Cube Warlock Deck List Guide – Kobolds – January 2018

Our Cube Warlock deck list guide for the Kobolds and Catacombs expansion will teach you how to play this popular archetype. This Cube Warlock guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!

Introduction to Cube Warlock

Cube Warlock or Cubelock is a Combo deck from Kobolds and Catacombs based around interactions with Carnivorous Cube. This deck is brand new, fairly complicated, and still being optimized, so you can expect to see fluctuations in lists over the next few weeks. This current version is based off of Zalae’s deck list.

Cube Warlock Card Choices

This list features two cards that set it apart from earlier versions: Mountain Giant and Faceless Manipulator. While it’s not completely foreign to see either of these cards in a slow Warlock deck, they aren’t always played in this archetype.

Mountain Giant adds another threat to your deck, and one that can be played from your hand early without consequence. Doomguard discards two cards from your hand, which is often full of essential combo pieces, so if you don’t have Possessed Lackey in your hand or Skull of the Man'ari on the field you frequently find yourself without a proactive mid-game play. Due to the nature of the Combo archetype, and Warlocks in general, this deck is looking to draw a lot of cards. Mountain Giant rewards you further for consistently Life Tapping.

Prince Taldaram has proven very effective at enhancing your Cube combos, and including Faceless Manipulator is almost like adding more copies of him to your deck. While the mana cost of Faceless Manipulator is a bit more restrictive, it makes up for it by replicating the minions it targets at full stat value. A 5/7 Doomguard is a lot more threatening than a 3/3 Doomguard.

Update: Cubelock – January 2018

The list has gotten pretty solid, but you can add Spiritsinger Umbra for the Spellbreaker if you want to really go all-in on the combo!

Cube Warlock Mulligan Strategy & Guide

Against Aggro you want to have early board-clears and life-gain cards, and against Control you want essential combo pieces.

VS Everything

  • Kobold Librarian – Cheap minions that draw cards have always been good, but this is one of the better ones. It activates Lesser Amethyst Spellstone, cycles through your deck, and provides you with a much needed 1-health minion for Defile that you don’t hate to put into your deck.
  • Possessed Lackey – Possessed Lackey makes this deck happen. Accelerating out a Voidlord puts a serious wrench in aggressive game-plans, and hitting Doomguard allows you to escape the steep cost of discarding two cards.

VS Fast Decks

Higher Priority (Keep every time)

  • Mortal Coil – Mortal Coil is an early answer to small minions that often doesn’t cost a card, and a good way to set up big Defile plays.
  • Mistress of Mixtures – Warlock decks are always starved for healing cards, and Mistress of Mixtures is one of the better ones in Standard. Playing this when you go first almost ensures that your turn-2 Life Tap won’t cost you life, which makes cycling through your deck with your Hero Power less scary. Otherwise it trades decently with early minions and helps you set up your Defile numbers.
  • Defile – One of the strongest board-clearing tools in all of Hearthstone, Defile is amazing at getting you through the early game. Defile handily clears small minions, and is one of the only ways to do so while also removing deathrattle-produced tokens.
  • Lesser Amethyst Spellstone – The earlier this card is in your hand, the more likely it is to be upgraded by the time you need to use it. At one upgrade, Amethyst Spellstone becomes a pseudo Holy Fire with significantly reduced cost, and removes Corridor Creeper and Cobalt Scalebane.

Lower Priority (Keep only if certain conditions are met)

  • Hellfire – While Hellfire is an efficient early board clear, this deck is full of high-cost cards and you don’t want to play your first card on turn 4. Keep if you have earlier plays, or with The Coin.

VS Slow Decks

Higher Priority (Keep every time)

  • Mountain Giant – Against slow decks you can afford to spend your first few turns Life Tapping, which sets you up to play Mountain Giant on turn 4. Mountain Giants that early can often win you games, but it also soaks up opponents removal, making your later threats harder to respond to.

Lower Priority (Keep only if certain conditions are met)

  • Skull of the Man'ari – This card is almost an always keep, repeatedly dispensing threats from your hand while ignoring their mana costs and adverse side effects. Skull of the Man’ari is the safest and most efficient way to set up a powerful Carnivorous Cube combo. Don’t keep against Midrange, but always keep against the Mirror and slow Control decks.
  • Carnivorous Cube – This deck is built to take full advantage of the Cube, and if you keep it in your opening hand you don’t have to find it. You probably want to have at least a Mountain Giant or Possessed Lackey before you keep a Cube though.

Cube Warlock Win Rates

Winrates provided by Metastats

Cube Warlock Play Strategy

With this deck you’re trying to set up powerful plays with Carnivorous Cube, either to make an unbreachable wall or an OTK combo.

Vs Aggro

As always when playing Control or Combo decks, your first priority against Aggro is to keep your life total from getting to zero. Even though Warlock has always had effective removal tools, it often suffers from lack of healing. With Kobolds and Catacombs however, we gain Lesser Amethyst Spellstone and Dark Pact. Dark Pact is in the deck specifically to activate Carnivorous Cube, but against Aggro it is often a good plan when you’re low on life to target something else just for the 8 health.

Doomguard gives this deck a slight disadvantage against Aggro compared to the Control lists focused more on Voidlord, as Possessed Lackey isn’t guaranteed to summon an enormous Taunt minion. However, when you do pull out a Voidlord either with Lackey or Skull of the Man'ari, you do have the opportunity in this deck to make multiples of it with Carnivorous Cube, and much sooner than N'Zoth, The Corruptor would. One Voidlord is often enough to end a game against fast decks, but multiple of them makes losing those games close to impossible, provided you’ve been able to keep your life total out of range of cards like Fireball and Kill Command. While the meta is moving away from Hunter, Secret/Burn Mage is very present on the ladder, and you have to be careful how often you Life Tap against them.

Vs Control

Against Control it’s all about Carnivorous Cube. Instead of worrying about losing the game before you can pull off a Cube combo, your greatest concern becomes having your minions silenced. Due to the popularity of this deck and the Voidlord-based Control Warlock, players have been including Spellbreaker in their decks more often, so as much as possible you want to activate your Cube the turn you play it. Thanks to the inclusion of Mountain Giant, Carnivorous Cube has twice as many ideal targets. Mountain Giant also gives you a threat that can be played straight from your hand.

The most ideal situation is to target Doomguard with Carnivorous cube, and either copy it with Faceless Manipulator/Prince Taldaram, or blow it up with Dark Pact. Each time you do this it makes your Bloodreaver Gul'dan turn more powerful. You don’t have much control over it, but against slower decks you really don’t want your Voidlords to ever enter the battlefield. Bloodreaver Gul’dan often ends the game when he summons 5 Doomguards, but it’s a lot less impressive when he summons one Doomguard and 6 Voidwalkers.

Card Interactions

  • Faceless Manipulator and Prince Taldaram summon the targets of Carnivorous Cube when they die if they copied it. If they copy a DoomguardBloodreaver Gul'dan is that much more likely to summon additional Doomguards when played. Also keep in mind that while targeting Carnivorous Cube is their intended purpose, they can also target opposing minions such as The Lich King.
  • If you think your opponent has Explosive Runes, you can use it against them by playing Possessed Lackey or Carnivorous Cube into it. You’ll still take four damage when you play Lackey, but the Cube absorbs all of it. Be careful with your Cube though, as time goes on Secret/Burn Mage is likely to start including Mirror Entity to punish these plays. Mistress of Mixtures and Plated Beetle (if you’re running a list that includes it) both negate the damage of Explosive Runes without being as harshly punished by Mirror Entity.
  • If your life total isn’t in much danger, you can Spellbreaker your own Voidlord to protect your Gul’dan from Voidwalker pollution.
  • Carnivorous Cube is a great way to punish your opponent for playing Doomsayer.

Cube Warlock Card Substitutions

Although Despicable Dreadlord and Vulgar Homunculus are excellent cards that otherwise have good synergy with the deck, you can’t include them because they derail your consistency with Possessed Lackey, Skull of the Man'ari and most importantly Bloodreaver Gul'dan. You really want Gul’dan to summon as many Doomguards as possible to end the game, so much so that I’ve experimented with lists that only run one Voidlord (the jury is still out on whether or not that’s a good idea).

Gul’dan, the Demons, and Carnivorous Cube are essential to the deck and can’t be replaced. The removal package of this deck is probably optimal and shouldn’t be replaced if you have the cards, but you can sub in similar things in those spots if you’re missing some. Prince Taldaram is not essential but I’m very confident he’s optimal, especially in the mirror.

  • Siphon Soul and Twisting Nether – These cards are often run in Cube-based Warlock decks, and there’s nothing wrong with them. They are absent from this list to make room for Faceless Manipulator and Mountain Giant, so if you don’t have or don’t want to run that package these are good choices to replace them with.
  • Bloodmage Thalnos or Tainted Zealot or Kobold Geomancer – Spell Damage combos well with Defile, so slower Warlock often include it. Defile is a strong enough card on its own, so it’s not necessary to run any Spell Damage, but if you’re looking for spots to fill this is a good place to look. Each of the cards above have their individual strengths. Thalnos draws a card when he dies, Zealot adds Spell Damage to an additional Defile tick, and Geomancer is guaranteed to be in your collection!
  • Plated Beetle – The Beetle is great for more defensive decks, especially those including N'Zoth, The Corruptor, but I think it’s slightly out of place in this one. That being said, it’s good card and a decent candidate to replace non-essential cards you’re missing.
  • A second Spellbreaker or Ironbeak Owl – A couple days ago when Cube-lock had just been discovered and was flooding the ladder non-stop, I experimented with a Control Warlock list that ran two copies of both. When you’re running into this deck at least every other game this actually turned out to be very successful, but it really clutters your hand against just about anything else. One or two copies of Spellbreaker is the most viable silence package, but if you don’t have and don’t want to craft Prince Taldaram then Ironbeak Owl is something worth considering to improve the mirror.
  • Shadowflame – If your Cubes and Lackeys are getting silenced more often than you’d like, Shadowflame is a productive way to activate them before your opponent gets the opportunity. This list is running Mountain Giant, so you actually have a large attack minion to get the most out of Shadowflame if need be, which is especially helpful since the list doesn’t run any Twisting Nether. You could also consider Unwilling Sacrifice, but at only one less mana it’s really hard to justify running a worse Deadly Shot.
  • Spiritsinger Umbra – This card gets played a lot in Cube Warlock, and drastically increases your OTK potential. I talk more about it in the Card Omissions section.

Card Omissions

This list is a little different than ones you may have been seeing a lot of on the ladder, the most notable exclusions are probably N'Zoth, The CorruptorRin, the First Disciple and Spiritsinger Umbra. The Cube-less lists based around Voidlord are very passive, waiting for their opponents to run out of threats. For these decks, N’Zoth and Rin are very helpful. Rin dramatically accelerates the plan of running your opponent out of threats by removing their deck entirely, and N’Zoth revives your Taunt wall, forcing your opponent to work through it all over again. These are very effective strategies for a patient Voidlord deck, but this is a Doomguard deck with Voidlords in it to survive aggro. The turns Voidlord decks would be spending to cast Rin seals or play N’Zoth are the turns this deck spends comboing Carnivorous Cube to end the game. With this in mind, the spots N’Zoth and Rin would take are better spent on cards that make your combos more consistent or powerful.

Spiritsinger Umbra makes the OTK potential of this deck a lot higher, but lowers the consistency of the deck somewhat. I’m not sure whether or not it’s right to exclude it. With 10 mana, you can attack with a Doomguard that has been accelerated out by Skull of the Man'ari or last turn’s Possessed Lackey, play Umbra, cast Carnivorous Cube on Doomguard, then play Dark Pact on the Cube for a total of 25 Doomguard damage, which is very impressive. However, outside of this exact scenario Umbra spends the game cluttering your hand. Currently I feel like Umbra is worse against most decks, but better against the Mirror and Raza Priest.

I was skeptical about the playing the deck without any copies of Siphon Soul or Twisting Nether, but after trying it out I don’t miss them. These cards are very defensive, and great for outlasting your opponents threats, but this is a deck that wants to be proactive during the turns those cards would be necessary.

About the Author

Martian has been playing Hearthstone regularly since early 2014, and consistently makes it to Legend in both Standard and Wild.

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58 Comments

Discuss This Deck
  1. Cody
    January 8, 2018 at 2:33 am

    Hey! Love the deck. I’m just missing faceless, noth, prince. But I’m doing well quite well

    I have omitted some of the board clearing spells to allow Rin, and two others that add an additional copy of void or doom.

    Zola the Gorgon, makes a copy into your hand
    And corpse raiser, give a resummon rattle.

    Let me know what you think!

    Reply
    • Martian - Author
      January 8, 2018 at 7:14 pm

      Gorgan is interesting, if it werent for Prince Id probably try that. Your card choices look fun, good luck on the ladder!

      Reply
  2. Godrazil
    January 7, 2018 at 8:15 pm

    Hey im missing the legendary weapon, is it still playable without it?

    Reply
    • Martian - Author
      January 7, 2018 at 9:56 pm

      Definitely playable, but strictly worse.

      Reply
  3. Benjamin
    January 7, 2018 at 7:56 pm

    What would a good replacement for Prince be? Would it just be a simple switch out or would you add more three drops with him gone?

    Reply
    • Martian - Author
      January 7, 2018 at 9:56 pm

      Id go for tar creepers probably. As long as youre adding one you could find space for another.

      Reply
  4. Flokinchen
    January 6, 2018 at 8:51 pm

    Hey,
    I just wanted to tell you, that there’s a small mistake in the guide (I think).

    Substitutions:
    “You could also consider Unwilling Sacrifice, but at only one less mana it’s really hard to justify running a worse Deadly Shot.”

    They both cost 3 Mana so that’s no argument isn’t it?

    Thanks for the guide it really helped me to improve my winrate with the deck!

    Reply
    • Martian - Author
      January 7, 2018 at 1:05 am

      It’s worse because it has a secondary cost for the same benefit (having to destroy your own minion). Glad you liked it!

      Reply
    • Matt
      January 7, 2018 at 4:28 am

      1 mana less than shadowflame. That’s the shadowflame section.

      Reply
      • Martian - Author
        January 7, 2018 at 9:58 pm

        Ah, I get it now. Yeah, what Matt said.

        Reply
  5. Cptmeatballz
    January 5, 2018 at 8:13 pm

    Hi Martian, I have build yet 99% of your deck, only exception is Siphon instead of Taladram (don’t have it). I need to be convince. How much more powerful is Taladram versus siphon. currently have 60% WR.

    Reply
    • Martian - Author
      January 6, 2018 at 1:29 am

      Id say its significantly better. It does a lot of handy things like adding Doomguards to your Guldan pool and copying Cubes. Its also helpful in the mirror and occasionally good against aggro (copy Patches or Righteous Protector). That being said, it isn’t mandatory, and that it even found one deck its good in is a miracle, so crafting it may not be worth it unless you LOVE the deck. Not including it lets you run Tar Creeper and/or Stonehill Defender, which the deck probably otherwise wants.

      Reply
      • Cptmeatballz
        January 6, 2018 at 5:33 pm

        Thank you very much. Appreciated. Love the deck, love the playstyle. The only thing that refrain me from crafting it is I don<t know how much Taladram is good in other decks. I mean I knew the skull and Guldan would stick all the way till it rotates out. This one, I don't know, I don't remember seeing it in any other deck. Still 'm kinda noobish, haven't played between Naxx and KoFT.

        Reply
        • Martian - Author
          January 7, 2018 at 1:02 am

          You’re welcome! It was good in Mally druid until Innervate got nerfed. It probably won’t see much play in other decks, but unless Warlock gets a GLORIOUS 3-cost card I bet it will be in this one until the deck is obsolete.

          Reply
  6. Cptmeatballz
    January 3, 2018 at 9:04 pm

    I’m missing 2 faceless and one Mountain. Will craft as soon as possible.

    How exactly does the facelss works on the cube, gets the exact same deathrattle ? (summons 2 doomguards for example).

    Also, should I get both Mountain Giant before crafting my first faceless?

    Reply
    • Martian - Author
      January 3, 2018 at 9:19 pm

      Yeah Faceless copies it exactly. I don’t think it matters, they’re both great for the deck in their own ways. Second Mountain would give you more consistency in the matchups where it matters, and if you get tired of this deck Mountain Giant is more likely to be relevant in future metagames.

      Reply
  7. DanTheMan
    January 1, 2018 at 2:21 pm

    I’m going nut’s on with running in to Raza Priest. Getting a Giant on board by 4 is not that hard… making a copy on five is also easy enough… but, many times it’s just not enough… I can have the biggest minions going face and still somehow these clowns manage to Always get Raza on 5, DK on 8 and OTK Velen combo a few turns later.

    Would umbra actually help in these matchups?
    Looking at this it does look like the umbra version does do much better in priest matchups. http://metastats.net/archetypedecks/Handlock/

    By the way I think ‘corpse-raiser’ can be a decent replacement in the deck for someone who’s not ready to craft a second faceless or Taldaram.

    Thanx in advance.

    Reply
  8. Cptmeatballz
    December 28, 2017 at 8:53 pm

    Any ways you see if I don’t own the Guldan?

    Reply
    • Martian - Author
      December 28, 2017 at 8:57 pm

      Guldan is pretty essential. You COULD try running it without Guldan, maybe run Jaraxxus instead if you have it, but the deck would be significantly worse. Guldan is great, it’s gonna be great for a long time, so if you have the dust its a very safe craft.

      Reply
      • Cptmeatballz
        December 28, 2017 at 8:59 pm

        I have the dust, but only for one legendary and I dont own the weapon either. Though I’m considering dusting all my Naxx legend. I stopped playing from end of Naxx to Knight of the frozen throne… so really low of dust and stuff.

        Reply
        • Martian - Author
          December 28, 2017 at 9:57 pm

          You can dust maexxna without regret lol. Id play without weapon before Id play without guldan

          Reply
        • Chris
          December 29, 2017 at 7:26 am

          Honestly if you don’t plan on playing wild I would say dust the out of standard cards. I don’t regret it for a second. If you aren’t using the cards why just let them sit around when you can get mileage out of new cards? That is just my opinion. I am also one of the wallet players who has a golden Guldan though and completely understand the free to play mentality. 😀

          Reply
      • DanTheMan
        December 29, 2017 at 8:08 am

        Jaraxxus is dust… it would be suicide running him in this deck.

        Reply
        • Martian - Author
          December 29, 2017 at 10:17 am

          Dont dust Jaraxxus, Guldan will rotate eventually and then he’ll be playable again.

          Reply
          • DanTheMan
            December 30, 2017 at 5:35 am

            for the longest time I tried to win a game with him… Problem is he has 15, health… Most decks like ‘Clown Priest’ eat that in one turn… I dusted mine, no regrets… It’s hard to imagine a world without Guldan btw.

        • Pikasalt
          January 1, 2018 at 10:44 am

          Yes, now its suicide. But if the meta control decks don’t run burn ( like wild ungoro), its just op. Then it is an instant win.

          Reply
    • WildRage
      January 14, 2018 at 1:44 pm

      Regretfully, Gul’dan is essential. This deck is defined by card interactions with Carnivorous Cube, as the author says, but your end-game is Gul’dan.

      You see, Gul’Dan allows you to trade resources (like your army of Doomguard clones) efficiently, stopping your opponent from furthering his gameplan. Why? Because even if you trade all your Doomguards, or your Faceless Manipulator Doomguards and all your Carnivorous Cube-generated Doomguards to keep yourself from dieing, Gul’Dan will still provide you in the end with an OTK by bringing everyone back.

      If you don’t have Gul’Dan, I find it a bit pointless to try running this deck. :/ It will reduce your winrate by too much. I’d suggest either craft him (which is safe to do, he is a must in Warlock decks and will stay in Standard for a while) or just try running a different deck instead.

      Reply
      • Cptmeatballz
        January 14, 2018 at 3:16 pm

        Exact. I crafted it since. I have 58% WR over 70 games. Not bad. Fun deck to play.

        Reply
  9. Abakxi
    December 27, 2017 at 2:15 pm

    Any replacements for taldaram?

    Reply
    • DanTheMan
      December 27, 2017 at 7:56 pm

      Taldaram is very strong in this deck… its another faceless for 3 mana.
      I love his performance since he’s so cheap. making it easy to copy a cube after it eaten a demon.

      this version here has no taldaram and no giants, but a good wr.

      AAECAf0GBO0FzAiX0wLb6QIN9wTbBrYHxAjexALnywLy0AL40AKI0gKL4QL85QLq5gLo5wIA

      Reply
    • Martian - Author
      December 28, 2017 at 8:59 pm

      Chittering Tunneler is an ok option if you don’t have him. He’s great but I wouldn’t say he’s essential. Tunnelers help activate spellstone which is nice, but they’re epics. If you don’t have them already that dust is probably better spent towards your Taldaram. You could also run stonehill defender, he can grab Voidlords and Rins.

      Reply
  10. DWC
    December 27, 2017 at 1:16 pm

    I am very confused by this deck. Either it is horrible against aggro or I am just extremely unlucky. I’m 1-7 versus aggro.
    I can almost never get a faceless giant out until turn 7-8 and have used Faceless manipulator 2 times in 15 games. I am 5-10 overall.
    Have a really hard time against dragon priest. Without the Soul Siphon, have almost nothing to deal with high cost minions.

    Reply
    • dwhy
      December 28, 2017 at 6:06 am

      you may want to look into other variations of this deck. the current one im running absolutely destroys paladin

      Reply
  11. shamanking
    December 25, 2017 at 7:19 pm

    I just hit rank 3 with this deck. I run N’zoth instead of prince though. Really fun but aggro can be hard to deal with. Turns 3/4/5 can be really slow as well.

    Reply
  12. DanTheMan
    December 23, 2017 at 7:34 pm

    so im still crafting my epics for this… How do people feel this version performs?
    better than umbra nzoth etc?
    I like the look of this one
    looks more consistent and maybe aggro than other versions …

    would really appreciate some feedback since im still missing five epics…
    and on hsreplay the giants version has a lower wr.

    Reply
    • Martian - Author
      December 24, 2017 at 12:40 am

      What epics are you missing?

      Reply
      • DanTheMan
        December 24, 2017 at 4:45 am

        atm a cube and a voidlord that im about to craft, then for this version another faceless and the giants…
        but my question is, how this version stands against umbra/no giants etc.
        some people think umbra will fade…

        Reply
        • Martian - Author
          December 24, 2017 at 11:25 am

          Faceless and Mountain Giant are part of the classic set, and have been playable on and off throughout Hearthstone, so they’re pretty safe cards to craft. If you don’t like them in this deck, you’re almost guaranteed to get use out of them sometime. That being said, the core of this deck is strong enough on its own. You could run a giantless version for a while to see if you even like the playstyle, and consider faceless/giants later when you’re more confident you want them. Do you own umbra? Are you deciding between it and the giants?

          Reply
          • DanTheMan
            December 24, 2017 at 6:32 pm

            Im playing around with the deck already and I really like the cards… so yeah crafting the taunt another cube to begin with and the giants probably after that… Nah, I dont have Umbra and I’m not in a hurry to craft it unless it shows that it will stay around in the deck. For now I’m trying to make some more aggro oriented versions of the deck… I have also been experimenting with adding Ebon Dragonsmith for cheaper weapon and Corpse raiser to play on Cube.

            My concern for the giants version is mainly why it has a lower wr than the non giant version on HSReplay.
            But I been thinking that its a skill deck and maybe that’s why.

          • DanTheMan
            December 24, 2017 at 7:49 pm

            Just now I’m having fun with this list. 🙂

            ### CUBE NEMSY

            # 2x (1) Dark Pact
            # 2x (1) Kobold Librarian
            # 2x (1) Mistress of Mixtures
            # 2x (1) Mortal Coil
            # 1x (1) Patches the Pirate
            # 2x (1) Southsea Deckhand
            # 2x (2) Defile
            # 1x (3) Prince Taldaram
            # 1x (4) Ebon Dragonsmith
            # 2x (4) Hellfire
            # 2x (4) Lesser Amethyst Spellstone
            # 1x (5) Carnivorous Cube
            # 2x (5) Doomguard
            # 1x (5) Faceless Manipulator
            # 2x (5) Possessed Lackey
            # 1x (5) Skull of the Man’ari
            # 1x (6) Siphon Soul
            # 1x (7) Corridor Creeper
            # 1x (9) Voidlord
            # 1x (10) Bloodreaver Gul’dan
            #
            AAECAcn1AgqTBMwIkbwCl9MCydMC+9MCi+ECneIC6OcC2+kCCvcE1AW2B8QI3sQC58sC8tAC+NACiNIC/OUCAA==
            #

          • DanTheMan
            December 25, 2017 at 5:51 pm

            Crafted another cube and Am playing this list for now…
            Hope it’s ok I post it here, since I’d like to hear what u think.

            # 2x (1) Dark Pact
            # 2x (1) Kobold Librarian
            # 2x (1) Mistress of Mixtures
            # 2x (1) Mortal Coil
            # 2x (1) Wax Elemental
            # 2x (2) Defile
            # 1x (2) Plated Beetle
            # 1x (3) Prince Taldaram
            # 1x (4) Ebon Dragonsmith
            # 2x (4) Hellfire
            # 2x (4) Lesser Amethyst Spellstone
            # 1x (4) Spellbreaker
            # 2x (5) Carnivorous Cube
            # 2x (5) Doomguard
            # 1x (5) Faceless Manipulator
            # 2x (5) Possessed Lackey
            # 1x (5) Skull of the Man’ari
            # 1x (9) Voidlord
            # 1x (10) Bloodreaver Gul’dan
            #
            AAECAcn1AgiTBPIFl9MCydMCneIC6uYC6OcC2+kCC/cEtgfECN7EAufLAvLQAvjQAojSAsfTAovhAvzlAgA=

            Im thinking maybe Crafting Another Faceless before the giants perhaps?
            I struggle sometimes in the early game against Hard aggro…
            So I aded some early defence.
            It feels like One voidlord might be enough, since I don’t really want voidlords in my end game anyways right?

            Thanx in advance.
            peace

          • Martian - Author
            December 26, 2017 at 11:27 pm

            How have the dragonsmiths been working out? Id be surprised if they were worth it. Im always tempted to cut a Voidlord, but theyre super good against aggro. If you’re having trouble with aggro, you might consider spell damage minions instead of wax elemental. I think Faceless is more staple than Mountain giant, but Im pretty sure Mountain Giant is optimal.

          • DanTheMan
            December 27, 2017 at 3:30 pm

            I ended up going deep in to my collection, and dusting a pile of stuff that will rotate soon anyways… So now I finally have your deck as a whole, Yay! Time to give it a proper spin. 😀

            Nah, I only ever had one Dragonsmith, so for it to end up in hand with the weapon was kind of not happening much, when it did once or twice u did feel good about playing weapon for 3, but not sure it is worth it… I will try it with two sometime if I get one from a pack… Then u can play them both and play the weapon for one mana.

            I still have a the concerns about umbra… Since I do see her in allot of winning lists…
            Like here for example, http://metastats.net/archetypedecks/Handlock/

            Also this is a bit of a concern,
            https://hsreplay.net/decks/#playerClasses=WARLOCK&archetypes=197&sortBy=winrate
            It’s so weird how different sites run so different meta reports.

            If u look on Tempostorm and such they run the giants list with Umbra though.
            Thanx again.

            Peace. 🙂

          • Martian - Author
            December 28, 2017 at 8:55 pm

            Those programs take from a selection of games played by people using their trackers, so results vary by population and skill of the player. For example, Umbra is usually not a good on curve play, but can be great if you combo it with a Cube same turn. A player who recognizes that will have more success with that list than a player who doesn’t. If the player who doesn’t represents a large amount of the data, then the numbers imply that the deck is worse than it is because a large portion of the player base is using it wrong. That’s just an example, the stats are a good tool, but they aren’t infallible. Good luck with the deck!

      • DanTheMan
        December 28, 2017 at 9:04 pm

        Thnx. Dude.
        Still struggling sometimes with early aggro, but I do Love the deck.
        And I love that it makes me think.

        Just having this happen once in a while makes it all worth it. 😀

        https://image.prntscr.com/image/t8p_8cW1SAehtJdVl1AHUw.png

        Reply
        • Martian - Author
          December 29, 2017 at 10:16 am

          Lol nice

          Reply
  13. Blitz
    December 22, 2017 at 2:02 pm

    So the prince and faceless can copy the enemies cubes if they havnt popped! Super sneaky! I just used a faceless and prince to copy a priests valen and hero powered for 12, great addition to the deck

    Reply
    • Blitz
      December 26, 2017 at 9:16 pm

      Another gangster move: Big priest drops a singleton O. Statue. You copy it with Prince T, then cube it, which triggers your own death rattle killing the enemy statue, which kills the cube, giving you two statues for 8 mana.

      Reply
  14. Esphona
    December 20, 2017 at 3:38 am

    Keep in mind that you can’t cube the cube. It won’t work

    Reply
    • Swatchblade
      December 20, 2017 at 11:21 am

      I mean you can you just dont copy its deathrattle, but you will be summoning to new cubes upon death

      Reply
  15. zongeedongee
    December 19, 2017 at 7:59 pm

    summoning voidlords pollutes your guldan turn with voidwalkers and reduces the likelihood you resummon doomguards from it

    Reply
  16. Lordfolken52
    December 19, 2017 at 5:20 pm

    sub 40% winrates against priest? SeemsGood

    Reply
    • Martian - Author
      December 19, 2017 at 10:08 pm

      I think that might have something to do with players getting used to the deck, I didn’t feel all that oppressed by Priest. You do have to worry a lot more about blowing up your own minions, but the deck is built to accommodate that. If that turns out to be an issue in the long run I bet Rin will find her way into the list.

      Reply
      • woocko
        December 20, 2017 at 3:18 pm

        rin + manari = pretty shitty
        a free 10/10 is not bad but not worth going throu 6 rituals and not as good as destroying opponents deck

        Reply
  17. Nuntius
    December 19, 2017 at 5:08 pm

    Angelos, it means that when you play against control decks that rely on big minions, you don’t want your Voidlords to be pulled from the deck, let’s say from Kabal Lackey on turn 6 because you need these minions later in order to block your opponent’s big damage after turn 10.

    Reply
  18. Angelos
    December 19, 2017 at 12:03 pm

    Thank you so much for this article. I am trying to get back into hearthstone. Why do you say “against slower decks you really don’t want your Voidlords to ever enter the battlefield”?

    Reply
    • PaconBancake
      December 19, 2017 at 8:53 pm

      they dont help you close out the game

      Reply
    • Martian - Author
      December 19, 2017 at 10:03 pm

      In games against other late-game decks you really want Guldan to summon a bunch of Doomguards for a bunch of burst damage. Each Voidlord you play adds 4 non-Doomguard minions to the pool of cards Guldan randomly pulls from, making your burst less significant.

      Reply

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