Stonekeep's Comments
Hopper Rogue Deck List Guide - Boomsday - August 2018
Was it confirmed that it works the way you think it does? Isn’t the draw from Myra’s “interrupted” for a moment, the draw from spider resolved, and then draw from Myra continues?
That’s what it looks like at least when you draw a Spider in game right now. You cast Sprint, the first draw gets you a spider, THEN the spider card draws a card, and THEN Sprint continues and draws other 3. Of course, it’s impossible to say how it’s really programmed just by looking at how the animations “look”, but that’s the impression I got.
If it works like you think it does, then those two probably don’t belong into the same deck. But it seems like one of the main selling points of Myra’s Unstable Element, so I would be absolutely surprised if it worked like that.
We’ll have to wait and see. If the draws will proc AFTER your deck gets emptied, then yeah, you definitely don’t want to play Fal’dorei in this deck.
Treant Druid Deck List Guide - Boomsday - August 2018
It was confirmed that that they will. Basically any token with “Treant” in its name will count ๐
Omega Assembly
This card would be terrible in an Aggro deck. You don’t plan your games around Turn 10, because you almost never get there.
The Boomsday Project Card Review #3 - Kangor's Endless Army, Lab Recruiter, Dr. Boom, Mad Genius, Giggling Inventor, Zerek's Cloning Gallery and More!
in a past patch Blizzard chenged the way Pyromencer interacted qhen summoned by a spell, for no longer trigger his effect, soโฆ
That’s true! But I meant that any spell played AFTER that would trigger it, destroying your entire board ๐ So after the first Mind Blast or Holy Smite, everything would be gone.
And thanks, I’m glad that you like them!
The Boomsday Project Guide - Release Date, Card Spoilers List, Pre-Purchase
Blizzard has stated that Paladin, Hunter and Warrior will be the 3 classes with most Mech support. And yes, I think that Mech decks might be back. It’s hard to say with 100% certainty (we’ve only seen 1/4 of the expansion so far, after all), but the Magnetize mechanic looks quite good.
Pogo-Hopper
It won’t make them smaller, Battlecries are triggered after the Quest turns a minion into a 4/4.
Pogo-Hopper
The buff will apply AFTER changing it to 4/4. So the first one would be 4/4, second 6/6, third 8/8 etc.
Pogo-Hopper
Battlecries apply AFTER the Quest. Edwin VanCleef was briefly played in the Quest Rogue back in Un’Goro and it obviously worked.
Giggling Inventor
A card that would summon 1/1, 2/2, 3/3, 4/4, 5/5, 6/6 and 7/7 for 5 mana would also die to Defile. It doesn’t mean that it’s bad. Warlocks running defile are still maybe ~10% of the ladder and so far nothing suggests that it will change drastically.
Not to mention that it wouldn’t even die to Defile, you would need to bump one of the Divine Shields first.
Cloning Device
If you run it to have another big minion in Control matchups, why not just play a solid, big minion in that card slot instead? This card is bad anyway against most of the fast decks, and you won’t have to pay +2 mana for your big minion and it will be more consistent.
Shudderwock Combo Shaman Deck List Guide - Boomsday - August 2018
It’s random, and that’s how randomness works – sometimes for you, sometimes against you ๐
Astromancer
Sorry guys, Not-So-Spiteful Summoner is gone – switched it with an official translation of the name. I liked the previous one more, though ๐
Celestial Emissary
If we’re talking about single target, then yeah, it’s probably better to just play a damage spell instead. But this works much better with AoE damage – e.g. Arcane Explosion suddenly becomes a 3 AoE damage, Flamestrike deals 6 etc. We also have one non-damage card synergizing with Spell Damage in this expansion (Unexpected Results), but we might get more.
Faithful Lumi
Yes, but Equality has insane late game scaling. The later it gets into the game, the more big minions your opponent will likely have. This card has basically no late game scaling. It’s always a 1 mana for 2/2 of stats in the best case scenario. And in the worst case scenario, when you have no Mech to play it on (so nearly always on the curve, on Turn 1), it’s a 1 mana 1/1, which is just bad.
1 mana 2/2 would be great IF you could play it on Turn 1. 1 mana 2/2 would always suck in any late game scenario, unlike the Equality you’ve mentioned. So sorry, but that’s a bad comparison.
Reckless Experimenter
It doesn’t work like this, any minion that was played when it was still alive will die, no matter if it dies before those minions.
Astromancer
Because that’s exactly what it is ๐ We don’t know its official English name yet, so I’ve decided to make a little joke.
Astromancer
It’s not an official translation. The card was revealed in Chinese and we don’t know its name yet!
Lots and lots of folks were complaining that it’s not a Mech when Shredder etc. is.
The complaint was viable, but this most likely wasn’t made a Mech for balance reasons. So they decided to change the art and focus more on the pilot, not on the Mech.
By the way, I like the new one way more. The first art was probably my least favorite from the whole expansion so far.