Hearthstone
Top Decks

  • Articles
    • Cheap Hearthstone Packs w/Amazon Coins
      HSTD Guides Hub
      Hearthstone Beginner's Guide

      HSTD Best-of Lists

      • Best Hearthstone Standard Decks
      • Best Hearthstone Wild Decks
      • Best Duels Starter Decks For All Classes
      • Hearthstone's Best Arena Hero Class Tier List

      Information

      • Whizbang the Wonderful Deck Recipes List
      • Safe to Disenchant Legendaries
      • Legendary Crafting Guide
      • Epic Crafting Guide
      • Find My Legendary a Deck
      • Hearthstone Term Glossary
      • Hearthstone Gold Guide

      Media

      • Hearthstone Card Back Gallery
      • Hearthstone Secret Cheat Sheets
      • Hearthstone Wallpapers
  • Cards
    • All Cards Classic Cards Death Knight Cards Demon Hunter Cards Druid Cards Hunter Cards Mage Cards Neutral Cards Paladin Cards Priest Cards Rogue Cards Shaman Cards Warlock Cards Warrior Cards

      Mechanics

      • Adapt
      • Add to Deck
      • Add to Hand
      • Aura
      • Battlecry
      • Bomb
      • Buff C'Thun
      • Buff Hero
      • Buff Minion
      • Buff Weapon
      • Can't Attack
      • Casts When Drawn
      • Change Cost
      • Change Minion Attack
      • Change Minion Health
      • Charge
      • Choose One
      • Choose Twice
      • Cleave
      • Colossal
      • Combo
      • Copy Card
      • Copy Location
      • Copy Minion
      • Copy Spell
      • Corpse
      • Corrupt
      • Counter
      • Damage
      • Damage All
      • Damage All Minions
      • Damage Enemy Minions
      • Damage Hero
      • Damage Minion
      • Dark Gift
      • Deathrattle
      • Destroy Card
      • Destroy Hero
      • Destroy Location
      • Destroy Minion
      • Destroy Secret
      • Destroy Weapon
      • Discard
      • Discover
      • Divine Shield
      • Dormant
      • Draw Cards
      • Dredge
      • Echo
      • Elusive
      • Enrage
      • Equip Weapon
      • Excavate
      • Fabled
      • Finale
      • Forge
      • Freeze
      • Frenzy
      • From Another Class
      • Gain Armor
      • Gain Control
      • Gigantify
      • Give Charge
      • Give Divine Shield
      • Give Lifesteal
      • Give Reborn
      • Give Stealth
      • Give Taunt
      • Handbuff
      • Highlander
      • Holding Dragon
      • Honorable Kill
      • Imbue
      • Immune
      • In Your Hand
      • Infuse
      • Inspire
      • Invoke
      • Jade Golem
      • Joust
      • Kindred
      • Lifesteal
      • Magnetic
      • Mana Crystal
      • Manathirst
      • Miniaturize
      • Open Location
      • Outcast
      • Overheal
      • Overkill
      • Overload
      • Passive
      • Poisonous
      • Quest
      • Questline
      • Quickdraw
      • Ranked Spell
      • Reborn
      • Recruit
      • Restore Health
      • Return to Hand
      • Rewind
      • Rush
      • Scheme
      • Secret
      • Shrine
      • Sidequest
      • Silence
      • Soul Fragment
      • Spell Damage
      • Spellburst
      • Spend All Mana
      • Starship
      • Start of Game
      • Stealth
      • Summon
      • Taunt
      • Temporary
      • Titan
      • Tourist
      • Tradeable
      • Transform
      • Twinspell
      • Unidentified
      • Windfury

      Rarity

      • Common
      • Epic
      • Free
      • Legendary
      • Rare

      Set

      • Adventure Mode
        • Blackrock Mountain
        • Curse of Naxxramas
        • Galakrond's Awakening
        • One Night in Karazhan
        • The League of Explorers
      • Arena Exclusives
      • Basic
      • Demon Hunter Initiate
      • Duels
      • Expansions
        • Across the Timeways
        • Ashes of Outland
        • Audiopocalypse
        • Caverns of Time
        • Core Set 2025
        • Darkmoon Races
        • Day of Rebirth
        • Deadmines
        • Delve into Deepholm
        • Descent of Dragons
        • Dr. Boom's Incredible Inventions
        • Event
        • Fall of Ulduar
        • Festival of Legends
        • Forged in the Barrens
        • Fractured in Alterac Valley
        • Goblins vs. Gnomes
        • Heroes of Starcraft
        • Into the Emerald Dream
        • Journey to Un'Goro
        • Knights of the Frozen Throne
        • Kobolds and Catacombs
        • Madness at the Darkmoon Faire
        • March of the Lich King
        • Mean Streets of Gadgetzan
        • Murder at Castle Nathria
        • Onyxia's Lair
        • Perils in Paradise
        • Rastakhan's Rumble
        • Return to Naxxramas
        • Rise of Shadows
        • Saviors of Uldum
        • Scholomance Academy
        • Showdown in the Badlands
        • The Boomsday Project
        • The Embers of the World Tree
        • The Grand Tournament
        • The Great Dark Beyond
        • The Lost City of Un'Goro
        • The Maw and Disorder
        • The Traveling Travel Agency
        • The Witchwood
        • Throne of Tides
        • TITANS
        • United in Stormwind
        • Voyage to the Sunken City
        • Wailing Caverns
        • Whispers of the Old Gods
        • Whizbang's Workshop
      • Hall of Fame
      • Legacy
      • Missions
      • Path of Arthas
      • Reward
      • Tavern Brawl

      Race

      • Amalgam
      • Beast
      • Demon
      • Draenei
      • Dragon
      • Elemental
      • Mech
      • Murloc
      • Naga
      • Pirate
      • Quilboar
      • Totem
      • Undead
  • Decks
    • Hearthstone Deck Archetypes
      Budget Hearthstone Decks
      Best Standard Meta Decks
      Death Knight Decks Demon Hunter Decks Druid Decks Hunter Decks Mage Decks Paladin Decks Priest Decks Rogue Decks Shaman Decks Warlock Decks Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Login

Hearthstone
Top Decks

  • Articles/Guides
    • HSTD Guides Hub
    • Hearthstone Beginner's Guide
    • Hearthstone Budget Decks
    • Hearthstone Legendary Crafting Guide
    • Epic Crafting Guide
    • Hearthstone Gold Guide
    • Hearthstone's Best Hero Class Tier List
    • Hearthstone's Best Arena Hero Class Tier List
  • Cards
    • All Cards
    • Classic Cards
    • Demon Hunter Cards
    • Druid Cards
    • Hunter Cards
    • Mage Cards
    • Neutral Cards
    • Paladin Cards
    • Priest Cards
    • Rogue Cards
    • Shaman Cards
    • Warlock Cards
    • Warrior Cards
  • Decks
    • All Decks
    • Budget Hearthstone Decks
    • Best Hearthstone Standard Decks
    • Best Hearthstone Wild Decks
    • Hearthstone Deck Archetypes
    • Demon Hunter Decks
    • Druid Decks
    • Hunter Decks
    • Mage Decks
    • Paladin Decks
    • Priest Decks
    • Rogue Decks
    • Shaman Decks
    • Warlock Decks
    • Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Register
  • Login

Brann

DecksFavoritesPlayersComments

Brann's Comments

Conjured Mirage

Not really, it also lets you never fatigue in control vs control match ups, unless you opponent saves 20 damage worth of removals in the late game, 40 if you run 3 elephants.

This is so much better then flunky

Warrior also has suppercollider turn 5 for after the stall

Jump to Comment

Conjured Mirage

I can’t believe this only has a 3 star rating.

This is almost a staple in any control Deck!

Think about it. You NEVER FATIGUE, until this is killed. If you run 2 of these, with one or 2 elephants. Your opponent has to deal 10 damage or remove it or the elephant in the late game or you go infinite.

You shuffle 2 more into your deck with the elephant, and just keep playing playing it over and over.

Essentially your opponent has to go through 40 damage worth of taunts (or more) at the end of the game. (If you put 2 of these and 2 elephants in ur control deck)

Not to mention it’s still a good stall card to play on turn 4 for control decks! (that have good turn 5 removal – Aka brawl, mass hysteria, Hags scheme, frost nova + doom slayer, n star fall, shirk-ray kinda)

Control decks that fatigue fast, like warlocks can use this to never fatigue in the late game unless your opponent can kill them and essentially do 10 damage for 4 turns in a row.

After they’ve already gone through your whole deck. Some control decks won’t be able too!

This in Rogue is even really good to! If you draw ur whole deck after playing Unstable Element, You can drop a 3-10 every turn for 4 mana to protect your minions!

I honestly bet this will be probably the best card of the entire new set!

Jump to Comment

Farraki Battleaxe

Wow this looks pretty bad

Can’t make an odd cost card too good. Or it’ll show up in Odd paladin lol

Jump to Comment

Shirvallah, the Tiger

How much mana do you think playing a 7-5 Divine shield, Rush, life steal minion is worth?

Zilliax is a 3-2 for only 5 mana with all this + it also has taunt and magnetic for those mech synergies

Now your getting +4 attack + 3 health. minus the taunt and magnetic for ONLY 20 more mana. Unless you play 20 mana worth of spells.

Zilliax is super understated but still sees a lot of play because it’s a good defensive card for 5 manna and can heal you for at least 3 maybe 6 more if your lucky. + has that mech synergy.

Stats wise, I’d say it’d be a fair card at 8 or 9 mana. (without the effect obviously) It’s be a good control tech against aggro and mid-range decks that’d give you 7 – 14 health heal potentially 21 Hp+.

Hard to say, idk if this is gonna be good. I feel like it’s not, because control paladins and quest paladin doesn’t need more dead cards in there hand against aggro and mid-range decks

Unless pally gets some pretty epic spells that are super strong like UI or some better cheap ones. I don’t know about this card.

Jump to Comment

Springpaw

This is actually a really solid hunter 1 drop. Good synergy with Toxmonger (give poisonous to your 1 drop in case people forgot)

Good synergy with Hunter Quest, this is gonna be the last push at getting the deck to work now anyways. And this helps push it

Really good with Build-a-beast even if you don’t run it in ur deck

And also has some synergy with OG beast cards like scavenging hyena (turn 4, you can play a 6-4 hyena by trading them into minions with rush + get it even bigger with other beasts u have on board still in the first few turns, may be good in a aggressive hunter beast decks) Lets be real tho Prince Kel is prob still pro better.

Jump to Comment

Tavern Brawl Top 2 - Standard

Duskbreaker + The Darkness

Haven’t lost yet 12 – 0 so far 🙂

Jump to Comment

Witchwood Apple

Idk why people think playing 3 2-2’s on turn 3 is weak, in aggro druid this could be super cancer with a bunch of cards druid uses.

+ This could be a card that makes some kind of mountain giant druid tempo deck

I think people are way underrating the potential of this card

2-2 trents cost 1 manna

Jump to Comment

Glinda Crowskin

Yeah that’s gonna be a sick combo in wild, I’m so sad they are Hall of fameing Mountain giant in standard. 🙁

It might have actually seen play again in standard, if the meta slowed down a but more and with cards like this

Jump to Comment

Hagatha the Witch

Finally the Dk hero Shamans deserved

Jump to Comment

Glinda Crowskin

Turn 10 you could play this with Gnomeforatu and mill 2 of your opponents cards, or if they can’t clear this the turn you play it, you could essentially mill your opponent 5 cards.

So this could be a solid card in a control vs control match-up

You could also use this to fill your board with voidwalkers, but warlock kinda of already does that. (Or even Mal Imps in Zoo, if you’re into drawing your whole deck)

Lets look at the cards potential (So far)

So say your opponent can’t clear this the turn you play it at 10 mana: You could essentially:

1) you could pull off 2-3 mountain giants

2) x2 Twilight Drakes (A lot of stats on board)

3) Elise the Trail blazer x2 (2 packs- +10 cards)

4) Faceless x2, copy 2 things on board.

5) Leeroy x2 for 12 Dmg combo

6) The darkness x2 for double the Memes

7) x3 MC techs if your opponent has a large board (If you wanna play priest as warlock)

8) x3 Prince Taldarams (Copy a ton of shit)

9) Three stone hill Defenders (Add 3 more voidlords to your hand)

10) Three Zolas – Essentially create an endless loop of value

11) x3 vicious fledglings (x3 windfury + Stealth)

12) 5 dirty Rats (Play every minion in your opponents hand) + 30 Hp worth of taunts on 5 targets

13) 5 knife jugglers (10 Random dmg off the bat)

14) 5 Prince Kels (A new level of caner)

15) 5 Plated Beatles (If you like armor)

16) 6 Mistresses (If you like healing yourself and opponent)

Jump to Comment

Glinda Crowskin

Turn 10 you could play this with Gnomeforatu and mill 2 of your opponents cards, or if they can’t clear this the turn you play it, you could essentially mill your opponent 5 cards.

So this could be a solid card in a control vs control match-up

You could also use this to fill your board with voidwalkers, but warlock kinda of already does that. (Or even Mal Imps in Zoo, if you’re into drawing your whole deck)

Lets look at the cards potential (So far)

So say your opponent can’t clear this the turn you play it at 10 mana: You could essentially:

1) you could pull off 2-3 mountain giants

2) x2 Twilight Drakes (A lot of stats on board)

3) Elise the Trail blazer x2 (2 packs- +10 cards)

4) Faceless x2, copy 2 things on board.

5) Leeroy x2 for 12 Dmg combo

6) The darkness x2 for double the Memes

7) x3 MC techs if your opponent has a large board (If you wanna play priest as warlock)

8) x3 Prince Taldarams (Copy a ton of shit)

9) Three stone hill Defenders (Add 3 more voidlords to your hand)

10) Three Zolas – Essentially create an endless loop of value

11) x3 vicious fledglings (x3 windfury + Stealth)

12) 5 dirty Rats (Play every minion in your opponents hand) + 30 Hp worth of taunts on 5 targets

13) 5 knife jugglers (10 Random dmg off the bat)

14) 5 Prince Kels (A new level of caner)

15) 5 Plated Beatles (If you like armor)

16) 6 Mistresses (If you like healing yourself and opponent)

Jump to Comment

Mindbreaker

Ya that you now can’t use as well when you play this card?

Plus most of the new Hero power cards are 9+ mana, so you gotta ask yourself how easy is it to remove a 2-5 in the late game?

And even if you can’t… so what you can’t also use your hero power as well

Jump to Comment

The Lich King

It has taunt to so it does something the turn you play it, it protects your other minions on board

Jump to Comment

The Lich King

Murlock Paladin runs Tirion and sometimes even Rag LightLord

A ton of aggro decks used to run Rag

+ yeah you might get a bad card, but the only one that looks really bad for aggro is Doom pack, the other ones all look pretty decent to me

And against aggro decks, control decks are likely to have a much harder time removing this guy the turn you play him, since they are gonna be having to deal with a ton of aggro in the early game

So good chance this guy might get you 2-3 cards

Jump to Comment

Malfurion the Pestilent

Ya it’s still a lot better then Justicar the 3 Att or 3 armor is really strong

And the bodies it gives you, can be way more defensive

It’s just not a Loaded as some of the other Dk hero powers, that’s why it’s being rated so low

You could prob but this in Jade druid and it’d still work pretty good

Because it gives you a reliable source of life gain and removal with hero power

Jump to Comment

Uther of the Ebon Blade

Yeah but think, mages now have to use up removal spells to kill your 2-2 constantly

Think Shaman totems, shaman gets 4 totems they win the game

I bet paladin is gonna win a lot of games off this condition

Jump to Comment

Tainted Zealot

For all the people who don’t wanna craft blood mage

Jump to Comment

Gnash

Hey look it’s Bite 2.0

Nice druid filler card

Jump to Comment

Keening Banshee

Grampa why’d you put this card in my deck?

Jump to Comment

Skelemancer

I feel like this card can be ignored or stolen every easily

But it could stop people from just clearing you’re board with ease after you play N;zoth

Jump to Comment
  • Page 1 of 6
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • »
  • Last »
Wowhead Fanbyte Everquest
Need Help? Privacy Policy Terms of Service