Stonekeep's Comments
OTK Worgen Combo Warrior Deck List Guide (July 2016, Season 28)
I’m also not a big fan of combo decks. Or rather I get bored of them quite quickly. But I had some fun playing this one 🙂
And no, it’s still a long time before Thaurissan drops out of standard. 2015 expansions (BRM, TGT, LoE) are going to drop out when the first expansion of 2017 gets released. So there’s still about 9 months until he rotates out.
They might, however, add another way to activate the combos by then or add some cheaper combos. if not, pretty much every combo deck will be bad in Standard.
OTK Worgen Combo Warrior Deck List Guide (July 2016, Season 28)
You can’t add Faceless to the combo without Thaurissan procs – Worgen (3 mana) + Charge (3 mana) + Faceless (5 mana) = 11 mana.
Well, you can do that if you go second and save the Coin, but that’s unlikely scenario :p
OTK Worgen Combo Warrior Deck List Guide (July 2016, Season 28)
Thanks!
I have never seen double Worgen version. I know that Lifecoach was using a 2x Rampage version, but that’s different.
Basically, 2x Worgen is not a good choice, because 2nd Worgen is useless. You only need one to perform the combo. And you can’t put him as a 31st card, you have to drop something (most likely card draw) to play him – so it only increases the combo’s consistency slightly.
If you really want to make a 2nd Worgen useful, you’d also need to include a 2nd Charge and another attack buff (like 2nd Rampage or 2nd Cruel Taskmaster). Yes, that would increase the rate at which you draw combo and let you kill enemy in 2 turns instead of 1, BUT you would need to put 3 more situational cards into the deck. And the deck is already full of combo/situational cards and struggles with it.
Not to mention that the 2nd Worgen combo would come handy only in very niche situations. C’Thun and Control Warrior matchups are probably the only ones where 2nd combo might be necessary to win.
So overall, I don’t like that idea.
OTK Worgen Combo Warrior Deck List Guide (July 2016, Season 28)
C’Thun Warrior is awesome. Just Armor up as much as you can and save Taunts for after Combo Warrior has played Emperor. Before Emperor, he can do max 30 damage, so he can’t really surprise lethal you. Play C’Thun as soon as you can, even as 10/10 or something, to bait an Execute. If you bait a second Execute with I don’t know, Ancient Shieldbearer, then the game is basically over once you play Twin Emperor. Or if you manage to go above 60 health total. Save Brann for Ancient Shieldbearer or Twin Emperor.
Aggro decks are also okay against it. It’s not like they completely counter it, but combo pieces are very clunky at the start of the game, so if Warrior draws a lot of them in the early game, he has no way to counter the aggression and basically loses the game. I’ve found out that Aggro Paladin is especially tricky, as Combo Warrior is often stuck with a lot of dead cards in the hand + he can’t “not draw cards” when almost half of his deck is card draw, basically giving Aggro Paladin amazing Divine Favor value every game.
But then you kinda screw yourself if you draw both copies of Worgen/Charge early instead of something actually useful.
I see the point of running 2 copies of each, but I still don’t think that it’s better.