Mind Blast Control Priest Deck List Guide – The Witchwood – April 2018

Class: Priest - Format: Raven - Type: Control - Style: Meta Deck - Meta Deck: Mind Blast Priest

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Deck Import

Our Mind Blast Control Priest deck list guide goes through the ins-and-outs of this popular deck from the The Witchwood expansion! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype!

Introduction to Mind Blast Priest

“Priest loses so many important cards with the upcoming rotation!”: That statement was heard quite often in the last few weeks, and combined with the newly revealed Priest cards, the lion’s share of the community pronounced Priest’s future in the Year of the Raven dead.

Maybe in this case the wish was the father of the thought due to the dominance of the class in the second part of the Year of the Mammoth; but after all, Priest seems to be more than alive and well. Spiteful Priest was the obvious choice for most players at the start of the expansion, but another once famous archetype that we’re going to take a look at is on the rise yet again: Mindblast Control Priest.

Mind Blast Priest General Strategy

On first sight, this deck might seem to be kind of all over the place in the chaotic meta game of the first few weeks of Witchwood. However, the combination of the best Priest cards in the game makes this deck a true meta-breaker in the best possible way. Looking at the statistics of admittedly moderate sample size, Mind Blast Control Priest beats the most played decks (Odd Paladin, Odd Hunter, Cubelock, and Tempo Rogue) pretty convincingly.

Now to the actual list: First of all, we have the card draw engine that includes Northshire Cleric, Wild Pyromancer, Power Word: Shield and a new addition called Divine Hymn. One of the strongest upsides of this group of cards is the fact that it also serves as a great way to clear the board early; Shadow Visions and Mind Blast can help in that regard as well. The amount of board clear in total makes this archetype a great match against the Aggro lists that currently try to break Cube Warlock and other control archetypes.

The dragon package suffered heavy losses with the rotation, but still kept important cards like Duskbreaker, Twilight Drake and Primordial Drake which help to survive into the later stages of the game. One of the new dragon synergy cards called Scaleworm showcases the real power level of well-designed Rush minions and tremendously helps against cards like Tar Creeper in the mid game. Alexstrasza may look like a random include, but serves one particular purpose: To defeat the mighty Cube Warlock. This will be discussed further in the Matchup Guide section.

Acidic Swamp Ooze and Harrison Jones are having a field day in basically every control list at the moment. Paladins alone use three to five different weapons, Hunter uses at least two as well. Not to forget the beloved Skull of the Man'ari, one of the most precious artifacts for Harrison Jones to put into the museum!

Two copies of Shadow Word: Death try to handle early Mountain Giant aggression and Spiteful Summoner high rolls, something that many control lists still struggle with. When all the floodgates open eventually, Psychic Scream and Shadowreaper Anduin are ready to remove ridiculous board states to save even more time.

The “curve ball” in this list is Mind Blast. 10 damage for 4 mana may still be the best face damage per mana distribution in the whole game, and we don’t even need cards like Prophet Velen to make it work. Shadow Visions alone can produce up to four copies, and Alexstrasza does all the dirty work up to 15 health anyway.

At last, this deck may be straight up the best meta pick to play at the moment. Lots of players try to climb either fast with Aggro Paladin or Hunter, or they try to play safe with Cube Warlock, and all of these matchups are in our favor. It has to be said though that this list requires a lot of thinking, especially in the Cube Warlock matchup, so don’t get discouraged by a few losses at the beginning, as you will get rewarded in the end eventually!

Mind Blast Priest Matchup and Mulligan Guides


You want to beat Cube Warlock more consistently than any other list? Play Mind Blast Control Priest. Playing this matchup, however, is surely not a walk in the park. It is key to know when to pull the trigger on specific cards. Alexstrasza for example is part of our “combo”, so playing that on curve does absolutely nothing since Cubelock can just heal back up to full life in a heartbeat. It really is a game of attrition, and having Shadowreaper Anduin in hand early is almost mandatory to be able to put out enough damage before playing Alex eventually. Bait out as many heals as possible, try to get additional Mind Blast copies, and don’t use your Mass Dispel too early. And by the way: If you get confronted by a random copy of Rin, the First Disciple, be sure to Silence it as quickly as possible, because that is one of the very few ways to lose if played on curve.

Mulligan: Cards to keep are Shadow Word: Death, Northshire Cleric, Shadowreaper Anduin, and Acidic Swamp Ooze or Harrison Jones.

Odd Paladin/Even Paladin: HIGHLY FAVORED

History doesn’t change, and that applies to Control Priest versus Aggro Paladin. Wild Pyromancer alone carries you through the early game, and if you don’t draw one, you should at least get Northshire Cleric for early board contesting or Duskbreaker for the heavy board swing on turn 4.

Don’t underestimate their ability of reloading the board, and choose wisely when it comes to board clear. If you play the board correctly you will almost always come out ahead, and Psychic Scream or Primordial Drake will seal the game eventually.

Mulligan: Cards to keep are Northshire Cleric, Wild Pyromancer, Power Word Shield and Duskbreaker.

Odd Aggro Hunter: HIGHLY FAVORED

Basically the same game plan as against Odd Paladin. Don’t be afraid to neglect your life total at the beginning of the game, because Divine Hymn or Shadow Visions will almost always be in your back pocket. Use your Hero Power to make value trades and to keep the board presence.

Mulligan: Cards to keep are Northshire Cleric, Wild Pyromancer, Power Word Shield and Duskbreaker.

Tempo Rogue: FAVORED

Many opponents will think that you are playing a Spiteful Priest list, and that helps you a ton in the matchup against Rogues. They will try to build up a big Edwin early on, and you will eat it up with Shadow Word: Death. The rest of the matchup plays out as easy. Scaleworm is the answer Priest needed against Fal’dorei Strider, so even more value-oriented Rogue archetypes will have trouble to compete in the mid game.

Mulligan: Cards to keep are Northshire Cleric, Wild Pyromancer, Power Word Shield and Duskbreaker.


As we all know, Spiteful Summoner’s rolls have become increasingly better due to the rotation of the Old Gods, and that is why this archetype can high-roll you out of the game in a heartbeat. The combination of Prince Keleseth and copious amounts of cheap minions that have more than 3 health can become too much from time to time. The deck also has a lot of defensive capabilities, and Armor is the bane of every combo-based Alexstrasza deck. Try to go in as early as possible, get your Scaleworm on the board, and pray.

Mulligan: Cards to keep are Northshire Cleric, Wild Pyromancer, Power Word Shield and Duskbreaker or Scaleworm.

Elemental/Control Mage: UNFAVORED

You know what’s as bad as Armor for our list? Lifesteal, and Frost Lich Jaina has plenty of that in hand. In this matchup you basically need to hard-mulligan for Shadowreaper Anduin so that you can apply pressure as early as possible and before Jaina gets drawn. You have to go wide on the board as well, because the board will stay clear all of the time anyway. The matchup against more value-oriented Elemental Mages without that many board clears is much better.

Mulligan: Cards to keep are Northshire Cleric, Power Word: Shield and Shadowreaper Anduin.

Mind Blast Priest Tech Cards and Replacements

Shadow Word: Death: Depending on the meta, you can only run one copy of SW:D, but at the moment it’s just too good against Mountain Giant and Spiteful Summoner.

Chameleos: Many variations of this list run Chameleos, and in a more control-oriented meta, this card can spy out a lot of vital information and create great value.

Harrison Jones: Additional card draw is nice but not needed, so replacing this with a second copy of Acidic Swamp Ooze is more than fine.

Prophet Velen: This card actually does nothing in terms of additional reach within a single turn, just because it has to stick to the board for at least one turn.


Julian "Tharid" Bischoff, a dinosaur in the fast-changing world of esports and self-proclaimed Warcraft expert, already created Hearthstone-related content for Red Bull, ESL and Hearthhead.

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Discuss This Deck
  1. DeadlyMurloc
    April 20, 2018 at 12:23 pm

    So im quite bad at HS and would love to get better. ive used this deck for a bit and i cant seem to win consistently, i have a 33% win rate. any tips for getting better, or anything that could help me?

  2. Whatagullibull
    April 19, 2018 at 10:00 am

    Isnt this just theos deck why dont you credit him at all?

  3. Moofo
    April 19, 2018 at 5:55 am

    I m a f2p player and this is my first control deck i manage to craft. Is cheaper than other control decks, good vs most popular decks in current (early witchwood) meta, and very brainish deck. The only change i made was +1 Gheist -Harisson, as my dust wasnt enough. Thank you for sharing.

    • Tharid - Author
      April 19, 2018 at 6:56 am

      Brainish may be my new favorite word to describe this deck 🙂

  4. Terrible
    April 18, 2018 at 7:37 pm

    This deck is just terrible. Haven’t won any games trying to make this thing work. Maybe the people ranting about it just got super lucky?

    • Emsick
      April 19, 2018 at 3:59 am

      I’m playing this deck since 5 rank 0 stars and still got 1 rank 4 stars. Trying to become a legend.

      I don’t have Harrison Jones so i change it for another mass disspel. It was working till rank 2, so now i am playin 1 mass display and i add second mind control.

      I really do like this deck, but i have big problem vs druid (whit beast that summon all taunts) – they are making so much armor that i think i just can’t kill them.

      Keep trying!

      • Tharid - Author
        April 19, 2018 at 6:54 am

        Good work, keep on climbing! That matchup can be very tricky. Always keep in mind that you played the deck to Rank 1 though, so you must be pretty good with it, and that is the number one prerequisite to beat bad matchups as well.

        Good luck!

    • Tharid - Author
      April 19, 2018 at 6:55 am

      What matchups did you play against? What do you think was the reason behind your losses?

    • Spoopy
      April 19, 2018 at 9:25 pm

      This deck has a leaning curve. It is a harder deck to pilot, but once you get the hang used to it, it works wonders. What in particular is going wrong for you?

  5. Alpha
    April 18, 2018 at 4:50 pm

    Admittedly, I didn’t have all the cards on that list So mine is that list but with these changes:

    -1 Psychic Scream (I didn’t have 2 screams in my collect)
    -2 Primordial Drakes (I didn’t have 2 Primordials in my library)
    -1 Harrison Jones (I don’t have Harrison Jones in my library)

    +1 Skulking Geist (Tech choice to burn Dark Pacts and Lost in the Jungles. Anything else is a bonus)
    +2 Spirit Lash
    +1 Acidic swamp Ooze

    Even with these changes, I’m finding that the deck is working really well. The Spirit Lashes have been really helpful with keeping aggro in check in further as well as just being more sustain against Cubelock’s doomguards. The Skulking Geist has been MVP in several of my Cubelock match ups. It has admittedly, eaten at least one of my PW:S each of the games I played it, but it also always ate 2x Dark Pacts, mortal coils, and Lost in the Jungles each time. That’s probably just my deck highrolling its ass off, but there you go.

    Really cool list dude. Even though I didn’t have all the cards to replicate it, I’m happy with what I do have for it. My experience against Cubelock and Paladin has been sooooo much better, thanks to you.

    • Tharid - Author
      April 19, 2018 at 6:52 am

      Great to hear! Spirit Lash can work wonders if the meta leans towards more Paladin and Hunter archetypes.

      As already said in other comments, Skulking Geist isn’t that obvious of a tech choice in my opinion. The deck does well without it, and while it may seem that it causes the Warlock matchups to be a lot easier, it shouldn’t change the initial win rate by that much.

  6. Cmurphbucs
    April 18, 2018 at 1:56 pm

    Any thought of putting in the coin/Velen combo? Can swap out one weapon removal and mind control but put in the gargoyle and Velen for extra burst

    • Tharid - Author
      April 19, 2018 at 6:34 am

      Yeah, people have been suggesting that! I think it’s a tough tech choice. Coins are not needed as a direct win condition like it was with OTK Paladin, and yes, they might be valuable against Aggro for additional Pyromancer value. In Control those coins can get pretty clunk over time because we don’t have as much cycle as OTK Paladin, and while Coldlight Oracle has left the scene, there’s still plenty of situations where you can easily overdraw (Hadronox Druid intensifies).

      Try it out and report back how it performed! 🙂

  7. Straynok
    April 18, 2018 at 1:56 pm

    I love this deck, I’ve been playing another version, but can’t wait to try this one.
    Can I ask two questions?

    #1 I’m not sure about the Mind Controls place in the deck because i’m not sure what i’m trying to MC in the current meta. if spiteful comes out on turn 10 we have other answers and voidlords we want to pop to shuffle the 1/3’s.
    what about replacing it with Glimmeroot or something?

    #2 what about playing twilight acolyte instead of Death, to give you a threat to replace theirs, and more consistancy when looking for Mind Blast?
    thanks for posting the list, it looks awesome.

    • Tharid - Author
      April 19, 2018 at 6:40 am

      #1: MC is a great tech choice against Cubelock. You can MC greedy Cubes or Voidlords for protection against incoming Doomguards. I don’t think it’s really needed, but it can buy you the turns you need for working on your combo.

      #2: Solid choice depending on the meta. It can be great against Odd Paladin as well, but with the amount of Mountain Giants being in the game right now, hard removal trumps everything!

  8. Lawrecords
    April 18, 2018 at 3:13 am

    I have Chameleos and i’m keen to use him regardless of his effectiveness. What would you sub out to make room for him?

    • Tharid - Author
      April 18, 2018 at 3:39 am

      MrYagut played a iteration of this deck with Chameleos and only one copy of SW:D.

  9. FMJ.
    April 17, 2018 at 9:15 pm

    Nice guide mate! Did you forget Quest Warrior? i think is the worst favored scenario 😀

    • Tharid - Author
      April 18, 2018 at 3:42 am

      Thanks! You can only cover so many different matchups, but that is what the comments are for, right 🙂

      Your MU against Taunt Warrior *can* be very unfavored. That however requires the Taunt Warrior player to know what he’s up against. A lot of more casual players will never expect you running this list, so they will try to get to using Sulfuras as quickly as possible. That is where you can flood the board and Alex+MB his face, because Armor Up doesn’t provide the Armor he needs against us in the later stages of the game.

      In general I’d call this a “skill matchup”. If you’re the better player, then you should have a fairly decent win rate.

  10. Getloppy
    April 17, 2018 at 1:24 pm

    Great deck. I’m finding the lack of warlocks and eqpt at rank 4 warrants swapping a shadow word death and Harrison Jones which both lack tagets. Seems meta dependent. Lots of game losses due to those cluttering my hand. Swapped for mix of chameleos and stonehill defender. Very untested but liked both. Really up in the air on those two slots. My meta is paladin (almost auto win) and druid with druid being a tough MU. Open to ideas! Great post.

    • Tharid - Author
      April 18, 2018 at 3:48 am

      Interesting ideas! We have double Weapon Removal, but Jones is highly situational and not very usable against Aggro, so that is indeed a tech inclusion against Warlocks only. Stonehill Defender can be great, especially if you find Obsidian Statue; great “last alamo” against Aggro, and a two-turn-saver in Control matchups.

      Druid is a tough one, but I beat Hadronox Druid pretty consistently. The matchup plays very similar to Cubelock: Try to get the most value out of your Screams, focus on card draw, and get Anduin go as quickly as possible. As it is with most bad matchups, the fact that we play a list they won’t expect gives us a massive edge, so many Taunt Druids will try to erect that Taunt Wall to get Hadronox value, when they instead should just bank Armor into the late game.

  11. Aeternus
    April 17, 2018 at 11:26 am

    This deck is actually insanely good! Once you get the hang of it you can literally kill anyone from 20+ health in one turn…well 2 turns if you need to Alex before. Playing against aggro decks can be a bit tricky, but survival is definitely not a problem for this deck, you got so much removal is ridiculous.

    • Tharid - Author
      April 18, 2018 at 3:44 am

      Glad to hear you are having success with it!

  12. ITFreely
    April 17, 2018 at 11:11 am

    This deck is the truth. It’s consistently beating Warlocks and Pallys, as the guide proclaims. I’m just trying to get my games in before I start seeing a bunch of these running around ladder.

    • Tharid - Author
      April 18, 2018 at 3:43 am

      “This deck is the truth” may be my favorite statement regarding this list 🙂 Go get ’em!

  13. Akron
    April 17, 2018 at 10:40 am

    I got chameleos, any card of the deck to replace with? Ty

    • Tharid - Author
      April 18, 2018 at 3:38 am

      MrYagut played a list with Chameleos and only one copy of SW:D.

      • Camba
        April 18, 2018 at 12:43 pm

        Thank you! 🙂

  14. Jake
    April 17, 2018 at 4:08 am

    Is it possible to play this deck without Alexstrasza?

    • Halusky
      April 17, 2018 at 9:13 am

      What is the win condition than?

  15. boring
    April 16, 2018 at 4:46 pm

    Vs taunt druid this deck get destroyed but then again i have drawn anduin bottom 5 all 6 games…

    • Tharid - Author
      April 17, 2018 at 3:55 am

      That’s a lot of bad luck in six games 🙁 Drawing Anduin is key against Hadronox/Taunt Druid. I’d still mulligan it away because there has been an uprising of Token Druid, and you’ll need all the board clear you can find against that. Keep on trying! 🙂

  16. Johnny
    April 16, 2018 at 2:31 pm

    Dude this deck is amazing, is fucking breaking the meta, u need a little bit luck of course but this deck is doing it and when facing druid most of the time is skill based i love it, feels awesome killin pala/cube/baku hunter

  17. Ween
    April 16, 2018 at 2:05 pm

    The deck seems pretty good but I cut 1 Scream for 1 Spirit Lash to help ensure I have a tool to remove Silver Hand Recruits.

  18. Peter
    April 16, 2018 at 1:47 pm

    I went 16-8 at legend with this deck. It’s a decent deck I would say.

  19. Hurj
    April 16, 2018 at 10:52 am

    The deck seems like fun, but for me, it has struggled with gaining presence on the board during the early turns. Has anyone else had the same problem? I ended up cutting out some of the more expensive cards and adding some two drops like Doomsayer.

    • Mike
      April 16, 2018 at 12:30 pm

      Yep, if you don’t draw cleric or duskbreaker early or pyromancer against paladin you are usually too far behind. It feels so helpless. This deck needs more board presence, IMO. It could also use more silencing fornstupid warlock BS.

      The deck is also an automatic loss against elemental mage. I dunno, I don’t think this deck is that great. Requires too many pieces to fall into place. Maybe there are bette priest decks with dragons?

    • Tharid - Author
      April 16, 2018 at 1:05 pm

      This deck does not focus on early board presence. You contest early enemy board presence with board clear, not with minions. Collect your Pyro chain, heal up in the meantime, and strike back with a one-time board clear and a follow-up Scaleworm to get into a healthy mid game.

  20. RIP
    April 16, 2018 at 10:46 am

    You should really be running geist, if u play vs any decent players and they are on warlock they will be saving the heals for the alex unless they have the otk cube combo with umbra or without her. I mean worst case you geist 2 power words, which is less valuable than 16heal plus combo potential and all in all this is a control deck.

    • Tharid - Author
      April 16, 2018 at 1:06 pm

      I have been thinking alot about Geist. On paper it looks great and may serve the greater cause, but I don’t think that it is really needed. It makes the matchup easier, but if you control your deck accordingly, win rate should stay the same.

  21. Chris
    April 16, 2018 at 9:26 am

    Just started playing this deck currently 5-0 at rank 9-7. I queued into baku taunt warriors and still managed to beat through 20 armour and win

    • Tharid - Author
      April 16, 2018 at 1:07 pm

      Great to hear! Taunt Warriors are tough to beat, but if you stay patient you might get the upper hand one time or another!

      • Alpha
        April 18, 2018 at 1:10 am

        I concede to Taunt warriors. There’s so few currently, but its always like, 30-60 minute games. An uphill battle that really isn’t worth the stress of going through.

  22. Goldenv69
    April 16, 2018 at 7:19 am

    This is an awesome deck, funny to play and really strong right now. I just did 2 important change:

    Harrison Ford –> Prophet Velen

    Mind Control –> Gilded Gargoyle

    That’s because I prefer to have more option for the combo (Alextrasa+DK Anduin or Velen+Mindblast). Right now I lost only vs EvenMage

  23. adopped
    April 16, 2018 at 6:05 am

    I only have limit dust to craft and i must choose between Physic scream and Primordial Drake
    Which one should icraft first and what can i use to replace the other one?

    • Goldenv69
      April 16, 2018 at 7:12 am

      Physic screem is stronger right now and cost one mana less. Obviusly Primordial has a great body but the 2 dmg arent enought sometimes to clear the board and in this meta with this deck a board clear is essentialy

      • adopped
        April 17, 2018 at 3:15 am

        any replacement for the drake?

  24. codeRED
    April 16, 2018 at 5:28 am

    Any card to tech out for Silence?

    • Tharid - Author
      April 16, 2018 at 1:08 pm

      What would you want Silence for? Mass Dispel does the job in that regard. I don’t think it’d be worth to replace any card in that list with Silence!

  25. Martin
    April 16, 2018 at 4:09 am

    This deck is just a mess. I don’t see how a few mindblasts are supposed to be the answer to cube lock. They have so much healing that it really isn’t a problem for them to just heal up after you cast Alex and you have no good ways of putting up pressure in the beginning.

    • Kapulet
      April 16, 2018 at 5:06 am

      The idea is to bait out his heal and discover an additional 2 mind blasts for 20 dmg. mass dispell will help pressure through the voidlords. a good read will signal the best time to drop alex. This is all made pretty clear in the guide.

    • Oropher
      April 17, 2018 at 11:41 am

      I have a high WR vs Cubelock with this deck. You sometimes dont even need more than 2 mindblasts. They never expect the mind blast because Priest usually runs Spiteful. Early game is easy, you erase giants or doomguards easily. Late game you can destroy their weapons, use psychic to clear the board and then they have to deal with your dragons, You can poke them until they are at range of your mindblast or minions and then you can either mind control the voidlord or go mindblast depending on the board. Remember Anduin DK + 2 mindblasts means 16 damage, and with 3 mindblasts is 19 damage, so as long as you are in that range you are gucci 🙂

  26. Luzbel
    April 15, 2018 at 10:26 pm


  27. ArthurPZQ
    April 15, 2018 at 10:16 pm

    Any replacements for harrison jones?

    • Luzbel
      April 15, 2018 at 10:27 pm

      Just the good ol Ooze

    • Matthew Ventura
      April 17, 2018 at 9:11 am

      I have Harrison but I subbed it for a squashing, I know it sounds funny but its actually quite a versatile card lol. If you don’t draw your pyro or dusk early you can have a couple of these guys heal you up and do some trading against aggro, it’s great for healing your own minions out of duskbreakers range or even late game getting to to heal for 10 + put 10 damage worth of pumpkins on the board! Personally I’ve had more success with the squashling than with double weapon removal, maybe there’s a better card for the deck but it works pretty well for me!

  28. MangoTheory
    April 15, 2018 at 8:27 pm

    I’m missing both psychic screams and a second copy of shadow visions, any suggestions on replacing these 3? I spent all my dust on spiteful druid and shuderwock shaman but am stuck teedertodering b/w rank 4 and 5

    • Adichie
      April 15, 2018 at 9:55 pm

      They’re both really important. Being able to shuffle – as opposed to kill – creatures is part of why the deck is so good against Warlock. And Shadow Visions represents a win condition by collecting more Mind Blasts, while also saving your ass when you need a specific removal spell earlier in the game.

      There’s not a lot of leeway in replacing them. I’d get Visions before Scream, though, as Scream can be replaced more easily against non-deathrattle decks.

      • Tharid - Author
        April 16, 2018 at 8:42 am

        Agreed. You could maaaybe play with one Scream only and go for something that adds reach (Holy Fire for example), but two Shadow Visions is a must.

        • MangoTheory
          April 16, 2018 at 4:25 pm

          Super, thanks for the feedback guys, going to craft a psychic scream and a shadow visions so I’m running 2 visions and 1 scream and going to add clockwork attomaton in place of 1 scream.

          • Cosine
            April 17, 2018 at 2:03 pm

            I think the holy fire would be better than clockwork, since it can function as removal or reach, as well as providing more reach on same turn its played.

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