Aggro/Tempo Prince Rogue Deck List Guide – Kobolds and Catacombs (KAC) – December 2017

Our Aggro Tempo Prince Rogue deck list guide for the Kobolds and Catacombs expansion will teach you how to play this aggressive Rogue list. This Tempo Rogue guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!

Introduction to Aggro Prince Rogue

After the wave of bans in September, a new deck has emerged as the top dog in the metagame. To everybody’s surprise, Prince Keleseth is more than a viable card – it can carry an entirely new deck, now that the top aggro decks have been toned down and are not as oppressive to zoo-style strategies. The insane explosive early turns that were previously available are no longer so common, making early efficient plays and grabbing tempo the primary focus in Standard gameplay for aggro and midrange decks… and who better to exploit that than the king of tempo and swing turns – Rogue. As one of the classes that barely loses anything by including Prince Keleseth in their deck, a new aggro deck has emerged for rogues that takes advantage of the class’ strengths and exploits powerful early game minions to seize control of the board and curve it’s way to a victory.

The deck includes a mix of tempo and value minions, playing both an aggressive strategy and keeping up with the opponent in terms of card advantage by running cheap generators instead of draw.  Playing Prince Keleseth ensures that these smaller minions are beefier than usual and trade more favorably. A key characteristic of this deck that separates it from other Prince decks is the ability to Shadowstep and immediately replay him, multiplicatively increasing the value of each buffed minion. Prince into double Shadowstep is a mini Crystal Core effect and is absolutely backbreaking, almost impossible for any opponent to deal with.  The general playstyle feels a lot like the classic Zoo that has historically been associated with the Warlock class and features similar decisions and matchups.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update: Kobolds and Catacombs – Aggro Prince Rogue (December 2017)

People have largely kind of avoided Tempo Rogue early on opting for the Kingsbane Miracle Rogue, but look for that trend to start changing quite quickly. The Kingsbane deck has started to fall out of favor, so Tempo Rogue is starting to pick up steam again. The deck has gotten some interesting pieces like Sonya Shadowdancer, Elven Minstrel, and Corridor Creeper. I would say that Sonya isn’t necessary at the moment, but we will keep an eye out on whether or not she’s required to the deck. Corridor Creeper is starting to be slotted in just about every aggro/midrange deck so that might be a pretty safe craft at the moment.

I’ve updated the deck list above to the most popular version, but there will be inconsistencies in the deck guide while we are updating them across the site!

Aggro Prince Rogue Mulligan Strategy & Guide

This deck also features a very streamlined mulligan with unique and simple yet very effective decision-making process, as presented in this flowchart:

The point is that you are almost always looking for Prince Keleseth and always keep him no matter what, because statistically whenever he is kept in the opening hand, the deck’s win rate approaches 100%. The two other highest win rate cards when kept are Fire Fly and Swashburglar – both are cheap minions that can get down on the board immediately and provide a lot of value and card advantage in the initial turns. Fire Fly gives you a body that doesn’t die to 1/1s and pinging hero powers and Swashburglar gives you a card and pulls out Patches the Pirate for trading.

It doesn’t really matter what type of deck you are facing or what class exactly, because in the first 3-4 turns of the game you are looking to develop your own board and value trade with whatever the opponent has, accumulating incremental advantages until one of your swingier cards allows you to capitalize on them and lock the game.

Some other noteworthy keeps are Backstab for early interaction and Southsea Captain to synergize with Southsea Deckhand, Swashburglar and to pull out a buffed Patches the Pirate. Especially when going second with a Swashburglar already in hand, this is a very safe keep.

Shaku, the Collector is one exception – he is alright to keep when you know you are going to be facing a slower deck, but you must already have a 1-drop in hand to justify that keep.

Only ever keep Shadowstep if you already have Prince Keleseth, otherwise toss it back. There is some value into bouncing Swashburglars around, but remember that it’s just a 1/1 and you have to put the highest priority on keeping up a strong board early on.

This should probably go without saying, but absolutely never keep Patches the Pirate.

Aggro Prince Rogue Win Rates

Winrates provided by Metastats

Aggro Prince Rogue General Game Plan and Play Strategy

The deck’s general game plan is to be aggressive, play onto the board and muscle out other minion-based decks with buffed minions while gaining incremental advantages through value trading and cheap interactive cards. Later on it tries to play a couple of big cards to capitalize on those tiny advantages and transitions from trading on the board to hitting face with hard to kill minions. In most respects, it feels and plays out a lot like a Zoo Warlock deck might and in fact has very similar strengths and weaknesses, though the Rogue class does have even less comeback mechanisms available to it. It compensates that and the lack of draw with cards that generate value through other means and more powerful single-target buffs to increase its damage output and trading potential while utilizing Rogue’s top tier single-target removal to deal with big threats where other such decks would simply not be able to do so without trading their entire board in.

In the early game, you are looking to develop some minions on the board and start accumulating resources. Fire Fly is the optimal Turn 1 play – it has more than 1 health which makes it durable, it gives you another minion and it can even value trade into 1/1s against the other aggressive decks such as Hunter or Pirate Warrior. On Turn 2 you want to always play Prince Keleseth and start bouncing him back with Shadowstep once or twice, depending on (and equal to) the number of Shadowsteps currently in hand. The problem is that you won’t always have Keleseth. In that case, you have some decisions to make. In the ideal case, you have two 1-drops that you can play, which will hopefully keep you on par with the opponent’s board state. Alternatively, you can always use your hero power and trade – it’s a great mana investment since Rogue’s hero power is the most cost efficient of the pings and equips a weapon for you, which can matter for Southsea Deckhand.

Then you transition to your first powerspike turn – the 3-drops. Southsea Captain can pull a Patches straight as a 2/2, so if you have Captain in hand avoid playing other pirates before that unless you have no other options. SI:7 Agent is excellent against other aggressive decks and will pull you massively ahead, while Tar Creeper serves a very similar purpose of stopping the opponent’s trades into your minions. All of those are cards that will cement your board presence and set you up for the later turns.

From those early stages you transition into your payoff cards. Cobalt Scalebane turns even the smallest minions into relevant attackers, threatening to deal increasingly more damage with each turn they are not deal with. What’s especially nice about it is that it’s a dragon, so Priest’s Dragonfire Potion does not kill it. Another powerful cards from your top end is Bonemare, which takes any minion at all and turns it into a very significant threat. It’s very easily set up with a stealthed Shaku, the Collector a turn or two before it, so there is some small inherent value into keeping him in your hand longer, especially when you have the option to play a better-statted minion on Turn 3.

Throughout the game you will fill out your curve and play utility minions as well. What separates this rogue deck from the traditional zoo is that it has access to great value-oriented minions such as Shaku, the Collector, Xaril, Poisoned Mind, Vilespine Slayer, Spellbreaker, etc. It is very important to have access to tools that allow you to play a more interactive game, providing utility and reach in the form of answers to big minions to push damage through or denying powerful buffs and/or synergies. In fact, it is largely this very property that is responsible for the success of this deck over other similar strategies.

Speaking of pushing through, a no small part of the deck is dedicated to burst damage. Featuring double Cold Bloods, Leeroy Jenkins and Southsea Deckhands, you won’t be short on burst when you finally transition from trading to going face. That being said, don’t be afraid to utilize these cards aggressively – sometimes you just have to trade into bigger things and that’s OK. These powerful finishers allow you to capitalize on the aggressive gameplay that the deck provides and can catch many opponents off their feet when snuck under key defensive cards (such as Spreading Plague on Turn 6) which would usually stop you dead in your tracks. Leeroy in particular is also a just a nice aggressive play even if he is not ending the game, if you have a dagger and a minion on board to clear the whelps and he combos with Shadowstep for a 12 damage burst play.

Bonemare also falls in this category, as it is the card that will most often close out games, producing two very big threats with a single card and giving pseudo-charge to one half of the stats. If you topdeck a late Shadowstep with a Mare on the field, it is an ideal target to help you snowball the board.

Strategy

Sometimes you will have to make decisions of how aggressively to play and whether or not to go for tempo or value. The answer is that this is matchup dependent and you should prioritize one or the other based on the opponent’s class and deck, then fir the other one whenever possible. For example, it’s almost never right to go for a lower tempo higher value play against a Hunter, because you are under threat to lose the board, but you can almost always play for value and squeeze the maximum potential from your cards against a Priest because they will give you a lot of free time while they set up and cycle through their deck.

Druid

Their Aggro variant has taken a steep decline after the patch, so if you are facing a Druid at all you can fairly safely assume that it will be Jade Druid and it will be very clear once they play a ramp spell or hero power on turn 2. It is advised to try to rush them with a wide board because they have a hard time dealing with that, because once they get going they will always outvalue you.

Hunter

Though there is some variation within “the hunter deck”, it is almost always more aggressive than not and will be trying to curve out. Prioritize building a good board and try to keep theirs as clear of bests as possible, because the punish from Crackling Razormaw or Houndmaster can be very hard to overcome. Watch out with your trades to avoid playing into Deathstalker Rexxar’s battlecry ability.

Mage

Most mages are relatively slow, so you generally have more time to set up a big turn and their AoE is not something you can realistically play around. Be as aggressive as possible and pressure them into having the answer. Against Secret Mage you are in no shortage of small minions and you are not all that bothered by Counterspell, so just go right through their secrets and their minions should be relatively easy to deal with.

Paladin

The dominant deck for the class is Murloc Paladin, which tries to do a lot of the same things you are, so it will come down to smart trading and resource management. Keep their board clear so that they can’t stick a buff and allocate your removal for priority threats. Having a wider board means that they can’t play Sunkeeper Tarim, so going into their Turn 6 try to play out as many things as possible, even if you have the option to land a single higher value threat like Scalebane.

Priest

They have only one real deck in Razakus Priest, but it’s very powerful. Still, it’s a Priest deck so it’s relatively slow. Your priority is to stick a Cobalt Scalebane on the board and once their Spirit Lash is down, try to get the buff onto different 1-attack minions. You can save up some cheap cards to combo and make a big Edwin VanCleef to bait their Shadow Word: Death, which is their only removal for Scalebane.

Rogue

If you are playing the mirror match, then you know what your opponent will be trying to do (the same thing as you). Play on the board and make efficient trades, then capitalize on any slow turn they take by going all out from your hand because you know they have very limited ways to punish you or deal with a wide board.

Shaman

The class has strong AoE, but their only single target removal recently nerfed and is scarce enough that you should not be playing around it. Trade aggressively with their board until you can land one big threat, then snowball it to victory.

Warlock

Zoo is starting to rise in popularity, so mulligan as if that was the case. Value trading is the name of this game and you both follow very similar game plans, so try to exploit Rogue’s unique advantages and prioritize getting the wider board. They will have the stronger big threat but you can deal with it and win the game. If it’s a Handlock, try to rush them as fast as possible without overextending into their wide range of AoE. They have lots of healing and an overabundance of cheap board clears, but their single target removal is fairly limited. Try to stick one or two big minions at a time and constantly buff those to get ahead.

Warrior

Pirate Warrior follows a very similar playstyle to your own deck, with the added benefit of having access to buffed weapons. You have to protect your board with Tar Creeper and take smart trades until you curve out into superior big threats. In the case of Control or Dead Man’s Warrior, simply try to rush them down as quickly as possible, because when it comes to the late game they will lock you out with armor and taunts.

Aggro Prince Rogue Deck Breakdown

In this section we will go over the decklist by separating it into two parts – Core and Optional. The core cards of the deck are irreplaceable, in the sense that they are the best cards you could be playing for that specific strategy and there is no one of them that can be replaced by something that would increase the win rate of the deck. Optional cards are there to support the core and slightly pull it in one direction over another with various tradeoffs. Increasing strength in one area usually means giving up in another, and choosing which way to go will depend on your most common matchups and exactly what the metagame around you is at the moment. Despite experiencing changes, as long as the core of the deck remains intact, it is for all intents and purposes the same deck. Mastering how to play with the deck means more than anything learning how to navigate the game with the core cards and then leveraging your specific build for an advantage. Let’s take a look.

Core cards:

2x Backstab
2x Shadowstep
2x Fire Fly
1x Patches the Pirate
2x Southsea Deckhand
2x Swashburglar
1x Prince Keleseth
1x Edwin VanCleef
2x SI:7 Agent
2x Southsea Captain
1x Tar Creeper
2x Vilespine Slayer
2x Bonemare

1x Leeroy Jenkins is not strictly core, although it’s highly recommended that you play him, as he provides a powerful burst finisher for the deck and can be used with Shadowstep for upwards of 12 points of charge damage, which is almost half of a hero’s starting health!

As we can see here, the core of the deck features all the most powerful and prevalent aggressive options, combined with Rogue’s best tempo tools to create a deadly snowballing board advantage. It’s very early-game focused and only a couple of Bonemares cap off the top end of the deck. The Tar Creeper allows you to combat other aggressive decks very efficiently and depending on what you are going for, a second copy can be added.

Optional cards:

2x Cold Blood
1x Shaku, the Collector
1x Tar Creeper
1x Barnes
2x Cobalt Scalebane
1x Cairne Bloodhoof

These are the optional cards in the decklist we recommend, however as you will see in the next section, a plethora of other options are available. These “packages” are put into the deck to pull it in different directions and unlike the aggro/tempo core, they tend to be value-oriented and are all different ways of adding that extra “oomph” to your punch during the transitions from early to mid and from mid to late game. Most of the various optional card packages are made to work off of the core and provide longevity going later into the game, in case the opponent wasn’t run over by buffed charging minions already. As a precursory addendum to what “optional” implies, let it be stated that the Cobalt Scalebane can and often should be considered core, however that is more widely true for the 5-drop slot in general, rather than specifically for Scalebane, because other options are available.

Aggro Prince Rogue Deck Variations

Much like with any deck, there are multiple versions of Prince Rogue floating around and understanding the similarities and differences between them can be of great benefit for those that want to take advantage of the meta by allowing them to adapt on the fly. We already covered what the core cards for the deck are, so this is more of an exploration of optional card packages that can be used to fine-tune the deck to the specific metagame you are facing right now. That being said, we are going to see a modification to the core in one place, but do not be alarmed – the deck still functions mostly the same.

With that out of the way, before diving into the decklists let’s take a moment to consider why we even need variations in the first place. Obviously we know it’s to combat different regions of the metagame, and that’s generally true, but the question really boils down to “How do we accomplish this?” Since deck variations don’t alter the playstyle too much, what do they offer? The answer will vary from list to list, but can generally be described as “speed”.  For this reason, the variations we provide here aim to answer different styles of decks, depending on what the appropriate amount of pressure to beat them is, ranging from lists that take a lot more aggressive approach but fall to decks with too many answers to ones that curve out better and longer but can’t apply the same pressure that the core list can. For all intents and purposes, if you are ever unsure which route to take, stick with the recommended version – it is the most well rounded list for optimal ladder results in the overall megame, both seasonally and rankwise.

Higher top end

This is a simple variation on the base decklist that cuts Shaku, the Collector and one Cold Blood in order to continue curving out after Bonemare with the powerful The Lich King, who is not only at his strongest when backed up by previous pressure, but is also a great target for Barnes. The deck gives up some of it’s burst power and due to the higher top end plays an additional Tar Creeper. This deck performs better against Druid, due to their natural weakness of struggling to remove big minions.

Elementals

Building off of having a better top end, in comes the elemental variation. The deck already plays the best enabler in Fire Fly, allowing for superb defensive options against other aggro decks such as Tol'vir Stoneshaper, as well as the ultimate tempo in the form of an active Blazecaller. It gives up a lot of early game aggression in one copy of Southsea Deckhand and both Southsea Captains, as well as all of it’s late game burst potential because it wants to continue curving out with tempo well into the late game. This version of the deck overperforms in the mirror against other Keleseth Rogues, however due to it’s lower early game presence it can struggle to close off games quickly against Highlander Priest and Jade Druid.

Midgame powerspike

Like the name suggests, this deck is a lot more focused on winning in the midgame transition after coming out of a strong aggressive start. Higher quality 4-drops also inflate the power of Cobalt Scalebane and building further off of that, it’s late-game finishers are harder to remove than those of other versions. An unchecked Stormwatcher will end the game on the spot with double Cold Blood and Argent Commander functions similarly to Leeroy, however he is more often used to further dominate the board. The deck gives up the Shadowsteps for this, however it gains all of that power back by being able to target Highlander Priest and boasting an excellent matchup against Zoo Warlock, which has been steadily on the rise since the beginning of the month.

Super aggro

If you really want to kill those pesky control decks, look no further than this version that’s geared toward ending the game as fast as possible. Cobalt Scalebane gives way to the monstrous Bittertide Hydra that works extremely well with the wide board states Keleseth Rogue naturally creates because it is very unusual for opponents to be able to answer both at once. This deck also features a copy of Vicious Fledgling, which it’s very good at protecting on-board with double Tar Creeper and deadly tokens, allowing it to take control of the game against similar board-centric decks.

Tips and Tricks

  • Always try to go for Prince Keleseth into Shadowstep whenever possible and hard mulligan for the former.
  • If you have Prince Keleseth and Swashburglar in hand at the start of the game, it’s recommended to save the 1-drop and play it after Prince to get out a buffed Patches. Evaluate what your opponent can be playing and don’t do it against Hunter.
  • If you happen to draw Patches the Pirate in your opening hand, save it as a target for one of your buffs, such as Cold Blood or Bonemare.
  • If you didn’t have the time to play a Fire Fly early, save at least one of them as a convenient and cheap Combo activator.
  • Try to hide your Cobalt Scalebane behind a Tar Creeper. Another convenient time to play it is after a big Edwin VanCleef turn, because most opponents can’t deal with two high priority targets easily.
  • It’s OK to use Spellbreaker for minimal or in some cases no value if it’s your only Turn 4 play and the strongest body in your hand. You have to curve out and saving it requires very specific circumstance.

Aggro Prince Rogue Card Substitutions

As an aggressive deck, it is fairly easy to replace cards with one another because most threats serve a similar purpose, though their efficiency and combo potential can vary from case to case.

Cards that cannot be replaced:

  • Prince Keleseth – The namesake of the deck enables the archetype to play value-centric cards by negating their downside of lower stats and boosts the overall power of the deck by a very significant margin.
  • Shadowstep – Bouncing and replaying the Prince is way too good to pass up, especially given that the card has plenty of other good targets to capitalize on.
  • Vilespine Slayer – This is a much needed tool for the deck and one of the highest priority crafts for any Rogue player. The combination of the decent body (especially when buffed) and the effect is simply one of a kind.

Cards that can be replaced (with varying degrees of efficiency):

  • Xaril, Poisoned Mind – As a primarily value-oriented minion, Xaril is not strictly necessary, although he provides a lot of versatility. A good replacement at Common is an aggressive option of Naga Corsair, meanwhile another value minion can be Shadowcaster at Epic.
  • Shaku, the Collector – The 3-drop slot in the deck is already crowded and admittedly, Shaku is not the most spectacular minions when it comes down to board presence. Aggressive options can be the infamous Vicious Fledgling, or if you want a bit more reach Plague Scientist is a good follow up to any previous play.
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144 Comments

Discuss This Deck
  1. Spyder9899
    December 16, 2017 at 7:50 pm

    Is it established that Sonya is better in this deck than Cairne? Or still feeling it out? Trying to figure out if I should craft her or not.

    Reply
  2. lol
    December 15, 2017 at 5:15 am

    finally in tier 2 or below like where it belongs. been trash since the gimmicky start

    Reply
    • Spyder9899
      December 16, 2017 at 12:57 am

      It’s not tier 2. And no matter, you’re still going to be rage quitting to it.

      Reply
  3. k4w4noob
    December 13, 2017 at 1:21 pm

    Any Alternatives for Sonya?

    Reply
    • Spyder9899
      December 13, 2017 at 3:08 pm

      That spots changed quite a bit. I still use Cairne. But it’s also had Shaku or Xaril. Those are all legendaries themselfs. A cheaper card could be a second tar creeper and sometimes I’ve even seen plague scientist.

      Reply
  4. Min Htet
    December 12, 2017 at 8:39 am

    Can I replace two Corridor Creepers with Fal’dorei Strider?What is the replacement for one Vinespine Slayer and one Southsea Captain?I’m a f2p player.So I couldn’t craft many epic cards.

    Reply
    • Spyder9899
      December 12, 2017 at 10:44 am

      If you have Leeroy, you can go back to what tempo rouge was running before and add two Cold Bloods. A second tar creeper can substitute for the captain. But it would be worth crafting a second vilespine. That card will go in just about any rouge deck. It’s that good.

      Reply
  5. Spyder9899
    December 10, 2017 at 12:03 pm

    I love the new additions to the deck. I was playing with eleven minstrel the first day in this deck. Actual card draw helps so much in the later game when you are running out of steam (instead of random card generators).
    And wow, corridor creeper is great in this deck too. A 5/5 minion as a cheep combo activator!

    I still keep cairns instead of the new rogue legendary. Also, I didn’t really like two cold bloods with Leroy. They can make for some awkward hands. I think replacing cold bloods for the new cards have made this deck a lot stronger.

    Reply
  6. BYMYSIDEHUNTER
    December 3, 2017 at 7:36 pm

    So… i have almost the whole deck but i don’t have patches or south sea captain, or really any legends other than keleseth will the deck still be good?

    Reply
    • Logic
      December 4, 2017 at 2:11 am

      >almost has the full deck list
      >23/30 cards

      Reply
    • Spyder9899
      December 11, 2017 at 8:57 pm

      Try the elemental version.

      Reply
  7. help yourself
    December 1, 2017 at 3:11 pm

    no matter which version, trash deck. everyone is playing shit that counters it.
    too gimmicky and specific. if you think this is build to win, don’t.

    Reply
    • Brenry
      December 2, 2017 at 1:34 pm

      Have to agree with “help yourself”‘s comment. Blew alot of dust to construct Edwin and Shaku. Been on a massive lose streak since. It’s sitting on cards so long to build up a combo for Edwin he goes down fast, Shaku rarely lasts a turn or 2 him self. All this time is wasted on opponent playing nice hands. Barnes and Carine seem equally useless.

      All of those 1 point spells turns out to just be cannon fodder by the other guy imo. Replacing all these duplicate [2]’s with [1]’s and putting more variety back into my own custom deck is ramping up my wins again. Following these cookie cutter guides just makes one look like a tool by people and ya get steamrolled.

      Some good ones to try in your own non-cookie cutter deck could be a couple Mimic Pods, couple of Shadow Strikes, and definately Skulking Geist all which combat situations. Even throwing it maybe an Infested Tauren to block an enemy (no emphasis on [2] Saronite Chain Gangs?), something, anything is better on this heavy reliance on luck the pirates can survive long enough before you are overwhelmed before Vilepine Slayer and Cobalt Scalebane can start taking over. The low end cards are way better off combo’ing Slayer and Cobalt Scalebane.

      :other thoughts. wish I could get a refund on VanCleef and Shaku 🙁

      Reply
      • Spyder9899
        December 10, 2017 at 1:28 am

        Refund on VanCleef?! VanCleef is an All star. A staple of rogue. That card is able to win you games all by himself. Shaku, maybe. But don’t worry about VanCleef. And also, this is a great deck. The rise in zoo has made it a bit harder, but you can climb with this deck.

        Reply
        • help yourself
          December 15, 2017 at 5:31 am

          your mean get ckblocked or get insta gibbed by anything? “but bait out removal” never enough cards to do that shit. van cleef doesn’t win shat.
          this trash also loses to face hunter lol

          Reply
          • Foxlebt
            December 16, 2017 at 11:41 pm

            I think you’re just incompetent at piloting this deck or really unlucky, I’ve went from Rank 16 to Rank 4 with this deck in a matter of 2 days

    • Brenry
      December 2, 2017 at 9:21 pm

      following up on comment below as someone feeling someone stuck at rank 15 cap. and seems like everyone in this area running Kaleseth and so predictable. Watched Trumps video posted today on Miracle Rogue, know its an old deck didnt know of it. But it just dominates any people expecting typical THIS deck. Plus its like playing chess. people slow down, so wierd. Try Miracle Rogue variants catches people off guard !

      Reply
      • Rafael
        December 9, 2017 at 8:34 pm

        If you’re getting stuck at rank 15, it’s not the deck’s fault, but yours only.

        Reply
    • Nick
      December 3, 2017 at 12:00 pm

      I was able to get from rank 17 to 5 on a win streak, your not playing right if your losing. Don’t blame it on the deck it’s probably you.

      Reply
    • Nick
      December 3, 2017 at 12:00 pm

      I was able to get from rank 17 to 5 on a win streak, your not playing right if your losing. Don’t blame it on the deck it’s probably you.

      Reply
      • lol
        December 15, 2017 at 5:36 am

        rng as fk and gimmicky,
        I had an obscene win streak the first few hours went straight from 25 to 11, It requires so much extra to achieve what other decks could do with close to no thought. it just isn’t as strong. admit it.

        Reply
    • Nick
      December 3, 2017 at 12:00 pm

      I was able to get from rank 17 to 5 on a win streak, your not playing right if your losing. Don’t blame it on the deck it’s probably you.

      Reply
    • Nick
      December 3, 2017 at 12:00 pm

      I was able to get from rank 17 to 5 on a win streak, your not playing right if your losing. Don’t blame it on the deck it’s probably you.

      Reply
  8. kasc
    November 29, 2017 at 3:19 pm

    i made now about 20-30 games, always drop prince after 14-17 tour wtf……

    Reply
  9. Creedeth
    November 26, 2017 at 12:24 am

    Does anyone else think barnes is useless here?

    Reply
    • Creedeth
      November 26, 2017 at 1:57 am

      also super aggro deck says to play cobalt in description but its not in list

      Reply
  10. hero
    November 25, 2017 at 9:11 pm

    Meh. Nothing to see here. Just another glorified incarnation of an UngoroZoo deck

    ZZZZZzzzzZZZZzzzz

    Reply
  11. Henceforth
    November 19, 2017 at 12:34 pm

    Xaril, Poisoned Mind – As a primarily value-oriented minion.

    Create this card instead of Shaku, the Collector… think it was a bad idea.
    Now miss cairne bloodhoof too , and have Spiritsinger Umbra try it with delvisaur egg and xaril,
    win 7 streaks and the lost all lol. It was interesting.

    Now in rank 7, want to be this month rank5 or if it can be for the first time legendary, it will be great.

    Reply
    • Henceforth
      November 19, 2017 at 12:41 pm

      Forget to tell, get Golden Rogue only playing with the Tempo Rogue today from here (the first version), its is astonishing!.

      Reply
  12. Baiter
    November 18, 2017 at 4:42 pm

    Missing a lot of cards from the deck (captains, vilespines, shaku, edwin , leeroy). Still made it to rank 10, didnt reach it before =)). This deck is awesome.

    Reply
  13. Boy
    November 18, 2017 at 4:41 pm

    Missing a lot of cards from the deck (captains, vilespines, shaku, edwin , leeroy). Still made it to rank 10, didnt reach it before =)). This deck is awesome.

    Reply
  14. Alexander
    November 17, 2017 at 9:33 am

    hello im thinking about crafting this whole deck golden, but have one big question, is this deck viable for wild? seeing as that is what i enjoy playing more than standard, it would be nice to know if this deck is complete trash in wild, or alteast okay,

    Reply
    • SEBO23
      November 17, 2017 at 11:58 am

      It’s a tempo deck so it’s always viable (even in wild – you could win against most opponents), but the problem is that wild giants decks will crush you like a bug when you reach higher levels.

      Reply
      • Alexander
        November 17, 2017 at 12:53 pm

        by wild giants, what do you mean exactly ? like hunter giant deck?

        Reply
        • SEBO23
          November 18, 2017 at 2:33 pm

          Any class can play them. 🙂 Most deadly is Druid, but Warlock and Hunter is also a thing. Anyway, if you play just for fun it does’nt matter.

          Reply
          • alexander
            November 19, 2017 at 12:00 pm

            so i checked up on the “giants” naga stuff, do you figure the naga sea witch will ever be nerfed or will the top tier decks on “wild” ladder forever more be naga giants?

          • SEBO23
            November 22, 2017 at 10:42 am

            Nerf of pure wild card never happened before, but many people are very angry about that, so there is a chance. 🙂

  15. Envi
    November 17, 2017 at 5:29 am

    The problem I consistently find with this deck, is Keleseth not rolling. I hard mulligan and he doesnt show. Now, say he shows on round 6 and no shadowstep is in your hand, you know he is going to die as soon as he is played – is it best to play him immediately for the +1/+1 moving forwards, or wait for shadowstep to show up?

    Reply
    • ringo
      November 17, 2017 at 8:57 am

      Play him right away

      Reply
    • Doidao
      November 21, 2017 at 3:59 am

      Reaching the later stages of the game you’d better keep the shadowstep for more valuable cards than keleseth (i.e. vilespine, leeroy etc); +1/+1 is strong enough and buffing more won’t get you the win as the other cards would

      Reply
  16. judain
    November 16, 2017 at 9:26 pm

    Super Aggro, Highet top end & mid powerspike are the most significant variantiants, i already gonna try them all! thank so much! i been trap in 5 whit Asmodai version several days.

    I told ya how it going!

    Reply
  17. Dabe
    November 13, 2017 at 2:38 am

    How is this deck at the top?!! I used it for 2 months and it’s terrible. At very best it’s 50/50. Garbage.

    Reply
    • Diojr
      November 13, 2017 at 5:23 am

      This deck is NOT a “me go face” facehunter-replacement. If you play this deck on autopilot, you will lose most of your matches.

      To win, you need to optimize pretty much every turn you have and play specifically against the archetype you are facing. One mistake will make you lose the game. I’m playing this deck rank 10-5 atm (after having used it from 15-10), and it absolutely works. Avg. win percentage in Deck Tracker accross all players using this deck is 56% which is absolutely top tier.

      My personal win % atm. (50 matches pool) is 64% which is pretty outrageous.

      Best thing about this deck at the moment is that you don’t have to fear any particular class, as this deck has the potential to turn around even a slow start against a control deck.

      Keep at it, and i’m sure you’ll figure it out.

      Reply
      • Djor
        November 13, 2017 at 8:00 am

        Are you guys running Cairne, 2 Tar Keepers, or are you running 1 silence and 1 tar keeper??

        Reply
        • Term
          November 13, 2017 at 7:12 pm

          I run Cairne and 2 Vicious Fledglings over the Tar Creeper.

          Reply
      • Term
        November 13, 2017 at 7:10 pm

        I agree with everything that you said, except one.

        “Best thing about this deck at the moment is that you don’t have to fear any particular class, as this deck has the potential to turn around even a slow start against a control deck.”

        Highlander Priest is without a doubt my worst match-up…

        Reply
        • Lolingam
          November 18, 2017 at 4:44 am

          Yes, but you can win against it. You just need to pay more attention imo.

          Reply
    • Matthew Bryan Roberts
      November 17, 2017 at 4:57 pm

      I went 18-2 with this deck yesterday and have over a 70% WR this season. Is the deck garbage or are you?

      Reply
  18. Azire
    November 9, 2017 at 10:17 pm

    I don’t know what is happening. I have the cards, sitting at Rank 20 after testing other decks out for the beginning of the season. This deck is 0/10.

    Reply
    • Azire
      November 9, 2017 at 10:26 pm

      More info, in two of the games I managed to Shadowstep Prince Keleseth, one of which was on (my) Turn 1. This deck lost to everything from Priest to Mage, and even a Quest Warrior. Perhaps it does better at the upper tiers but simply can’t ladder itself?

      Reply
      • Pokettofan
        November 12, 2017 at 1:38 pm

        I went from rank 17 to rank 4 in just a few days, this deck is really strong against anything

        Reply
  19. SonOfZiz
    November 8, 2017 at 6:56 pm

    If I were to put together this deck, would i rather craft shaku or xaril? I have enough dust for the prince and for one of them, and i have the rest.

    Reply
    • Rabidewok714
      November 11, 2017 at 11:41 pm

      Def. Xaril. I crafted shaku first because he will last longer until going wild, but there’s not enough value with him, so I don’t even use him any more. Xaril synergizes well with combos, Barnes, and shadowcaster if you run with them.

      Reply
  20. erockhard
    November 8, 2017 at 5:22 pm

    I’m missing Edwin shaku and xaril which should I craft? Thinking edwin

    Reply
    • DAK
      November 10, 2017 at 12:30 pm

      Not edwin, he’s too situational. I think shaku or xaril is more value. I know it sucks cause Edwin is a classic card, but the other 2 have better odds on impacting the game

      Reply
      • Rabidewok714
        November 12, 2017 at 12:07 am

        While I agree that the other two have a better chance at impacting the game, I don’t think you should run this deck without edwin. He can single handedly win games, much like how keleseth can. With the right set up, Edwin can be insurmountable in the beginning if the opposing player doesn’t have a hard removal. Xaril can’t win a game on his own, and it is highly unlikely shaku will as well.

        Reply
      • Perry Manson
        November 16, 2017 at 4:26 pm

        i’ve tried different version of the deck, right now i’m running one without shaku and Xaril and in every version there is Edwin, is a really strong card, especially in tempo decks. An early Edwin can stabilize the board against aggro decks, a late Edwin can be GG, and is a card that generate a lot of tempo. Between Xaril and shaku i prefer shaku, but if i have to choose i go for Edwin.

        Reply
      • Mordeki
        November 19, 2017 at 11:43 pm

        Did you really suggest crafting Xaril over Edwin? Even a 6/6 Edwin can change the game early on. Xaril and Shaku are both good but I would absolutely craft Edwin over any Rogue legendary especially since the other two are rotating out in a few months.

        Reply
        • Spyder9899
          November 28, 2017 at 3:16 am

          Edwin is an All Star. Not in just this deck either. If you want to play Rogue, you need this card.

          Reply
    • erockhard
      November 22, 2017 at 3:17 pm

      Thanks everyone

      Reply
  21. Sebash
    November 4, 2017 at 11:41 am

    Great deck, replacing Xaril with Shadowcaster is actually really good idea, double vilespine slayer or bonemare, or everything you need. 10/10

    Reply
  22. Henceforth
    October 31, 2017 at 10:09 pm

    I get to the first time to rank 3. But what is better i beat a LEGENDARY :O
    Think the leadder search for lower ranking rivals when don’t find your rank, why match me with
    players in rank 2,1 o legendary above me lol.

    I beat legendarys for dinner but i am not a legendary looool.

    Reply
  23. maughli
    October 30, 2017 at 2:51 am

    Hi guys,
    against which decks is there a solid win rate even without prince Keleseth?
    I am thinking about not to hard mulligan for prince in such cases, but just going for a good hand. What do you think?

    Reply
    • TheFiftGuy
      October 31, 2017 at 11:25 am

      Well for the mulligan in general I tend to keep the 3/3 pirate, edwin (if my hand supports it) and backstab (vs decks with early minions) + what he says you should. since these cards have the higher winrates in the mulligan.

      Reply
  24. Sulfur
    October 29, 2017 at 8:59 am

    Thanks @Chimborazo for the great deck, article and reasoning behind it. Since I can not put much time into the game, I was looking for a deck that is quick to play on on one hand – and for which I have the most important cards on the other hand for quite some time now, and this list carried me from 20 to Legend rank within 4 days.
    I do not own Shaku nor Xaril and was not very impressed with the Spellbreaker, so went with 2 Vicious Fledglings instead of the Legeneries. Regarding the Spellbreaker spot I toyed around for some time and finally setled on Mind Cotrol Tech, which is a great way to give me a shot at games that usually I can not win. He has been quite good in situations where my Druid opponent hided behind a wall of Spreading Plague or against decks that are very fast (Warlock Zoo, Token Druid, Hunter).

    Reply
    • Henceforth
      October 29, 2017 at 11:32 am

      I am stuck in rank 8, trying other varians went back to rank 10 XD. I only miss Shaku.

      Do you think Spiritsinger Umbra is a good legendary to try for Deathrattle Synergys with this deck?.
      Is good with Xaril.

      Thinking to try that way, like change Vilespine Slayer for Moat Luker, then you kill your own Xaril for example and with Umbra you get it back lol.

      Reply
      • Sulfur
        October 29, 2017 at 2:37 pm

        In my opinion, that is not a good idea. Especially cutting a Vilespine Slayer would not be exactly an advantage. This deck is an agrressive tempo deck; putting any non aggressive cards in it will weaken the deck.

        Reply
        • Henceforth
          October 29, 2017 at 4:10 pm

          Oh i will try your deck, some tips how to play it better?

          Reply
          • Sulfur
            October 30, 2017 at 10:59 am

            There is nothing really important I could add to the tips already mentioned in the article. Just practice and get used to the deck. Be patient if you hit a losing streak (happens from time to time, thats just statistical variance), the deck has an above 50% winning chance if played correctly and in the long run, you will succeed.
            Also, I always keep Fire Fly if I have it in my opening hand and if going second, I also keep Southsea Captain (because it will bring a 2/2 Patches even if you did not have Keleseth).

        • Henceforth
          October 30, 2017 at 12:12 pm

          Thanks for the tips. Yes i do that too, three days ago, use firefly in turn one and Southsea Captain in turn 2 or 3.

          Yesterday, was loosing a lot, today a win a lot when from 10 to 5 O_O
          And no Prince draw lol

          Reply
  25. JAuggie
    October 27, 2017 at 6:32 am

    Would anyone be willing to watch some of my games with this deck and help fix my errors. Jauggie#1507

    Reply
    • Unnamed
      October 27, 2017 at 9:20 am

      You could just try another list. I used this one to get to the 5th rank:

      http://www.hearthstonetopdecks.com/decks/c0ntrolboys-6-legend-elemental-tempo-rogue-october-2017/

      Reply
    • Madeinsweden
      November 1, 2017 at 10:34 am

      If you’d like another’s point of view on your games I’d be more than happy to give you mine. I play mostly Rogue, shaman and Mage on the more aggressive side so I’d be more than happy to share the experience 🙂 Will add you after I finish up on my work. Can’t remember the battletag number but I do believe my battletag is Madeinsweden#21365. I´ll send you a friend request after work 🙂

      Reply
    • ToxinSkorpio
      November 9, 2017 at 1:14 pm

      Hey I hit Rank 2 last season with a somewhat similar decklist, I’d be willing to try to help you with your gameplay a bit if you’d still like, add me – ToxinSkorpio #1515

      Reply
  26. Rotesfeuer
    October 22, 2017 at 9:15 am

    Im testing Prince Valanar right now instead of spellbreaker and xaril. I think hes more decent then Xaril but I cant think of a suitable 2. card. Right now im testing Argent Squire, anything else that could fit in?

    Reply
  27. Kiilon
    October 19, 2017 at 12:41 pm

    Any replacements for Edwin ?

    Reply
  28. ImWithStupid
    October 19, 2017 at 11:43 am

    I strongly suggest Mimic Pod as a substitute for any cards you might be missing from this deck (except Keleseth). I toyed around with some replacements for Leeroy and Shaku, and I’ve been having some great success with 2 copies of the card as it both helps to dig a little bit for Keleseth and creates more opportunities for high rolls (there are a lot of good targets for duplication).

    Reply
    • Chimborazo - Author
      October 19, 2017 at 1:12 pm

      The deck is aggressive, based on gaining tempo by curving out with minions, Mimic Pod is a dead draw in the first 5-7 turns of the game. Not that things such as Leeroy aren’t, but you’d want to minimize those as much as possible. Might be worth considering but I probably wouldn’t try it.

      Reply
  29. Marc V
    October 17, 2017 at 8:37 pm

    I think that I’ll see a bit more success with this deck after cutting Prince Keleseth. Now hear me out, Prince Keleseth is essentially a dead card for me due to the fact that I haven’t drawn it once in 9 games. In its place, I think I’ll be running a more useful 2 drop, like Bloodfen Raptor or maybe a Bluegill Warrior.

    Reply
  30. Deaazh
    October 17, 2017 at 4:54 am

    Is the corpsetaker version of this deck better? atm I play this one but I really want to figure out which one is better

    Reply
    • Chimborazo - Author
      October 17, 2017 at 7:29 am

      The only version that can be considered “better” is the one with elementals, which performs better in the mirror match but worse versus Priest. Depending on which one you see more, you should adapt. The “corpsetaker version” is experimental and does not have enough different matchups to justify considering it a separate deck. Just stick to this one and you will hit Legend in no time.

      Reply
  31. Natasha
    October 15, 2017 at 4:19 pm

    Hey guys! Tell me plz, are Edwin, Leeroy and Shaku worth crafting or not? I want to try this deck, but these three guys are missing.

    Reply
    • Sacro
      October 16, 2017 at 8:49 pm

      yeah totally! Maybe shaku or leeroy not but if you have a lot dust go ahead! 🙂

      Reply
      • Natasha
        December 10, 2017 at 12:51 pm

        Thank you!

        Reply
    • Deaazh
      October 17, 2017 at 4:57 am

      I play this deck with only Edwin, Keleseth and Patches atm and still managed to get rank 5 with a good winrate. For a period I even played it with double eviscerate ’cause I missed Keleseth, and still got r9 with it. I have a personal list tho

      Reply
  32. Skeptical
    October 13, 2017 at 10:36 pm

    If you don’t get Prince K in the mulligan or early game then you will lose 70-100% of the time in my experience. If you get him during your mulligan or first few turns you will win close to 100% of the time if you play your cards right.

    Reply
    • Chimborazo - Author
      October 14, 2017 at 9:44 am

      That’s not even close to the truth. The deck is strong even without Keleseth.

      Reply
      • Skeptical
        October 14, 2017 at 4:31 pm

        I disagree. This deck has capped out at Rank 14 for me, whereas I switched to my Taunt/Control Warrior and proceeded to Rank 4. When I was playing it, i would quickly lose the board if have a poor mulligan and could never recover. I have never lost to this deck or its variants with my Control Warrior (have came across 3 so far). I am not saying this deck isn’t fun/good, but not as glamorous as advertised and easy to defeat if your opponent understands it. Could I have gotten higher than 14? Sure, if RNG was in my favor.

        Reply
        • Gabriel
          October 14, 2017 at 6:00 pm

          Most likely you just do not know how to play it. There is of course the chance that you may just be the unluckiest person in the world.

          I regularly win having never drawn Keleseth, and for w/e reason Patches hates me and always seems to find his way into my opening hand. The fact that I have a near 100% winrate against the mirror leads me to the conclusion that most people playing it do not play it well. This is not some SMOrc deck and is less forgiving to mistakes than other decks. It actually takes some learning. If you are already proficient with Rogue it is easy to play but if not then you have to learn the class. Even a simple mechanic like when to swing with your face can change the outcome of games. Have you ever played a Rogue that was off lethal by 1 hp? I have seen this many times, and most of the time you can look back at the game and track it to a single turn when they should have swung but didn’t.

          I am not a pro and there are probably thousands of players better at this game then I am but if someone is struggling with this deck I’d be willing to help you out maybe spectate you and help you with plays. I hit legend last season with this deck with a 75% winrate and this month I’m at 67%. Gabriel#11451

          Reply
          • Skeptical
            October 14, 2017 at 8:51 pm

            It’s very easy to say, “Oh you must not know how to play this deck”, to some minor criticism lol. Me and you can play the exact same way and you have a supposed “75%” win rate and be Legend and myself have a sub 50% win rate and barely crack 10 with the deck. Variance with your opponents and RNG is something you can’t control despite how “pro” you claim.

          • Gabriel
            October 14, 2017 at 9:37 pm

            You imply that both of us play the deck the same so the variance between you and I comes down to RNG. This is not the case. I put in effort to learn the game, learn this deck, I do this with all my hobbies whether it be racquetball, cooking, or hearthstone. Your first mistake is that you assume you are so good that if you can’t scratch R10 with it then it must be the deck that’s bad, or you are getting unlucky with it. I say this not to insult. If you make those kinds of assumptions you fall into a trap of being unable to improve. As the blue chick in Avatar said, “You cannot fill a cup that is already full”.

          • Skeptical
            October 17, 2017 at 12:37 pm

            So my win rate has improved with more practice. However, I am still sporting a 30% win rate against Priest. What is your strategy on facing Highlander Priest.

          • JAuggie
            October 26, 2017 at 7:11 am

            Can I take you up on your offer to help teach this deck. I’m a new player playing this deck and I can only only get to rank 11.

        • Chimborazo - Author
          October 15, 2017 at 9:10 am

          Is that why it’s currently the deck with the highest win rate on every platform that tracks stats? Or the major talking point of HCT, said to be the best deck in the meta right now by every pro player?

          Reply
      • Rookie
        October 16, 2017 at 6:38 am

        Very true. I have won most of my games on my climb to legend with this deck without ever getting a keleseth. this deck is just good. even without him you still overrun your opp. I have won the mirror when my opp has the nut keleseth opening and i didnt have the former. This matchup is all about skill. You probably just don’t play the deck correctly.

        Reply
        • Skeptical
          October 17, 2017 at 12:54 pm

          Pretty sure reaching legend with Warrior, Mage, and Lock in the past I know pretty well the mechanics of the game. But thanks for your input… “Rookie”

          Reply
    • Danteh
      October 15, 2017 at 11:37 am

      @Skeptical I’m sorry man, but you must be pretty terrible with the deck. Nothing wrong with being a newbie – it just takes to to master a deck like this 😉

      I pretty much never pull Keleseth (it’s basically autowin if I do) and I still win most of the time. It’s a really, really, good deck. I can’t dedicate as much time as I could before due to work but I’m already rank 3 with around 12 hours played this month or so.

      And yes, it is pretty difficult to play “efficiently”. Actually, I think that’s exactly the problem with your playing, you seem to think it’s easy and thus can’t see what the true “good plays” are, effectively making subpar plays (because of no experience with the deck) and losing all the time. Basically, it’s the proof that it’s easy to learn and hard to master.

      Reply
      • Skeptical
        October 17, 2017 at 12:52 pm

        Saw your first sentence and stopped reading. Yawn

        Reply
        • Daniel
          October 17, 2017 at 3:00 pm

          You should, if you want to imprive your game 🙂

          Reply
  33. Just a Spell
    October 13, 2017 at 9:05 am

    I believe it is important to explain when to run 2x Bittertide Hydra and when to run 2x Cobalt Scalebane. Although Colbalt and Hydra serve the same purpuse versus priest (punishing only 1 death and being immune to dragon fire), Cobalt is better versus zoo, token shaman and the mirror (it makes vilespine a lot less effective). HOWEVER, Hydra is 10x better than Cobalt versus Jade Druid who has multiple ways to remove a 5/5 but not an 8/8.
    In conclusion, if you are facing mostly control at any point (priest, druid, mage) with this deck swap out both Cobalts for Hydras, it will be incredibly beneficial.

    Reply
    • Chimborazo - Author
      October 13, 2017 at 1:29 pm

      Thanks for the input, I’ll make sure to update the guide to address the alternative options.

      Reply
  34. chris
    October 13, 2017 at 1:04 am

    so hi i need to replace patches shaku the collector and xaril .. also got no vilespine and sawsea captain

    Reply
    • Chimborazo - Author
      October 13, 2017 at 1:08 am

      Shaku and Xaril are cool but not “core” to the deck. Captain is, though if you cut Patches there is not a very big reason to play the Captains, but keeping in mind you will be taking a huge power level downgrade. If you want to play Rogue ever, just craft the Vilespines. Best investment in the class you could possibly make.

      Reply
    • Gabriel
      October 14, 2017 at 3:55 am

      IMHO w/o Patches, the Southsea Captains, and the Vilespine Slayers, you might as well play a different deck. Even if you craft the Vilespine Slayers, your still going to take a huge loss in power, as Chimborazo already mentioned, if you don’t run the Captains and Patches.

      When you do get the cards together, expect to spend time learning to pilot it. All decks have a degree of difficulty to them but I’d have to say tempo rogue looks easier to play than it actually is. It is not a forgiving deck.
      It is so fun to play once you get the hang of it though.

      Reply
  35. Daniel
    October 11, 2017 at 10:03 am

    This statement is not true, priest has way more removals than just Shadow Word Death ..

    “You can save up some cheap cards to combo and make a big Edwin VanCleef to bait their Shadow Word: Death, which is their only removal for Scalebane.”

    Reply
    • Gabriel
      October 14, 2017 at 4:02 am

      “…removal for Scalebane” is the key here. You are referring to removal in general. Without SWD in hand, the Priest has a very hard time removing Cobalt Scalebane. That was the point the author was making.

      Reply
  36. rookie
    October 10, 2017 at 6:35 am

    amazing deck! i made several changes. I run 2 Flappy Bird. 1 Plague scientist and 1 Naga. I went from rank 21 to rank 8. I’m currently 32-5 with the deck. fantastic!

    Reply
  37. Sinister
    October 10, 2017 at 2:23 am

    I’m having a lot of succes with this deck, beating most other top tier decks, but my sole weakness is hunter decks. For some reason I can’t seem to get that match-up right. They chew up my pirates with their stupid crabs, I often lack removal for the ever-growing Hyena and their beasts are so sticky that it is hard to avoid the synergies with Crackling Razormaw and Houndmaster. What is the best way to play against hybrid beast hunter with this deck? The chart says that this deck has a positive match-up but I certainly don’t so far. 😉

    Reply
  38. johnhso
    October 9, 2017 at 5:17 am

    this deck is amazing, made 1 change –> -1 xaril +1 shadowcaster currently 11-2 from 16-13

    Reply
  39. Tom
    October 8, 2017 at 12:10 pm

    Great deck, I got to rank 7!

    Reply
  40. eZentrik
    October 7, 2017 at 11:33 pm

    I know this deck is a great deck but for some reason I’ve got a 33% w/l. I’m clearly playing it wrong but i just can’t figure out what i’m doing wrong :'(

    Reply
    • Kersed
      October 8, 2017 at 7:59 pm

      Totally that’s why every single pro is taking a form of this deck to the championship. You clearly have done your research lolololol

      Reply
    • eZentrik
      October 10, 2017 at 11:35 am

      I don’t agree with you, After playing really poorly with it for a day, I’ve managed to get it back to a 55% win/loss. I climbed from 15 to 9 in a day and i’m still progressing. Just took some time for me to learn it properly.

      Reply
    • musho
      October 12, 2017 at 11:44 am

      I won’t lie this deck is hard to get used to and when i first started using it i barely one but once i made a few personal changes i’m back up to 11 and almost every pro right now has this deck

      Reply
    • Gabriel
      October 14, 2017 at 4:27 am

      This deck is far from garbage. “Losses most games turn 3/4… no answer to a full board”, really? Who are you playing against that can get a full board by T3/4? There are 2x Backstabs, 2x SI:7, 4 pirates that will pull a 1/1 Parches and 2 that will pull a 2/2 Patches to help trade. If you are losing I would suggest you reread this guide, or watch some streamers play it. As a few people have said, it took them a while to learn how to play it.

      Reply
  41. Yovan
    October 7, 2017 at 4:47 am

    Cheap and strong deck, its recomended for those who has limited dusts.

    Reply
    • Ivan
      October 8, 2017 at 2:37 pm

      CHEAP!? it has 5 legendaries men…

      Reply
      • True
        October 10, 2017 at 6:37 am

        Several of them can be replaced. You need keleseth and patches and perferably edwin. but the rest are replaceable.

        Reply
        • True
          October 10, 2017 at 6:38 am

          so you really just need patches keleseth and Leeroy.

          Reply
        • Satauntaun
          October 11, 2017 at 3:17 pm

          I’m currently trying to put the deck together, but don’t have enough for both Edwin and two Vilespine Slayers. Given that the Vilespines seem really important should I sub out the Edwin instead? If so with what?

          Reply
          • Satauntaun
            October 11, 2017 at 3:28 pm

            Also since I never bought Karazan and I don’t really want to at this point with it being relatively close to leaving standard, anyone have an idea on what to replace Swashburglar with? I was thinking Bloodsail Corsair but if anyone has any better ideas lmk.

          • Gabriel
            October 14, 2017 at 4:14 am

            You could try a Shadowcaster instead of the Van Cleef. As for the Swashburglars…. didn’t blizzard change adventure mode or something allowing cards to be crafted normally?

  42. eatenbyapuma
    October 5, 2017 at 7:34 pm

    Great deck. Personally I play it with elemental synergies, replacing the cobalt scalebanes with blazecallers, no xaril cuz I don’t have him so I throw in another tar creeper, and in light of skulking geist I replace cold blood with fire plume Phoenix. But that’s just me, and the deck in its form here is awesome. The one thing I would say is not to advise spreading out against druids- even with the spreading plague nerf, I’m still coming across it in most jade decks I play

    Reply
    • Adam
      October 8, 2017 at 2:46 pm

      I did the some of your changes and it helped alot.

      Reply
  43. greencoaster
    October 5, 2017 at 2:33 pm

    i just want to say thanks to the guys, who put such a great work making these articles, i think you guys are awesome!

    Reply
  44. Ayylmaokind
    October 5, 2017 at 8:45 am

    Any good replacement for Leeroy?

    Reply
  45. Tsokanos
    October 4, 2017 at 3:54 am

    am i the only seeing the pic behind the rogue class cards? xD
    great deck btw 😛

    Reply
  46. xxlgorillanor
    October 3, 2017 at 3:27 pm

    I like this deck very much, i am sure this is gonna be my main deck this seasson.

    Try it out guys, it is fun to play. i have a 80% win rate so far.

    Reply
  47. agramar
    October 3, 2017 at 5:49 am

    Great deck, is it bad I changed 1 bonemare for a Geist?

    https://imgur.com/a/AwVBC

    So far this guy saved my ass many times from the pint sized board clear when my dragons are on the table and he cant potion my ass off

    Reply
    • Chimborazo - Author
      October 4, 2017 at 12:53 am

      That’s very interesting! Geist definitely hurts Priests a lot, but I’m worried that in the ideal scenario, Scalebane comes down on the board a whole two turns before Geist ever could. Have you run into situations where you have to hold back your dragon and lose the pressure it provides?

      Reply
  48. Light
    October 2, 2017 at 11:53 am

    Nice guide. Looks interesting.

    Is it worth 6400 of my dust though?

    Reply
    • Chimborazo - Author
      October 2, 2017 at 1:45 pm

      It’s the second best deck for ladder and much faster than the actual best, so if you want to reach Legend in the least amount of time with the highest win rate than yes, it is worth it.

      On the other hand, if you are missing that many cards and are not really a Rogue player at heart, there are plenty of alternatives so that you don’t have to craft into the deck specifically. Just make sure you can beat it.

      Reply
  49. gamerjigs
    October 1, 2017 at 9:26 am

    Which to craft first? Xaril or Shaku?

    Reply
    • Chimborazo - Author
      October 1, 2017 at 9:36 am

      Shaku is slightly better in this deck.

      Reply
  50. sadsad
    September 30, 2017 at 7:59 pm

    nice deck but i have no freakin edwin and Keleseth

    Reply
  51. gnech91
    September 30, 2017 at 11:32 am

    i have all’cards to make this deck less patches… i know it’s important and he takes great value to keleset… but there is a way to replace him?

    Reply
  52. Minititan
    September 29, 2017 at 11:00 pm

    Hey i dont have Edwin what do you recommend?

    Reply
  53. Kersed
    September 29, 2017 at 8:53 pm

    Is this a better list than Asmos or Kranichs? I know they are minor differences but I’m just too curious for my own good.

    Reply
    • Chimborazo - Author
      September 30, 2017 at 2:13 am

      It’s the best of both worlds. This listwas derived by 2 days of playtesting with HCT pros and a lot of statistical analysis. We identified the “core” and then looked at #1 legend finishes, primarily focusing on the chinese server. Then we eliminated the absolute lowest win percentage cards and used those 5 flex slots to improve the two worst matchups.

      In theory this should be the best and “optimal” list but who knows.

      Reply
      • Kersed
        September 30, 2017 at 10:07 am

        That is impressive thanks!!!!

        Reply
      • Judain
        September 30, 2017 at 10:08 am

        i complety agree! this version is so good, more refined.

        Reply

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