Everything You Should Know About the Quest Card Mechanic in Journey to Un’Goro

Journey to Un’Goro is almost here, and one of the exciting things about the expansion is the new Quest mechanic. Each Quest card gives you an insane reward that will be tough for your opponent to overcome! This post will go through the ins-and-outs of the mechanic and hopefully get you read for the big expansion release on April 6th, 2017!

General Quest Mechanic Information

  • There are nine quests in total (one for each class).
  • Quests are guaranteed to start in your mulligan, and can be sent back to your deck.
  • You can only have one Quest in play at any time, but you can complete them multiple times if you can duplicate it!
  • Quests are considered spells.
  • Quests can’t be found by Discover effects unless the Discover effect targets a deck (and the Quest is in the deck), e.g., Drakonid Operative.
  • Quests can’t be generated by cards that randomly put cards in your hand, e.g., Babbling Book.
  • Quests CAN be duplicated if they are in your deck by cards like Thoughtsteal and Shadow Visions.
  • Quests DO take up a Secret spot (you can have up to five Secrets).

Quest Card & Reward List

Each of the nine Quests have a unique set of circumstances that need to be met to get your powerful reward.

Awaken the Makers

  • Much like how Lord Jaraxxus sets your Health to 15, Amara, Warden of Hope literally sets your Health and maximum Health to 40.
  • Amara would also work with Lord Jaraxxus and even if you turned yourself into Ragnaros via Majordomo Executus.
  • Take note that Awaken the Makers says “Summon” and not “Play”, this means if you spawn a Deathrattle minion on your board with something like Free From Amber it would count towards the Quest.

Awaken the Makers Card Synergy

Priest got two new Deathrattle cards: Crystalline Oracle and Tortollan Shellraiser. You could even find a spot in your deck for the new Spiritsinger Umbra!

Fire Plume’s Heart

  • Unlike Awaken the Makers, Fire Plume’s Heart requires that you play the minions from your hand. Maybe Blizzard thought Protect the King might be too powerful.
  • Like all Hero Power swaps, you’ll be able to use your Hero Power, play Sulfuras, and then Hero Power again if you have that kind of Mana available.
  • Sulfuras is the only reward that costs 3 Mana, likely because they expect you to use your Hero Power immediately!

Fire Plume’s Heart Card Synergy

Warrior got four new Taunt minions to go along with this Quest: Cornered Sentry, Direhorn Hatchling, Ornery Direhorn, and Tar Lord. Of the Neutral Taunt minions in Un’Goro, Primordial Drake and Tar Creeper seem like the ones with the most potential.

Jungle Giants

  • For Druid you will be able to use cards that summon minions to potentially finish Jungle Giants. This could include cards like Moonglade Portal or the new Giant Anaconda.
  • Keep in mind that Barnabus reduces the cost of your minions in your deck, not in your hand.

Jungle Giants Card Synergy

Elder Longneck, Giant Anaconda, Tyrantus, Shellshifter (Stealth Form), and Verdant Longneck are all five or more attack minions that will qualify for the Quest. Giant Anaconda has additional synergy that could potentially cheat out an expensive minion. Tortollan Forager gives you a guaranteed minion with 5 or more attack that will work towards the Quest.

Lakkari Sacrifice

  • A card actually has to be discarded for it to count towards the Quest. Playing something like Doomguard with an empty hand will not count.
  • Discarding Silverware Golem does count as a Discard (it’s first discarded, then summoned).
  • The Nether Portal that is spawned cannot be interacted with or removed from the board.
  • Nether Portal (Enchantment) takes up a spot on the board (you can only have seven minions on the board).
  • Nether Imp is a Demon, and spawns on either side of the Portal at the end of your turn.

Lakkari Sacrifice Card Synergy

There were already quite a few discard based cards in Warlock’s tool chest, but now they’ve gotten more with Clutchmother Zavas and Lakkari Felhound. Cruel Dinomancer is another interesting card, which can help bring something back into the game that you discarded previously.

Open the Waygate

Open the Waygate Card Synergy

Mana Bind, Primordial Glyph, Shimmering Tempest, and Steam Surger all have synergy with Open the Waygate. There’s potential for this card to make its way into what is currently Reno Mage, which would then have to be Kazakus Mage in Standard (Kazakus also has synergy with Open the Waygate). Babbling Book and Cabalist's Tome are two other obvious cards that synergize with Open the Waygate.

The Caverns Below

  • The cards have to have the exact same name, but they don’t have to be the same card. The token card Slime is a good example, there are multiple versions of it (Slime (Warrior), Slime (Druid), Slime), but they all have the same name and would count towards the Quest (if you played them from hand).
  • Crystal Core is a spell and does not stay on the board like Nether Portal does in Warlock, but it is still a permanent affect that can’t be removed.
  • All minions on the board, in your hand, and in your deck become 5/5 regardless of if they were buffed.
  • If a card is Hex‘d or Polymorph‘d it will still become a 5/5.
  • Token cards that are spawned via something like Violet Teacher will be 5/5s.
  • Minions can still be buffed, and they still take damage as normal.

The Caverns Below Card Synergy

Mimic Pod is the most obvious card that supports this same name theme. Cards that make minions bounce back to your hand are obviously going to be beneficial, stuff like Shadowstep and maybe even Gadgetzan Ferryman could get in on the action.

What a shame that Gang Up is on its way to Wild!

The Last Kaleidosaur

  • Only spells that target a minion will work, not hand buff spells like Smuggler's Run or AOE buffs like Bloodlust.
  • When you Adapt multiple times you can see some of the same options repeatedly, which means you can potentially buff Galvadon’s attack to 20 (Flaming Claws)!

The Last Kaleidosaur Card Synergy

Paladin got some new buff cards to support this Quest with Adaptation, Dinosize, and Spikeridged Steed. The card that seems to be the potential anchor of this Quest would be Primalfin Champion. You can cast a bunch of spells on it, and as long as it doesn’t get silenced or transformed it will bring those cards back to your hand upon death.

The Marsh Queen

  • This is another Quest where you need to actually play the minions from your hand and they can’t be summoned like with the extra minion from Alleycat.
  • The Raptors (Carnassa's Brood) that are shuffled into your deck are 1-Mana 3/2’s and have the text “Battlecry: Draw a card.”

The Marsh Queen Card Synergy

Hunter got a couple new 1-drops: Jeweled Macaw which is Babbling Book for Beasts, and Raptor HatchlingTol'vir Warden is another minion that synergizes with the Quest.

Unite the Murlocs

  • Now here we get to summon Murlocs, so a card like Murloc Tidehunter and its Murloc Scout would count towards it.
  • Megafin will not add uncollectible Murlocs to your hand, so you won’t be seeing another Megafin show up from it.

Unite the Murlocs Card Synergy

Shaman didn’t get a single new Murloc, but they did get the card Primalfin Totem that will summon a Murloc for you at the end of your turn. Shaman does have, however, Call in the Finishers which will summon four Murlocs and get you much closer to your goal. On the Neutral side of things, there were two Murlocs added in Un’Goro: Primalfin Lookout and Rockpool Hunter.


  1. Brian
    July 4, 2017 at 9:58 am

    Why does the murloc quest get triggered by nurlocs from spells like call in the finisher or the murloc totem summons, but the second cat off of alley cat doesnt get you closer to hunters quest goal or summong a random death rattle minion from anything doesnt get you any closer to finish the priest quest?
    Though I dont know if megafin is top tier just wondered why its quest gets progress from spells or summons that arent played from the hand, but other quests don’t.

    • Niek
      July 11, 2017 at 4:44 am

      It”s the keyword, play is relevant to playing it from your hand. Summon means it just has to enter the battlefield 🙂

  2. Alchemist
    April 9, 2017 at 5:05 pm

    Hunter and Shaman win. They hit their quest fastest.

  3. Raemahn
    April 4, 2017 at 9:23 am

    Can quests be dispelled or transferred like secrets can? I’m assuming not, but figured I’d ask if anyone knows for certain.

    • Evident - Site Admin
      April 4, 2017 at 9:28 am

      No, they can’t.

  4. Razeklol
    April 4, 2017 at 8:59 am

    Very informative article, thanks!

  5. Aaron
    April 4, 2017 at 7:51 am

    Well maybe the rogue quest is borderline impossible to complete in a timely guaranteed way but maybe it’s not that bad of a reward. Wouldn’t Edwin and biteweeds buffs go on after and really rogue doesn’t run a lot of cards that are at 5/5 I mean it’s not the best but if it gets 4 cards around 2/2 to 5/5 that’s like 12/12 worth of stats optimistically

    • Aaron
      April 4, 2017 at 8:03 am

      Nvm I believe it clearly states no matter if it was buffed.

  6. Fanderay
    April 4, 2017 at 12:09 am

    I still am not so positive on the Rogue Quest, it seems to be too difficult and less rewarding compared to other Quests but, well, we’ll see.
    And the Mage Quest COULD become way too broken. I’ve already seen some great ideas involving giants, Alexstraza, Antonidas, new exodia and so on. I mean, if the Quest isn’t too difficult, I think we’ll see a lot of OTK with extra turn.

    I have great expectations for this expansion: rotation of a ton of cards, new mechanics and an overall refresh of the game (that is needed).

    Anyway, I can’t wait to try all of these Quest cards!! And thanks Evident for this superb article.

    • Advocaat
      April 4, 2017 at 3:21 am

      I don’t know, man… Do we still call it “OTK” when you actually play TWO turns to do it? 😀

      • Khaar
        April 4, 2017 at 5:20 am

        So we need to call it TTK-Mage, “Two Turn Kill” 😉

        • Fanderay
          April 4, 2017 at 6:12 am

          TTK? Well, seems legit, you’re right XD

      • Gully1824
        April 4, 2017 at 5:27 am

        TTK baby!

  7. Alfatta
    April 3, 2017 at 5:43 pm

    Very nice, like usually

  8. Alkoviak
    April 3, 2017 at 5:43 pm

    I have a question for awaken the makers. If you play it does set your health to 40 and you have to heal yourself up there by yourself or does it have a Reno effect too ?

    • Alfatta
      April 3, 2017 at 5:45 pm

      It has reno effect.
      As Evident says it “sets your Health and maximum Health to 40”

      • Alfatta
        April 3, 2017 at 5:46 pm

        And it’s crazy and I can’t wait

  9. Vijay
    April 3, 2017 at 4:55 pm

    Better than Trump’s theory craft! Thanks Evident.

  10. Leo Skarlupka
    April 3, 2017 at 4:29 pm

    Does Celestial Dreamer work if it’s battlecry activates for the Druid Quest? I have heard people go both ways with it so I would like an answer backed by the developers if possible. Thanks!

    • Sparkz
      April 3, 2017 at 6:33 pm

      I know I’m not a developer I’m going to say it does based off of how they are adding a card that can transform into a 5/2 or a 2/5, and transform is a Battlecry effect as well. If you think about how secrets don’t trigger until a card has finished it’s personal turn. By personal turn I mean Battlecry, or any other effects it triggers. Quests also take up a secret slot so… I presume the same interaction takes place. The best example I have for this is how druid of the claw doesn’t activate a snipe Hunter Secret until after it transforms. Meaning if it becomes a 4/6 it lives but if it stays a 4/4 it dies.

  11. mr simoes
    April 3, 2017 at 3:17 pm

    Rockpool Hunter looks very powerful.

  12. TacoRocco
    April 3, 2017 at 2:38 pm

    Nice article! Thanks for the info, Evident!

    • Evident - Site Admin
      April 3, 2017 at 3:16 pm



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