Cabalist's Tome

Cabalist's Tome

Cabalist's Tome is a 4 Mana Cost Epic Mage Spell card from the Caverns of Time set!

Card Text

Get 3 random
Mage spells.

Flavor Text

What's in there? I bet it's cookie recipes!

Type
Spell
Rarity
Epic
Set
Caverns of Time
Class
Mage
Cost
4
Spell School
Arcane
Minion Type
Mechanics
Add to Hand
Artist
Milivoj Ceran
Collectible
Yes

17 Comments

  1. Poison

    Only possible play : Fatigue Decks

    1. Poison

      Tempo Mage: to slow and why random if you can draw 2 Cards wich fit in your strategy for 2 less mana

      Freeze Mage: Not enough Time to spend mostly almost a whole Turn for 3 random cards

      1. Svartsol

        fun Mage: For the lolz

  2. Svartsol

    An Ethereal Conjurer but you get all the choices but no minion

    1. Nightfall

      Play alot of eatheral conjurer and you'll see what cards you will be getting and if the avarage card is good enough to pay 5 mana for 3 of those avarage cards

  3. Packbat

    This card will be great for arena. 3 class cards, which are better than average cards, and you get card draw against your opponent.

    This card is really bad for constructed. Why would you risk 5 mana for 3 random cards that may not be good. You'll already have good mage cards in your deck.

    1. Mystik

      It's a spell. It runs alongside Sorcerer's Apprentice, Flamewalker, and other spell-sync cards. Sure you don't get a minion, but if you have good timing you could squeeze really good value out of it (and it's daughter cards).

    2. Captain Falcon

      This is a really powerful one-of in midrange lists. Even the bad mage spells (which I would consider Pyroblast for high cost and most secrets because of three mana cost+lack of immediate impact) have some sort of disruptive effect on the game state. The value is exponential as you have a decent chance of hitting arcane intellect or another cabalist's tome and you are almost guaranteed to hit removal. Sphinx's Revelation without life gain. I won't be surprised when I see people playing two-of this card as the meta slows. Granted, I am a sucker for value.

      1. Captain Falcon

        The big drawback of this card is that it increases your hand size drastically. The types of decks that want this card will be going for value already. I forsee plenty of situations in which a person won't/can't cast this card because it will force a mill on the next turn. Despite all this, when a cards biggest drawback is that it is really powerful it should not be glanced over. It literally says 'I'm a three for one at worst' on the card.

  4. Spirit

    Nobody knows the control reno mage here? This card is just op in a renomage, 3 random spells from your hand or from an ethereal.
    This is the card renomage was waiting for.

  5. Genieblood

    Who's ready for stupid RNG? Seeing the Trolden vids already of 3 fireballs or pyroblasts.

    1. Genieblood

      Or Trolden vids of 3 Cabalist tomes out of one.

  6. lennon255

    This is better than everyone gives it credit for.

  7. Reckoning

    Well this almost replaces that one 6 mana 6/3 minion that you discover a spell

    1. Cryomancer

      5 mana*

    2. Anrui

      Not really considering the 6/3 is also a body on the board. You have to think about the trade-offs between board presence and spells. This card however can be good, I'm just giving reasons as to why it won't replace the 6/3 entirely.

  8. shiang

    This would be a good card if it's discover 3 spells. But it's random and i think pretty shitty over all. Think of it this way nutrue to draw 3 will likely get you better cards and it doesn't quite make the cut in the current meta. Tempo mage, well 5 mana loss is pretty anti tempo and again at least one of the 3 spells will probably suck. Freez mage needs consistency.

Comments are closed.