Big Beast Warrior

Class: Warrior - Format: dragon - Type: big - Season: season-64 - Style: theorycraft

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Big beasts, cool combos, surprisingly good early game value generation that allows for efficient early game plays before many of your late game minion combos.  Blood sworn mercenary is what makes this deck broken.  The ability to make more OP minions without having to wait for turn 10 really makes the curve feel considerably better.  Omega assembly really clashes with the late game style of this deck.  Both need to be played no later than turn 10 to be good, and while R&R puts my beasts on board, Omega Assembly gives me mediocre mechs that have no synergy with my deck.  Dr. Boom is still broken so you need him.  Overall it plays like Big Warrior so just play for value in the early game and then GIGANTIC late game tempo swings that crush your opponent’s soul.

The underlying part of this deck is that the new taunt legendary and the two frightened flunkies as part of the new taunt package that allow having a lot of big taunts in hand to be advantageous.  Sometimes you even get Armagedillo off your other 10 mana cards to really buff your hand.  and once they get huge, your Bloodsworn Mercenaries makes some very scary taunts that are nearly impossible to deal with for just 3 mana.

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