Call in the Finishers

Call in the Finishers

Call in the Finishers is a 3 Mana Cost Common Shaman Spell card from the Caverns of Time set!

Card Text

Summon four
1/1 Murlocs.

Flavor Text

When you really need a job done… but you don't really care if it gets done right.

Type
Spell
Rarity
Common
Set
Caverns of Time
Class
Shaman
Cost
3
Minion Type
Mechanics
Summon
Artist
Mike Sass
Collectible
Yes

Related Cards

Murloc Razorgill

23 Comments

  1. shaoxia57

    Yay, everyfin is awesome!!!!!

    1. Stefan.D

      With Everyfin is awesome combo, its basically like:
      7mana- "Summon four 3/3 Murlocs"

      (And that is If your board is empty)

    2. gully1824

      7 mana for 4 3/3's.... is it good?

      1. Anonymous

        It is if you already have one or two murlocs on the board, or even but one or two totems.

        1. Gabro

          this card combo very well with the 7 mana cost murloc spell from adventurers , spell giving +2+2 on each creatures for a 7 mana cost , cost reduced by one for every murloc in your board .

          so for 7 mana u summon 4 murlocs 3-3

  2. jeniok

    Everyfin + this is a............7 mana devided into 2 specific cards.. you get a 12 12 worth of states with no charging effect.
    Too weak.. the dragon 7-7 legendary has also 12 worth of stats with a deathrattle
    Well, as priest gets another great!!!aoe card- this averyfin-finishers combo is bu..sh..

  3. Moreinius

    Trying to bring Muster for Battle back,

    Never!

  4. PartyLikeARussian

    so for 7 man you can have 4 3/3 murlocs? First you play this card which cost 4 mana and then you play everyfin is awesome for 3 mana because its 4 mana cheaper for the 4 murlocs on the board. Its a meh card which wont see play on ranked because there is such a thing as a mid-range shaman and a control shaman after expansion. Both will be powerful. Murloc decks are still gimmicky except for the paladin otk murloc deck. This card wont change that.

  5. Rasapas

    Why is that bad rated? It coms good with everifin is awesome and could make that deck less bad.

    1. jeniok

      Less bad, but not even close to good

      1. Raspas

        True but may help the 50 murlocs misson more easy to archive :)

    2. CD001

      In a weird kind of way I suspect it's actually too slow for an Everyfin is Awesome deck; you've either basically won or lost by turn 7 and playing this on turn 4 is just asking for one of the many "deal 1 damage to all enemy minions" cards available at that mana cost - every class except Priest (which would require an Auchenai/CoH combo) has a counter at 4 mana or less so you're unlikely to use this card unless you can combo with Everyfin (or you've got a Warleader on the board).

      ... and I've had too many bang-head-on-desk moments as a Priest with Auchenai but not CoH in my hand (or vice versa) to rely on getting the Everyfin/Finishers combo on turn 7.

      1. sober667

        turn 7 if none of ur murlocks stocks , for each murlock wich is on board already is turn ealier up to 4 turn let see first turn 1 murlock maby even finley 2nd turn 2.3 charge or 2/1 and 1/1 turn 3 warldeder of 3 pf them sticks finishers and everyfin if not next murlock and combo turn 5

  6. Wrong combo

    This plus evolve is the combo you want

  7. Helioshadow

    Hmm... Let's see combos...
    Call + Everyfin = 4 3/3's ~ 12/12 for 7 mana
    Grimscale Oracle + Call + Everyfin = 1 3/3 + 4 4/3's ~ 19/15 for 7 mana
    Murloc Warleader + Call + Everyfin = 1 3/3 + 4 5/4's ~ 23/19 for 9 mana
    Grimscale + Warleader + Call + Everyfin = 1 3/2 + 1 4/3's + 4 6/4's ~ 31/21 for 9 mana
    Call + Double Everyfin = 4 5/5's = 20/20 for 10 mana

    And the dream:
    Double Grimscale + Warleader + Call + Double Everyfin = 2 7/6 Grimscales, 1 9/7 Warleader, and 4 9/6 token Murlocs - a total of 59/43 worth of stats for 9 mana. NINE mana. Granted you need 6 cards to pull it off, but that's still absolutely insane theorycrafting :D

    And the combos continue after that. I can see Tidecaller being an extremely strong card with coin -> Call turn 3, or a control Shaman revolving around pulling off a huge board in one turn late-game. If you draw right, you could destroy enemies with this card in a control Shaman. Just put double Grimscale, a Warleader or two, a Call or two, and two Everyfins into a full-spell full-draw Hallazeal Shaman, and it'll be at least fun to play :3

    It also destroys Anyfin Paladin, but let's ignore that.

    1. Roberto

      Great Calculation, except that this is a shaman card and Anyfin is Paladin's -.-

      1. NOveXoR

        7 mana give tour minions +2/2 and cost 1 less for each murloc is for shaman.

      2. Ravatar

        Great comment except everyfin is shaman and no one said anything about anyfin

        1. fantasberdaf

          Punny I like it :D

  8. Binx

    Finishers? Could they be more on the nose

  9. Mintia

    TMNT murlocs? lol

  10. Notashamanplayer

    All these people saying this card is bad just because it's not completely broken like all of shamans other cards, give me a break.
    This card might allow a different deck archetype from shaman, more ways to play the game makes the game more fun. Let's wait and see all the other cards to be released

  11. Galehoenir

    Four tiny Heros Turtle ^^ ! Mrglglglg for ever

Comments are closed.