There will be 135 new cards coming in Rise of Shadows expansion. Below you will find a full list of the currently revealed cards, along with many sorting options. If you are curious which cards have released most recently, you can sort by Date in the field right next to the Filter button!

Like most expansions, Rise of Shadows will have a fairly standard rarity breakdown. Two Legendaries for each class, with the likelihood of five neutral ones making that 23 in total. Each class will also get two epics, three rares, and three common cards!

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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Call to Adventure
Draw the lowest Cost minion from your deck. Give it +2/+2.
Paladin Rare Spell 3
Portal Keeper
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush.
Neutral Rare Minion 4 5 2
Whirlwind Tempest
Your minions with Windfury have Mega-Windfury.
Neutral Epic Minion 8 6 6
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Duel!
Summon a minion from each player's deck. They fight!
Paladin Epic Spell 5
Exotic Mountseller
Whenever you cast a spell, summon a random 3-Cost Beast.
Neutral Rare Minion 7 5 8
Mutate
Transform a friendly minion into a random one that costs (1) more.
Shaman Common Spell 0
Mad Summoner
Battlecry: Fill each player's board with 1/1 Imps.
Neutral Rare Minion 6 4 4
Recurring Villain
Deathrattle: If this minion has 4 or more Attack, resummon it.
Neutral Rare Minion 5 3 6
Spellbook Binder
Battlecry: If you have Spell Damage, draw a card.
Neutral Common Minion 2 3 2
Oblivitron
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle.
Hunter Legendary Minion 6 3 4
Improve Morale
Deal 1 damage to a minion. If it survives, add a Lackey to your hand.
Warrior Common Spell 1
Darkest Hour
Destroy all friendly minions. For each one, summon a random minion from your deck.
Warlock Epic Spell 6
Eccentric Scribe
Deathrattle: Summon four 1/1 Vengeful Scrolls.
Neutral Common Minion 6 6 4
EVIL Cable Rat
Battlecry: Add a Lackey to your hand.
Neutral Common Minion 2 1 1
Travelling Healer
Divine Shield Battlecry: Restore 3 Health.
Neutral Common Minion 4 3 2
Big Bad Archmage
At the end of your turn, summon a random 6-Cost minion.
Neutral Epic Minion 10 6 6
Azerite Elemental
At the start of your turn, gain Spell Damage +2.
Neutral Epic Minion 5 2 7
Burly Shovelfist
Rush
Neutral Common Minion 9 9 9
Dalaran Crusader
Divine Shield
Neutral Common Minion 5 5 4
Violet Warden
Taunt Spell Damage +1
Neutral Common Minion 6 4 7
Heroic Innkeeper
Taunt. Battlecry: Gain +2/+2 for each other friendly minion.
Neutral Common Minion 8 4 4
Violet Spellsword
Battlecry: Gain +1 Attack for each spell in your hand.
Neutral Common Minion 4 1 6
Rafaam's Scheme
Summon 1 1/1 Imp. (Upgrades each turn!)
Warlock Common Spell 3
Arcane Fletcher
Whenever you play a 1-Cost minion, draw a spell from your deck.
Hunter Epic Minion 4 3 3
Arcane Servant
Neutral Common Minion 2 2 3
Underbelly Ooze
After this minion survives damage, summon a copy of it.
Neutral Rare Minion 7 3 5
Dimensional Ripper
Summon 2 copies of a minion in your deck.
Warrior Rare Spell 10
Hench-Clan Sneak
Stealth
Neutral Common Minion 3 3 3
Mana Reservoir
Spell Damage +1
Neutral Common Minion 2 0 6
Hunting Party
Copy all Beasts in your hand.
Hunter Rare Spell 5
Eager Underling
Deathrattle: Give two random friendly minions +2/+2.
Warlock Rare Minion 4 2 2
Soldier of Fortune
Whenever this minion attacks, give your opponent a Coin.
Neutral Common Minion 4 5 6
Flight Master
Battlecry: Summon a 2/2 Gryphon for each player.
Neutral Common Minion 3 3 4
Dr. Boom's Scheme
Gain 1 Armor. (Upgrades each turn!)
Warrior Common Spell 4