Uther of the Ebon Blade

Uther of the Ebon Blade

Uther of the Ebon Blade is a 9 Mana Cost Legendary Paladin Hero card from the Placeholder set!

Card Text

Battlecry: Equip a 5/3 Lifesteal weapon.

Flavor Text

"Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."

Type
Hero
Rarity
Legendary
Set
Placeholder
Class
Paladin
Cost
9
Health
30
Minion Type
Mechanics
Battlecry, Destroy Hero, Equip Weapon, Lifesteal
Artist
James Ryman
Collectible
Yes
Rating
4.6/5 (1839 votes)

Card Review & Interactions

Hero Power: The Four Horsemen - Summon a 2/2 Horseman. If you have all 4, destroy the enemy hero.

hero-power-the-four-horsemen

101 Comments

  1. DyingHawk

    I think we found the use for taladram, have a horseman, play faceless, taladram, hero power and win the game.

    1. Moltar

      I think they are four different horseman tokens, like shaman totems.

  2. Simbiawow

    Exodia Power is the best... 4 cards to win game !!! Powerfull

  3. Andrés Murillo

    What?????? Just What???? Blizzard, plz

  4. Gapline

    Lol Beardo op

  5. Dimaaa3

    I really hope this is just a joke.
    That hero power.. just no way.

    1. Sober667

      Officjaly confirmed IT IS the real card AND IT IS its hero power

  6. gg

    I wonder if you are guaranteed to get a different one each time or it is completley random, if so getting all 4 may be hard if it's possible to get duplicates.

    1. Tinyfin

      Yeah, that's what I thought, it's says "all four" so getting duplicated horseman looks like a thing.

      1. Anon

        Think Shaman basic totems

  7. BroUHackin

    Holy ceap this card is insane. Battle cry get five armor, deal five damage and heal for five. That sounds solid right off the bat. But the hero power isn't where this card really shines. You can just pump Putnam a 2 mana 2/4 each turn, that's good tempo plus tons of pressure on your opponent, who will need to constantly trade into them or waste removal. Not to mention the combo potential with auction master beardo, this is the new control paladin deck. Just play tons of defense and card draw, play this, then go beardo with a bunch of cheap spells to win the game. Absolutely broken, and even helpful to seal the game against aggro with the weapon and armor.

    1. CypherC

      No idea where you got that 2/4 each turn from, it says 2/2 for 2 mana. Which is not bad but not good either.

      1. Sober667

        its 2/2 instead of 1/1 i can say its suvier upgrade

  8. Sadclown33

    For those wondering how hard the combo will be to pull of in standard ill explain.

    You have to play beardo the turn before and have it survive. Then the following turn have 2 one mana spells and both forbidden healings in hand. Then you can summon all 4 horseman in one turn and instantly win. That combo might work 1/100 games. Hopefully you can just have 2 horseman up already and then its much easier to set up with beardo.

    If this paladin deck actually comes into the meta it might be one of the hardest decks to actually play giving the survival rate and combo potential. But lets all remember how insane quest mage was thought to be pre-release.

    1. blaze

      did u know that if u cast one forbidden heal, than u cannot play anything else? xD

    2. Gringo

      But Forbidden Healing uses up all of your mana, which means you won't be able to activate hero power after beardo refreshes it.

      1. Sadclown33

        Good point lol. So basically you can't otk unless in wild.

        1. imaloony

          Yes you can. Here's the line:

          Step 1: On some turn before turn 9, play Hydrologist, keep the secret. (Alternatively you could just have a secret in your deck... but Hydrologist is a better card, so I suggest that).

          Step 2: On some turn before turn 9, play a Burgly Bully or two and get two (or one if you went second, in which case you need to keep that first coin) coins.

          Step 3: On turn 9, play this. Get your weapon, smash a face (Smashing faces is optional, but highly encouraged).

          Step 4: On turn 10, play Auctionmaster Beardo. Hero Power. Coin. Hero Power. Coin. Hero Power. Secret. Hero Power. Costs 12 mana, which is made possible by the two coins you played.

          Step 5: EXODIA, OBLITERATE!

          Honestly, this isn't even that outrageous of a combo. The only downside to this combo is that it relies on an opponent playing one or two spells into Burgly Bully, which sometimes doesn't happen. Well, the other downside is that you need to play Auctionmaster Beardo and Burgly Bully to make this happen.

    3. Klerk

      What how you came up with forbidden healing.

    4. lol

      i think u can use that with combination of bouncing cards to keep some horsemen in ur hand

      1. Random people in the Internet

        But then you will summon another duplicate of that horsemen, think of shaman's totems, like you can still summon a healing totem with the hero power even you have bounced it to your hand.

    5. Alt3r

      I don't really see the otk combo being the main thing look at from this card, I see it as "hey, kill my 2/2s or you just lose" along with a strong weapon makes this a REALLY strong late game threat, I am really exited to test this out in control Paladin, just wondering what I cut to fit this in.

    6. Penius

      Man, u're dumb as my dog... stop !

      1. Just Sayan

        I like the fact that you tried using grammar on the "you're" despite being a lazy jerk that can't type out two more letters.

  9. Bythos

    I dont think this exodia is viable... I guess it will work better in fatigue

  10. Joe

    Can ice block stop the apocolypse? Lol

    1. Ravatar

      No. Ice Block procs when hero takes fatal damage. The hero power won't deal damage to hero. Same logic as you don't draw cards from Acolyte of Pain when you use Assassinate on it.

  11. KLGamet

    Not even Iceblock or Valeera the Hollow can stop the effect. I think this card will not be played in Standard but in Wild with a simple combo: Emperor Tharissan discount on Auctionmaster Beardo and 3x 1manaspells. Only Dirty Rat and Skulking Geist can destroy the combo, otherwhise you win and your opponnent couldn't do anything against it.

  12. XDEADCENTREX

    Are the Horsemen just 2/2 vanillas? Do they have effects?

    1. Joki

      I think they aren't summoned until you want to, but I'm not sure

  13. Mr simoes

    The weapon alone will win games. Wow.

  14. ALEX8128

    Even though getting all four horsemen will he very difficult in standard I still think this card might be good. You get an amazing weapon right when you play this along with five armor. For the hero power instead of summoning 1/1s you summon 2/2s which isn't too impactful, however your opponent is going to be forced to trade into the 2/2s or use removal on them because if they don't they'll just die. So essentially even if you can't summon all four horseman you still get an infinite source of 2/2s that your opponent will be forced to remove.

    1. Muzek

      If you have beardo in your hand and a spell that cost 3 mana or less you win the game instantly. It appears that the hero power only summons horsemen youre missing

  15. Xix

    I think people are overating this card.
    Anyway for an Beardo OTK, you need 2 coins and a pally secret. But will your oponent cast spells when burgle bully is on the field. ;)
    But my guess is their might be chances when your oponent leaves 2 horseman on the board and than you just Beardo, heropower, secret, heropower win. Cost is 8 mana. If your player 2 and save the coin than you can OTK the moment 1 horseman survives. But maybe sometimes your oponent has no choise but let Burgle bully give you a coin....

    Anyway unlesh their is an easy get my hands on Razaa way, it's probably to hard to pull off.

  16. Qu1kgold

    This combo might be viable as there are still cards in the set yet to be revealed so we cant really judge the combo side of this card yet.

  17. Dog

    How does it work if the horseman get captured from cabal ?

    1. Camel

      It says if you have all 4 so capturing 1 will delay it.
      Stealing all 4 should still be a win

      1. Kenchilada

        It should, but we should watch for that interaction b/c the insta-kill trigger is a passive written on the hero power of the paladin, not the hero power of the priest (or whoever steals it) The trigger is probably attached to the horseman tokens, though

  18. Torulf

    Prepare Uranus.

  19. Mm

    the end is coming

  20. Bradipo3582

    Nerfing to death a 6 cards worgen combo and then printing this card and the mage quest seems perfectly coherent, well done blizz

  21. chef30000

    This is a Masterpiece of Fail Design.

    it force you to play passive, just heal your Ass up and clear the Board with you Weapon, play a taunt wait or fatigue - Autowin.

  22. imaloony

    Now that's what I call value! One of my biggest problems with the Death Knights so far has been that they often don't do much to affect the board immediately, or what they do is pretty tame, or pretty situational. Not here. Welcome to Better Ashbringer, and that's pretty disgusting to think about right there. It'll affect the board and help you stabilize while giving you more value as you go.

    The hero power is nice; comparable with having Justicar Trueheart buff your hero power. Better in some cases, worse in others. I don't think the second part of its text will come into play often. If your opponent is struggling to clear 2/2s that badly, you've probably already won. These things do have this weird semi-taunt because of it, though, which may get enough pressure off your more important creatures to matter, so that's pretty good.

    Honestly, I think this is the best, or one of the best Death Knights yet (along with Hunter's). TO BATTLE!

  23. Harry

    Seems legit.

  24. Maximal

    Just a worse Lord jaraxxus

    1. Yepitzme

      You seem to be part of the minority in this statement

    2. SkywardStryk

      Uhhhh what? How is this worse?

  25. MadaraUchiha

    Very good so far now we have an exodia. I cant wait for warlock and warrior Death knights awesome work :)

  26. Playwright

    This Ardsley seems very interesting but I am not sure how much play it will see. The only major reasons to play it is for the lifesteal weapon, the hero power buff, or to exploit it for a OTK, the problem is that there isn't an easy way to get the most of the benefits from all three effects without greatly impeding the effectiveness of your own deck. And this card is far to slow to be worth it if you are only trying to get one of the effects. This will probably see some play in wild but I am uncertain how much play it will get in standard.

    1. phantomshade

      control paladin is a thing.. this will see play..

  27. Paul

    I like the design of this card for the fact that you can at the very least get a 5/3 weapon with lifesteal + the 5 armor. The hero power is cool, even if you aren't going for the actual 4 horsemen to win the game, your opponent will still want to clear those cards are priority and makes for and interesting way to push on to win using other cards.

    I don't think this is a super OP card, but it definitely is strong and nice to see a change like this. Hey, at least you also get 2/2 guys now instead of 1/1's. By the way, does anyone know if the horsemen have any other text, or is it just a vanilla 2/2 guy?

  28. NebulonStyle

    And to think I dusted my garrison commander

    1. Hadonken

      Yea I run one copy in wild as an alternate win condition. Being able to cause the apocolypse one turn early is the only reason I'm ever able to make it happen since if you have 3 horsemen and they have no answer they just concede anyways

  29. BroUHackin

    I love this card so much. 10 life gain in one turn plus dealing five damage is excellent, and makes the nine mana investment still plausible vs. aggro and midrange. The hero power puts a ton of pressure on your opponent and makes them essentially play on the backfoot the entire game. Save a spikeridged steed for this and wall off your opponent from the 2/2s, or throw down auctionmaster beardo and seal the game. Tons of potential!

    1. imaloony

      To be fair, the Auctionmaster Beardo dream will only really happen if you have a few coins from Burgly Bully, You need 3 mana for Beardo and 8 mana for the Horsemen to win, so you either need three coins or two coins and a secret. Seems like too much setup and putting bad cards (Burgly bully and Beardo; easy to get secrets from Hydrologist, a good card) in your deck for this combo to really work. But who knows; maybe control is strong enough that it's viable to make it work. Maybe you just give Exodia Mage hiding behind its Ice Block the finger by pulling off your own Exodia. Sounds fun enough, I suppose.

      1. moonwalker

        In wild is quite easier to make the dream come true. You can get some discounts from Emperor. Beardo with two mana and a lot of 1 mana spells discounted.

        1. CD001

          It's not really any worse than the Malygos Miracle Rogue combo you need in Wild and unlike that it's a guaranteed kill - and Pally has actually got a reasonable amount of card draw available so it might be viable.

          Once you've played the Hero card...

          > Draw/survive until you've got Beardo and 4x 1-cost spells in hand (Paladin has got a few to choose from).

          > Play Thaurissan (Beardo now costs 2 and the spells are free).

          > Drop Beardo then just alternate between your hero power and a free spell.

          ... biggest problem could actually be hand size; you're going to need to hold 5 cards before dropping Thaurissan. Which leaves it tight for getting stuff on the board and surviving.

      2. Hazarthades

        You could use monks to return the cards to your hand and play all four in one turn

        1. chip27

          yeah but too bad you whack off with both your hands, LOL!

      3. Skyrocketed

        Every time I see a new card I look for the cat face lol you make really good and thourogh reviews of every card good job.

  30. hero

    this is pretty strong. that weapon is strong and the threat of the apocalypse will give your 2/2s pseudo taunt which could help protect your other minions and force your opponent to spend extra resources

  31. Blitz

    Okay, so obviously this card is awesome, but I have a question. Are they just 2/2s or do they have their own abilities like the Shaman totems? If they have their own abilities then this card is crazy good, so I assume that they are simply 2/2s with different names (War, Famine, Pestilence, Death).

    But this bad boy in a midrangey control deck, much like we've been seeing, will hurt people's faces. I plan playing a lot of Paladin when the set releases.

    1. Suckmycock

      Win a see me beat my cock???!!!)$$$

      1. jeremy hall

        REPORTED !!!

      2. Cocklover69

        Yaaasssss plz

    2. TheGrimone

      Actually pestilence is not an actual rider, but an inbetween for famine and death. Conquest, War, Famine, and Death are the four horsemen.

  32. Djelibaebi

    Is it "summon a 2/2, then if you have all four" or "summon a 2/2 horseman if you have 3 or less horseman, if you have 4 destroy the the enemy hero"

    1. Sober667

      if u have 4horsmens its rip s u need to use hero power at least 4 times - i bet its possible u need 8 mana for herop power cost and somehow got 3 resets of hero power for 2 mana ...im only thinking about valdo RNG sick play and some secrets? i bet somebody will make from it OTK combo but even without summoning 2/2 is thretening just as it is with palladin it nice buff to 1/1 from hero power with control alot Dses evolve and some other? or maby in Buffladin/controll/OTK with Last cleidosaur? seems nice for me

  33. Thorgaer

    I might just start playing control pally because of this card. The initial effects can turn the corner and make you stabalize and the 2/2s just pressure your opponent so much. And it all looks so bad ass ;)

  34. Coldplay3R

    Worst DeathKnight of the set even without knowing the warlock one. Will never see play.
    For 9 mana u get an Ashbringer without a minion and a Justicar hero power. You need to wait 4 turn to activate it without the tokens to die so you will never activate the condition. There is no card to enable this combo right now, maybe if they invent a 2 mana card that say you can use your hero multiple times it will see some play if not, this is just dust.
    -----------------------------------------
    1.5/5

    1. bierausmkueli

      sURE hipster. When something everyone is hyped for your nsaying it is bad. if everyone is saying something is bad your saying its good. Your one of the cool kids!

      1. kkkkk

        So true... kkkkk

      2. TheGrimone

        Well, lot of people hype up the worst cards before an expansion. The weapon itself is very good, but without cards only available in wild, this is a 4 turn combo that will rarely see daylight. On the other hand summoning 2/2s with soft taunt is not entirely terrible either.
        Is it any good on it's own? Probably. Is it gamechanging, nah.

        1. Xix

          Ì have ONE word for you: 'Beardo'

          1. TryBeingPositive

            Thank you.

      3. Coldplay3R

        I'm not a hipster lul. I just said my insight about the card.
        How is this card even good ?
        You think you can play beardo and 2 burgly so you can do the combo with it? How often that will work?
        How is the lifesteal on the weapon that great? You need a ton of turns to make it feasible.
        And how can you play this card when u played Tirion a turn before? A card that is so much better than this trash.

        I still think this card will be just dust that's how bad this one is. Hell even the troll one trick pony shaman deathknight is 4 times better than this garbage.

        1. Devision

          Well, I would just ignore the hero power for a sec. This card gives you 5 armor, and a 5/3 with built in sustainability for your hero. Thats not bad on it's own. Now, back to the hero power, think of it more as an upgrade, and the alternate win condition as a way to punish your opponent for not clearing minions. I honestly believe this card shines when you're not going for the horsemen kill, because it's relatively easy to counter. I just like to think of the alt win condition as a bonus for controlling the board well enough. Otherwise, I'm spawning 2/2s instead of 1/1s, which is always better.

          1. Coldplay3R

            For 9 mana it doesn't do that much. You better of playing the lich king or Nzoth.

        2. LOLHS

          I can tell you are a real hater just because you said shaman deathknight is a troll card lol.

        3. mate

          Dude instead of wasting your time being a bad troll just to waste time of other people go and do something productive. If you happen to not be a troll then here is my insight lul (see what I did there?). I agree the hero power won't work in most cases. But the people who play this card for the hero power are just absolutely abyssmal HS-players. All the points you just pointed out are completely irrelevant for the gameplay. And yeah sure healing for 10 instantly is such trash. How do you even count your turns? Because you get that 10 life in 1 turn.

          1. Coldplay3R

            Paying 9 mana to heal for 10 without it doing nothing to impact the game is still trash. And it doesn't even work with Tirion that usually is the best 8 mana play for the control paladin deck - he gives u the same weapon.And the problem that the hero power still sucks. A card that will be dead in hand most of the time and you never get to play it. Hell, even forbidden healing is better.It's just a win more card.

            You talking shit to me even if i didn't say anything against you or any other person here it's the definition of you having a problem, like most grumping hating guys that are playing this game.

            I wrote objectively my opinion and I explained it. I made tons of 'original' decks that made it to legend and that experience makes me believe i know what I'm saying and I am right. This card is just garbage and will not see any play even if you guys hyped it that much.

            But if your so sure about this being "meta defining" i dare u to craft a golden one in the first moment the expansion is available.

        4. anduinnn

          I don't know about being meta defining but by that logic Tirion is trash as well, because it is 8 mana heal for 7 in most cases. Granted it wasn't removed. Even worse. If you survive it doesn't have an upside of stabilizing you for the log game. And 8 and 9 mana seems pretty similar to me when it comes to paladin. By that time you beat most aggro decks or loose to them either way.

        5. Hadonle

          Hahahaha now that I have beaten MANY control decks and have gotten a clip of me doing so each time I made a lovely apoclypse compliation. Sorry bro you were wrong

          1. Coldplay3R

            After 4 days i still hasn't lost a game vs paladin using that card. When all have fun trying new control decks it's good as it's a win more card. Still believe it's useless in rest.

          2. Hadonken

            It's been 6 days and my wild midrange apocolypse pally brought deck after deck to it's knees all the way to legend :) I crafted it gold as soon as it was avainle. Still the most pimp death knight. Gold portrait gold weapon and 4 unique legendary golden horsemen. Its got more shine then the other 8

  35. SageOfStorm

    Anyone think of the death knight of anduin with raza may completely counter this card

  36. Mythos242

    I guess it could be interesting within a control-ish deck and abusing the hero power by playing secrets (e.g. kodo) to be maybe able to cast a horseman and hero power one in one turn. I've not read anything that the horsemen are different so why not playing one, and bounce it to make sure to have all 4 when needed ?

    1. NamedAnon

      Sorry to say, but the 4 Horseman are different.

  37. Mrthejazz

    This card is great. Weapon is a 30 point life swing, plus the 5 armor. That along can save you from brink of death.

    Combing is not how you play hero power. You make a minion every turn and hide it behind taunt effects, give them divine shield etc.

    Even if you don't get all the horsemen out, your opponent is forced to react/ waste removal on your tokens / etc, while you wear them down.

  38. Anonymous

    This card's hero power is a built-in win condition

  39. Brann

    This cards pretty much your Tirion follow-up auto include Paladin card

    Built in win condition

    Paladin vs Mage match-up just got way easier

    1. ShadowWizard

      Good luck getting all 4 horsemen out there without at least one of them dying.

      1. Brann

        Yeah but think, mages now have to use up removal spells to kill your 2-2 constantly

        Think Shaman totems, shaman gets 4 totems they win the game

        I bet paladin is gonna win a lot of games off this condition

      2. Mascatul

        Well actualy if what i come up with its possible it may be insanely broken, what if you summon the hero power minion than bounce it back in your hand with Brew Master and than even if you reach 3 minions in hand you just summon the 4-th in your turn and play the other 3 from the hand and you got a win....

      3. CD001

        I've done it a couple of times - Beardo is the key, your opponent doesn't expect it. You can often get a couple of horsemen on the board then next turn Hero Power > Beardo > Cheap Spell > Hero Power... win.

        I tried it out in a Wild Mech deck and held back a couple of Spare Parts to combo with Beardo; Thaurissan actually makes it possible to get all 4 Horsemen out in a single turn.

        Wasn't a great deck - but I happened to pack Uther of the Ebon blade so I figured I'd try it out... I'm not much of a Paladin player though - I'm lacking a couple of the Legendaries (Wickerflame and Tarim) and I don't really play Paladin enough to make it worth crafting them.

  40. SharpNeedle

    there is a big problem with this card, you can't play it after you play tirion or you will lose a lot of value, I think it is a question of how many weapons are too much weapons in paladin, finally the hero power is good but is it as good as mage summon water elemental, or warlock deal three damage heal for three, beside if the meta slowed down due to all the life steal would even a big weapon that was a great finisher even matter? this card puzzles me anyone has insight to those problem or is there something important I am missing about this card?

    1. Pathric Bateman

      You can use this card with the 3 mana 3/4 legendary that refresh your hero power in order to summon the horses in one turn.For spell you can use 1 mana adaptation for example or coin from burglar bully.In wild there is an Emperor Reducesan :D so this death knight definitely has some use, but it's not easy.

  41. Chocobo

    Absolutely trash death knight hero.Wasn't expecting much to be honest Paladin has waaay to much late game cards.
    The hero power is useless and will never win a game.If you manage to have 4 of them with the opponent unable to answer them then it's a 100% sure you'd win that game with or without the horseshit.
    The weapon is really bad.At 9 mana you can't do anything else and the lifesteal is useless become you probably use it to trade into a big minion so you'll lose any life you gain.
    Really can't understand the logic of making this a 9 mana card.

    So to sum up you would never run a 9 mana 5.3 weapon with lifesteal.
    I for my self wouldn't run it even at 7 mana playing as a paladin.
    6 mana would be ideal for this.

    To the card trashcan along with rexar , thrall , garosh and valeria knights.

    1. Imba gaming

      Whoa, looks like we got someone who knows balancing, 6 mana to get 5 armor, ashbringer w/ lifesteal, and basically pressure all night long? Yeah sure. Tell that to the balance department and bunch of other people out there.
      Plus the trashcan has thrall too? Well you sure know how to rate card sir

  42. herm

    Utter piece of shit in late game where all sorts of OTK combo exists.

  43. bestheba

    is this card worth disenchanting? i dont play paladin that much but i don't know how much the meta will change once the year rotates...

Comments are closed.