Warrior Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Decimator Olgra Battlecry: Gain +1/+1 for each damaged minion, then atack all enemies. |
Warrior | Legendary | Minion | 6 | 3 | 7 | |
Deepminer Brann Battlecry: If your deck has no duplicates, your Battlecries trigger twice for the rest of the game. |
Warrior | Legendary | Minion | 6 | 2 | 4 | |
Defias Cannoneer After your hero attacks, deal 2 damage to a random enemy twice. |
Warrior | Common | Minion | 3 | 3 | 3 | |
Detonation Juggernaut Taunt. Battlecry: Give Taunt minions in your hand +2/+2. |
Warrior | Common | Minion | 4 | 3 | 4 | |
Devastate Deal 4 damage to a damaged minion. |
Warrior | Common | Spell | 1 | |||
Dimensional Ripper Summon 2 copies of a minion in your deck. |
Warrior | Rare | Spell | 10 | |||
Direhorn Hatchling Taunt Deathrattle: Shuffle an 8/12 Direhorn with Taunt into your deck. |
Warrior | Rare | Minion | 5 | 4 | 6 | |
Disruptive Spellbreaker At the end of your turn, your opponent discards a spell. |
Warrior | Epic | Minion | 5 | 4 | 6 | |
Doctor Krastinov Rush When this minion attacks, your weapon gains +1/+1. |
Rogue, Warrior | Legendary | Minion | 5 | 4 | 4 | |
Don Han'Cho Battlecry: Give a random minion in your hand +5/+5. |
Hunter, Paladin, Warrior | Legendary | Minion | 5 | 5 | 5 | |
Dr. Boom, Mad Genius Battlecry: For the rest of the game, your Mechs have Rush. |
Warrior | Legendary | Hero | 7 | |||
Dr. Boom's Scheme Gain 1 Armor. (Upgrades each turn!) |
Warrior | Common | Spell | 4 | |||
Dragon Roar Add 2 random Dragons to your hand. |
Warrior | Common | Spell | 2 | |||
Drum Soloist Taunt Battlecry: If you control no other minions, gain +2/+2 and Rush. |
Warrior | Common | Minion | 5 | 5 | 5 | |
Drywhisker Armorer Battlecry: For each enemy minion, gain 2 Armor. |
Warrior | Common | Minion | 2 | 2 | 2 | |
Dyn-o-matic Battlecry: Deal 5 damage randomly split among all minions except Mechs. |
Warrior | Rare | Minion | 5 | 3 | 4 | |
E.T.C., God of Metal After a friendly Rush minion attacks, deal 2 damage to the enemy hero. |
Warrior | Legendary | Minion | 2 | 1 | 4 | |
Embers of Strength Summon two 1/2 Guards with Taunt. Manathirst (6): Give them +1/+2. |
Warrior | Rare | Spell | 2 | |||
Emberscale Drake Battlecry: If you're holding a Dragon, gain 5 Armor. |
Warrior | Rare | Minion | 5 | 5 | 5 | |
Eternium Rover Whenever this minion takes damage, gain 2 Armor. |
Warrior | Common | Minion | 1 | 1 | 3 | |
EVIL Quartermaster Battlecry: Add a Lackey to your hand. Gain 3 Armor. |
Warrior | Common | Minion | 3 | 2 | 3 | |
Execute Destroy a damaged enemy minion. |
Warrior | Common | Spell | 1 | |||
Explore Un'Goro Replace your deck with copies of "Discover a card." |
Warrior | Epic | Spell | 2 | |||
Feat of Strength Give a random Taunt minion in your hand +5/+5. |
Warrior | Rare | Spell | 3 | |||
Festeroot Hulk After a friendly minion attacks, gain +1 Attack. |
Warrior | Rare | Minion | 5 | 2 | 7 | |
Fierce Monkey Taunt |
Warrior | Common | Minion | 3 | 3 | 4 | |
Fiery War Axe |
Warrior | Common | Weapon | 2 | 3 | 2 | |
Fire Plume's Heart Quest: Play 7 Taunt minions. Reward: Sulfuras. |
Warrior | Legendary | Spell | 1 | |||
Fireworker Deathrattle: Summon two 1/1 Boom Bots. WARNING: Bots may explode. |
Warrior | Rare | Minion | 5 | 5 | 5 | |
Fleshshaper Taunt. Battlecry: If you have 5 or more Armor, summon a copy of this. |
Warrior | Common | Minion | 6 | 3 | 8 | |
Fool's Bane Unlimited attacks each turn. Can't attack heroes. |
Warrior | Common | Weapon | 5 | 3 | 4 | |
Forge of Souls Draw 2 weapons from your deck. |
Warrior | Common | Spell | 2 | |||
Forged in Flame Destroy your weapon, then draw cards equal to its attack. |
Warrior | Common | Spell | 2 | |||
Frightened Flunky Taunt Battlecry: Discover a Taunt minion. |
Warrior | Common | Minion | 2 | 2 | 3 | |
From the Depths Reduce the Cost of the bottom five cards in your deck by (3), then Dredge. |
Warrior | Rare | Spell | 3 | |||
Frothing Berserker Whenever a minion takes damage, gain +1 Attack. |
Warrior | Rare | Minion | 3 | 2 | 4 | |
Frozen Buckler Gain 10 Armor. At the start of your next turn, lose 5 Armor. |
Warrior | Epic | Spell | 2 | |||
Furious Furnace Magnetic Also damages minions next to whomever this attacks. |
Warrior | Epic | Minion | 2 | 1 | 3 | |
Galakrond, the Unbreakable Battlecry: Draw 1 minion. Give it +4/+4. (Invoke twice to upgrade.) |
Warrior | Legendary | Hero | 7 | |||
Garrosh's Gift Discover a temporary Execute, Shield Block, or Brawl. |
Warrior | Rare | Spell | 1 | |||
Gather Your Party Recruit a minion. |
Warrior | Rare | Spell | 6 | |||
Gemstudded Golem Taunt Can only attack if you have 5 or more Armor. |
Warrior | Common | Minion | 6 | 5 | 9 | |
General Vezax Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this. |
Warrior | Legendary | Minion | 7 | 7 | 6 | |
Geosculptor Yip At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10). |
Warrior | Legendary | Minion | 8 | 4 | 8 | |
Glory Chaser After you play a Taunt minion, draw a card. |
Warrior | Common | Minion | 3 | 4 | 3 | |
Gorehowl Attacking a minion costs 1 Attack instead of 1 Durability. |
Warrior | Epic | Weapon | 7 | 7 | 1 | |
Grimestreet Informant Battlecry: Discover a Hunter, Paladin, or Warrior card. |
Hunter, Paladin, Warrior | Rare | Minion | 2 | 2 | 2 | |
Grimestreet Pawnbroker Battlecry: Give a random weapon in your hand +1/+1. |
Warrior | Rare | Minion | 3 | 3 | 3 |