Mulligans
General Mulligans
Pretty standard here: you just keep your 1 and 2 drops (except Spirit). Town Crier is kept 100% of the time, and is the best card to get in the mulligan. Improve Morale is also just about always a keep, as it loses value very quickly. Keep Axe almost every time, keep Hogsteed almost every time. Keep Wasp if you don't have Hogsteed and keep Taskmaster if you have Wasp of Berserker. Berserker is kept if you have 2 of them on the coin with a 1 drop, or you have a turn 1 and 2 play.Aggro Mulligans
Same deal as the general mulligan,but never keep Berserkey. You might want to keep spirit occasionally if you have Hogsteed or maybe a militia commander, as those type of tempo swings are what will win you these matchups.



























I like the idea. Couple questions – why not Grom, if you’re running Improve Morale and Taskmaster?
As well, does this deck have a place for Festerroot Hulk?
And lastly, what would you cut to include Sweeping Strikes?