    1. Zenquility

      Stand against darkness+ this new card and adapt 5 silver hand recruits for 9 mana... Not great curve but it will look cool. And if you play a steward of darkshire the turn before they will all get divine shield

    2. Raemahn

      I'm betting their quest is to summon x Silver Hand Recruits, where x is going to be 7+. Maybe the reward will be in the form of a perm-buff for Silver Hand Recruits...? One can only hope. I'm still not seeing how they are going to make Paladin viable again, but I've got my fingers crossed.

  8. Strezzant

    Can you give the recruits flaming claws? I though army's had a don't ask don't tell thing.

    1. ActualWaterfowl

      Logged in just to reply to this. I laughed out loud in the middle of an organic chemistry lecture.

  9. Tetrishermit

    Quartermaster wasn't good enough for standard after Muster rotated out. I seriously doubt this will see play unless it's directly tied to a very strong secret.

    1. Tetrishermit

      Edit: QM was from GVG? W/E still think it's bad.

    2. TheLawnNinja

      I don't think a great Secret will make a difference in whether or not this sees play. What will make it or break it is whether or not we get more cards that have stronger interactions with Recruits than the previous attempts.

  10. Jonnychill1331

    Better in wild then standard because of Muster for battle curve synergy, need more silver hand synergy cards in standard for it to be playable

  11. CapnJJ

    Game over for wild

  12. paladinfan99

    this card SUCKS!!! gentle megastupidsaur is a 4 MANA 5/4 NEUTRAL while this is a 4 mana 3/4 CLASS-EXCLUSIVE CARD!!! oh and theres also the fact that murlocs are approximately 10,000,000 times easier to summon than silver hand reSTUPIDS!!! paladin is my favorite class, and i feel like im getting trolled with these cards!!! the last kaleidosaur? more like the last kaleidoSTUPID

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