Wild Bloodstinger

Wild Bloodstinger Card

Wild Bloodstinger is a 6 Mana Cost Rare Hunter Minion Beast card from the Saviors of Uldum set!

Card Text

Battlecry: Summon a minion from your opponent's hand. Attack it.

Flavor Text

Tame Bloodstingers would politely invite your minion to tea.

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33 Comments

  1. Okipos
    November 25, 2019 at 11:49 pm

    This card needs a Beast tag for search purposes.

  2. Mrpiggles5
    July 29, 2019 at 3:37 am

    Very strong the biggest minion your opponent has is a 5/5.bloodstinger kills it becomes a 6/4 discard a card from your opponents hand. Discarding a minion for your opponent is ridiculous thats why blizzard has been considering rogue cards that actually steal and not copy your opponents class and warlocks never force enemies to discard just like you never see a shammy card that forces your opponent to overload. Too disruptive but to see it in hunter is weird and it will need to be back up with some big beasts

  3. ZerefZepher
    July 29, 2019 at 1:14 am

    Insane card. Already good stats with a disrupt ability, beast tag, and great synergy when you reduce its cost by 5. Fits well into any hunter deck really, especially if a singleton deck comes around. 5/5

  4. Qdog
    July 25, 2019 at 10:22 pm

    Scarelett weaver into this abomination is going to be epic! And the warrior will plague or brawl me and then id produce so much salt.

  5. ReliusRemyRezar
    July 24, 2019 at 11:01 am

    This card is bulshit, is not even a low attack disrupt card, is just a freaking good stated card, on a deceiving effect for the enemy.

  6. Sambidexterous
    July 21, 2019 at 9:17 am

    A key difference between this and Dirty Rat is which player summons the minion.

    Does this trigger friendly “when you summon a minion” effects?

    • Piterno
      July 21, 2019 at 8:02 pm

      In this case, I think it was only to save space on the card. Dirty Rat and Hecklebot say “Your opponent summons” because they do literally nothing else besides Taunt. This card attacks them

  7. JustYourAveragePayToWin
    July 20, 2019 at 4:05 pm

    It’s Dirty Rat, but reskinned for Big Hunter. I love this. This card can most likely kill anything it pulls out and is still a threatening body. 5/5.

  8. Phoesias
    July 20, 2019 at 3:06 am

    if your opponen has no minion in his hand you gonna play a 6 Mana 6/9 Beast, wich is still good i guess

  9. EksSkellybur
    July 19, 2019 at 11:24 pm

    LADIES AND GENTLEMEN, BEAST HUNTER GETS A BIGGER DIRTY RAT! I am so happy! 5 Cards, no questions asked, I’m too happy to be serious with this card!

  10. Csn113
    July 19, 2019 at 12:04 pm

    Little sad as it is control card under Hunter, but powerful effect. Question I have is do you choose which card to summon? Doesn’t say random and doesn’t say choose. If choose, very powerful as you can see opponents minions…and if they have Chef Nomi hiding in there, this will kill it.

    • Lluadian
      July 19, 2019 at 12:18 pm

      I doubt you would pick seeing as how that would give you knowledge of probably at least 3 minions in opponents hand. The wording will probably be fixed up by time expansion is released they’ve done it before.

      • Csn113
        July 19, 2019 at 12:26 pm

        Agreed. The ability to seeing anything in the opponents hand is pretty rare. If it had that effect, I imagine they would have already worded it so.

        • Lluadian
          July 19, 2019 at 12:42 pm

          Also it could only vaguely apply to Hunter outside of “stalking” and even then it’s more likely to come from a spell. Just seeing it would be useless so it would need some other effect most likely a 2 part card stalk a minion in opponents hand is first card then adds another card to your hand to either severely hurt it (you studied it’s weaknesses) or tame it if it’s a beast. Probably wouldn’t get to pick the minion but that would be a card that falls in line with the idea of a hunter.

          Hell that would be an awesome card people would complain of being broken but it would basically be a card that cost Mana to set up and is only useable if you play the card that was targetted. Would still follow lines of being worthless if opponent has no spells and it would dud out. Possible alternative is a secret but that wouldn’t be something to link to minions only.

  11. Rolioli
    July 19, 2019 at 11:55 am

    Is control hunter going to be a viable option?

    • Petem1911
      July 20, 2019 at 6:17 am

      It sort of is already if you can keep shuffling lifesteal or rhinos into your deck and repeat with Zuljin. Considering this has synergy with Master’s Call, and being buffed up off the frenzy will result in 6 mana 9/12s that just either obliterate your opponents hand or stick for value. Imagine this taking out Archivist Elisiana vs control and sticking. They will just rage quit

  12. Taznak
    July 19, 2019 at 11:41 am

    Great card, just… why Hunter? This is the sort of card a Control deck would love to have vs. other Control decks and Combo decks… except Hunter Control decks are no good because they’re not even close to having enough defensive tools to deal with aggro decks. And if you’re not running this to disrupt your opponent’s long-term value, it’s like a Boulderfist Ogre with the Beast tag. 2/5

    • Lluadian
      July 19, 2019 at 12:27 pm

      Just think of this as similar to Swamp King Dred that was a 9/9 7 cost that attacked enemy minions when they were summoned thing is that could be played around with cards that had poisonous or was just a big removal target. This is just dirty rat mixed with Dred but against 1 minion. Against things like warrior who run 2 big anti minion battlecry mechs this has value in removing ahead of time heck you could even remove Blast Master the turn before it could get dropped. Yes it would live with 1 health but that’s way more preferable than having 6 boom bots on the board. With current beast Hunter deck I’ve had issues with mech warrior anything that can remove answers or big plays is a good thing because sometimes I’m just sitting with cards I want to play but can’t because missing something important *dire frenzy*.

      • Taznak
        July 19, 2019 at 3:04 pm

        Ok, that’s fair; I can see this being good against most of the minions Control and Bomb Warrior run nowadays.

        On the other hand, I can think of plenty of examples where this is not great. Pulling a Giant or a Tirion or any very large minion is an obvious example. Pulling a Zilliax is also pretty awkward; you’re giving your opponent free tempo, and are left with a 6/6 minion on your own board, which makes me think… why didn’t you just play a Highmane instead?

        For every good matchup like Warrior, there will be a bad matchup like Mech hunter where you end up pulling a Venomizer or Spider Bomb and trading 6 mana and a card in your hand for just a card in your opponents’ hand, a massive tempo loss.

        This can be great value-wise, but it’s very suspect in terms of tempo, which is a puzzling combination for a class that lives and dies by tempo.

        • Lluadian
          July 19, 2019 at 5:05 pm

          There’s downside to every card and some are more likely to appear than others it also depends on how your field is set at the moment. For Giants your likely facing warlock or mage if it’s mage that’s a big deal if you can do that last 2 dmg to remove target for big minion spam.

          Tirion I’ll be honest I rarely see that card and it is a bit bad but leaves it as a 6/3.

          Now Zilliax is actually a big deal removing that from hand and if can do 2 more dmg to kill can be a big deal in preventing healing from magnetize. The biggest thing is if its against rogue pogo rogue really only has Zilliax as a way to heal. But taking from pally or Hunter is good to.

          I will grant you facing Hunter is the biggest threat on dropping with mech having 2 minions that would kill this. Though there’s a lot more decks this interferes with than will straight counter it. Not really a card for using against aggro except maybe if this was in an aggro deck itself and lost cheap momentum. 1 thing it’d piss off is silence priest that doesn’t run much that wouldn’t die or be nearly dead after being pulled and they want to combo with the silence cloning.

          Overall the utility of this card will make it see play for probably same reason people played dirty rat. It interferes with possible combos and can remove tech minions that tend to sit in hand for half the game. I will say that this will probably be a big deal against druid though with Floop and the Reno card you could infinitely duplicate your hand if you did more spell heavy deck with potential of having a Malygos OTK because of those 2.

          • Tommasco
            July 26, 2019 at 11:43 am

            The reno card is under the mage class

          • Lluadian
            July 26, 2019 at 11:53 am

            When I say Reno card it’s a refference to fact Reno Jackson was built around having only 1 copy of each card in deck. Highlander decks would be term for the build I just couldn’t remember name was Elise.

  13. Omnitarian
    July 19, 2019 at 11:10 am

    Hunter usually beats combo decks just by killing their hero. But this still has applications for shutting down your opponents lategame, even if it’s not their win condition: I’m thinking Warrior’s Omega Devastator, Shaman’s Shudderwock, Warlock’s Omega Agent/Barista, Freeze Mage’s Alexstraza/Antonidas, the new Highlander cards, Mojomaster… that’s all pretty specific techs though so this might just be a specialist card.

    • Lluadian
      July 19, 2019 at 12:29 pm

      Don’t forget popping out Blast Master a turn early saving yourself the 6 Boom Bots.

    • TallJake26
      July 21, 2019 at 8:02 pm

      Ummm… If you pulled out an Antonidas, this card actually would be very bad. Antonidas would survive the Bloodstinger’s attack with one health, and now your opponent gets a free Antonidas on their turn. And chances are, you don’t have any handy one-damage removal spells in your hand, since both Rapid Fire and Arcane Shot barely see any play.

      Even if they don’t have any spells in their hand to make a bunch of fireballs, they could just Conjurer’s Calling on Antonidas and get themselves two seven mana minions.

  14. Lluadian
    July 19, 2019 at 10:58 am

    This is what you get when you let Swamp King Dred have a pet scorpion and feed it the Dirty Rat. (I don’t care if he was a good boy you need to learn to tell him no)

    This card is just plain dirty since it’s likely to kill whatever card it does pull or if not seriously wound it and will most likely survive the encounter. Against battlecry decks this will hurt against others it will either inconvenience or help them by triggering death rattles.

  15. Thraben
    July 19, 2019 at 10:22 am

    Looks like Hunter will get some BIG things this expansion tied to the quest. I think this is great and refreshing. I don’t even care how good these are in constructed, these (the spider too) are awesome cards.

    • Taznak
      July 19, 2019 at 11:02 am

      Don’t be so sure. Everyone thought the Paladin quest would somehow support 1-health minions.

      • Lluadian
        July 19, 2019 at 12:32 pm

        Technically that’s still true if you use the hero power on reborns that makes a 2/2 reborn that on death has 1 health but it’s full attack value. And considering you have to play reborns it’s still involves minions with 1 health.

  16. Jed
    July 19, 2019 at 10:17 am

    I mean it’s interesting, but can hunter play a game where this is viable?