The Quest buff patch has dramatically improved the win rates of the Lost City of Un’Goro Quest decks! But there is a catch. And it’s a rather big one. The starting point was low, the lowest ever seen in the game. Quest Rogue’s entire win rate was around 20%, which was the equivalent of the old vanilla Freeze Mage vs Control Warrior matchup, often quoted as one of the worst matchups in history. Now, imagine that you had that to face this kind of uphill battle every game. While the patch provided an unprecedent jump in win rate for many of the Quest decks (including Rogue), it doesn’t matter when the end result is still within the 30-40% range.
So yes, the Quest decks are still bad. Quest Paladin still beats slow decks and loses to aggro, but it has a new contender even within its own class that is taking its place. Quest Warrior is sort-of playable, just like before, but it has already lost its place to non-Quest Control Warrior decks. Quest Spell Mage is not good enough to climb, but you can play it for fun. Quest Warlock is now slightly more playable, but it is still not a great climbing deck, not to mention that better Warlock alternatives exist. None of the other Quest decks improved enough to spend time on them.
However, the nerfs had a clear effect on the meta. Menagerie decks are almost gone. Loh Druid is dead. Murmur is less than an echo. What we have instead is a bunch of old ideas that grab a card or two from the new expansion. It is a strange place to be in. In some ways, the new expansion hardly exists: no core ideas from it are part of the experience, other than a slowly decreasing number of Quest Paladins that are still very common at lower ranks. But it is not exactly the same either, especially at higher ranks. The old decks are a little different. We’re replaying the past, but a little different.
Let’s take a look at what the ladder looks like in more detail.
Death Knight
Blood Starship Death Knight has taken over as the top Death Knight. It was already rising before the balance patch, and the while both Menagerie and Starship were hit by the patch, Starship made it out in a better shape.
Sideboard
Menagerie Death Knight also remains playable, and there is this idea of bringing Elise into it that seems somewhat useful.
Sideboard
You can also play Menagerie Death Knight with the old cards, that’s fine.
Demon Hunter
The nerf to Ball Hog has not slowed down Demon Hunter, and Aggro Demon Hunter remains a premium aggro deck on the ladder. Its main counters are Starship Death Knight and Control Warrior.
Players have attempted to test Quest Demon Hunter, which got a bit stronger after the patch, but it’s still in the unplayable territory (~40%).
Druid
Druid lost Loh, the Living Legend and token approaches have proven utterly unviable. Druid does have one avenue left to pursue with Spell Damage and Owlonius and it seems good enough to climb the ladder. It has some major weaknesses against Hunter, Paladin, and Warrior, but it is also quite good against Agamaggan Warlock, which may be an important matchup in the future.
Sideboard
Hunter
Beast Hunter has become one of the best decks on the ladder. It was a steady mid-tier performer before the patch, and the nerfs to a wide variety of its competitors have propelled it to success. It has several excellent matchups, but its weaknesses against Aggro Demon Hunter and Agamaggan Warlock cause some concern. It is strong, but not invulnerable.
Hunter also has another fairly good deck in Handbuff Hunter, but interest in it has been low. Its highs are not as high as Beast Hunter’s, but it also does not have major weaknesses, so if the meta becomes hostile to Beast Hunter, this can be a great alternative to fall back on.
Mage
Mage has some interesting things going on with three candidates for a ladder archetype.
The top Mage deck is a new variant of Elemental Mage. The deck is pretty straightforward, but it pushes and pushes until it gets the win. Simple and cheap, with just one Legendary and two Epics. If I wanted to climb the ladder with Mage, this would be my pick.
If I wanted to just have fun with Mage and potentially climb some ranks while at it, I would have more options. Protoss Mage is an old archetype that does not use any new cards, but it is now living its best life after the patch. A living testament to the weakness of Un’Goro, perhaps.
Finally, you can also play Quest Spell Mage. The list has improved a little since day one, and we’re talking about a 50% win rate deck now. Still, it is one of the few available Quest experiences on the ladder.
Paladin
New winds are slowly starting to blow for Paladin. While the most popular Paladin deck on the ladder is still Quest Paladin, and the deck has undeniable strengths against any slower decks, its vulnerability to aggression is well-known by now. The best Paladin deck on the ladder makes good use of this weakness. It is Aggro Paladin.
- 0Wisp2
- 0Zilliax Deluxe 30001
- 1Beaming Sidekick2
- 1Fire Fly2
- 1Murmy2
- 1Platysaur2
- 2Busy-Bot2
- 2Coconut Cannoneer2
- 2Maze Guide2
- 2Rockskipper2
- 4Royal Librarian1
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If you still wish to play with Murlocs, this is the style you want to go for. It’s still heavy Murlocs for the win.
Priest
Priest has three viable ladder decks. Despite the nerfs Wilted Priest (also called Bandage Priest) remains a strong ladder contender. Wilted Shadow only lost one attack, after all. Menagerie Priest was hit slightly harder, but not hard enough to make it unviable. However, the balance changes opened up just enough space for a Protoss Priest to slip through and become popular. The deck was attempted already on the first day on Un’Goro, but it was unable to succeed then. Now, it is a fine contender.
Priest is perhaps missing that one absolute peak contender right now, although Bandage Priest can be intimidating in the right hands.
Rogue
Like many other classes, Rogue has returned to the Protoss in search of success. So far, it looks promising.
Sideboard
Cycle Rogue is also still a thing, and it has started running Incindius again in the post-patch meta.
- 0Wisp2
- 1Platysaur2
- 2Eat! The! Imp!2
- 2Moonstone Mauler2
- 2Oh, Manager!2
- 7Incindius1
- 25Playhouse Giant2
Shaman
Shaman is struggling. Murmur was just finding its ground in high Legend before the patch, and it was destroyed right away. There are some attempts to make the Quest work, but the results are few and far between for now.
Warlock
Warlock is perhaps the most interesting class after the patch. The rise of Agamaggan Warlock has been swift, and the deck is now competing for the top spot on the ladder. Warrior is its weakest matchup by far (thanks to Armor gain), but other than that, it looks very strong.
- 0Cursed Catacombs2
- 1Consume2
- 1Demonic Studies2
- 1Mortal Coil2
- 2Drain Soul2
- 2Fractured Power2
- 3Hellfire2
- 4Ultralisk Cavern2
- 10Agamaggan1
- 10Table Flip2
There has also been renewed interest in Quest Warlock, like in other Quest decks, and Quest Warlock looks like it may have some potential now after the buff.
Warrior
Warrior has fully moved back to Chemical Spill and Mechs. Some decks still run the Quest on the side, but it is no longer the main win condition of the deck. When the best play in many matchups is to mulligan it away, maybe there’s no reason to run it in the first place.
Sideboard
The Best Decks in the Post-Patch Meta
The meta looks a lot different than it did before the patch. However, it is not the Quest decks that have risen, even though they got the biggest increase in their win rate. Quests are still mostly unplayable. Instead, what we have now are win conditions from the past with some new cards mixed in.
All the decks mentioned in this article, roughly in order of their performance at higher ranks after 48h, currently look like this:
- Agamaggan Warlock
- Beast Hunter
- Aggro Demon Hunter
- Aggro Paladin
- Mech Warrior
- Bandage OTK Priest (Wilted Priest)
- Handbuff Hunter
- Blood Starship Death Knight
- Protoss Rogue
- Cycle Rogue
- Elemental Mage
- Protoss Priest
- Quest Murloc Paladin
- Menagerie Priest
- Spell Damage Druid
- Menagerie Death Knight
- Quest Warlock
- Protoss Mage
- Quest Spell Mage
- Quest Shaman
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Give me (NOT) a quest!
Still sad times for playing quests for fun. 🙁
Now we’ll just wait for the next round of Quest buffs, and things might finally look a bit more interesting.
I am clearly doing something wrong with Agamaggan lock. I played 8 games and managed to draw Agamaggan in 7 before Dorian. Is there still a win condition, if that happens? My hand is usually too full for shaladrassil and I have no idea why demonic studies is involved in the deck. Once again, it’s clearly my fault, but what am I doing wrong? 😀
Demonic Studies is there so you can actually play some minions without playing minions (because you want Dorian to consistently hit Agamaggan from Cursed Catacombs).
Well, the easiest win con is obviously Dorian into Agamaggan… but that’s not always going to work (as you’ve seen). You can still hope to get 1 mana Fyrakk from Dorian and high-roll it. Getting Ysera from Dorian to ramp is also nice, if you pull it off on Turn 6 you then have 10 mana next turn, so you can immediately play 10 mana Agamaggan with something else. Play it with Kerrigan for 11 damage burst + 3 damage board clear, or with Bob to freeze the enemy board for example.
Then there are 8/8’s from Ultralisk Cavern, random Demons from Demonic Studies… Then there’s Shaladrassil, I didn’t experience THAT much hand size issues with the deck, but it really depends on what cards you draw.
In other words, if you draw Agamaggan before Dorian, it’s a bit tough, but there are still some outs. You basically have to adapt depending on the matchup and what options you currently have. Some matchups you can just win by surviving, in others you have to play more aggressively. Your win rate with no combo is obviously much lower, but on average it’s boosted by the fact that combo is often just an instant win.
Thank you very much! 🙂
Man, I wonder what the conversation was like when they decided not to nerf the most dominant deck whatsoever…
It’s like they don’t actually play the game or something