Aggro/Tempo Prince Rogue Deck List Guide – October 2017

Our Aggro Prince Rogue deck list guide will teach you how to pilot this popular deck! Our guide features mulligan, play, and card replacement strategies!

Introduction to Aggro Prince Rogue

After the wave of bans in September, a new deck has emerged as the top dog in the metagame. To everybody’s surprise, Prince Keleseth is more than a viable card – it can carry an entirely new deck, now that the top aggro decks have been toned down and are not as oppressive to zoo-style strategies. The insane explosive early turns that were previously available are no longer so common, making early efficient plays and grabbing tempo the primary focus in Standard gameplay for aggro and midrange decks… and who better to exploit that than the king of tempo and swing turns – Rogue. As one of the classes that barely loses anything by including Prince Keleseth in their deck, a new aggro deck has emerged for rogues that takes advantage of the class’ strengths and exploits powerful early game minions to seize control of the board and curve it’s way to a victory.

Counter & Beat Tempo Rogue with our Anti-guide to the deck!

The deck includes a mix of tempo and value minions, playing both an aggressive strategy and keeping up with the opponent in terms of card advantage by running cheap generators instead of draw.  Playing Prince Keleseth ensures that these smaller minions are beefier than usual and trade more favorably. A key characteristic of this deck that separates it from other Prince decks is the ability to Shadowstep and immediately replay him, multiplicatively increasing the value of each buffed minion. Prince into double Shadowstep is a mini Crystal Core effect and is absolutely backbreaking, almost impossible for any opponent to deal with.  The general playstyle feels a lot like the classic Zoo that has historically been associated with the Warlock class and features similar decisions and matchups.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Aggro Prince Rogue Mulligan Strategy & Guide

This deck also features a very streamlined mulligan with unique and simple yet very effective decision-making process, as presented in this flowchart:

The point is that you are almost always looking for Prince Keleseth and always keep him no matter what, because statistically whenever he is kept in the opening hand, the deck’s win rate approaches 100%. The two other highest win rate cards when kept are Fire Fly and Swashburglar – both are cheap minions that can get down on the board immediately and provide a lot of value and card advantage in the initial turns. Fire Fly gives you a body that doesn’t die to 1/1s and pinging hero powers and Swashburglar gives you a card and pulls out Patches the Pirate for trading.

It doesn’t really matter what type of deck you are facing or what class exactly, because in the first 3-4 turns of the game you are looking to develop your own board and value trade with whatever the opponent has, accumulating incremental advantages until one of your swingier cards allows you to capitalize on them and lock the game.

Some other noteworthy keeps are Backstab for early interaction and Southsea Captain to synergize with Southsea Deckhand, Swashburglar and to pull out a buffed Patches the Pirate. Especially when going second with a Swashburglar already in hand, this is a very safe keep.

Shaku, the Collector is one exception – he is alright to keep when you know you are going to be facing a slower deck, but you must already have a 1-drop in hand to justify that keep.

Only ever keep Shadowstep if you already have Prince Keleseth, otherwise toss it back. There is some value into bouncing Swashburglars around, but remember that it’s just a 1/1 and you have to put the highest priority on keeping up a strong board early on.

This should probably go without saying, but absolutely never keep Patches the Pirate.

Aggro Prince Rogue Win Rates

Winrates provided by Metastats

Aggro Prince Rogue General Game Plan and Play Strategy

The deck’s general game plan is to be aggressive, play onto the board and muscle out other minion-based decks with buffed minions while gaining incremental advantages through value trading and cheap interactive cards. Later on it tries to play a couple of big cards to capitalize on those tiny advantages and transitions from trading on the board to hitting face with hard to kill minions. In most respects, it feels and plays out a lot like a Zoo Warlock deck might and in fact has very similar strengths and weaknesses, though the Rogue class does have even less comeback mechanisms available to it. It compensates that and the lack of draw with cards that generate value through other means and more powerful single-target buffs to increase its damage output and trading potential while utilizing Rogue’s top tier single-target removal to deal with big threats where other such decks would simply not be able to do so without trading their entire board in.

In the early game, you are looking to develop some minions on the board and start accumulating resources. Fire Fly is the optimal Turn 1 play – it has more than 1 health which makes it durable, it gives you another minion and it can even value trade into 1/1s against the other aggressive decks such as Hunter or Pirate Warrior. On Turn 2 you want to always play Prince Keleseth and start bouncing him back with Shadowstep once or twice, depending on (and equal to) the number of Shadowsteps currently in hand. The problem is that you won’t always have Keleseth. In that case, you have some decisions to make. In the ideal case, you have two 1-drops that you can play, which will hopefully keep you on par with the opponent’s board state. Alternatively, you can always use your hero power and trade – it’s a great mana investment since Rogue’s hero power is the most cost efficient of the pings and equips a weapon for you, which can matter for Southsea Deckhand.

Then you transition to your first powerspike turn – the 3-drops. Southsea Captain can pull a Patches straight as a 2/2, so if you have Captain in hand avoid playing other pirates before that unless you have no other options. SI:7 Agent is excellent against other aggressive decks and will pull you massively ahead, while Tar Creeper serves a very similar purpose of stopping the opponent’s trades into your minions. All of those are cards that will cement your board presence and set you up for the later turns.

From those early stages you transition into your payoff cards. Cobalt Scalebane turns even the smallest minions into relevant attackers, threatening to deal increasingly more damage with each turn they are not deal with. What’s especially nice about it is that it’s a dragon, so Priest’s Dragonfire Potion does not kill it. Another powerful cards from your top end is Bonemare, which takes any minion at all and turns it into a very significant threat. It’s very easily set up with a stealthed Shaku, the Collector a turn or two before it, so there is some small inherent value into keeping him in your hand longer, especially when you have the option to play a better-statted minion on Turn 3.

Throughout the game you will fill out your curve and play utility minions as well. What separates this rogue deck from the traditional zoo is that it has access to great value-oriented minions such as Shaku, the Collector, Xaril, Poisoned Mind, Vilespine Slayer, Spellbreaker, etc. It is very important to have access to tools that allow you to play a more interactive game, providing utility and reach in the form of answers to big minions to push damage through or denying powerful buffs and/or synergies. In fact, it is largely this very property that is responsible for the success of this deck over other similar strategies.

Speaking of pushing through, a no small part of the deck is dedicated to burst damage. Featuring double Cold Bloods, Leeroy Jenkins and Southsea Deckhands, you won’t be short on burst when you finally transition from trading to going face. That being said, don’t be afraid to utilize these cards aggressively – sometimes you just have to trade into bigger things and that’s OK. These powerful finishers allow you to capitalize on the aggressive gameplay that the deck provides and can catch many opponents off their feet when snuck under key defensive cards (such as Spreading Plague on Turn 6) which would usually stop you dead in your tracks. Leeroy in particular is also a just a nice aggressive play even if he is not ending the game, if you have a dagger and a minion on board to clear the whelps and he combos with Shadowstep for a 12 damage burst play.

Bonemare also falls in this category, as it is the card that will most often close out games, producing two very big threats with a single card and giving pseudo-charge to one half of the stats. If you topdeck a late Shadowstep with a Mare on the field, it is an ideal target to help you snowball the board.


Sometimes you will have to make decisions of how aggressively to play and whether or not to go for tempo or value. The answer is that this is matchup dependent and you should prioritize one or the other based on the opponent’s class and deck, then fir the other one whenever possible. For example, it’s almost never right to go for a lower tempo higher value play against a Hunter, because you are under threat to lose the board, but you can almost always play for value and squeeze the maximum potential from your cards against a Priest because they will give you a lot of free time while they set up and cycle through their deck.


Their Aggro variant has taken a steep decline after the patch, so if you are facing a Druid at all you can fairly safely assume that it will be Jade Druid and it will be very clear once they play a ramp spell or hero power on turn 2. It is advised to try to rush them with a wide board because they have a hard time dealing with that, because once they get going they will always outvalue you.


Though there is some variation within “the hunter deck”, it is almost always more aggressive than not and will be trying to curve out. Prioritize building a good board and try to keep theirs as clear of bests as possible, because the punish from Crackling Razormaw or Houndmaster can be very hard to overcome. Watch out with your trades to avoid playing into Deathstalker Rexxar’s battlecry ability.


Most mages are relatively slow, so you generally have more time to set up a big turn and their AoE is not something you can realistically play around. Be as aggressive as possible and pressure them into having the answer. Against Secret Mage you are in no shortage of small minions and you are not all that bothered by Counterspell, so just go right through their secrets and their minions should be relatively easy to deal with.


The dominant deck for the class is Murloc Paladin, which tries to do a lot of the same things you are, so it will come down to smart trading and resource management. Keep their board clear so that they can’t stick a buff and allocate your removal for priority threats. Having a wider board means that they can’t play Sunkeeper Tarim, so going into their Turn 6 try to play out as many things as possible, even if you have the option to land a single higher value threat like Scalebane.


They have only one real deck in Razakus Priest, but it’s very powerful. Still, it’s a Priest deck so it’s relatively slow. Your priority is to stick a Cobalt Scalebane on the board and once their Spirit Lash is down, try to get the buff onto different 1-attack minions. You can save up some cheap cards to combo and make a big Edwin VanCleef to bait their Shadow Word: Death, which is their only removal for Scalebane.


If you are playing the mirror match, then you know what your opponent will be trying to do (the same thing as you). Play on the board and make efficient trades, then capitalize on any slow turn they take by going all out from your hand because you know they have very limited ways to punish you or deal with a wide board.


The class has strong AoE, but their only single target removal recently nerfed and is scarce enough that you should not be playing around it. Trade aggressively with their board until you can land one big threat, then snowball it to victory.


Zoo is starting to rise in popularity, so mulligan as if that was the case. Value trading is the name of this game and you both follow very similar game plans, so try to exploit Rogue’s unique advantages and prioritize getting the wider board. They will have the stronger big threat but you can deal with it and win the game. If it’s a Handlock, try to rush them as fast as possible without overextending into their wide range of AoE. They have lots of healing and an overabundance of cheap board clears, but their single target removal is fairly limited. Try to stick one or two big minions at a time and constantly buff those to get ahead.


Pirate Warrior follows a very similar playstyle to your own deck, with the added benefit of having access to buffed weapons. You have to protect your board with Tar Creeper and take smart trades until you curve out into superior big threats. In the case of Control or Dead Man’s Warrior, simply try to rush them down as quickly as possible, because when it comes to the late game they will lock you out with armor and taunts.

Tips and Tricks

  • Always try to go for Prince Keleseth into Shadowstep whenever possible and hard mulligan for the former.
  • If you have Prince Keleseth and Swashburglar in hand at the start of the game, it’s recommended to save the 1-drop and play it after Prince to get out a buffed Patches. Evaluate what your opponent can be playing and don’t do it against Hunter.
  • If you happen to draw Patches the Pirate in your opening hand, save it as a target for one of your buffs, such as Cold Blood or Bonemare.
  • If you didn’t have the time to play a Fire Fly early, save at least one of them as a convenient and cheap Combo activator.
  • Try to hide your Cobalt Scalebane behind a Tar Creeper. Another convenient time to play it is after a big Edwin VanCleef turn, because most opponents can’t deal with two high priority targets easily.
  • It’s OK to use Spellbreaker for minimal or in some cases no value if it’s your only Turn 4 play and the strongest body in your hand. You have to curve out and saving it requires very specific circumstance.

Aggro Prince Rogue Card Substitutions

As an aggressive deck, it is fairly easy to replace cards with one another because most threats serve a similar purpose, though their efficiency and combo potential can vary from case to case.

Cards that cannot be replaced:

  • Prince Keleseth – The namesake of the deck enables the archetype to play value-centric cards by negating their downside of lower stats and boosts the overall power of the deck by a very significant margin.
  • Shadowstep – Bouncing and replaying the Prince is way too good to pass up, especially given that the card has plenty of other good targets to capitalize on.
  • Vilespine Slayer – This is a much needed tool for the deck and one of the highest priority crafts for any Rogue player. The combination of the decent body (especially when buffed) and the effect is simply one of a kind.

Cards that can be replaced (with varying degrees of efficiency):

  • Xaril, Poisoned Mind – As a primarily value-oriented minion, Xaril is not strictly necessary, although he provides a lot of versatility. A good replacement at Common is an aggressive option of Naga Corsair, meanwhile another value minion can be Shadowcaster at Epic.
  • Shaku, the Collector – The 3-drop slot in the deck is already crowded and admittedly, Shaku is not the most spectacular minions when it comes down to board presence. Aggressive options can be the infamous Vicious Fledgling, or if you want a bit more reach Plague Scientist is a good follow up to any previous play.
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Discuss This Deck
  1. Kiilon
    October 19, 2017 at 12:41 pm

    Any replacements for Edwin ?

  2. ImWithStupid
    October 19, 2017 at 11:43 am

    I strongly suggest Mimic Pod as a substitute for any cards you might be missing from this deck (except Keleseth). I toyed around with some replacements for Leeroy and Shaku, and I’ve been having some great success with 2 copies of the card as it both helps to dig a little bit for Keleseth and creates more opportunities for high rolls (there are a lot of good targets for duplication).

    • Chimborazo - Author
      October 19, 2017 at 1:12 pm

      The deck is aggressive, based on gaining tempo by curving out with minions, Mimic Pod is a dead draw in the first 5-7 turns of the game. Not that things such as Leeroy aren’t, but you’d want to minimize those as much as possible. Might be worth considering but I probably wouldn’t try it.

  3. Marc V
    October 17, 2017 at 8:37 pm

    I think that I’ll see a bit more success with this deck after cutting Prince Keleseth. Now hear me out, Prince Keleseth is essentially a dead card for me due to the fact that I haven’t drawn it once in 9 games. In its place, I think I’ll be running a more useful 2 drop, like Bloodfen Raptor or maybe a Bluegill Warrior.

  4. Deaazh
    October 17, 2017 at 4:54 am

    Is the corpsetaker version of this deck better? atm I play this one but I really want to figure out which one is better

    • Chimborazo - Author
      October 17, 2017 at 7:29 am

      The only version that can be considered “better” is the one with elementals, which performs better in the mirror match but worse versus Priest. Depending on which one you see more, you should adapt. The “corpsetaker version” is experimental and does not have enough different matchups to justify considering it a separate deck. Just stick to this one and you will hit Legend in no time.

  5. Natasha
    October 15, 2017 at 4:19 pm

    Hey guys! Tell me plz, are Edwin, Leeroy and Shaku worth crafting or not? I want to try this deck, but these three guys are missing.

    • Sacro
      October 16, 2017 at 8:49 pm

      yeah totally! Maybe shaku or leeroy not but if you have a lot dust go ahead! 🙂

    • Deaazh
      October 17, 2017 at 4:57 am

      I play this deck with only Edwin, Keleseth and Patches atm and still managed to get rank 5 with a good winrate. For a period I even played it with double eviscerate ’cause I missed Keleseth, and still got r9 with it. I have a personal list tho

  6. Skeptical
    October 13, 2017 at 10:36 pm

    If you don’t get Prince K in the mulligan or early game then you will lose 70-100% of the time in my experience. If you get him during your mulligan or first few turns you will win close to 100% of the time if you play your cards right.

    • Chimborazo - Author
      October 14, 2017 at 9:44 am

      That’s not even close to the truth. The deck is strong even without Keleseth.

      • Skeptical
        October 14, 2017 at 4:31 pm

        I disagree. This deck has capped out at Rank 14 for me, whereas I switched to my Taunt/Control Warrior and proceeded to Rank 4. When I was playing it, i would quickly lose the board if have a poor mulligan and could never recover. I have never lost to this deck or its variants with my Control Warrior (have came across 3 so far). I am not saying this deck isn’t fun/good, but not as glamorous as advertised and easy to defeat if your opponent understands it. Could I have gotten higher than 14? Sure, if RNG was in my favor.

        • Gabriel
          October 14, 2017 at 6:00 pm

          Most likely you just do not know how to play it. There is of course the chance that you may just be the unluckiest person in the world.

          I regularly win having never drawn Keleseth, and for w/e reason Patches hates me and always seems to find his way into my opening hand. The fact that I have a near 100% winrate against the mirror leads me to the conclusion that most people playing it do not play it well. This is not some SMOrc deck and is less forgiving to mistakes than other decks. It actually takes some learning. If you are already proficient with Rogue it is easy to play but if not then you have to learn the class. Even a simple mechanic like when to swing with your face can change the outcome of games. Have you ever played a Rogue that was off lethal by 1 hp? I have seen this many times, and most of the time you can look back at the game and track it to a single turn when they should have swung but didn’t.

          I am not a pro and there are probably thousands of players better at this game then I am but if someone is struggling with this deck I’d be willing to help you out maybe spectate you and help you with plays. I hit legend last season with this deck with a 75% winrate and this month I’m at 67%. Gabriel#11451

          • Skeptical
            October 14, 2017 at 8:51 pm

            It’s very easy to say, “Oh you must not know how to play this deck”, to some minor criticism lol. Me and you can play the exact same way and you have a supposed “75%” win rate and be Legend and myself have a sub 50% win rate and barely crack 10 with the deck. Variance with your opponents and RNG is something you can’t control despite how “pro” you claim.

          • Gabriel
            October 14, 2017 at 9:37 pm

            You imply that both of us play the deck the same so the variance between you and I comes down to RNG. This is not the case. I put in effort to learn the game, learn this deck, I do this with all my hobbies whether it be racquetball, cooking, or hearthstone. Your first mistake is that you assume you are so good that if you can’t scratch R10 with it then it must be the deck that’s bad, or you are getting unlucky with it. I say this not to insult. If you make those kinds of assumptions you fall into a trap of being unable to improve. As the blue chick in Avatar said, “You cannot fill a cup that is already full”.

          • Skeptical
            October 17, 2017 at 12:37 pm

            So my win rate has improved with more practice. However, I am still sporting a 30% win rate against Priest. What is your strategy on facing Highlander Priest.

        • Chimborazo - Author
          October 15, 2017 at 9:10 am

          Is that why it’s currently the deck with the highest win rate on every platform that tracks stats? Or the major talking point of HCT, said to be the best deck in the meta right now by every pro player?

      • Rookie
        October 16, 2017 at 6:38 am

        Very true. I have won most of my games on my climb to legend with this deck without ever getting a keleseth. this deck is just good. even without him you still overrun your opp. I have won the mirror when my opp has the nut keleseth opening and i didnt have the former. This matchup is all about skill. You probably just don’t play the deck correctly.

        • Skeptical
          October 17, 2017 at 12:54 pm

          Pretty sure reaching legend with Warrior, Mage, and Lock in the past I know pretty well the mechanics of the game. But thanks for your input… “Rookie”

    • Danteh
      October 15, 2017 at 11:37 am

      @Skeptical I’m sorry man, but you must be pretty terrible with the deck. Nothing wrong with being a newbie – it just takes to to master a deck like this 😉

      I pretty much never pull Keleseth (it’s basically autowin if I do) and I still win most of the time. It’s a really, really, good deck. I can’t dedicate as much time as I could before due to work but I’m already rank 3 with around 12 hours played this month or so.

      And yes, it is pretty difficult to play “efficiently”. Actually, I think that’s exactly the problem with your playing, you seem to think it’s easy and thus can’t see what the true “good plays” are, effectively making subpar plays (because of no experience with the deck) and losing all the time. Basically, it’s the proof that it’s easy to learn and hard to master.

      • Skeptical
        October 17, 2017 at 12:52 pm

        Saw your first sentence and stopped reading. Yawn

        • Daniel
          October 17, 2017 at 3:00 pm

          You should, if you want to imprive your game 🙂

  7. Just a Spell
    October 13, 2017 at 9:05 am

    I believe it is important to explain when to run 2x Bittertide Hydra and when to run 2x Cobalt Scalebane. Although Colbalt and Hydra serve the same purpuse versus priest (punishing only 1 death and being immune to dragon fire), Cobalt is better versus zoo, token shaman and the mirror (it makes vilespine a lot less effective). HOWEVER, Hydra is 10x better than Cobalt versus Jade Druid who has multiple ways to remove a 5/5 but not an 8/8.
    In conclusion, if you are facing mostly control at any point (priest, druid, mage) with this deck swap out both Cobalts for Hydras, it will be incredibly beneficial.

    • Chimborazo - Author
      October 13, 2017 at 1:29 pm

      Thanks for the input, I’ll make sure to update the guide to address the alternative options.

  8. chris
    October 13, 2017 at 1:04 am

    so hi i need to replace patches shaku the collector and xaril .. also got no vilespine and sawsea captain

    • Chimborazo - Author
      October 13, 2017 at 1:08 am

      Shaku and Xaril are cool but not “core” to the deck. Captain is, though if you cut Patches there is not a very big reason to play the Captains, but keeping in mind you will be taking a huge power level downgrade. If you want to play Rogue ever, just craft the Vilespines. Best investment in the class you could possibly make.

    • Gabriel
      October 14, 2017 at 3:55 am

      IMHO w/o Patches, the Southsea Captains, and the Vilespine Slayers, you might as well play a different deck. Even if you craft the Vilespine Slayers, your still going to take a huge loss in power, as Chimborazo already mentioned, if you don’t run the Captains and Patches.

      When you do get the cards together, expect to spend time learning to pilot it. All decks have a degree of difficulty to them but I’d have to say tempo rogue looks easier to play than it actually is. It is not a forgiving deck.
      It is so fun to play once you get the hang of it though.

  9. Daniel
    October 11, 2017 at 10:03 am

    This statement is not true, priest has way more removals than just Shadow Word Death ..

    “You can save up some cheap cards to combo and make a big Edwin VanCleef to bait their Shadow Word: Death, which is their only removal for Scalebane.”

    • Gabriel
      October 14, 2017 at 4:02 am

      “…removal for Scalebane” is the key here. You are referring to removal in general. Without SWD in hand, the Priest has a very hard time removing Cobalt Scalebane. That was the point the author was making.

  10. rookie
    October 10, 2017 at 6:35 am

    amazing deck! i made several changes. I run 2 Flappy Bird. 1 Plague scientist and 1 Naga. I went from rank 21 to rank 8. I’m currently 32-5 with the deck. fantastic!

  11. Sinister
    October 10, 2017 at 2:23 am

    I’m having a lot of succes with this deck, beating most other top tier decks, but my sole weakness is hunter decks. For some reason I can’t seem to get that match-up right. They chew up my pirates with their stupid crabs, I often lack removal for the ever-growing Hyena and their beasts are so sticky that it is hard to avoid the synergies with Crackling Razormaw and Houndmaster. What is the best way to play against hybrid beast hunter with this deck? The chart says that this deck has a positive match-up but I certainly don’t so far. 😉

  12. johnhso
    October 9, 2017 at 5:17 am

    this deck is amazing, made 1 change –> -1 xaril +1 shadowcaster currently 11-2 from 16-13

  13. Tom
    October 8, 2017 at 12:10 pm

    Great deck, I got to rank 7!

  14. eZentrik
    October 7, 2017 at 11:33 pm

    I know this deck is a great deck but for some reason I’ve got a 33% w/l. I’m clearly playing it wrong but i just can’t figure out what i’m doing wrong :'(

  15. Yovan
    October 7, 2017 at 4:47 am

    Cheap and strong deck, its recomended for those who has limited dusts.

    • Ivan
      October 8, 2017 at 2:37 pm

      CHEAP!? it has 5 legendaries men…

      • True
        October 10, 2017 at 6:37 am

        Several of them can be replaced. You need keleseth and patches and perferably edwin. but the rest are replaceable.

        • True
          October 10, 2017 at 6:38 am

          so you really just need patches keleseth and Leeroy.

        • Satauntaun
          October 11, 2017 at 3:17 pm

          I’m currently trying to put the deck together, but don’t have enough for both Edwin and two Vilespine Slayers. Given that the Vilespines seem really important should I sub out the Edwin instead? If so with what?

          • Satauntaun
            October 11, 2017 at 3:28 pm

            Also since I never bought Karazan and I don’t really want to at this point with it being relatively close to leaving standard, anyone have an idea on what to replace Swashburglar with? I was thinking Bloodsail Corsair but if anyone has any better ideas lmk.

          • Gabriel
            October 14, 2017 at 4:14 am

            You could try a Shadowcaster instead of the Van Cleef. As for the Swashburglars…. didn’t blizzard change adventure mode or something allowing cards to be crafted normally?

  16. eatenbyapuma
    October 5, 2017 at 7:34 pm

    Great deck. Personally I play it with elemental synergies, replacing the cobalt scalebanes with blazecallers, no xaril cuz I don’t have him so I throw in another tar creeper, and in light of skulking geist I replace cold blood with fire plume Phoenix. But that’s just me, and the deck in its form here is awesome. The one thing I would say is not to advise spreading out against druids- even with the spreading plague nerf, I’m still coming across it in most jade decks I play

    • Adam
      October 8, 2017 at 2:46 pm

      I did the some of your changes and it helped alot.

  17. greencoaster
    October 5, 2017 at 2:33 pm

    i just want to say thanks to the guys, who put such a great work making these articles, i think you guys are awesome!

  18. Ayylmaokind
    October 5, 2017 at 8:45 am

    Any good replacement for Leeroy?

  19. Tsokanos
    October 4, 2017 at 3:54 am

    am i the only seeing the pic behind the rogue class cards? xD
    great deck btw 😛

  20. xxlgorillanor
    October 3, 2017 at 3:27 pm

    I like this deck very much, i am sure this is gonna be my main deck this seasson.

    Try it out guys, it is fun to play. i have a 80% win rate so far.

  21. agramar
    October 3, 2017 at 5:49 am

    Great deck, is it bad I changed 1 bonemare for a Geist?

    So far this guy saved my ass many times from the pint sized board clear when my dragons are on the table and he cant potion my ass off

    • Chimborazo - Author
      October 4, 2017 at 12:53 am

      That’s very interesting! Geist definitely hurts Priests a lot, but I’m worried that in the ideal scenario, Scalebane comes down on the board a whole two turns before Geist ever could. Have you run into situations where you have to hold back your dragon and lose the pressure it provides?

  22. Light
    October 2, 2017 at 11:53 am

    Nice guide. Looks interesting.

    Is it worth 6400 of my dust though?

    • Chimborazo - Author
      October 2, 2017 at 1:45 pm

      It’s the second best deck for ladder and much faster than the actual best, so if you want to reach Legend in the least amount of time with the highest win rate than yes, it is worth it.

      On the other hand, if you are missing that many cards and are not really a Rogue player at heart, there are plenty of alternatives so that you don’t have to craft into the deck specifically. Just make sure you can beat it.

  23. gamerjigs
    October 1, 2017 at 9:26 am

    Which to craft first? Xaril or Shaku?

    • Chimborazo - Author
      October 1, 2017 at 9:36 am

      Shaku is slightly better in this deck.

  24. sadsad
    September 30, 2017 at 7:59 pm

    nice deck but i have no freakin edwin and Keleseth

  25. gnech91
    September 30, 2017 at 11:32 am

    i have all’cards to make this deck less patches… i know it’s important and he takes great value to keleset… but there is a way to replace him?

  26. Minititan
    September 29, 2017 at 11:00 pm

    Hey i dont have Edwin what do you recommend?

  27. Kersed
    September 29, 2017 at 8:53 pm

    Is this a better list than Asmos or Kranichs? I know they are minor differences but I’m just too curious for my own good.

    • Chimborazo - Author
      September 30, 2017 at 2:13 am

      It’s the best of both worlds. This listwas derived by 2 days of playtesting with HCT pros and a lot of statistical analysis. We identified the “core” and then looked at #1 legend finishes, primarily focusing on the chinese server. Then we eliminated the absolute lowest win percentage cards and used those 5 flex slots to improve the two worst matchups.

      In theory this should be the best and “optimal” list but who knows.

      • Kersed
        September 30, 2017 at 10:07 am

        That is impressive thanks!!!!

      • Judain
        September 30, 2017 at 10:08 am

        i complety agree! this version is so good, more refined.


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