Who knows what secrets we'll uncover!
Posted by: trullbusPublished: August 2, 2019Updated: October 16, 2026Dust:
10,520
Class: HunterFormat: StandardType: MidrangeStyle: TheorycraftSeason: Season 65
Hunter Cards (24)
- 1Hunter's Mark1
- 1Springpaw1
- 1Tracking1
- 2Explosive Trap1
- 2Freezing Trap1
- 2Pressure Plate1
- 2Rat Trap1
- 2Snake Trap1
- 2Snipe1
- 3Animal Companion1
- 3Deadly Shot1
- 3Desert Spear1
- 3Eaglehorn Bow1
- 3Hunter's Pack1
- 3Kill Command1
- 3Unleash the Hounds1
- 4Houndmaster Shaw★
- 4Hyena Alpha1
- 6Savannah Highmane1
- 6Scarlet Webweaver1
- 6Unleash the Beast1
- 6Wild Bloodstinger1
- 7Dinotamer Brann★
- 10Zul'jin★
Mulligan Guide
Deck Description
There's enough secret synergy cards in standard right now that you can actually run a secret package even in a highlander deck. This means that most of the cards in here you're actually just pretty happy to play, so there's not even that big of a punish for playing King Krush on 7.
I'm not sure about Desert Spear or Lifedrinker. The former is good with Hunter's Mark, but we're not running Scavening Hyena, so it might not be worth it. The latter is pretty reasonable to close/race, but isn't a great play on curve. As they're both a little questionable, they're the first on their way out to make room for Marked Shot and Baited Arrow to get some reliable removal.
The top end beast package also looks surprisingly reasonable. You have 5 strong targets for Scarlet Webweaver, which is seems like it's good enough. Wild Bloodstinger I think is just a good card, and obviously it's absurd if it costs 1. Savannah Highmane is as its always been, but now it sometimes costs 1. Nuts.