Journey to Un’Goro is almost here, and one of the exciting things about the expansion is the new Quest mechanic. Each Quest card gives you an insane reward that will be tough for your opponent to overcome! This post will go through the ins-and-outs of the mechanic and hopefully get you read for the big expansion release on April 6th, 2017!
General Quest Mechanic Information
- There are nine quests in total (one for each class).
- Quests are guaranteed to start in your mulligan, and can be sent back to your deck.
- You can only have one Quest in play at any time, but you can complete them multiple times if you can duplicate it!
- Quests are considered spells.
- Quests can’t be found by Discover effects unless the Discover effect targets a deck (and the Quest is in the deck), e.g., Drakonid Operative.
- Quests can’t be generated by cards that randomly put cards in your hand, e.g., Babbling Book.
- Quests CAN be duplicated if they are in your deck by cards like Thoughtsteal and Shadow Visions.
- Quests DO take up a Secret spot (you can have up to five Secrets).
Quest Card & Reward List
Each of the nine Quests have a unique set of circumstances that need to be met to get your powerful reward.
Awaken the Makers
- Much like how Lord Jaraxxus sets your Health to 15, Amara, Warden of Hope literally sets your Health and maximum Health to 40.
- Amara would also work with Lord Jaraxxus and even if you turned yourself into Ragnaros via Majordomo Executus.
- Take note that Awaken the Makers says “Summon” and not “Play”, this means if you spawn a Deathrattle minion on your board with something like Free From Amber it would count towards the Quest.
Awaken the Makers Card Synergy
Fire Plume’s Heart
- Unlike Awaken the Makers, Fire Plume’s Heart requires that you play the minions from your hand. Maybe Blizzard thought Protect the King might be too powerful.
- Like all Hero Power swaps, you’ll be able to use your Hero Power, play Sulfuras, and then Hero Power again if you have that kind of Mana available.
- Sulfuras is the only reward that costs 3 Mana, likely because they expect you to use your Hero Power immediately!
Fire Plume’s Heart Card Synergy
Warrior got four new Taunt minions to go along with this Quest: Cornered Sentry, Direhorn Hatchling, Ornery Direhorn, and Tar Lord. Of the Neutral Taunt minions in Un’Goro, Primordial Drake and Tar Creeper seem like the ones with the most potential.
- For Druid you will be able to use cards that summon minions to potentially finish Jungle Giants. This could include cards like Moonglade Portal or the new Giant Anaconda.
- Keep in mind that Barnabus reduces the cost of your minions in your deck, not in your hand.
Jungle Giants Card Synergy
Elder Longneck, Giant Anaconda, Tyrantus, Shellshifter (Stealth Form), and Verdant Longneck are all five or more attack minions that will qualify for the Quest. Giant Anaconda has additional synergy that could potentially cheat out an expensive minion. Tortollan Forager gives you a guaranteed minion with 5 or more attack that will work towards the Quest.
- A card actually has to be discarded for it to count towards the Quest. Playing something like Doomguard with an empty hand will not count.
- Discarding Silverware Golem does count as a Discard (it’s first discarded, then summoned).
- The Nether Portal that is spawned cannot be interacted with or removed from the board.
- Nether Portal (Enchantment) takes up a spot on the board (you can only have seven minions on the board).
- Nether Imp is a Demon, and spawns on either side of the Portal at the end of your turn.
Lakkari Sacrifice Card Synergy
There were already quite a few discard based cards in Warlock’s tool chest, but now they’ve gotten more with Clutchmother Zavas and Lakkari Felhound. Cruel Dinomancer is another interesting card, which can help bring something back into the game that you discarded previously.
Open the Waygate
- The Coin counts towards this Quest.
- Spells that are technically cast by a minion do not count, e.g., Yogg-Saron, Hope's End, Servant of Yogg-Saron, and Tortollan Primalist.
- Time Warp replaces the End Turn button with an Extra Turn button. The new turn isn’t triggered immediately.
Open the Waygate Card Synergy
Mana Bind, Primordial Glyph, Shimmering Tempest, and Steam Surger all have synergy with Open the Waygate. There’s potential for this card to make its way into what is currently Reno Mage, which would then have to be Kazakus Mage in Standard (Kazakus also has synergy with Open the Waygate). Babbling Book and Cabalist's Tome are two other obvious cards that synergize with Open the Waygate.
The Caverns Below
- The cards have to have the exact same name, but they don’t have to be the same card. The token card Slime is a good example, there are multiple versions of it (Slime (Warrior), Slime (Druid), Slime), but they all have the same name and would count towards the Quest (if you played them from hand).
- Crystal Core is a spell and does not stay on the board like Nether Portal does in Warlock, but it is still a permanent affect that can’t be removed.
- All minions on the board, in your hand, and in your deck become 5/5 regardless of if they were buffed.
- If a card is Hex‘d or Polymorph‘d it will still become a 5/5.
- Token cards that are spawned via something like Violet Teacher will be 5/5s.
- Minions can still be buffed, and they still take damage as normal.
The Caverns Below Card Synergy
Mimic Pod is the most obvious card that supports this same name theme. Cards that make minions bounce back to your hand are obviously going to be beneficial, stuff like Shadowstep and maybe even Gadgetzan Ferryman could get in on the action.
What a shame that Gang Up is on its way to Wild!
The Last Kaleidosaur
- Only spells that target a minion will work, not hand buff spells like Smuggler's Run or AOE buffs like Bloodlust.
- When you Adapt multiple times you can see some of the same options repeatedly, which means you can potentially buff Galvadon’s attack to 20 (Flaming Claws)!
The Last Kaleidosaur Card Synergy
Paladin got some new buff cards to support this Quest with Adaptation, Dinosize, and Spikeridged Steed. The card that seems to be the potential anchor of this Quest would be Primalfin Champion. You can cast a bunch of spells on it, and as long as it doesn’t get silenced or transformed it will bring those cards back to your hand upon death.
The Marsh Queen
- This is another Quest where you need to actually play the minions from your hand and they can’t be summoned like with the extra minion from Alleycat.
- The Raptors (Carnassa's Brood) that are shuffled into your deck are 1-Mana 3/2’s and have the text “Battlecry: Draw a card.”
The Marsh Queen Card Synergy
Unite the Murlocs
- Now here we get to summon Murlocs, so a card like Murloc Tidehunter and its Murloc Scout would count towards it.
- Megafin will not add uncollectible Murlocs to your hand, so you won’t be seeing another Megafin show up from it.
Unite the Murlocs Card Synergy
Shaman didn’t get a single new Murloc, but they did get the card Primalfin Totem that will summon a Murloc for you at the end of your turn. Shaman does have, however, Call in the Finishers which will summon four Murlocs and get you much closer to your goal. On the Neutral side of things, there were two Murlocs added in Un’Goro: Primalfin Lookout and Rockpool Hunter.