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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Fight Promoter
Battlecry: If you control a minion with 6 or more Health, draw two cards.
Neutral Epic Minion 6 4 4
Filletfighter
Battlecry: Deal 1 damage.
Rogue Common Minion 1 3 1
Finja, the Flying Star
Stealth Whenever this attacks and kills a minion, summon 2 Murlocs from your deck.
Neutral Legendary Minion 5 2 4
Fire Breather
Battlecry: Deal 2 damage to all minions except Demons.
Warlock Rare Minion 4 4 3
Fire Elemental
Battlecry: Deal 4 damage.
Shaman Common Minion 6 6 5
Fire Fly
Battlecry: Add a 1/2 Elemental to your hand.
Neutral Common Minion 1 1 2
Fire Hawk
Battlecry: Gain +1 Attack for each card in your opponent's hand.
Neutral Common Minion 3 1 3
Fire Plume Harbinger
Battlecry: Reduce the Cost of Elementals in your hand by (1).
Shaman Rare Minion 2 1 1
Fire Plume Phoenix
Battlecry: Deal 3 damage.
Neutral Common Minion 4 3 3
Firebrand
Spellburst: Deal 4 damage randomly split among all enemy minions.
Mage Common Minion 3 3 4
Fireguard Destroyer
Battlecry: Gain 1-4 Attack. Overload: (1)
Shaman Common Minion 4 3 6
Firemancer Flurgl
After you play a Murloc, deal 1 damage to all enemies.
Shaman Legendary Minion 4 2 3
Firetree Witchdoctor
Battlecry: If you're holding a Dragon, Discover a Spell.
Neutral Rare Minion 2 2 2
Firework Elemental
Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Mage Common Minion 5 3 5
Fireworker
Deathrattle: Summon two 1/1 Boom Bots. WARNING: Bots may explode.
Warrior Rare Minion 5 5 5
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
First Blade of Wrynn
Divine Shield Battlecry: Gain Rush if this has at least 4 Attack.
Paladin Epic Minion 4 3 5
Fishflinger
Battlecry: Add a random Murloc to each player's hand.
Neutral Common Minion 2 3 2
Fishy Flyer
Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand.
Neutral Common Minion 4 4 3
Fizzy Elemental
Rush Taunt
Druid Rare Minion 9 10 10
Fjola Lightbane
Whenever you target this minion with a spell, gain Divine Shield.
Neutral Legendary Minion 3 3 4
Flag Runner
Whenever a friendly minion dies, gain +1 Attack.
Demon Hunter Common Minion 3 1 6
Flame Behemoth
Battlecry: Get two random Magnetic Mechs. They cost (2) less.
Neutral Legendary Minion 6 4 5
Flame Imp
Battlecry: Deal 3 damage to your hero.
Warlock Common Minion 1 3 2
Flame Juggler
Battlecry: Deal 1 damage to a random enemy.
Neutral Common Minion 2 2 3
Flame Leviathan
Rush When you draw this, deal 2 damage to all characters except Mechs.
Mage Legendary Minion 7 7 7
Flame Revenant
After you summon an Elemental, give it +1/+1.
Neutral Common Minion 2 2 3
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Flamewaker
After you cast a spell, deal 2 damage randomly split among all enemies.
Mage Rare Minion 3 2 4
Flamewreathed Faceless
Overload: (2)
Shaman Common Minion 4 7 7
Fleethoof Pearltusk
Rush Corrupt: Gain +4/+4.
Neutral Common Minion 5 4 4
Flesh Behemoth
Taunt Deathrattle: Draw another Undead and summon a copy of it.
Neutral Rare Minion 9 4 8
Flesh Giant
Costs (1) less for each time your hero's Health changed during one of your turns.
Priest, Warlock Epic Minion 10 8 8
Flesheating Ghoul
Whenever a minion dies, gain +1 Attack.
Neutral Common Minion 3 3 3
Fleshshaper
Taunt. Battlecry: If you have 5 or more Armor, summon a copy of this.
Warrior Common Minion 6 3 8
Flight Master
Battlecry: Summon a 2/2 Gryphon for each player.
Neutral Common Minion 3 3 4
Flightmaster Dungar
Battlecry: Choose a flightpath and go Dormant. Awaken with a bonus when you complete it!
Neutral Legendary Minion 3 3 3
Flik Skyshiv
Battlecry: Destroy a minion and all copies of it (wherever they are).
Rogue Legendary Minion 6 4 4
Flint Firearm
Battlecry: Get a random Quickdraw card. If you play it this turn, repeat this.
Neutral Legendary Minion 2 2 3
Floating Watcher
Whenever your hero takes damage on your turn, gain +2/+2.
Warlock Common Minion 5 4 4
Flobbidinous Floop
While in your hand, this is a 3/4 copy of the last minion you played.
Druid Legendary Minion 4 3 4
Floecaster
Costs (2) less for each Frozen enemy.
Mage Common Minion 6 5 5
Floppy Hydra
Deathrattle: Shuffle a copy of this into your deck with permanently doubled Attack and Health.
Neutral Rare Minion 3 2 4
Florist
At the end of your turn, reduce the cost of a Nature spell in your hand by (1).
Neutral Common Minion 2 2 3
Flowrider
Battlecry: If you're OverloadedDiscover a spell from your deck.
Shaman Common Minion 1 2 1
Flustered Librarian
Has +1 Attack for each Imp you control.
Warlock Common Minion 1 1 3
Flying Machine
Windfury
Neutral Common Minion 3 1 4
Foe Reaper 4000
Also damages the minions next to whomever he attacks.
Neutral Legendary Minion 8 6 9