Our Murloc Paladin deck list guide for the Kobolds and Catacombs expansion will teach you how to play this aggressive Paladin list. This guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!
While met with a bit of early resistance, Murloc Paladin has become an increasingly popular deck in the Hearthstone metagame. Over the past few expansions, the deck has received an increasing number of tools that makes it a consistently strong deck on the Standard Ladder.
The Year of the Kraken introduced a couple powerful class-specific Murlocs. Vilefin Inquisitor from Whispers of the Old Gods provides a stable body and a synergistic hero power. With Mean Streets of Gadgetzan, Grimscale Chum came to offer another early-game play.
It was with Journey to Un’goro, the first expansion in the Year of the Mammoth, however, that propelled Murloc Paladin into the powerhouse that it is today. Hydrologist is yet another phenomenal Paladin Murloc, but it was really Neutral cards that took the deck over the top. Rockpool Hunter and Gentle Megasaur can be punishing for opponents if Murlocs are on board, fitting the deck’s gameplan of snowballing a board state.
New in Kobolds and Catacombs
With the addition of Kobolds and Catacombs, Murloc Paladin has received Call to Arms. An early standout card from the expansion, Call to Arms fits perfectly with Murloc Paladin and plays into this new build’s more aggressive nature.
Update: Murloc Paladin – January 2018
- Grimscale Chum – Murloc Paladin is largely about snowballing a board presence through minion buffs. Grimscale Chum can help get this started early.
- Righteous Protector – Protecting high-value minions is important to Murloc Paladin. Righteous Protector can frustrate opponents by soaking up two attacks.
- Vilefin Inquisitor – Vilefin Inquistor is an established Patches slayer, making it one of this decks best turn 1 plays.
- Hydrologist – While Hydrologist’s stats aren’t great, the valuable options it presents can be crucial to the outcome of games.
- Divine Favor – Murloc Paladin, especially this more aggressive build, has a plethora of early game minions. As a result, Divine Favor can refill your hand with a fresh set of cards.
- Unidentified Maul – Somewhere between Muster for Battle and Coghammer, this 3-mana weapon can help maintain a solid board state.
- Call to Arms – You’re telling me I can draw 3 cards and put them directly in play for 4 mana? I’ll take 2 of these in every Paladin deck please.
- Sunkeeper Tarim – Another staple Paladin Legendary minion. Sunkeeper Tarim stacks buffs with Murloc Warleader and Gentle Megasaur making him a potent threat in this deck.
- Murloc Tidecaller – If you’re looking for a fast start, look no further. Murloc Tidecaller can get out of hand very quickly in this deck.
- Bluegill Warrior – A more recent addition to Murloc Paladin, this charging fish-man pairs well with Call to Arms.
- Knife Juggler – Works very well with Call to Arms and your Hero Power.
- Rockpool Hunter – If you can stick a 1-drop, Rockpool Hunter is far and away your best turn 2 play.
- Coldlight Seer – It’s hard to land buffs on Murlocs when they’re dead. Coldlight Seer helps you keep your Murlocs healthy and ready to trade efficiently. Or just go face.
- Murloc Warleader – Even a nerf couldn’t keep this card from seeing play. It turns out, giving most/all of your minions +2 Attack is still very strong.
- Gentle Megasaur – Landing a Megasaur on a board for of Murlocs can be game ending. Even with only a couple in play, this 4 mana 5/4 can turn the tide of a game.
- Corridor Creeper – Sadly, some of your adorable Murlocs are going to die over the course of the game. The good news is that their deaths will reduce the cost of this ugly Beast.
Murloc Paladin Mulligan Strategy & Guide
The mulligan section into two parts – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.
Vs Fast Decks
Higher Priority (keep every time):
- Vilefin Inquisitor – Inquisitor might be the best 1-drop in Aggro matchups because of its statline. A 1/3 is great at killing 1 health minions and sets up for Rockpool Hunter.
- Righteous Protector – While Righteous Protector is not a Murloc, it does prevent opponents from clearing off any of your valuable tribal minions.
- Murloc Tidecaller – You really want to open with a 1-drop against Aggro, so Tidecaller is another strong keep. The earlier you can get this card down, the faster it can snowball out of control.
- Rockpool Hunter – Landing a buff with Rockpool Hunter on turn 2 can be game-winning.
Lower Priority (keep only if certain conditions are met):
- Grimscale Chum – While Chum costs 1 mana, he’s not a great turn 1 play against aggro because he dies immediately to Patches the Pirate
- Hydrologist – Alternative 2-drop. It’s weaker than Rockpool Hunter stat-wise, but you can pick some early Secret that can make a difference. Better than Hero Powering on
- Unidentified Maul – Weapons can help protect your minions in the early turns against board-centric decks, but you want to make sure you open with a 1-2 curve before keeping Maul.
- Call to Arms – Yes, the swing that Call to Arms provides is so good it is worth a keep in some spots. Make sure you’re not giving up your first two turns to hang on to it though.
- Corridor Creeper – In the board battle against other aggressive decks, a lot of minions of going to wind up dead. Corridor Creeper can often be cheated into play for free in these matchups.
Vs Slow Decks
Higher Priority (keep every time):
- Grimscale Chum – With no threat of Patches the Pirate killing him off, Grimscale Chum is a better keep against slower decks.
- Vilefin Inquisitor – Despite being less aggressive, Inquisitor can start the Murloc synergies rolling early and is always a good keep.
- Murloc Tidecaller – Tidecaller offers a high priority removal target on the first turn. If it isn’t cleared, it can punish opponents like few other 1-drops.
- Rockpool Hunter – Rockpool Hunter on turn 2 is a little less game defining in slower matchups, but is still a great keep.
Lower Priority (keep only if certain conditions are met):
- Hydrologist – Hydrologist is a much better card against slow decks, but is still less optimal than Rockpool Hunter.
- Murloc Warleader – With other early game Murlocs, Warleader can apply enough pressure to force a response from your opponent.
- Call to Arms – Against Control, Call to Arms can immediately apply pressure with a new wave of minions.
- Corridor Creeper – It may seem strange holding a 7 mana card in your opening hand, but even the threat of Corridor Creeper may give Control decks a bit of hesitation before committing their precious board clears.
Murloc Paladin Win Rates
Murloc Paladin is a deck with a lot of explosive power, but several tools to sustain pressure throughout the game. The flexibility of the archetype lends itself to varying builds. In the past, the deck included high-cost threats in Bonemare and Tirion Fordring to maintain threats into the late game. More recently, the deck has shifted towards aggressive builds that look overwhelm opponents within the first few turns.
Beyond the specifics of the cards in the deck, Discover and Adapt mechanics allow Murloc Paladins to adjust their gameplans on the fly. Identify the opponent’s archetype as quickly as possible and tailor your decisions to it.
All-in-all, Murloc Paladin’s adaptability provides players with a lot of options going into different matchups.
Against aggro, the early game tempo is key. Prioritize control of the board state in all of your decisions and fight hard to establish a stable footing. Trade efficiently, but be aware of your life total at all times. Even at 1 mana, Righteous Protector can put up an irritating roadblock for aggressive decks. Once you’ve stuck some Murlocs in play, your synergistic mechanics should be enough to carry you over the finish line. Coldlight Seer and Gentle Megasaur, especially, can help keep your minions on the table.
Timing of Sunkeeper Tarim is critical. Though you run the risk of buffing opposing minions, it can often take three 3/3’s to take out the Tol’vir. Look for opportunities to make value trades and then rebuff your minions with the 6-mana Legendary.
When it comes to the Discover picks, prioritize options that lock down the board.
- Hydrologist – Noble Sacrifice is usually a high priority pick, but especially so when facing 2-health minions. With Righteous Protector in play Redemption and Getaway Kodo can be good choices to keep your defenses up. In rare situations, Repentance can punish an opponent trying to sneak a big minion into play.
- Gentle Megasaur – Against aggression, you want to look for tools that keep you on the board. Divine Shield, Deathrattle, and +1/+1 are all obvious choices here, but +3 Health can be effective at maintaining your position as well.
Against Control matchups, you are the beatdown. As such, you need to emphasize applying pressure, especially in the first few turns. Landing a Murloc Tidecaller into Rockpool Hunter and Murloc Warleader can be devastating.
That said, you always need to be aware of potential removal from your opponent. Find a good balance between applying pressure and overextending. After a Vilefin Inquisitor comes down, Hero Power regularly to develop more Murlocs in play. With enough Murlocs in play, Gentle Megasaur can provide either burst or stability for your board state.
Sunkeeper Tarim is an amazingly flexible tool in this matchup. Often, he can provide a little bit of extra, unexpected burst to close out games. Remember that Murloc Warleader attack buffs stack on top of the stat change from Tarim. Other times, Sunkeeper can neutralize massive threats on the other side of the board. Use this card wisely for whatever the situation dictates.
In Control matchups, you want to find either value generators or aggressions with your Discover cards.
- Hydrologist – Getaway Kodo is the best pick in most of the slow matchups, because you might be able to bounce some high-value cards and replay them. Beyond that, Repentance is good in the late game when your opponent is dropping large minions. Redemption, Noble Sacrifice and even Eye for an Eye have their place in some matchups, but are usually very situational.
- Gentle Megasaur – In slower matchups, defensives tools such as Divine Shield, Deathrattle, Can’t be targeted, and +3 Health are all helpful in protecting against AoE. When you need to turn up the heat, however, +3 Attack and Windfury can apply a lot of pressure.
Murloc Paladin General Tips
Sunkeeper Tarim can be tricky to use from time to time. Make sure to look for any available value trades before playing this card. For example, if you have a 1/3 and your opponent has a 2/1, there is no point in playing Tarim first – you can trade those minions, still have a 1/1 and then turn it into a 3/3. After trades, you want to play any small minions you can, including Hero Power, before Sunkeeper comes down. Incorrectly sequencing Sunkeeper turns can be punishing.
A handful of Murloc tokens can turn into a deadly weapon in the right scenarios. Sunkeeper Tarim, Murloc Warleader, and Gentle Megasaur all convert adorable Silver Tide Recruits into legitimate threats. Sure, they may start as 1/1s, but they can get out of hand very quickly.
Murloc Paladin Card Substitutions
Sadly, Paladin decks are frequently quite expensive. This Murloc Paladin list is a cheaper Paladin alternative but still has some high rarity cards within it. Below, you can find options for replacing the Epic and Legendary cards in this deck.
Epic Card Replacements
- Call to Arms – Without Call to Arms, you may want to shift towards a midrange build of the deck, but Bonemare would be a good place to start when replacing the spell.
- Corridor Creeper – After taking the meta by storm, it doesn’t appear that Corridor Creeper is going anywhere. If you don’t have this sleeper, you can replace it with another in Cobalt Scalebane.
Legendary Card Replacements
- Sunkeeper Tarim – Paladin has several powerful Legendary minions, but Tarim may be the best of them. If you don’t have the card, Tar Creeper or Tirion Fordring could be a reasonable substitute.
About the Author
A card game veteran, Roffle has been infatuated with Hearthstone since closed beta. These days, he spends most of his time tinkering with decks on ladder or earning gold in Arena (f2p btw). In particular, Roffle has a wealth of experience in competitive Wild Hearthstone, including a top 16 finish in the inaugural Wild Open Tournament and numerous high end of season finishes since the format’s inception. Follow him on Twitter or check out some of his articles on Roffle.net.